Marth (SSBB): Difference between revisions

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|ranking = 5
|ranking = 5
}}
}}
'''Marth''' ({{ja|マルス|Marusu}}, ''Marth'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed to be a playable character on the Smash Bros. DOJO on February 5, 2008. Despite being a "hidden" character, Marth appears in the game's opening video, standing back to back with {{SSBB|Meta Knight}}. Hikaru Midorikawa reprises his role as Marth in all regions, with some of his voice clips being reused from ''Melee''.
'''Marth''' ({{ja|マルス|Marusu}}, ''Marth'') is a playable character in ''[[Super Smash Bros. Brawl]]''. He was confirmed to be a playable character on the Smash Bros. DOJO on February 5, 2008. Despite being a "hidden" character, Marth appears in the game's opening video, standing back to back with {{SSBB|Meta Knight}}. Hikaru Midorikawa is the voice of Marth in all regions; the voice actor mentioned in his "Target Lockon!!" column in Dengeki Playstation Vol. 414 that he was not actually called back to record new lines (the "new" voice clips in ''Brawl'' were leftovers from the recording sessions for ''Melee'').<ref>Dengeki Playstation Vol. 414 (March 28, 2008) page 117: "Target Lockon!!" ({{ja|ターゲット・ロックオン!!}})</ref>


Marth ranks 5th on the ''Brawl'' [[tier list]], at the very top of the A- tier, a slight drop from 2nd overall in ''Melee''. He possesses long-ranged sword attacks that give him among the best [[reach]] in ''Brawl'', allowing him to [[space]] very effectively, especially against characters with poor range. Marth also possesses attacks that have remarkably quick startup and great ground mobility, additional power when he lands an attack on the tip of his sword (his forward smash and down aerial being notable examples), strong combo abilities at low percents due to his fast attacks, a strong aerial game overall and edgeguarding abilities (with his forward aerial being very powerful at both aspects).
Marth ranks 5th on the ''Brawl'' [[tier list]], at the very top of the A- tier. This is a marginal drop from his position in ''Melee'' where he was ranked 2nd overall. He possesses long-ranged sword attacks that give him among the best [[reach]] in ''Brawl'', allowing him to [[space]] very effectively, especially against characters with poor range. Marth also possesses attacks that have remarkably quick startup and great ground mobility, additional power when he lands an attack on the tip of his sword (his forward smash and down aerial being notable examples), strong combo abilities at low percents due to his fast attacks, a strong aerial game overall and edgeguarding abilities (with his forward aerial being very powerful at both aspects).


