235
edits
SuperSqank (talk | contribs) No edit summary |
m (→Project+) Tag: Mobile edit |
||
(29 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|pm=y}} | {{ArticleIcons|pm=y|p+=y}} | ||
{{Infobox Character Mod | {{Infobox Character Mod | ||
|name = Sheik | |name = Sheik | ||
|image = [[ | |image = {{tabber|title1=Twilight Princess Concept Art (PM)|content1=[[File:Sheik SSBB.jpg|250px]]|title2=Twilight Princess Concept Art (P+)|content2=[[File:PPlus Sheik.png|250px]]|title3=Ocarina of Time (PM)|content3=[[File:OoT Sheik PM.png|250px]]|title4=Ocarina of Time (P+)|content4=[[File:PPlus Oot Sheik.png|250px]]}} | ||
|mod = Project M | |mod = Project M | ||
|base = ssbb | |base = ssbb | ||
Line 8: | Line 8: | ||
|altcostume = Ocarina of Time Sheik | |altcostume = Ocarina of Time Sheik | ||
}} | }} | ||
'''Sheik''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been reverted to her powerful ''Melee'' version with some additional minor buffs. She ranks 7th out of 41, at the bottom of the A tier, on the current [[Project M#Tier list|official]] [[tier list]]. She roughly places the same as her 5th place position in ''Melee'' and a significant improvement over her position on the ''Brawl'' tier list, where she ranks 25th out of 38. She maintains the same placement in the ''Project+'' {{h2|Project+|official tier list}}, now within the A+ tier. | |||
'''Sheik''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. She has been reverted to her powerful ''Melee'' version with some additional minor buffs. She ranks 7th out of 41, at the bottom of the A tier, on the current [[Project M#Tier list|official]] [[tier list]]. She roughly places the same as her | |||
==Attributes== | ==Attributes== | ||
Line 26: | Line 25: | ||
*{{buff|Rapid jab is much faster and better at racking up damage.}} | *{{buff|Rapid jab is much faster and better at racking up damage.}} | ||
*{{buff|Forward smash connects better and the first kick has a slightly longer duration (1 frame → 2).}} | *{{buff|Forward smash connects better and the first kick has a slightly longer duration (1 frame → 2).}} | ||
*{{ | *{{buff|Forward smash's second hit deals decreased knockback (50 (base)/70 (scaling) → 65/58) and sends at a different angle ([[Sakurai angle|361°]] → 58°), allowing it to combo into her aerials reliably.}} | ||
*{{change|Forward smash's first hit deals slightly more damage, but the second hit deals slightly less (5% (first)/10% (second) → 6%/9%).}} | *{{change|Forward smash's first hit deals slightly more damage, but the second hit deals slightly less (5% (first)/10% (second) → 6%/9%).}} | ||
*{{nerf|Up smash is based on its [[PAL]] incarnation with the clean hit dealing less damage (17% → 16%) and knockback scaling (105 → 102).}} | *{{nerf|Up smash is based on its [[PAL]] incarnation with the clean hit dealing less damage (17% → 16%) and knockback scaling (105 → 102).}} | ||
Line 34: | Line 33: | ||
===Throws=== | ===Throws=== | ||
*{{buff|Forward | *{{buff|Like with the ''Brawl'' version, Sheik releases opponents earlier from forward throw (frame 24 → 21) and it has less ending lag (FAF 48 → 40).}} | ||
*{{buff| | *{{buff|Forward throw deals more damage (8% → 10%).}} | ||
*{{ | *{{buff|Back throw deals more damage (7% → 8%).}} | ||
*{{buff|Sheik releases opponents earlier from back throw (frame 20 → 16) and it has less ending lag (FAF 48 → 32).}} | |||
*{{buff|Back throw has altered knockback (40 (base), 140 (scaling) → 70/75) along with a higher angle (135° → 62°), allowing for easier follow-ups when combined with its decreased ending lag.}} | |||
*{{buff|Sheik releases opponents earlier from up throw (frame 23 → 20) and it has less ending lag (FAF 58 → 55) making it harder to DI (although it does not have greater followup potential).}} | |||
*{{buff|Sheik releases opponents much earlier from down throw (frame 36 → 14) and it has less ending lag (FAF 58 → 36) making it much harder to DI.}} | |||
*{{nerf|Down throw launches opponents at a lower angle (80° → 62°) and it has increased knockback scaling (50 → 65), depriving Sheik of many guaranteed follow-ups that she had in the NTSC version of ''Melee''.}} | |||
===Special moves=== | ===Special moves=== | ||
Line 44: | Line 48: | ||
