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The '''credits''' are a feature shown at the end of a game that list the cast and staff members who worked on it. ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]'' have interactable credits that allow the player to (depending on the game) view more details about an individual, earn {{b|Gold|collectible}}, or increase their score. ''[[Super Smash Bros. Brawl]]'' has a similar feature, the [[Character Roll Call]], except it lists the [[character]]s, [[item]]s and [[trophies]] instead. Standard ending credits do appear in ''Brawl'' after completing the [[Subspace Emissary]], though it isn't interactable.
The '''Credits''' are a feature shown at the end of a game that list the cast and staff members who worked on it. ''[[Super Smash Bros.]]'', ''[[Super Smash Bros. Melee]]'', and [[Super Smash Bros. 4]] has this feature. ''[[Super Smash Bros. Brawl]]''{{'}}s has a similar feature, the [[Character Roll Call]], except it lists the [[character]]s, [[item]]s and [[trophy|trophies]] instead. Standard ending credits do appear in ''Brawl'' after completing the [[Subspace Emissary]], though in a different format than its predecessors.


==In ''Super Smash Bros.''==
==In ''[[Super Smash Bros.]]''==
[[Image:SSBCredits.png|thumb|200px|Ending Credits in ''SSB''.]]
{{main|List of staff (SSB)}}
[[File:SSBCredits.png|thumb|200px|Ending Credits in ''Smash 64''.]]
After beating [[1P Game]], the credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing [[Start-Pause button|Start]], the credits will speed up and will not pause if the player shoots them. If the player presses the B Button, then the credits will pause; hitting B again on a name will show the staff member's contributions to the game. Pressing the A or Start buttons or pressing B on a blank space will resume the credits.
After beating [[1P Game]], the credits will slowly pass by. When shooting a staff name, the screen will pause long enough to let the player read the name of the staff member. By pressing [[Start-Pause button|Start]], the credits will speed up and will not pause if the player shoots them. If the player presses the B Button, then the credits will pause; hitting B again on a name will show the staff member's contributions to the game. Pressing the A or Start buttons or pressing B on a blank space will resume the credits.


If a secret character is not unlocked yet, anything relating to that character will appear as "?????" in the information box.
If a secret character is not unlocked yet, anything relating to that character will appear as "?????" in the information box; this is presumably done to prevent spoilers.


A remix of the track that plays in the credits from ''SSB'' appears as an unlockable [[CD]] in ''Brawl''.
A remix of the track that plays in the credits from ''SSB'' appears as an unlockable [[CD]] in ''Brawl''.
<br clear="all">
{{clr}}


==In ''Super Smash Bros. Melee''==
==In ''[[Super Smash Bros. Melee]]''==
[[Image:SSBMcredits.jpg|thumb|200px|Credits in ''SSBM''.]]
{{main|List of staff (SSBM)}}
[[File:MeleeCreditsScore.png|thumb|200px|At the end of the credits, the player is told how many credits they hit.]]
[[File:MeleeCreditsScore.png|thumb|200px|At the end of the credits, the player is told how many credits they hit.]]
After beating [[Classic Mode]], [[Adventure Mode]] or [[All-Star Mode]], the credits will appear as they do in ''Super Smash Bros.''. However, the credits go by much faster, have different paths that they can move (unlike the original, where they all moved the same direction) and do not pause when shot. The background is also different; wheras the original game had a blank, black background, ''Melee'' 's credits feature what appears to be space, as the player travels around tunnels, a giant Smash logo, and some types of futuristic architecture. As in the previous game, the player can press Start to speed up the credits, as well as use B to pause the action.
After beating {{SSBM|Classic Mode}}, [[Adventure Mode]] or [[All-Star Mode]], the credits will appear as they do in ''Super Smash Bros.'' However, the credits go by much faster, have different paths that they can move, and do not pause when shot. The background is also different; whereas the original game had a blank, black background, ''Melee''{{'}}s credits feature what appears to be space, as the player travels around tunnels, a giant ''Smash'' logo, and some types of futuristic architecture. As in the previous game, the player can press Start to speed up the credits, as well as use B to pause the action. The game also displays how many credits they successfully hit at the mode's conclusion, though this score is not saved and has no impact on gameplay.


Some credits, such as the voice actors for secret characters, are not available immediately.
Some credits, such as the voice actors for secret characters, are not immediately available, and only become present when these unlockables are obtained.
 
