Samus (PM): Difference between revisions

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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name        = Samus
|name        = Samus
|image        = [[Image:Samus SSBB.jpg|250px]]
|image        = {{tabber|title1=Varia Suit (PM)|content1=[[File:Samus SSBB.jpg|250px]]|title2=Varia Suit (P+)|content2=[[File:PPlus Samus.png|250px]]|title3=Fusion Suit|content3=[[File:NewFusionSuitSamusPM.png|250px]]}}
|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|moveset1    = Samus (SSBM)
|moveset1    = Samus (SSBM)
| altcostume  = Light Suit, Fusion Suit, Retro Suit Samus, Dark Suit
| altcostume  = Light Suit, Fusion Suit, Retro Suit Samus, Dark Suit, PED Suit (''[[Project+]]'')
}}
}}
'''Samus''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. In ''Project M'', her attributes have been restored to how they were in ''Melee'', alongside considerable buffs and a slightly altered moveset that is accessible via her side taunt.  
'''Samus''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. In ''Project M'', her attributes have been restored to how they were in ''Melee'', alongside considerable buffs and a slightly altered moveset that is accessible via her side taunt.


Samus ranks 27th out of 41 on the [[Project M#Tier list|official]] [[tier list]], near the top of the C tier. This placement is significantly lower than her ''Melee'' placement, where she is ranked 10th out of 26, however slightly higher than her ''Brawl'' placement, at 32nd out of 38.
Samus ranks 27th out of 41 on the [[Project M#Tier list|official]] [[tier list]], near the top of the C tier. This placement is significantly lower than her ''Melee'' placement, where she is ranked 11th out of 26, however slightly higher than her ''Brawl'' placement, at 32nd out of 38.
[[File:Light Suit Samus PM.png|thumb|right|Samus Light Suit alt in Project M 3.5.]]
[[File:Light Suit Samus PM.png|thumb|Samus Light Suit alt in Project M 3.5.]]  
[[File:NewFusionSuitSamusPM.png|thumb|right|Samus Fusion suit alt in Project M 3.6.]]
[[File:NewRetroSuitSamusPM.png|thumb|Samus Original Power Suit in Project M 3.6.]]  
[[File:NewRetroSuitSamusPM.png|thumb|right|Samus Original Power Suit in Project M 3.6.]]  
[[File:Dark Samus PM.jpg|thumb|Dark Samus costume in Project M 3.5, alongside Fusion Suit Samus.]]
[[File:Dark Samus PM.jpg|thumb|right|Dark Samus costume in Project M 3.5, alongside Fusion Suit Samus.]]
==Attributes==
==Attributes==
Samus is a heavy fighter who is unusually floaty, a characteristic defying those of her weight class. She utilizes a unique array of powerful projectiles in her arsenal, including [[Charge Shot]] beams, [[missile]]s, and [[bomb]]s. Additionally, new to Samus's ''Project M'' iteration, using her side taunt allows her to switch between either fire and ice elements (with the former being default). This mechanic changes the elements of her forward smash, forward air, up smash, down tilt, and missiles (unusually, it does not change the element for her bombs), which allows Samus to utilize a new set of skills that players are able to use in strategic methods.
Samus is a heavy fighter who is unusually floaty, a characteristic defying those of her weight class. She utilizes a unique array of powerful projectiles in her arsenal, including [[Charge Shot]] beams, [[missile]]s, and [[bomb]]s. Additionally, new to Samus's ''Project M'' iteration, using her side taunt allows her to switch between either fire and ice elements (with the former being default). This mechanic changes the elements of her forward smash, forward air, up smash, down tilt, and missiles (unusually, it does not change the element for her bombs), which allows Samus to utilize a new set of skills that players are able to use in strategic methods.
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In addition, she has a below average aerial approach due to her low air and falling speed, resulting in Samus receiving a poor [[Short hop fast fall l-cancel|SHFFL]], despite her aerials generally having little to no endlag in her aerial attacks.
In addition, she has a below average aerial approach due to her low air and falling speed, resulting in Samus receiving a poor [[Short hop fast fall l-cancel|SHFFL]], despite her aerials generally having little to no endlag in her aerial attacks.


==Changes from ''Melee'' to PM==
==Changes from ''Brawl'' to PM==
Samus has received new tools in ''Project M'', notably [[crawl]]ing, the addition of ice beam, and the ability to charge the [[Charge Shot]] while airborne.
Samus has received new tools in ''Project M'', notably [[crawl]]ing, the addition of ice beam, and the ability to charge the [[Charge Shot]] while airborne.