However, Marth has his flaws with one being in his recovery move, [[Dolphin Slash]], provides decent vertical distance, but only average horizontal distance, making his recovery predictable and rather easily [[edgehog]]ged. Marth has difficulty KOing without edgeguarding if he fails to sweetspot his finishers due to the much weaker knockback delivered, requiring very precise hard reads to be effective. He can have problems getting off the ledge above 100% due to his slower ledge climbing options above 100% being poor, especially when he has [[RCO lag]] and especially against characters like {{SSBB|Meta Knight}}. Even then, he has trouble edge guarding due to a number of characters who have better recoveries. His options when directly above the opponent are fairly poor because his down aerial does not protect him very well from opponents that can [[juggle]] him. He also can have difficulty approaching due to his lack of a projectile. Regardless, Marth has among the strongest matchup spreads in ''Brawl'' and has achieved strong tournament results.
However, Marth has his flaws with one being in his recovery move, [[Dolphin Slash]], provides decent vertical distance, but only average horizontal distance, making his recovery predictable and rather easily [[edgehog]]ged. Marth has difficulty KOing without edgeguarding if he fails to sweetspot his finishers due to the much weaker knockback delivered, requiring very precise hard reads to be effective. He can have problems getting off the ledge above 100% due to his slower ledge climbing options above 100% being poor, especially when he has [[RCO lag]] and especially against characters like {{SSBB|Meta Knight}}. Even then, he has trouble edge guarding due to a number of characters who have better recoveries. His options when directly above the opponent are fairly poor because his down aerial does not protect him very well from opponents that can [[juggle]] him. He also can have difficulty approaching due to his lack of a projectile. Regardless, Marth has among the strongest matchup spreads in ''Brawl'' and has achieved strong tournament results.
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**{{buff|Back aerial has larger hitboxes (4u/4u/4u/4u → 4.6u/4.8u/4.8u).}}
**{{buff|Back aerial has larger hitboxes (4u/4u/4u/4u → 4.6u/4.8u/4.8u).}}
**{{nerf|Back aerial has more ending lag (FAF 35 → 40).}}
**{{nerf|Back aerial has more ending lag (FAF 35 → 40).}}
**{{change|Back aerial now causes Marth to be considered facing the opposite direction much earlier (frame 32 → frame 6), now taking place just before the hitboxes are activated, ensuring that he will land facing the opposite direction after hitting an opponent.}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{buff|Up aerial has a longer duration (frames 5-8 → 5-9).}}
**{{buff|Up aerial has a longer duration (frames 5-8 → 5-9).}}
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|dashdmg=10% (blade), 12% (tip), 9% (body)
|dashdmg=10% (blade), 12% (tip), 9% (body)
|dashdesc=A quick upward sweeping diagonal slash. Has slow startup compared to Marth's other attacks with high ending lag.
|dashdesc=A quick upward sweeping diagonal slash. Has slow startup compared to Marth's other attacks with high ending lag.
|fsmashname=Dragon Killer
|fsmashname=Dragon Killer ({{ja|ドラゴンキラー|Doragon Kirā}})
|fsmashdmg={{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|19}}
|fsmashdmg={{ChargedSmashDmgSSBB|14}}/{{ChargedSmashDmgSSBB|19}}
|fsmashdesc=Rotates body counterclockwise with a strong arc-like swing from his head to the ground. Very fast and long ranged with the knockback of the move being stronger at the tip of the sword.
|fsmashdesc=Rotates body counterclockwise with a strong arc-like swing from his head to the ground. Very fast and long ranged with the knockback of the move being stronger at the tip of the sword.
|usmashname=Justice Sword
|usmashname=Justice Sword ({{ja|ジャスティスソード|Jasutisu Sōdo}})
|usmashdmg={{ChargedSmashDmgSSBB|4}} (ground), {{ChargedSmashDmgSSBB|14}} (blade), {{ChargedSmashDmgSSBB|17}} (tip)
|usmashdmg={{ChargedSmashDmgSSBB|4}} (ground), {{ChargedSmashDmgSSBB|14}} (blade), {{ChargedSmashDmgSSBB|17}} (tip)
|usmashdesc=A quick, direct upward thrust. The weak grounded hit can knock nearby opponents into the main attack. When Marth hits someone at low percentages with his running up smash, it sends his opponent on a bizarre horizontal trajectory with very high base knockback. This is very effective at setting up edgeguard situations at low percentages for an early KO.
|usmashdesc=A quick, direct upward thrust. The weak grounded hit can knock nearby opponents into the main attack. When Marth hits someone at low percentages with his running up smash, it sends his opponent on a bizarre horizontal trajectory with very high base knockback. This is very effective at setting up edgeguard situations at low percentages for an early KO.
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|fairdmg=10%/13%
|fairdmg=10%/13%
|fairdesc=Does a forward vertical slash downwards. Although it has fairly low knockback when not tippered, it is very fast in both startup and ending lag. Can easily be done twice in a short hop and is useful for [[edgeguarding]] as a [[wall of pain]]. It is considered Marth's best aerial and is arguably the best forward air in the game, if not the most versatile.
|fairdesc=Does a forward vertical slash downwards. Although it has fairly low knockback when not tippered, it is very fast in both startup and ending lag. Can easily be done twice in a short hop and is useful for [[edgeguarding]] as a [[wall of pain]]. It is considered Marth's best aerial and is arguably the best forward air in the game, if not the most versatile.
|bairname=About Face
|bairname=About Face ({{ja|アッパースイング|Appā Suingu}}, ''Upper Swing'')
|bairdmg=11%/14%
|bairdmg=11%/14%
|bairdesc=Slashes the Falchion from bottom to top behind him in an inward swipe. The attack has the unusual property of turning Marth around when used in the air.
|bairdesc=Slashes the Falchion from bottom to top behind him in an inward swipe. The attack has the unusual property of turning Marth around when used in the air.
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| Fourth Hit (Down) || 2% (hit 1-4), 3%/5% (hit 5) || Does a flurry of lower stabs. Hits 5 times.
| Fourth Hit (Down) || 2% (hit 1-4), 3%/5% (hit 5) || Does a flurry of lower stabs. Hits 5 times.
|}
|}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 87
|rweight    = 27
|dash      = 1.5
|rdash      = 14-21
|run        = 1.7
|rrun      = 10
|walk      = 1.5
|rwalk      = 1
|trac      = 0.055
|rtrac      = 20-22
|airfric    = 0.00375
|rairfric  = 39
|air        = 1.034
|rair      = 11-13
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.07
|raddaccel  = 19-24
|gravity    = 0.06715
|rgravity  = 30
|fall      = 1.5
|rfall      = 12-13
|ff        = 2.1
|rff        = 12-13
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 33.66852778
|rjumpheight= 18
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}