Due to the presence of the localization staff, a higher score can be attained in the PAL version than the NTSC versions.
 
The presence of a score counter in the credits led to the formation of a [[List of rumors#Toad hoax|hoax]] that was later debunked.


===Music===
===Music===
Unlike in ''Super Smash Bros.'', the ending credits in ''Melee'' has separate music for each character. Each character has a song for their credits theme based on their own [[universe]].


Unlike in ''Super Smash Bros.'', the ending credits in ''Melee'' has separate music for each character. Listed below are the tracks that play for each character.
Listed below are the tracks that play for each character.


{|class="wikitable sortable" style="margin:1em auto 1em auto;  
{|class="wikitable sortable" style="margin:1em auto 1em auto;  
!Character!!Song
!Character!!Song
|-
|-
|{{SSBM|Dr. Mario}}||''{{MeleeMusic|Dr. Mario}}''
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||''{{MeleeMusic|Dr. Mario}}''
|-
|-
|{{SSBM|Mario}}||''{{MeleeMusic|Super Mario Bros. 3}}''
|{{CharHead|Mario|SSBM|hsize=20px}}||''{{MeleeMusic|Super Mario Bros. 3}}''
|-
|-
|{{SSBM|Luigi}}||''{{MeleeMusic|Mushroom Kingdom II}}''
|{{CharHead|Luigi|SSBM|hsize=20px}}||''{{MeleeMusic|Mushroom Kingdom II}}''
|-
|-
|{{SSBM|Bowser}}||''{{MeleeMusic|Princess Peach's Castle}}''
|{{CharHead|Bowser|SSBM|hsize=20px}}||''{{MeleeMusic|Princess Peach's Castle}}''
|-
|-
|{{SSBM|Peach}}||''{{MeleeMusic|Rainbow Cruise}}''
|{{CharHead|Peach|SSBM|hsize=20px}}||''{{MeleeMusic|Rainbow Cruise}}''
|-
|-
|{{SSBM|Yoshi}}||''{{MeleeMusic|Yoshi's Story}}''/''{{MeleeMusic|Yoshi's Island}}''
|{{CharHead|Yoshi|SSBM|hsize=20px}}||''{{MeleeMusic|Yoshi's Story}}''/''{{MeleeMusic|Yoshi's Island}}''
|-
|-
|{{SSBM|Donkey Kong}}||''{{MeleeMusic|Kongo Jungle}}''/''{{MeleeMusic|Jungle Japes}}''
|{{CharHead|Donkey Kong|SSBM|hsize=20px}}||''{{MeleeMusic|Kongo Jungle}}''/''{{MeleeMusic|Jungle Japes}}''
|-
|-
|{{SSBM|Link}}||''{{MeleeMusic|Great Bay}}''/''{{MeleeMusic|Temple}}''
|{{CharHead|Captain Falcon|SSBM|hsize=20px}}||''{{MeleeMusic|Mute City}}''/''{{MeleeMusic|Big Blue}}''
|-
|-
|{{SSBM|Young Link}}||''{{MeleeMusic|Saria's Theme}}''
|{{CharHead|Ganondorf|SSBM|hsize=20px}}||''{{MeleeMusic|Great Bay}}''
|-
|-
|{{SSBM|Zelda}}/{{SSBM|Sheik}}||''{{MeleeMusic|Great Bay}}''/''{{MeleeMusic|Saria's Theme}}''
|{{CharHead|Falco|SSBM|hsize=20px}}||rowspan=2|''{{MeleeMusic|Corneria}}''/''{{MeleeMusic|Venom}}''
|-
|-
|{{SSBM|Ganondorf}}||''{{MeleeMusic|Great Bay}}''
|{{CharHead|Fox|SSBM|hsize=20px}}
|-
|-
|{{SSBM|Samus}}||''{{MeleeMusic|Brinstar}}''/''{{MeleeMusic|Brinstar Depths}}''
|{{CharHead|Ness|SSBM|hsize=20px}}||''{{MeleeMusic|Mother}}''/''{{MeleeMusic|EarthBound}}''
|-
|-
|{{SSBM|Kirby}}||''{{MeleeMusic|Fountain of Dreams}}''/''{{MeleeMusic|Green Greens}}''
|{{CharHead|Ice Climbers|SSBM|hsize=20px}}||''{{MeleeMusic|Icicle Mountain}}''/''{{MeleeMusic|Balloon Fight}}''
|-
|-
|{{SSBM|Fox}}||''{{MeleeMusic|Corneria}}''/''{{MeleeMusic|Venom}}''
|{{CharHead|Kirby|SSBM|hsize=20px}}||''{{MeleeMusic|Fountain of Dreams}}''/''{{MeleeMusic|Green Greens}}''
|-
|-
|{{SSBM|Falco}}||''{{MeleeMusic|Corneria}}''/''{{MeleeMusic|Venom}}''
|{{CharHead|Samus|SSBM|hsize=20px}}||''{{MeleeMusic|Brinstar}}''/''{{MeleeMusic|Brinstar Depths}}''
|-
|-
|{{SSBM|Pikachu}}||''{{MeleeMusic|Pokémon Stadium}}''/''{{MeleeMusic|Poké Floats}}''
|{{CharHead|Zelda|SSBM|hsize=20px}}/{{CharHead|Sheik|SSBM|hsize=20px}}||''{{MeleeMusic|Great Bay}}''/''{{MeleeMusic|Saria's Theme}}''
|-
|-
|{{SSBM|Pichu}}||''{{MeleeMusic|Battle Theme}}''
|{{CharHead|Link|SSBM|hsize=20px}}||''{{MeleeMusic|Great Bay}}''/''{{MeleeMusic|Temple}}''
|-
|-
|{{SSBM|Jigglypuff}}||''{{MeleeMusic|Pokémon Stadium}}''/''{{MeleeMusic|Battle Theme}}''
|{{CharHead|Young Link|SSBM|hsize=20px}}||''{{MeleeMusic|Saria's Theme}}''
|-
|-
|{{SSBM|Mewtwo}}||''{{MeleeMusic|Poké Floats}}''
|''{{CharHead|Pichu|SSBM|hsize=20px}}''||''{{MeleeMusic|Battle Theme}}''
|-
|-
|{{SSBM|Captain Falcon}}||''{{MeleeMusic|Mute City}}''/''{{MeleeMusic|Big Blue}}''
|{{CharHead|Pikachu|SSBM|hsize=20px}}||''{{MeleeMusic|Pokémon Stadium}}''/''{{MeleeMusic|Poké Floats}}''
|-
|-
|{{SSBM|Ness}}||''{{MeleeMusic|Onett}}''/''{{MeleeMusic|Fourside}}''
|{{CharHead|Jigglypuff|SSBM|hsize=20px}}||''{{MeleeMusic|Pokémon Stadium}}''/''{{MeleeMusic|Battle Theme}}''
|-
|-
|{{SSBM|Ice Climbers}}||''{{MeleeMusic|Balloon Trip}}''/''{{MeleeMusic|Icicle Mountain}}''
|{{CharHead|Mewtwo|SSBM|hsize=20px}}||''{{MeleeMusic|Poké Floats}}''
|-
|-
|{{SSBM|Marth}}||''{{MeleeMusic|Fire Emblem}}''
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||''{{MeleeMusic|Flat Zone}}''
|-
|-
|{{SSBM|Roy}}||''{{MeleeMusic|Fire Emblem}}''
|{{CharHead|Marth|SSBM|hsize=20px}}||rowspan=2|''{{MeleeMusic|Fire Emblem}}''
|-
|-
|{{SSBM|Mr. Game & Watch}}||''{{MeleeMusic|Flat Zone}}''
|{{CharHead|Roy|SSBM|hsize=20px}}
|}
|}