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*{{buff|[[Rolling]] animation is significantly faster, and it has been changed to a conventional side-step animation.}}
*{{buff|[[Rolling]] animation is significantly faster, and it has been changed to a conventional side-step animation.}}
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch. In addition, holding side taunt during her on-screen appearance will have Samus start with the ice beam. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}}
*{{buff|Can now swap between flame and ice beam types with side taunt; this affects her down tilt, forward smash, forward aerial, up smash, and [[Missile]]s. [[Taunt canceling]] this will still result in a beam switch. In addition, holding side taunt during her on-screen appearance will have Samus start with the ice beam. This gives Samus a new repertoire of altered attacks to work with, allowing players to be more creative in their styles.}}
*{{nerf|Samus can no longer change into {{PM|Zero Suit Samus}} in mid-match with her taunts.}}


===Ground Attacks===
===Ground Attacks===
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*{{buff|[[Grapple Beam]] has faster start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab's range has been increased to match standing grab.}}
*{{buff|[[Grapple Beam]] has faster start-up and ending lag, similar to {{PM|Link}}'s Clawshot. Dash grab's range has been increased to match standing grab.}}
*{{nerf|Standing Grapple Beam has shorter reach.}}
*{{nerf|Standing Grapple Beam has shorter reach.}}
*{{nerf|Can no longer use the [[extended grapple]].}}


===Special Attacks===
===Special Attacks===
*{{buff|[[Charge Shot]] can now be charged while airborne.}}
*{{buff|[[Charge Shot]] can now be charged while airborne.}}
*{{buff|Changing to Zero Suit Samus via {{b|Zero Laser|Samus}} now requires holding the special button as the laser fires.}}
*{{buff|Changing to Zero Suit Samus via {{b|Zero Laser|Samus}} now requires holding the special button as the laser fires.}}
==Changes from PM to P+==
Jab1
*{{buff|Y Offset 12.8 > 10.3}}
Forward Tilt
*{{buff|Non-angled variant: 2 Outermost Hitboxes lowered 0 > 1.2 (change in X offset)}}
*{{buff|Forward tilt has arm intangibility from frames 3 to 6}}
Ice Down Tilt
*{{buff|Hitboxes now travel forward, but will not travel off of ledges}}
*{{buff|Sends grounded characters sliding backwards}}
Ice Forward Smash
*{{change|Stats modified: Damage 17, BKB 40, KBG 85, Angle 361}}
*{{change|No longer freezes}}
Ice Up Smash
Initial sweet spot
*{{buff|Angle 65 > 80, BKB 50 > 45, KBG 88 > 90}}
Ice Forward Air
*{{buff|Active frames increased by 2}}
*{{buff|Auto Cancels 3 frames earlier}}
*{{buff|IASA lowered by 2}}
Standing Grab
*{{buff|Active frames increased from 11 > 12}}
Grounded Up Special (Screw Attack)
*{{buff|Initial hit no longer clanks}}
Down Special (Power Bomb)
*{{nerf|Initial hit is now clankable}}
*{{buff|Explosion is no longer clankable}}
*{{buff|Now properly detonates on shields}}
*{{change|Can now transition into crawl}}
Other
*{{buff|Height on trip animation lowered}}
*{{change|Fixed a bug that caused Samus’s bury animation to be her wait animation}}
===Aesthetics===
*{{change|Samus' design is now a combination of her design seen in ''Metroid Prime'' and ''Metroid: Samus Returns''.}}


==Revisions==
==Revisions==
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|-
|-
! colspan=2| Edge attack (slow)
! colspan=2| Edge attack (slow)
| || 10% || Slowly gets up and then thrust her arm cannon in front of her.
| || 10% || Slowly gets up, and then thrusts her arm cannon in front of her.
|-
|-
! colspan=2| Neutral special
! colspan=2| Neutral special
| [[Charge Shot]] || 3-25% || Charges up her arm cannon before firing a ball of white and bluish energy in front of her. Charging can be interrupted with a shield input or side step. At full charge it can KO as early as 80%.
| [[Charge Shot]] || 3-25% || Charges up her arm cannon before firing a ball of white and bluish energy in front of her. Charging can be interrupted with a shield input or side step. At full charge, it can KO as early as 80%.
|-
|-
! colspan=2| Side special
! colspan=2| Side special
| [[Missile]] || Fire: 5% (guided), 12% (super)<br/>Ice: 7% (guided), 10% (super) || Fires a fiery or icy missile depending on which one the player has chosen. The missile can either be a homing missile (when B is pressed while tilting the [[control stick]]) or a Super Missile (when B is pressed while smashing the control stick forward). Super Missiles travel straight forward instead of homing in the opponent, and are faster and stronger than homing missiles.
| [[Missile]] || Fire: 5% (homing), 12% (super)<br/>Ice: 7% (homing), 10% (super) || Deploys a plasma or ice missile depending on whether the player is in Plasma or Ice Mode (can be toggled via side-taunt). The missile can either be a homing missile (when B is pressed while tilting the [[control stick]]) or a Super Missile (when B is pressed while smashing the control stick forward). Super Missiles travel straight forward instead of homing in the opponent, and are faster and stronger than homing missiles. Super Ice Missiles have a shorter range than its plasma counterpart. Homing Ice Missiles do not explode after a certain distance, they keep on going until they either hit their target, terrain, or go offscreen.
|-
|-
! colspan=2| Up special
! colspan=2| Up special
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
*{{Sm|Chevy|USA}}-Top Northwest Samus main. Ranked 29th on PMRank 2017
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|ESAM|USA}}-Placed 4th at [[SKTAR 3]], 5th at [[Tipped Off 11]], and 9th at [[Shots Fired 2]]. Semi-retired since 3.5
*{{Sm|Morsecode762|USA}}- The best Samus player in the world. Ranked 6th on [[PMRank 2019]].
*{{Sm|Plup|USA}}-Top Melee Samus. Placed 9th at [[Paragon Los Angeles 2015]]. Won Project M in The Big House without dropping a single game. Samus main with Meta Knight secondary
*{{Sm|Pooch|USA}}- Midwest Samus from Chicago. Placed 17th at [[Smash 'N' Splash 3]] and 13th at [[Super Smash Con 2017]]. Ranked 6th on Illinois Project M Power Rankings
*{{Sm|Morsecode762|USA}}- Placed 7th at PM in the Big House 2 and 2nd at Frozen Phoenix 2017. Ranked 35th on PMRank2017
*{{Sm|Jadeyes|USA}}- One of the most well known Project M Samus players. Placed 25th at [[Frozen Phoenix 2017]]. Ranked 2nd on the Alaska Project M Power Rankings.


