Meteor smash: Difference between revisions

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*Down aerial - Thrusts his arms downwards quickly, and with long duration. It is easy to land, but it is a rather weak Meteor Smash (opponents have to be over 50% for it to successfully Meteor Smash).
*Down aerial - Thrusts his arms downwards quickly, and with long duration. It is easy to land, but it is a rather weak Meteor Smash (opponents have to be over 50% for it to successfully Meteor Smash).
*[[Wolf Flash]] - The very end of the attack in his lower hitbox produces a rather powerful Meteor Smash. It is difficult to land and can only be used as a counter-edgeguard.
*[[Wolf Flash]] - The very end of the attack in his lower hitbox produces a rather powerful Meteor Smash. It is difficult to land and can only be used as a counter-edgeguard.
====[[Yoshi (SSBB)|Yoshi]]====
*Forward aerial - Like Mario's and Donkey Kong's, only Yoshi swings his head in an arc. Meteor Smashes at the more extended parts of his head. Much weaker then it was in Melee, but it can be used to finish off a grab-release chain.
*Down aerial - Rapidly kicks his feet under him. Most damaging drill Meteor Smash, with 11 hits of 3% each. Depending on the exact location of the opponent, their trajectory may be slightly diagonal.


====[[Zelda (SSBB)|Zelda]]====
====[[Zelda (SSBB)|Zelda]]====