==In ''Super Smash Bros. Brawl''==
==In ''[[Super Smash Bros. Brawl]]''==
[[File:Credits Brawl.png|thumb|200px|right|Credits in ''Brawl''.]]
{{main|List of staff (SSBB)}}
Unlike the previous two games where the completion of the primary 1P modes resulted in the player seeing the ending credits, the ending credits in ''Brawl'' only play when the [[Subspace Emissary]] is completed (and after [[Tabuu]] is defeated in subsequent playthroughs of the same Subspace Emissary file). The ending credits in ''Brawl'' are drastically different than the ending credits of the previous game, where the credits do not scroll, appear with a plain black background, and the shooting minigame that the ending credits of the previous game had is no longer present. Boxes will also appear during the credits that show short clips of movies from The Subspace Emissary. Using the [[GameCube controller]]'s [[C-Stick]] or the [[Classic Controller]]'s right [[control stick]], the player can rotate the credits.
[[File:Credits Brawl.png|thumb|200px|Credits in ''Brawl''.]]
{{main|Character Roll Call}}
Unlike the previous two games, where the completion of the primary 1P modes resulted in the player seeing the end credits, the ending credits in ''Brawl'' only play when the [[Subspace Emissary]] is completed and after [[Tabuu]] is defeated in subsequent playthroughs of the same Subspace Emissary file. The ending credits in ''Brawl'' are drastically different than the ending credits of ''Melee'', and is more similar to ''Smash 64''. The credits scroll in a more traditional manner, from the bottom of the screen to the top on a black background, and some boxes will also appear during the credits that show different short clips of some movies from The Subspace Emissary. Using the [[GameCube controller]]'s [[C-Stick]] or the [[Classic Controller]]'s right [[control stick]], the player can rotate the credits. The shooting minigames from ''Smash 64'' and ''Melee'' no longer return in ''Brawl''{{'}}s credits.
 
