Meteor smash: Difference between revisions

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(what? if it's a metoer smash, state more clearly)
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[[File:Skyworld3.jpg|thumb|DK's Meteor Smash.]][[File:Mario Meteor Smash.jpg|thumb|Mario's Meteor Smash]][[Image:Wolfflash.jpg|thumb|Wolf Meteor Smashing Falco with [[Wolf Flash]] in ''SSBB''.]]
[[File:Skyworld3.jpg|thumb|DK's Meteor Smash.]][[File:Mario Meteor Smash.jpg|thumb|Mario's Meteor Smash]][[Image:Wolfflash.jpg|thumb|Wolf Meteor Smashing Falco with [[Wolf Flash]] in ''SSBB''.]]


A '''Meteor Smash''' is a kind of attack introduced in ''[[Super Smash Bros. Melee]]'' that when it connects with an airborne opponent, it sends them straight down (or mostly downwards). In Melee, the opponent can cancel the Meteor Smash by jumping or using an upwards third jump attack immediately after being struck. If the Meteor Smashed person is holding up and/or a jump button when struck by the Meteor Smash and the control stick and/or jump button goes back to their neutral position, he/she can Meteor Cancel too. When Meteor Canceling in Melee, the character will glow white, have sparkling effects, and make a wind-cutting sound. If a Meteor Smash connects with a grounded opponent instead, it sends them straght up.
A '''Meteor Smash''' is a kind of attack introduced in ''[[Super Smash Bros. Melee]]'' that when it connects with an airborne opponent, it sends them straight down (or mostly downwards). In Melee, the opponent can cancel the Meteor Smash by jumping or using an upwards third jump attack immediately after being struck. If the Meteor Smashed person is holding up and/or a jump button when struck by the Meteor Smash and the control stick and/or jump button goes back to their neutral position, he/she can Meteor Cancel too. When Meteor Canceling in Melee, the character will glow white, have sparkling effects, and make a wind-cutting sound. If a Meteor Smash connects with a grounded opponent instead, it sends them straight up.


Meteor Cancels become more difficult to perform at higher damages because the character flies downwards at a higher speed as damage increases. It's possible to Meteor Cancel at any time still being in air during the character's tumbling animation, but obviously, it's better to do it as soon as possible.
Meteor Cancels become more difficult to perform at higher damages because the character flies downwards at a higher speed as damage increases. It's possible to Meteor Cancel at any time still being in air during the character's tumbling animation, but obviously, it's better to do it as soon as possible.
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