Princess Peach's Castle: Difference between revisions

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|subtitle =  ''[[Super Mario 64]]''
|subtitle =  ''[[Super Mario 64]]''
|name = [[Mushroom Kingdom]]: Princess Peach's Castle
|name = [[Mushroom Kingdom]]: Princess Peach's Castle
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Princess Peach's Castle.png|300px]]|title2=Melee|tab2=[[File:CASTL-NRML1-SSBM.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Princess Peach's Castle.png|300px]]|title2=Melee|content2=[[File:CASTL-NRML1-SSBM.jpg|300px]]}}
|caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Princess Peach's Castle as it appears in ''Smash''.
|caption = [[File:MarioSymbol.svg|50px|class=invert]]<br>Princess Peach's Castle as it appears in ''Smash''.
|universe = {{uv|Mario}}
|universe = {{uv|Mario}}
|games = ''[[Melee]]''<br>''[[Ultimate]]''
|games = ''[[Melee]]''<br>''[[Ultimate]]''
|hometo = '''Melee:'''<br>{{SSBM|Mario}} ([[Classic Mode (SSBM)|Classic]]/[[Adventure Mode|Adventure]])<br>{{SSBM|Luigi}} (Adventure)<br>{{SSBM|Peach}} (Classic/Adventure/[[All-Star]])<br>{{SSBM|Bowser}} (Classic)<br>{{SSBM|Dr. Mario}} (unlocking)<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}} (DLC)
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|cratetype = Normal
|maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'')
|maxplayers = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'')
|meleemusic = ''{{MeleeMusic|Princess Peach's Castle}}''<br>''{{MeleeMusic|Rainbow Cruise}}'' (when facing {{SSBM|Peach}} and {{SSBM|Mario}}/{{SSBM|Luigi}} in [[Adventure Mode]])<br>''Peach's Castle N64'' (when Luigi footstools Mario in Adventure Mode)<br>''{{MeleeMusic|Dr. Mario}}'' (when unlocking {{SSBM|Dr. Mario}})
|meleemusic = ''{{MeleeMusic|Princess Peach's Castle}}''
|ultimatemusic = [[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)|Main Theme - Super Mario 64 }}''
|ultimatemusic = [[List of SSBU Music (Super Mario Bros. series)|''Super Mario Bros.'' series music]]<br>Main: ''{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)|Main Theme - Super Mario 64 }}''
|meleesingles = [[Banned stage|Banned]]
|meleesingles = [[Banned stage|Banned]]
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In ''Super Mario 64'', the castle is taken over by [[Bowser]], who takes control of the Power Stars and seals [[Princess Peach]] inside the fresco over the castle entrance. After [[Mario]] defeats Bowser and collects all of the game's Power Stars, the cannon in the castle grounds is unlocked, which will allow the player to access the roof of the castle, which hides [[Yoshi]] and three [[1-Up Mushroom]]s.
In ''Super Mario 64'', the castle is taken over by [[Bowser]], who takes control of the Power Stars and seals [[Princess Peach]] inside the fresco over the castle entrance. After [[Mario]] defeats Bowser and collects all of the game's Power Stars, the cannon in the castle grounds is unlocked, which will allow the player to access the roof of the castle, which hides [[Yoshi]] and three [[1-Up Mushroom]]s.


This stage's design is based on the castle's appearance in ''Super Mario 64''; however, the center top tower has been removed and the castle itself has been scaled down to size. Some other elements which surround both the original castle and this version feature the hills, the waterfall, and the moat; however, the castle has much more water surrounding it than in ''Super Mario 64''.
This stage's design is based on the castle's appearance in ''Super Mario 64''; however, the center top tower has been removed and the castle itself has been scaled down to size, along with the rooftop and castle walls having a very different color. Some other elements which surround both the original castle and this version feature the hills, the waterfall, and the moat; however, the castle has much more water surrounding it than in ''Super Mario 64''.


The colored switches and the colored blocks in this stage are based on a combination of both ''{{s|mariowiki|Super Mario World}}''{{'}}s {{s|mariowiki|! Switch}}es and {{s|mariowiki|! Block}}s, which later reappeared in ''Super Mario 64''; however, the "!" is removed from their designs. In ''Super Mario World'' the ! Switches can be located by accessing the hidden {{s|mariowiki|Switch Palaces}}. Pressing the ! Switches will make the color-coordinated ! Blocks appear in other levels, either to release items when hit or allow the player access to secret areas in the levels. The yellow ! Switches and ! Blocks that appeared in ''Super Mario World'' are absent in the stage; only the red, green and blue switches and ! Blocks appear in this stage, instead matching the three ! Switches from ''Super Mario 64''. Unlike in ''Super Mario World'' and ''Super Mario 64'', where the different colors contain exclusive power-ups, in the ''Super Smash Bros.'' series, the blocks contain random items, instead. The switches in this stage also do not have an exclamation point on them, and are much smaller than in ''Super Mario World'' and ''Super Mario 64''.
The colored switches and the colored blocks in this stage are based on a combination of both ''{{s|mariowiki|Super Mario World}}''{{'}}s {{s|mariowiki|! Switch}}es and {{s|mariowiki|! Block}}s, which later reappeared in ''Super Mario 64''; however, the "!" is removed from their designs. In ''Super Mario World'' the ! Switches can be located by accessing the hidden {{s|mariowiki|Switch Palaces}}. Pressing the ! Switches will make the color-coordinated ! Blocks appear in other levels, either to release items when hit or allow the player access to secret areas in the levels. The yellow ! Switches and ! Blocks that appeared in ''Super Mario World'' are absent in the stage; only the red, green and blue switches and ! Blocks appear in this stage, instead matching the three ! Switches from ''Super Mario 64''. Unlike in ''Super Mario World'' and ''Super Mario 64'', where the different colors contain exclusive power-ups, in the ''Super Smash Bros.'' series, the blocks contain random items, instead. The switches in this stage also do not have an exclamation point on them, and are much smaller than in ''Super Mario World'' and ''Super Mario 64''.
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==Tournament legality==
==Tournament legality==
While initially available in older ''Melee'' tournaments as a [[counterpick stage]], the stage is currently banned. The stage's large permanent walls can allow for infinites, especially [[Shine]] infinites from {{SSBM|Fox}}, and the Banzai Bills are deemed too disruptive for a fair competitive match. The walls can also promote camping, as they reduce how many angles players can attack each other.
While initially available in older ''Melee'' tournaments as a [[counterpick stage]], the stage is currently banned. The stage's large permanent walls can allow for [[infinite]]s, especially [[Shine]] infinites from {{SSBM|Fox}}, and the Banzai Bills are deemed too disruptive for a fair competitive match. The walls can also promote camping, as they reduce how many angles players can attack each other. The stage is also banned in ''Ultimate'' for the same reasons, though the item spawns and Banzai Bills are removed when stage hazards are turned off.