The music that plays during ''Brawl''{{'}}s ending credits is {{SSBBMusicLink|Super Smash Bros. Brawl|Credits}}.


The music that plays during ''Brawl'''s ending credits is {{SSBBMusicLink|Super Smash Bros. Brawl|Credits}}.
At the end of {{SSBB|Classic Mode}} and [[All-Star Mode]], the player instead views the [[Character Roll Call]], which replaces the Ending Credits minigame for these modes.


At the end of [[Classic Mode]] and [[All-Star Mode]], the player instead views the [[Character Roll Call]], which replaces the Ending Credits minigame for these modes.
==In ''[[Super Smash Bros. 4]]''==
{{main|List of staff (SSB4-3DS)}}
{{main|List of staff (SSB4-Wii U)}}
{{ImageCaption|File:SSB3DSCredits.jpg|File:SSB4Credits.jpg|width1=x150px|width2=x150px|align=right|caption=Left: The credits in {{for3ds}}.<br>Right: The credits in {{forwiiu}}.}}
The credits return to Classic Mode in both the [[Classic Mode (SSB4-3DS)|3DS]] and [[Classic Mode (SSB4-Wii U)|Wii U]] versions and [[All-Star Mode]], where unlike in the previous games, instead of shooting the names, the player can use their fighter to attack the names. In the background there is a large panel with that fighter's [[ending image]]. However, the photo is hidden by a white texture, and must be uncovered. As the player attacks the names, the hit rectangle flies to the background, removing part of the white texture and revealing chunks of the ending image. The player can speed up the credits by pressing the Start button if they wish, but then can not attack the credits while they are fast-forwarded. The player is awarded 1 Gold per 1% of the image. Also, if 99.99% of the image is revealed, the game may choose to automatically round the score up to 100%. Therefore the most a player can receive is 100 Gold.


==In ''Super Smash Bros. 4''==
The background panel does not stay in place, slowly moving up and down throughout the minigame, requiring the player to adjust their attacks accordingly.
The credits return to [[Classic Mode]] and [[All-Star Mode]], where unlike in the previous games, instead of shooting the names, the player can use their fighter to attack the names. As attacks hit, the hit rectangle flies to the background, to assemble the character's [[ending image]]. The player can speed up the credits, but then can not attack the credits when the they are fast-forwarded. The player is awarded 1 Gold per 1% of image - also, if 99.99% of the image is filled, the game automatically rounds the score up.


The credits music, which remains the same regardless of chosen character, consists of a medley of main themes from games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], including the current installment.
In the Wii U version, some of the credits scroll left, instead of all of them scrolling up. As a result, it is more difficult to get a perfect score in the Wii U version than the 3DS version; to alleviate this, {{b|Screw Attack|item}}s, [[X Bomb]]s, [[Super Mushroom]]s, and [[Smart Bomb]]s that do not hurt the user can float by on balloons, which can be popped to release the item for use.
 
The credits music, again entitled ''{{SSB4MusicLink|Super Smash Bros.|Credits}}'', consists of a medley of main themes from all four games of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], arranged by Torine.
 
