Double Team: Difference between revisions

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[[Image:Lucario_Double_Team.jpg|thumb|Double Team.]]  
[[Image:Lucario_Double_Team.jpg|thumb|Double Team.]]  
'''Double Team''' is [[Lucario (SSBB)|Lucario's]] [[down special move]]. When used, Lucario enters a defensive tai chi-like stance. If it is attacked during this stance, it will teleport behind the attacker, then strike with a sliding kick for moderate damage and surprisingly high knockback, which is even greater after Lucario has taken damage. If Lucario successfully counters with Double Team near an edge, it may teleport above the ledge and fall downwards as it unsuccessfully attacks, making recovery difficult. There is some kind of lag after doing the attack in midair. Double Team has a longer length than Marth's and Ike's [[Counter]], but does more damage and knockback if it is pulled off. In fact, Double Team is the strongest counterattack in the game. One of the most interesting features of Double Team is its damageable area elimination. If Lucario is hit during a Double Team and goes into the counter strike, Lucario will not have a damageable area until it completes the counter attack. Lucario can't be hit, grabbed, or even caught in a [[Final Smash]] by anyone or anything. Double Team also reduces Lucario's falling speed for a minor duration. This move is rather easy to dodge, as it is possible to air dodge or shield the attack when Lucario disappears. It also has some invincibility frames to it when activated. The initial damage is 7% and at 165%(where it caps) is 15%.
'''Double Team''' is [[Lucario (SSBB)|Lucario's]] [[down special move]]. When used, Lucario enters a defensive tai chi-like stance. If it is attacked during this stance, it will teleport, then strike with a sliding kick from the left or right (depending on the direction the analog stick is held in) for moderate damage and surprisingly high knockback, which is even greater after Lucario has taken damage. If Lucario successfully counters with Double Team near an edge, it may teleport above the ledge and fall downwards as it unsuccessfully attacks, making recovery difficult. Double Team has a longer length than Marth's and Ike's [[Counter]], but does more damage and knockback if it is pulled off. In fact, Double Team is the strongest counterattack in the game. One of the most interesting features of Double Team is its damageable area elimination. If Lucario is hit during a Double Team and goes into the counter strike, Lucario will not have a damageable area until it completes the counter attack. Lucario can't be hit, grabbed, or even caught in a [[Final Smash]] by anyone or anything. Double Team also reduces Lucario's falling speed for a minor duration. This move is rather easy to dodge, as it is possible to air dodge or shield the attack when Lucario disappears. It also has some invincibility frames to it when activated. The initial damage is 7% and at 165%(where it caps) is 15%.


Note that Lucario actually strikes the location around where it was hit, just like Counter does. If Double Team is used on a ranged attack or an attack that causes its user to move quickly ([[Spin Dash]], [[Rollout]], etc.), Lucario will most likely miss with his counter attack.
Note that Lucario actually strikes the location around where it was hit, just like Counter does. If Double Team is used on a ranged attack or an attack that causes its user to move quickly ([[Spin Dash]], [[Rollout]], etc.), Lucario will most likely miss with his counter attack.
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