Jigglypuff (SSBM): Difference between revisions

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|ranking = 3
|ranking = 3
|rankingPAL = 4
|rankingPAL = 4
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REMEMBER: Nintendo's official stance is that Jigglypuff, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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'''Jigglypuff''' ({{ja|プリン|Purin}}, ''Purin'') is an [[Unlockable character|unlockable]] character in ''[[Super Smash Bros. Melee]]'' from the {{uv|Pokémon}} series, making a return from [[Super Smash Bros.|the first ''Super Smash Bros'' game]]. Jigglypuff retains most of its moves from ''Smash 64'', though with some modifications.


{{s|wikipedia|Rachael Lillis}} and {{s|wikipedia|Mika Kanai}} reprise their roles in the English and Japanese versions of the game, albeit via recycled voice clips from ''Super Smash Bros. 64''. Guilaine Gilbert and Mara Winzer also reprise their roles in the French and German versions of the game, with new voice clips.
'''Jigglypuff''' ({{ja|プリン|Purin}}, ''Purin'') is an [[Unlockable character|unlockable]] character in ''[[Super Smash Bros. Melee]]'' from the {{uv|Pokémon}} series, making a return from [[Super Smash Bros.|the first ''Super Smash Bros'' game]]. Jigglypuff retains most of its moves from ''Smash 64'', though with some modifications.


Jigglypuff is in the S tier at 3rd place on the ''Melee'' [[tier list]], a significant improvement from its previous incarnation, making ''Melee'' the only title where Jigglypuff is a top tier instead of bottom-, low- or mid-tier, and thus by far its best placement in the series. Jigglypuff possesses an incredible recovery, an extremely dangerous [[edgeguarding]] technique in the [[wall of pain]], an array of moves that can combo into [[Rest]], a powerful KO move, and an overall great aerial game and developed metagame. Its floatiness also makes it the only character in the top tier who cannot be easily comboed or chaingrabbed, which is also aided by its small size, which allows Jigglypuff to avoid most KO setups that most other characters would fall vulnerable to. However, Jigglypuff still has problems. It is light and floaty, making it easier to KO with stray moves or certain low percentage setups than other characters. Jigglypuff's options on the ground are also limited due to its poor range and lack of a projectile. It also has a slow walking speed and dashing speed, making ineffective at fighting at a grounded state, which is compounded with a poor dash dance. Jigglypuff's neutral game is also largely committal, as it is less consistent than that of other top-tiered characters; instead, it relies on its lethal punishes, edgeguards, and aerial mobility to succeed. Recent developments in the ''Melee'' metagame have also worsened Jigglypuff's matchups against other top-tier characters, such as {{SSBM|Fox}}, {{SSBM|Marth}}, and {{SSBM|Falco}}. Despite this, Jigglypuff still possesses a vast number of winning matchups, with Fox being the only character in the game it loses to, along with even matchups with only three other characters.
{{s|wikipedia|Rachael Lillis}} and {{s|wikipedia|Mika Kanai}} reprise their roles in the English and Japanese versions of the game. Rachael Lillis' voice clips are reused from ''Smash 64'' while most of Mika Kanai's are from ''Smash 64'' and the ''Pokémon'' anime (mainly episodes 45 and 62). Guilaine Gilbert and Mara Winzer reprise their roles in the French and German versions of the game, with new voice clips.
 
