Tether recovery: Difference between revisions

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[[Image:ZSSamus_Tether_Recovery.jpg|frame|250px|[[Zero Suit Samus (SSBB)|Samus]] uses her weapon to latch onto the ledge.]]
[[Image:Whip.jpg|right|thumb|An example of the Tether Recovery.]]
The '''Tether Recovery''' is a technique used in the '''Smash Bros.''' games. A character launches something, Such as [[Link]]'s Hookshot or [[Samus Aran|Samus]]' Grapple Beam, which can be used to grab the edge of the stage and pull the character up. In the first two games, only [[Link]], [[Young Link]] and [[Samus Aran|Samus]] could do this, but the Tether Recovery has become much more common in [[Super Smash Bros. Brawl|Brawl]]. Various characters' moves use Tether Recoveries, such as [[Pokémon Trainer|Ivysaur]] and [[Zero Suit Samus]]. In [[Super Smash Bros. Brawl]], because Link's design and character are based on the ''Legend of Zelda: Twilight Princess'' version, the Hookshot is replaced with the Clawshot. In [[SSBB|Brawl]], if a tether recovery is attempted, the tether will automatically go to the nearest ledge.
A '''Tether Recovery''' is a type of [[recovery]] move where the player latches onto the side of an arena with an extendable item. So far, [[Zero Suit Samus]]'s [[Plasma Wire]], [[Link (SSBB)|Link]]'s [[Clawshot]], [[Ivysaur]]'s [[Vine Whip]], [[Lucas]]' [[Rope Snake]], and [[Pikmin & Olimar]]'s [[Pikmin Chain]] are the only confirmed Tether Recoveries. A similar move in SSBM (called the [[Wall-grapple]]) existed for [[Link (SSBM)|Link]], [[Young Link (SSBM)|Young Link]] and [[Samus (SSBM)|Samus]]; however, the difference between the two moves is that a tether seeks out a ledge, while wall-grapples activate when they touch any wall.
 
== External Links ==
[http://www.smashbros.com/en_us/howto/technique/technique04.html Confirmation]
 
[[Category:Game Controls]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques]]
[[Category:Techniques]]
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