===[[Announcer]] call===
===[[Announcer]] call===
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==In [[competitive play]]==
==In [[competitive play]]==
===Tier placement and history===
Similarly to {{SSBB|Falco}}, Marth has remained a top tier character even after his transition from ''Melee''. Throughout ''Brawl'''s history, Marth has always hovered around the 5th to 7th place positions due to his positive traits as well as his strong representation in tournaments. When {{SSBB|Olimar}} and the {{SSBB|Ice Climbers}} began to rise, Marth's position slipped back to 7th place, with some thinking he would fall further as professionals of characters below him, such as {{SSBB|Zero Suit Samus}}, would discover new innovations in their [[metagame]]s, while Marth's would remain mostly stagnant due to his simplistic playstyle. However, Marth still did rise back to 5th place for the current ''Brawl'' tier list. There are smashers who dispute this placement, stating that Marth is placed far too high; some (such as {{Sm|Keitaro}} and {{Sm|Mew2King}}) claim that Marth's nerfs going into ''Brawl'' overwhelmed his buffs, and that because his combo ability was completely compromised in the transition, he was a bad character in theory and should be ideally placed around middle tier. Due to these factors, Marth's tier placement is debated and some argue that characters, such as Snake, should be placed higher than him. However, strong tournament results from Marth professionals such as {{Sm|Mr. R}} and {{Sm|Mikeneko}} in high-level tournaments such as [[Apex 2013]] have influenced the [[Smash Back Room|''Brawl'' Back Room]] to place Marth at 5th above {{SSBB|Falco}} and {{SSBB|Snake}}.
===Matchups===
{{SSBBMatchupTable|marth=yes}}
According to the [[Character matchup (SSBB)|matchup chart]], Marth's matchup spread is the fourth highest weighted and unweighted rank. Marth has two soft counters, 9 even matchups, soft counters 10 matchups, counters 8, and hard counters 7. Marth has more even matchups than the other top tier characters, but has the tools to beat almost any character. Marth has a very strong air game, as his forward aerial is helpful in almost any situation, whether it be for camping, edgeguarding, or comboing. His ground game, while not as potent as his air game, is acceptable. His down tilt is fast, strong, and propels him forward. Marth can easily wall out characters like {{SSBB|Wario}} and {{SSBB|Pikachu}}, because of their relatively short ranged attacks and lower KO power, but because of Marth's dependence on edgeguarding, he struggles against characters like {{SSBB|Meta Knight}}. He also has trouble against {{SSBB|King Dedede}}, because of his [[chain grab]], strong recovery, and longevity, forcing Marth to land tippers. Overall, Marth has strong matchups all around, but more even ones than most of the other top tier characters.
===Notable players===
===Notable players===
:''See also: [[:Category:Marth professionals (SSBB)]]''
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Marth players (SSBB)]]''
*{{Sm|Anaky|UK}}
*{{Sm|Anaky|UK}}
*{{Sm|Leon|France}} - Known for his extremely aggressive playstyle. 22nd on [[2014 SSBBRank]].
*{{Sm|Leon|France}} - Known for his extremely aggressive playstyle. 22nd on [[2014 SSBBRank]].
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*{{Sm|NEO|USA}} - Known for his calculated and patient playstyle. 96th on 2014 SSBBRank.
*{{Sm|NEO|USA}} - Known for his calculated and patient playstyle. 96th on 2014 SSBBRank.
*{{Sm|Zex|USA}}
*{{Sm|Zex|USA}}
===Tier placement and history===
Similarly to {{SSBB|Falco}}, Marth has remained a top tier character even after his transition from ''Melee''. Throughout ''Brawl'''s history, Marth has always hovered around the 5th to 7th place positions due to his positive traits as well as his strong representation in tournaments. When {{SSBB|Olimar}} and the {{SSBB|Ice Climbers}} began to rise, Marth's position slipped back to 7th place, with some thinking he would fall further as professionals of characters below him, such as {{SSBB|Zero Suit Samus}}, would discover new innovations in their [[metagame]]s, while Marth's would remain mostly stagnant due to his simplistic playstyle. However, Marth still did rise back to 5th place for the current ''Brawl'' tier list. There are smashers who dispute this placement, stating that Marth is placed far too high; some (such as {{Sm|Keitaro}} and {{Sm|Mew2King}}) claim that Marth's nerfs going into ''Brawl'' overwhelmed his buffs, and that because his combo ability was completely compromised in the transition, he was a bad character in theory and should be ideally placed around middle tier. Due to these factors, Marth's tier placement is debated and some argue that characters, such as Snake, should be placed higher than him. However, strong tournament results from Marth professionals such as {{Sm|Mr. R}} and {{Sm|Mikeneko}} in high-level tournaments such as [[Apex 2013]] have influenced the [[Smash Back Room|''Brawl'' Back Room]] to place Marth at 5th above {{SSBB|Falco}} and {{SSBB|Snake}}.


