Hand Grenade: Difference between revisions

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'''Hand Grenade''' is [[Solid Snake|Snake's]] [[Standard Special Move]]. The grenades Snake uses appear to be M67 fragmentation grenades. Pressing and holding the special move button once will cause Snake to pull out the pin, releasing it will cause him to throw it. The distance that the grenade is thrown can be controlled by pressing forward, backward, or pressing no direction at all. A maximum of two grenades can be thrown, no more can be produced until one of them explodes.
'''Hand Grenade''' is [[Solid Snake|Snake's]] [[Standard Special Move]]. The grenades Snake uses appear to be M67 fragmentation grenades. Pressing and holding the special move button once will cause Snake to pull out the pin, releasing it will cause him to throw it. The distance that the grenade is thrown can be controlled by pressing forward, backward, or pressing no direction at all. A maximum of two grenades can be thrown, no more can be produced until one of them explodes.


If an opponent is hit by the grenade (before it explodes), he/she will still receive 1-5% damage.
If an opponent is physically hit by the grenade (before it explodes), he/she will receive 1-5% damage and not move.


If Snake is close to a grenade when it goes off, he will cover his ears, because of the noise from the explosion. Kirby will also do this if he copies Snake (even though he has no ears).
If Snake is close to a grenade when it goes off, he will cover his ears, because of the noise from the explosion. Kirby will also do this if he copies Snake (even though he has no ears).