*{{nerf|Unlike in ''Melee'', the Chain's hitboxes are unable to clank out projectiles. The electric tipper hit also cannot hit aerial targets, so the effective range is reduced somewhat against opponents in the air.}} | *{{nerf|Unlike in ''Melee'', the Chain's hitboxes are unable to clank out projectiles. The electric tipper hit also cannot hit aerial targets, so the effective range is reduced somewhat against opponents in the air.}} | ||
*{{buff|[[Vanish]] now deals more damage and stronger horizontal knockback, being even stronger than in ''Brawl''.}} | *{{buff|[[Vanish]] now deals more damage and stronger horizontal knockback, being even stronger than in ''Brawl''.}} | ||
==Revisions== | ==Revisions== | ||
Line 188: | Line 191: | ||
==In [[competitive play]]== | ==In [[competitive play]]== | ||
=== | ===Most historically significant players=== | ||
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines --> | |||
*{{Sm|BlueZone|Canada}}-Placed 5th at [[Frozen Phoenix 2017]] using a combination of Sheik and Captain Falcon. | |||
*{{Sm| | |||
''See also: [[:Category:Sheik players (PM)]]'' | |||
*{{Sm|BlueZone|Canada}} - Placed 5th at [[Frozen Phoenix 2017]] using a combination of Sheik and Captain Falcon. | |||
*{{Sm| | *{{Sm|dvd|USA}} - The best active Sheik main in the world. Currently rank #1 on [[PMRank 2023]]. | ||
*{{Sm|evil lesbian|USA}} - Sheik/Zelda dual main ranked #38 on [[PMRank 2023]]. | |||
*{{Sm|Malachi|USA}} - Ranked 1st on [[PMRank 2019]] using Sheik. Has since switched to Zero Suit Samus. | |||
*{{Sm|PartyGhoul|USA}} - Ranked #45 on [[PMRank 2023]]. | |||
*{{Sm|Malachi|USA}} - Ranked | *{{Sm|Suvir|USA}} - Ranked #24 on [[PMRank 2023]]. | ||
*{{Sm| | |||
*{{Sm| | |||
==Alternate costumes== | ==Alternate costumes== | ||
Sheik gained an alternate costume based | ===Project M=== | ||
Sheik gained an alternate costume based on her appearance in ''The Legend of Zelda: Ocarina of Time''. | |||
{|style="margin:1em auto 1em auto;text-align:center" | {|style="margin:1em auto 1em auto;text-align:center" | ||
|- | |- | ||
|colspan=8|[[ | |colspan=8|[[File:Sheik Palette (PM).png|frame|center|Sheik's alternate costumes in PM]] | ||
|- | |- | ||
|[[ | |[[File:SheikHeadSSBB.png]] | ||
|[[ | |[[File:SheikHeadRedSSBB.png]] | ||
|[[ | |[[File:SheikHeadBlueSSBB.png]] | ||
|[[ | |[[File:SheikHeadPinkSSBB.png]] | ||
|[[ | |[[File:SheikHeadGreenSSBB.png]] | ||
|[[ | |[[File:SheikHeadBlackSSBB.png]] | ||
|[[ | |[[File:SheikHeadOoTPM.png]] | ||
|} | |} | ||
===Project+=== | |||
Sheik gained more alternate costumes, with most of them being reworked in Project+ 2.3. | |||
*Light Blue: Based on a recolor from ''Smash 4'' and ''Ultimate''. | |||
*Dark Blue: Inspired by Impa as she appeared in ''The Legend of Zelda: Skyward Sword''. | |||
*Red (OOT): Inspired by the Yiga Clan in ''The Legend of Zelda: Breath of the Wild''. | |||
*Green (OOT): | |||
*Blue (OOT): | |||
*Indigo (OOT): A more accurate portrayal of Sheik's appearance as seen in official artwork for ''The Legend of Zelda: Ocarina of Time''. | |||
*Dark Purple (OOT): A "Lorule" complementary costume for Zelda's Hilda-inspired recolor. | |||
[[File:Sheik Palette (P+).png|800px|thumb|center|Sheik's alternate costumes in P+]] | |||
'''Z-Secret Costume:''' Impa Sheik | |||
'''R-Secret Costume:''' Hyrule Warriors Sheik | |||
==Trivia== | ==Trivia== | ||
Line 225: | Line 239: | ||
*Two players can use the same costume for Sheik (and Zelda) as long as one chooses Zelda and the other chooses Sheik with the corresponding palette swap (i.e. default costumes or team colors). This is likely an oversight as a result of being able to choose Zelda and Sheik separately. Upon exiting the results screen and going back to the character select screen, one of the character portraits will use a different palette swap instead. | *Two players can use the same costume for Sheik (and Zelda) as long as one chooses Zelda and the other chooses Sheik with the corresponding palette swap (i.e. default costumes or team colors). This is likely an oversight as a result of being able to choose Zelda and Sheik separately. Upon exiting the results screen and going back to the character select screen, one of the character portraits will use a different palette swap instead. | ||
==External links== | |||
*[https://www.reddit.com/r/SSBPM/comments/dsx6c2/labbing_discord_results_sheik/ Labbing Discord Tech Post] | |||
{{Project M}} | {{Project M}} | ||
[[Category:Sheik]] | [[Category:Sheik]] | ||
[[Category:Characters (PM)]] | [[Category:Characters (PM)]] |
edits