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:Subspace marth.PNG|thumb|right|250px|Marth in ''[[SSE]]'']]
[[File:Subspace marth.PNG|thumb|250px|Marth in ''[[SSE]]''.]]
Two [[R.O.B.]]s activate a [[Subspace Bomb]] in a barren battlefield. Marth is seen atop his [[The Battlefield Fortress|castle]] watching helplessly as the robots detonate the bomb. He stands and shines [[Falchion]], prepared to fend off the hundreds of [[Primid]]s advancing toward the castle. Marth confronts the Primids, descending through the building until he reaches the grounds. There he is ambushed by {{SSBB|Meta Knight}}. During the duel (in the same video sequence), they are attacked from behind by a group of Primids, at which point they simultaneously jump into the air, slicing the Primids in two with their swords. Realizing that they share a [[Subspace Army|common enemy]], they join forces to defeat the Primids. After fighting against the Primids, both Meta Knight and Marth aim their attacks at the [[Ancient Minister]], who is carrying another Subspace Bomb. Marth misses with [[Dolphin Slash]], while Meta Knight's wing is ignited by a laser shot from the fleeing Ancient Minister. {{SSBB|Ike}} then shows up and dismantles the Ancient Minister's Subspace Bomb with his trusted [[Aether]] move. With the Subspace Bomb destroyed, the trio storm the castle once more.
Two [[R.O.B.]]s activate a [[Subspace Bomb]] in a barren battlefield. Marth is seen atop his [[The Battlefield Fortress|castle]] watching helplessly as the robots detonate the bomb. He stands and shines [[Falchion]], prepared to fend off the hundreds of [[Primid]]s advancing toward the castle. Marth confronts the Primids, descending through the building until he reaches the grounds. There he is ambushed by {{SSBB|Meta Knight}}. During the duel (in the same video sequence), they are attacked from behind by a group of Primids, at which point they simultaneously jump into the air, slicing the Primids in two with their swords. Realizing that they share a [[Subspace Army|common enemy]], they join forces to defeat the Primids. After fighting against the Primids, both Meta Knight and Marth aim their attacks at the [[Ancient Minister]], who is carrying another Subspace Bomb. Marth misses with [[Dolphin Slash]], while Meta Knight's wing is ignited by a laser shot from the fleeing Ancient Minister. {{SSBB|Ike}} then shows up and dismantles the Ancient Minister's Subspace Bomb with his trusted [[Aether]] move. With the Subspace Bomb destroyed, the trio storm the castle once more.