==Trophy==
==Trophy==
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==Gallery==
==Gallery==
===''Super Smash Bros. Melee''===  
===''Super Smash Bros. Melee''===
<gallery>
<gallery>
PCastleMelee.jpg|The stage from afar in ''Melee''.
PCastleMelee.jpg|The stage from afar in ''Melee''.
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</gallery>
</gallery>


===''Super Smash Bros. Ultimate''===  
===''Super Smash Bros. Ultimate''===
<gallery>
<gallery>
SSBUWebsiteMarioSeriesBG.jpg|Panorama of Princess Peach's Castle from ''Ultimate''.
SSBUWebsiteMarioSeriesBG.jpg|Panorama of Princess Peach's Castle from ''Ultimate''.
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SSBUWebsiteDonkeyKong2.jpg|{{SSBU|Donkey Kong}} preparing to punch a Banzai Bill on the stage.
SSBUWebsiteDonkeyKong2.jpg|{{SSBU|Donkey Kong}} preparing to punch a Banzai Bill on the stage.
SSBUWebsiteTerry5.jpg|{{SSBU|Mario}} Taunting with {{SSBU|Terry}} on the stage.
SSBUWebsiteTerry5.jpg|{{SSBU|Mario}} Taunting with {{SSBU|Terry}} on the stage.
SSBUMarioJPTwitter2.jpg|{{SSBU|Mario}} with {{SSBU|Peach}} and {{SSBU|Bowser}} on the stage.  
SSBUMarioJPTwitter2.jpg|{{SSBU|Mario}} with {{SSBU|Peach}} and {{SSBU|Bowser}} on the stage.
SSBUWebsiteRyu4.jpg|{{SSBU|Ryu}} and [[Knuckle Joe]] on this stage.
SSBUWebsiteRyu4.jpg|{{SSBU|Ryu}} and [[Knuckle Joe]] on this stage.
</gallery>
</gallery>
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*In ''Melee'', whenever a Banzai Bill appears, the [[AI]] on this stage is programmed to flee to the opposite side of the stage and remain there until it explodes. Aside from making it relatively easy for a human player to corner the AI whenever this occurs, it is also possible for the fleeing action itself to cause the AI to jump into the explosion, resulting in an [[SD]]. This can occur if the Banzai Bill has randomly chosen to strike the center tower of the stage from above, and the AI is far away from the center at the time; despite the hazard attacking the center of the stage, the AI will still attempt to head for the other side of the stage, which naturally requires moving toward the center and passing right over the center tower.
*In ''Melee'', whenever a Banzai Bill appears, the [[AI]] on this stage is programmed to flee to the opposite side of the stage and remain there until it explodes. Aside from making it relatively easy for a human player to corner the AI whenever this occurs, it is also possible for the fleeing action itself to cause the AI to jump into the explosion, resulting in an [[SD]]. This can occur if the Banzai Bill has randomly chosen to strike the center tower of the stage from above, and the AI is far away from the center at the time; despite the hazard attacking the center of the stage, the AI will still attempt to head for the other side of the stage, which naturally requires moving toward the center and passing right over the center tower.
*The Super Smash Blog mistakenly mentions yellow switches, which don't appear on the stage, instead of blue switches.
*The Super Smash Blog mistakenly mentions yellow switches, which don't appear on the stage, instead of blue switches.
*The following [[Assist Trophies]] can only be summoned on the stage's Battlefield and Omega forms: [[Tiki]], [[Kapp'n]], [[Color TV-Game 15]] (due to the spire interfering with the ball), [[Dr. Kawashima]], [[Ghosts]] and [[Rathalos]]. Additionally, [[Marshadow]] can only be summoned on the Battlefield and Omega forms.
*The following [[Assist Trophies]] can only be summoned on the stage's Battlefield and Omega forms: [[Tiki]], [[Kapp'n]], [[Color TV-Game 15]] (due to the spire interfering with the ball), [[Dr. Kawashima]], [[Ghosts]] and [[Rathalos]]. The same also applies to [[Marshadow]] and the [[Timer]] item.


{{SSBMStages}}
{{SSBMStages}}
{{SSBUStages}}
{{SSBUStages}}
{{Mario universe}}
{{Mario universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Trophies (SSBM)]]
[[Category:Trophies (SSBM)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Castillo de Peach (Melee)]]
[[es:Castillo de Peach (Melee)]]
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