==Alternate costumes==
==Alternate costumes==
===Project M===
Samus had three new costumes added in version 3.5.  They are based on the Classic Power Suit, Light Suit, and Fusion Suit. The Fusion Suit-colored costume has also been changed to resemble [[Dark Samus]].
Samus had three new costumes added in version 3.5.  They are based on the Classic Power Suit, Light Suit, and Fusion Suit. The Fusion Suit-colored costume has also been changed to resemble [[Dark Samus]].


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{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=12|[[Image:Samus Palette (PM).png|frame|center|Samus's costumes in PM]]
|colspan=12|[[File:Samus Palette (PM).png|frame|center|Samus' costumes in PM]]
|-
|-
|colspan=2|[[Image:SamusHeadSSBB.png]]
|colspan=2|[[File:SamusHeadSSBB.png]]
|colspan=2|[[Image:SamusHeadDarkPM.png]]
|colspan=2|[[File:SamusHeadDarkPM.png]]
|colspan=2|[[Image:SamusHeadPinkSSBB.png]]
|colspan=2|[[File:SamusHeadPinkSSBB.png]]
|colspan=2|[[Image:SamusHeadPurpleSSBB.png]]
|colspan=2|[[File:SamusHeadPurpleSSBB.png]]
|colspan=2|[[Image:SamusHeadGreenSSBB.png]]
|colspan=2|[[File:SamusHeadGreenSSBB.png]]
|-
|-
|colspan=1|
|colspan=1|
|colspan=2|[[Image:SamusHeadBrownPM.png]]
|colspan=2|[[File:SamusHeadBrownPM.png]]
|colspan=2|[[Image:SamusHeadLightPM.png]]
|colspan=2|[[File:SamusHeadLightPM.png]]
|colspan=2|[[Image:SamusHeadFusionPM.png]]
|colspan=2|[[File:SamusHeadFusionPM.png]]
|colspan=2|[[Image:SamusHeadPowerPM.png]]
|colspan=2|[[File:SamusHeadPowerPM.png]]
|colspan=1|
|colspan=1|
|}
|}
===Project+===
In ''Project+'', Samus is one of few characters to receive a new character model, with said model now incorporating elements from ''Metroid Prime'' series and ''Metroid: Samus Returns''. It received a new blue recolor to replace the one previously inspired by [[Dark Samus]], and an alternate costume inspired by the Phazon Suit from ''Metroid Prime.''
Samus' alternate costumes from ''Project M'' were significantly revamped to match the proportions of her new design. In addition, the previously unused PED Suit in ''Project M'' is included as an alternate costume, sharing the same touch ups as her other costumes. The Fusion Suit and the Classic Suit received recolors for team battles, with the recolors for the Classic Suit inspired by the various suit upgrades in ''Metroid Fusion.''
[[File:Samus Palette (P+).png|1280px|thumb|center|Samus' alternate costumes in P+]]
'''Z-Secret Costume:''' vBrawl Samus
'''R-Secret Costume:''' Prime Power Suit Samus


==Trivia==
==Trivia==
*Samus has the highest amount of model-swapping costumes in the game, with four (Light Suit, Fusion Suit, the Retro Suit, and Dark Suit).
*In ''Project M,'' Samus has the highest amount of model-swapping costumes in the game, with four (Light Suit, Fusion Suit, the Retro Suit, and Dark Suit). ''Project+'' raises this to seven (PED Suit, her ''Brawl'' design, and her Prime Power Suit).
*By pure coincidence, the ability to charge [[Charge Shot]] in midair would later be added into the series officially through ''[[Super Smash Bros. Ultimate]]''.
*Samus is the only character who was unable to crawl in ''[[Brawl]]'' but now able to in ''[[Project M]]''.
*Samus is the only character who was unable to crawl in ''[[Brawl]]'' but now able in ''[[Project M]]''.
*In ''Project +'', the Retro Suit's pose is almost identical to one of the North American boxarts for ''Super Metroid''.
 
==External links==
*[https://www.reddit.com/r/SSBPM/comments/izogpv/labbing_discord_results_samus/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Samus]]
[[Category:Samus]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]