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*Eliwood: Flame Resistance +33
*Eliwood: Flame Resistance +33


==In [[Event Matches]]==
==In Solo Modes==
===Solo Events===
==={{SSBB|Classic Mode}}===
In Classic Mode, Marth can appear as an opponent or ally in Stage 4 if he has been unlocked along with {{SSBB|Ike}}, {{SSBB|Ness}}, and {{SSBB|Lucas}} on [[Castle Siege]] or [[New Pork City]]. Marth can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 4.
 
===[[All-Star Mode]]===
In All-Star Mode, Marth is fought in Stage 11 alongside {{SSBB|Ike}} on [[Castle Siege]].
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 31: The Ultimate Bodyguard]]''': Marth must defend {{SSBB|Zelda}} and defeat two {{SSBB|Ganondorf}}s on [[Castle Siege]]. Zelda remains in her crouching position until the third background change, where she'll transform into {{SSBB|Sheik}} and assist Marth.
*'''[[Event 31: The Ultimate Bodyguard]]''': Marth must defend {{SSBB|Zelda}} and defeat two {{SSBB|Ganondorf}}s on [[Castle Siege]]. Zelda remains in her crouching position until the third background change, where she'll transform into {{SSBB|Sheik}} and assist Marth.
*'''[[Event 34: All-Star Battle Melee]]''': Marth is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros. Melee]]''.
*'''[[Event 34: All-Star Battle Melee]]''': Marth is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros. Melee]]''.