[[List of updates (SSB4)/1.0.6 changelog|Version 1.0.6]] of ''Smash 4'' added additional credits for post-release content, such as voice actors for [[downloadable]] characters. If such content is available, then extra credits will appear in the minigame, granting more opportunities for players to complete the image.
{{clr}}
 
==In ''[[Super Smash Bros. Ultimate]]''==
{{main|List of staff (SSBU)}}
[[File:SmashUltimateCredits.jpg|thumb|The credits in ''Ultimate'' with {{SSBU|Pikachu}} after finishing Classic Mode.]]
The credits return after beating {{SSBU|Classic Mode}}. Unlike the previous installments, it is a scrolling shooter that changes perspective as the player progresses. The player controls their fighter equipped with a [[Super Scope]] to fly around and shoot the names. Charged shots can hit multiple names by passing through them. Players can shoot an explosive item which triggers a [[Smart Bomb]]-like explosion to hit nearby names. Along the way, there will be small spaceships which try to either shoot at the player or get in their way; while they do not impede their progress, being hit will temporarily stun them, preventing them from shooting and potentially causing them to miss names. A score is displayed based on names that were hit and a progress bar with rewards is displayed on the bottom left corner. The progress bar will move towards the rewards as the player shoots the names at five different point thresholds: 100,000 points, 300,000 points, 600,000 points, 1,000,000 points and 1,500,000 points. The background is set in space with polygonal landscapes. The camera changes angles when the player progresses in the credits. The player can speed up the credits like in previous ''Smash Bros.'' games, which will likewise render them unable to shoot names (although the player can still fire the Super Scope). After the credits, the fighter's [[Congratulations screen|ending image]] can only appear before the final results screen just like in ''Smash 64''. Like in ''Melee'' and ''Brawl'', each character has their own separate music based on their own [[universe]].
 
The credits also appear after completing [[Adventure Mode: World of Light|World of Light]] and it displays the names. It is set in a black background and the shooting credits game is not in the World of Light's credits. The songs used in the credits for World of Light are Main Theme Piano Solo (If either [[Galeem]] or [[Dharkon]] is defeated) and [[Lifelight]] (If both Galeem and Dharkon are defeated). Main Theme Piano Solo will still play after Lifelight ends in the true ending.
 
Unlike in ''Smash 4'', post-release content, such as voice actors for other characters from the {{uv|Persona}} universe, is not added in Classic Mode's and World of Light's credits. This is due to keeping the credits high score consistent with previous versions for the former, and due to the length of the video for the latter. However, [[List of updates (SSBU)#3.0.0|version 3.0.0]] added an option to view the credits in the Help menu, which includes content from DLC. The Help menu's credits are set on a black background similar to the World of Light credits, and let the player pause with the A button and fast forward and rewind using the control stick.
 
Listed below are the tracks that play for each character on Classic Mode's credits.
 