===Co-op Events===
====Co-Op Events====
*'''[[Co-Op Event 11: The Great Remodeling Battle]]''': {{SSBB|Luigi}} and {{SSBB|Peach}} must fight Marth and {{SSBB|Ike}} and collect 300 coins without destroying any of the breakable pillars on [[Luigi's Mansion]].
*'''[[Co-Op Event 11: The Great Remodeling Battle]]''': {{SSBB|Luigi}} and {{SSBB|Peach}} must fight Marth and {{SSBB|Ike}} and collect 300 coins without destroying any of the breakable pillars on [[Luigi's Mansion]].
*'''[[Co-Op Event 13: Blades of the Quick and Mighty]]''': Marth and {{SSBB|Ike}} must defeat {{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Ganondorf}} on [[Temple]].
*'''[[Co-Op Event 13: Blades of the Quick and Mighty]]''': Marth and {{SSBB|Ike}} must defeat {{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Ganondorf}} on [[Temple]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Both players select a character and take on the entire roster on {{SSBB|Battlefield}}.
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Marth Congratulations Screen Classic Mode Brawl.png|Classic Mode
Marth Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
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==Gallery==
==Gallery==
<gallery>
<gallery>
Marth and Ike SSBB.jpg|Marth next to {{SSBB|Ike}}.
SSBBDojoMarth1.jpg|[[Idle|Idling]] on [[Castle Siege]].
MarthForwardSmashSSBB.jpg|Marth using his [[forward smash]].
MarthForwardSmashSSBB.jpg|Using his [[forward smash]] on {{SSBB|Samus}} on [[Castle Siege]].
Marth and Ike SSBB.jpg|Next to {{SSBB|Ike}} on Castle Siege.
Fire-emblem.jpg|Next to {{SSBB|Ike}} in the beginning of Castle Siege.
SSBBDojoMarth4.jpg|[[Taunt]]ing on [[Bridge of Eldin]].
Countermarth.jpg|Marth's Counter in ''Brawl''.
Countermarth.jpg|Marth's Counter in ''Brawl''.
Shield Breaker.jpg|Marth's Shield Breaker in ''Brawl''.
Shield Breaker.jpg|Marth's Shield Breaker in ''Brawl''.
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Dancingblade.jpg|thumb|Dancing Blade in ''Brawl''.
Dancingblade.jpg|thumb|Dancing Blade in ''Brawl''.
Dancing Blade.png|The first strike of Dancing Blade in ''Brawl''.
Dancing Blade.png|The first strike of Dancing Blade in ''Brawl''.
Criticalhit.jpg|Critical Hit in ''[[Brawl]]''
Criticalhit.jpg|Critical Hit in ''[[Brawl]]''.
</gallery>
</gallery>


==Trivia==
==Trivia==
*Marth's back air turns his whole body around to face the other way; it is the only aerial in the game to do this.
*Marth's back air turns his whole body around to face the other way; it is the only aerial in the game to do this.
*Marth is the first [[unlockable]] character to join the player's party in the Subspace Emissary, though he is not the first to be played, as Ness is temporarily available in a previous stage.
*Marth is the first [[unlockable]] character to join the player's party in The Subspace Emissary, though he is not the first to be played, as Ness is temporarily available in a previous stage.
*While it can only happen on a custom stage, Marth's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump, when attacking after or before the peak of a jump Marth's sword will simply glow and leave no trail, except on his up aerial. This also happens to {{SSBB|Ike}}.
*While it can only happen on a custom stage, Marth's sword trail animations on his aerial attacks will only play if done at the peak or near the peak of his jump and midair jump, when attacking after or before the peak of a jump Marth's sword will simply glow and leave no trail, except on his up aerial. This also happens to {{SSBB|Ike}}.
*Marth is the only character who speaks Japanese in the English-language version of ''Brawl''. This is so because the only ''Fire Emblem'' games he appeared in were only released in Japan at the time of ''Brawl''{{'}}s release. However, {{SSBB|Kirby}} shouts "Purin!", {{SSBB|Jigglypuff}}'s Japanese name, when using [[Rollout]] after copying Jigglypuff.
*Marth is the only character who speaks Japanese in the English-language version of ''Brawl''. This is so because the only ''Fire Emblem'' games he appeared in were only released in Japan at the time of ''Brawl''{{'}}s release. However, {{SSBB|Kirby}} shouts "Purin!", {{SSBB|Jigglypuff}}'s Japanese name, when using [[Rollout]] after copying Jigglypuff.
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*''[[Brawl]]'' is the only game where Marth cannot use his default costume in Team Battles.
*''[[Brawl]]'' is the only game where Marth cannot use his default costume in Team Battles.
*Marth, alongside Bowser, are the only 2 characters to have a ''Melee'' song for their [[Character Roll Call]] theme. In Marth's case, his theme is {{SSBBMusicLink|Super Smash Bros.|Fire Emblem (Melee)}}.
*Marth, alongside Bowser, are the only 2 characters to have a ''Melee'' song for their [[Character Roll Call]] theme. In Marth's case, his theme is {{SSBBMusicLink|Super Smash Bros.|Fire Emblem (Melee)}}.
==References==
{{Reflist}}


==External links==
==External links==
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