{|class="wikitable sortable" style="margin:1em auto 1em auto;
!Character!!Song
|-
|{{CharHead|Mario|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Super Mario Bros.: The Lost Levels Medley}}''
|-
|{{CharHead|Donkey Kong|SSBU|hsize=20px}}||''{{SSBUMusicLink|Donkey Kong|Donkey Kong Country Returns (Vocals)}}''
|-
|{{CharHead|Link|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Title Theme - The Legend of Zelda}}''
|-
|{{CharHead|Samus|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metroid|Ending - Metroid}}''
|-
|{{CharHead|Dark Samus|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metroid|Multiplayer - Metroid Prime 2: Echoes}}''
|-
|{{CharHead|Yoshi|SSBU|hsize=20px}}||''{{SSBUMusicLink|Yoshi|Yoshi's Tale}}''
|-
|{{CharHead|Kirby|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kirby|Staff Credits - Kirby's Dream Land}}''
|-
|{{CharHead|Fox|SSBU|hsize=20px}}||''{{SSBUMusicLink|Star Fox|Main Theme - Star Fox}}''
|-
|{{CharHead|Pikachu|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}''
|-
|{{CharHead|Luigi|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Title/Ending - Super Mario World}}''
|-
|{{CharHead|Ness|SSBU|hsize=20px}}||''{{SSBUMusicLink|EarthBound|Smiles and Tears}}''
|-
|{{CharHead|Captain Falcon|SSBU|hsize=20px}}||''{{SSBUMusicLink|F-Zero|Fire Field (Remix)|Fire Field (Remix)}}''
|-
|{{CharHead|Jigglypuff|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Pokémon Center - Pokémon Red / Pokémon Blue}}''
|-
|{{CharHead|Peach|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Slide (Remix)|Slide (Remix)}}''
|-
|{{CharHead|Daisy|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}''
|-
|{{CharHead|Bowser|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}''
|-
|{{CharHead|Ice Climbers|SSBU|hsize=20px}}||''{{SSBUMusicLink|Other|Ice Climber (Brawl)}}''
|-
|{{CharHead|Sheik|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley (Remix)}}''
|-
|{{CharHead|Zelda|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}''
|-
|{{CharHead|Dr. Mario|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Fever}}''
|-
|{{CharHead|Pichu|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Pokémon Gold / Pokémon Silver Medley}}''
|-
|{{CharHead|Falco|SSBU|hsize=20px}}||''{{SSBUMusicLink|Star Fox|Main Theme - Star Fox 64 (Brawl)}}''
|-
|{{CharHead|Marth|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Fire Emblem Theme}}''
|-
|{{CharHead|Lucina|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Id (Purpose)}}''
|-
|{{CharHead|Young Link|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)|Termina Field (Remix)}}''
|-
|{{CharHead|Ganondorf|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Death Mountain}}''
|-
|{{CharHead|Mewtwo|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Victory Road - Pokémon Ruby / Pokémon Sapphire}}''
|-
|{{CharHead|Roy|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''
|-
|{{CharHead|Chrom|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)|Id (Purpose) (Remix)}}''
|-
|{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||''{{SSBUMusicLink|Game & Watch|Flat Zone 2}}''
|-
|{{CharHead|Meta Knight|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kirby|Meta Knight's Revenge}}''
|-
|{{CharHead|Pit|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kid Icarus|Underworld}}''
|-
|{{CharHead|Dark Pit|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kid Icarus|Dark Pit's Theme}}''
|-
|{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metroid|Theme of Samus Aran, Space Warrior}}''
|-
|{{CharHead|Wario|SSBU|hsize=20px}}||''{{SSBUMusicLink|WarioWare|Ruins - Wario Land: Shake It!}}''
|-
|{{CharHead|Snake|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metal Gear|MGS4 ~Theme of Love~}}''
|-'
|{{CharHead|Ike|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Victory Is Near}}''
|-
|{{CharHead|Pokémon Trainer|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Main Theme - Pokémon Red & Blue (Brawl)}}''
|-
|{{CharHead|Diddy Kong|SSBU|hsize=20px}}||''{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}''
|-
|{{CharHead|Lucas|SSBU|hsize=20px}}||''{{SSBUMusicLink|EarthBound|Mother 3 Love Theme}}''
|-
|{{CharHead|Sonic|SSBU|hsize=20px}}||''{{SSBUMusicLink|Sonic The Hedgehog|Live and Learn}}''
|-
|{{CharHead|King Dedede|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kirby|King Dedede's Theme (Brawl)}}''
|-
|{{CharHead|Olimar|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pikmin|Stage Clear / Title Theme - Pikmin}}''
|-
|{{CharHead|Lucario|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Route 209 - Pokémon Diamond / Pokémon Pearl}}''
|-
|{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}}||''{{SSBUMusicLink|Other|Stack-Up/Gyromite}}''
|-
|{{CharHead|Toon Link|SSBU|hsize=20px}}||''{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}''
|-
|{{CharHead|Wolf|SSBU|hsize=20px}}||''{{SSBUMusicLink|Star Fox|Star Wolf}}''
|-
|{{CharHead|Villager|SSBU|hsize=20px}}||''{{SSBUMusicLink|Animal Crossing|Title Theme - Animal Crossing}}''
|-
|{{CharHead|Mega Man|SSBU|hsize=20px}}||''{{SSBUMusicLink|Mega Man|Mega Man 2 Medley}}''
|-
|{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||''{{SSBUMusicLink|Wii Fit|Main Menu - Wii Fit}}''
|-
|{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}''
|-
|{{CharHead|Little Mac|SSBU|hsize=20px}}||''{{SSBUMusicLink|Punch-Out!!|Jogging / Countdown}}''
|-
|{{CharHead|Greninja|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|Battle! (Trainer Battle) - Pokémon X / Pokémon Y}}''
|-
|{{CharHead|Palutena|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kid Icarus|Destroyed Skyworld}}''
|-
|{{CharHead|Pac-Man|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pac-Man|PAC-MAN'S PARK / BLOCK TOWN}}''
|-
|{{CharHead|Robin|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Id (Purpose) (Remix)}}''
|-
|{{CharHead|Shulk|SSBU|hsize=20px}}||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles Medley}}''
|-
|{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}''
|-
|{{CharHead|Duck Hunt|SSBU|hsize=20px}}||''{{SSBUMusicLink|Other|Duck Hunt Medley (for 3DS / Wii U)}}''
|-
|{{CharHead|Ryu|SSBU|hsize=20px}}||''{{SSBUMusicLink|Street Fighter|Ryu Stage}}''
|-
|{{CharHead|Ken|SSBU|hsize=20px}}||''{{SSBUMusicLink|Street Fighter|Ken Stage}}''
|-
|{{CharHead|Cloud|SSBU|hsize=20px}}||''{{SSBUMusicLink|Final Fantasy|Fight On!}}''
|-
|{{CharHead|Corrin|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Lost in Thoughts All Alone (JP)}}''
|-
|{{CharHead|Bayonetta|SSBU|hsize=20px}}||''{{SSBUMusicLink|Bayonetta|Let's Dance, Boys!}}''
|-
|{{CharHead|Inkling|SSBU|hsize=20px}}||''{{SSBUMusicLink|Splatoon|Bomb Rush Blush}}''
|-
|{{CharHead|Ridley|SSBU|hsize=20px}}||''{{SSBUMusicLink|Metroid|Nemesis Ridley}}''
|-
|{{CharHead|Simon|SSBU|hsize=20px}}||''{{SSBUMusicLink|Castlevania|Bloody Tears / Monster Dance}}''
|-
|{{CharHead|Richter|SSBU|hsize=20px}}||''{{SSBUMusicLink|Castlevania|Dracula's Castle}}''
|-
|{{CharHead|King K. Rool|SSBU|hsize=20px}}||''{{SSBUMusicLink|Donkey Kong|Gang-Plank Galleon}}''
|-
|{{CharHead|Isabelle|SSBU|hsize=20px}}||''{{SSBUMusicLink|Animal Crossing|Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World}}''
|-
|{{CharHead|Incineroar|SSBU|hsize=20px}}||''{{SSBUMusicLink|Pokémon|The Battle at the Summit!}}''
|-
|{{CharHead|Piranha Plant|SSBU|hsize=20px}}||''{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Bros.}}''
|-
|{{CharHead|Joker|SSBU|hsize=20px}}||''{{SSBUMusicLink|Persona|Wake Up, Get Up, Get Out There}}''
|-
|{{CharHead|Hero|SSBU|hsize=20px}} (Luminary)||''{{SSBUMusicLink|Dragon Quest|The Hero Goes Forth with a Determination}}''
|-
|{{Head|Hero|g=SSBU|s=20px|cl=Erdrick}} Hero (Erdrick)||''{{SSBUMusicLink|Dragon Quest|Adventure - DRAGON QUEST III}}''
|-
|{{Head|Hero|g=SSBU|s=20px|cl=Solo}} Hero (Solo)||''{{SSBUMusicLink|Dragon Quest|Wagon Wheel’s March}}''
|-
|{{Head|Hero|g=SSBU|s=20px|cl=Eight}} Hero (Eight)||''{{SSBUMusicLink|Dragon Quest|Marching Through the Fields}}''
|-
|{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}||''{{SSBUMusicLink|Banjo-Kazooie|Spiral Mountain}}''
|-
|{{CharHead|Terry|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fatal Fury|Kurikinton - FATAL FURY 2 (Original)}}''
|-
|{{CharHead|Byleth|SSBU|hsize=20px}}||''{{SSBUMusicLink|Fire Emblem|Paths That Will Never Cross}}''
|-
|{{CharHead|Min Min|SSBU|hsize=20px}}||''{{SSBUMusicLink|ARMS|ARMS Grand Prix Official Theme Song}}''
|-
|{{CharHead|Steve|SSBU|hsize=20px}}||''{{SSBUMusicLink|Minecraft|Earth}}''
|-
|{{CharHead|Sephiroth|SSBU|hsize=20px}}||''{{SSBUMusicLink|Final Fantasy|JENOVA}}''
|-
|{{CharHead|Pyra|SSBU|hsize=20px}}/{{CharHead|Mythra|SSBU|hsize=20px}}||''{{SSBUMusicLink|Xenoblade|Xenoblade Chronicles 2 Medley}}''
|-
|{{CharHead|Kazuya|SSBU|hsize=20px}}||''{{SSBUMusicLink|Tekken|Kazuya Mishima, Devil Kazuya (Remix)}}''
|-
|{{CharHead|Sora|SSBU|hsize=20px}}||''{{SSBUMusicLink|Kingdom Hearts|Blast Away! -Gummi Ship II-}}''
|}


==Trivia==
==Trivia==
*There was originally a [[List of rumors|rumor]] of [[Toad]] being playable in ''Melee'' by scoring a perfect in the ending credits. This was proven false later in time, mostly due to coming from a fan site.
*In ''SSB4'', if a character from the {{uv|Mario}} series is used in the credits sequence, the font used for "Congratulations" changes to a ''Mario'' themed font.
*In the [[PAL]] version of ''Melee'', at the end of the credits, it will say "Certain characters and items from ''Perfect Dark'' and ''Donkey Kong Country 2''. Donkey Kong Rap music based on original ''[[Donkey Kong 64]]'' music courtesy of [[Rare|Rare Ltd]]."
**This also applies to its spin-off universes {{uv|Donkey Kong}} and {{uv|Wario}}, but not {{uv|Yoshi}}.
*In the PAL version of ''Melee'', a higher score is possible due to the credits of the European localisers.
**Similarly, a {{uv|Street Fighter}}-themed font is used for {{SSB4|Ryu}}, and a font in the style of the {{uv|Final Fantasy}} logo is used for {{SSB4|Cloud}}.
*In ''SSB4'', if a character from the {{uv|Mario}} series is used in the credits sequence, the font used for "Congratulations" changes to a Mario themed font.
*In ''Smash 4'', attacking the company logos causes a unique sound: "[[Bandai Namco|BANDAI NAMCO Games]]" and "BANDAI NAMCO Studios" cause a ''Pac-Man'' eating sound effect, "[[Nintendo]]" causes a Game Boy startup sound effect, and "[[Sora Ltd.|Sora]]" causes a crowd cheer. In ''Ultimate'', only the Game Boy startup sound is heard upon shooting the Nintendo logo at the end.
*In ''Ultimate'', there is a timer starting at 2:33 and counting down throughout the credits. It is purely aesthetic and does not affect anything, stopping exactly at the time the Nintendo logo would finish leaving the screen if not shot.
*In ''Smash 64'' and ''Melee'', the Pokémon released from [[Poké Ball]]s do not have their voice actors credited. In the PAL version of ''Brawl'', this is true of their French and German actors.
*The Hero is the only fighter to use differing music depending on a costume.
*The first publicised perfect score of the ''Melee'' credits was achieved by {{Sm|Porkyz}} on February 2, 2021 in the NTSC version.<ref>https://twitter.com/porkyz_falcon/status/1356698663410692097</ref><ref>https://www.youtube.com/watch?v=hE3UFf-3kr4</ref> The feat was done for YouTuber Nathaniel Bandy's $3,000 bounty for the first publicised perfect score.
 
==References==
<references/>


==External links==
==External links==
*[http://youtube.com/watch?v=NvC8a8QVx4o Credits in ''Super Smash Bros.]<br>
*[http://youtube.com/watch?v=NvC8a8QVx4o Credits in ''Super Smash Bros.]
*[http://youtube.com/watch?v=5S1lK9Sz8l4 Credits in ''Super Smash Bros. Melee'']<br>
*[http://youtube.com/watch?v=5S1lK9Sz8l4 Credits in ''Super Smash Bros. Melee'']
*[http://youtube.com/watch?v=QQvWqqLI1mg Credits in ''Super Smash Bros. Brawl'']<br>
*[http://youtube.com/watch?v=QQvWqqLI1mg Credits in ''Super Smash Bros. Brawl'']


{{SSBUMenus}}
[[Category:Features]]
[[Category:Features]]
[[Category:Single Player Modes]]
[[Category:Single-player modes]]
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