Jigglypuff currently ranks 3rd in the ''Melee'' [[tier list]], placing it in the S tier. This is a large improvement from its 6th place ranking in ''Smash 64'' and making it its best placement in the series to date. Jigglypuff possesses an incredible recovery, an extremely dangerous [[edgeguarding]] technique in the [[wall of pain]], an array of moves that can combo into [[Rest]], a powerful KO move, and an overall great aerial game and developed metagame. Its floatiness also makes it the only character in the top tier who cannot be easily comboed or chaingrabbed, which is also aided by its small size, which allows Jigglypuff to avoid most KO setups that most other characters would fall vulnerable to. However, Jigglypuff still has problems. It is light and floaty, making it easier to KO with stray moves or certain low percentage setups than other characters. Jigglypuff's options on the ground are also limited due to its poor range and lack of a projectile. It also has a slow walking speed and dashing speed, making ineffective at fighting at a grounded state, which is compounded with a poor dash dance. Jigglypuff's neutral game is also largely committal, as it is less consistent than that of other top-tiered characters; instead, it relies on its lethal punishes, edgeguards, and aerial mobility to succeed. Recent developments in the ''Melee'' metagame have also worsened Jigglypuff's matchups against other top-tier characters, such as {{SSBM|Fox}}, {{SSBM|Marth}}, and {{SSBM|Falco}}. Despite this, Jigglypuff still possesses a vast number of winning matchups, with Fox being the only character in the game it loses to, along with even matchups with only three other characters.


==How to unlock==
==How to unlock==
To unlock Jigglypuff, the player must complete Classic Mode or Adventure Mode on any difficulty.  
Jigglypuff must be defeated in battle before it can be unlocked. There are two ways the player can encounter Jigglypuff:
 
*One way is to complete Classic Mode, Adventure Mode, or All-Star Mode with any character. If the player fails to defeat Jigglypuff, they can re-fight it by completing one of these modes again. If this method is used and {{SSBM|Young Link}}'s unique encounter requirement is met, then he must be unlocked before Jigglypuff can be fought.
Jigglypuff can also be unlocked by playing 50 Versus mode matches (at the same time as [[Brinstar Depths]]).
*Another way is to play 50 VS. matches to completion. If the player fails to defeat Jigglypuff, they can re-fight it by playing another VS. match to completion. Fighters with higher VS. match quotas, like {{SSBM|Dr. Mario}}, will not appear until Jigglypuff is unlocked.
 
Jigglypuff is fought on [[Pokémon Stadium]], with the titular track playing.
Jigglypuff is fought on [[Pokémon Stadium]], with the titular track playing.


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==Changes from ''[[Super Smash Bros.]]''==
==Changes from ''[[Super Smash Bros.]]''==
When transitioning from ''Smash 64'' to ''Melee'', Jigglypuff received multiple buffs, primarily in regards to its power, speed, range, combo ability, and recovery. Jigglypuff's aerial mobility is far superior with faster air speed and higher mid-air jumps which heavily improve Jigglypuff's recovery, edgeguarding and aerial approach. This is further complimented by its aerials (most notoriously back aerial) receiving larger hitboxes making them more effective at walling out opponents. [[Rest]] has also seen a huge buff to its already impressive KO power making it an incredibly deadly attack if it lands. The changes to ''Melee''{{'}}s mechanics greatly aid Jigglypuff. The faster falling speeds allow Jigglypuff to maintain its powerful combo game despite the reduction of [[hitstun]] and the nerfs to some of its moves and [[air dodging]] further aids Jigglypuff's recovery and movement options. The changes to ''Melee'''s [[ledge]] mechanics also greatly benefit Jigglypuff as ledge invincibility no longer cancels if Jigglypuff lets go of the ledge and [[Sing]] can now be ledge-cancelled making stalling at the ledge an extremely strong option for Jigglypuff.  
When transitioning from ''Smash 64'' to ''Melee'', Jigglypuff has been greatly buffed, primarily in regards to its power, speed, range, combo ability, and recovery. Jigglypuff's aerial mobility is far superior with faster air speed and higher mid-air jumps which heavily improve Jigglypuff's recovery, edgeguarding and aerial approach. This is further complimented by its aerials (most notoriously back aerial) receiving larger hitboxes making them more effective at walling out opponents. [[Rest]] has also seen a huge buff to its already impressive KO power making it an incredibly deadly attack if it lands. The changes to ''Melee''{{'}}s mechanics greatly aid Jigglypuff. The faster falling speeds allow Jigglypuff to maintain its powerful combo game despite the reduction of [[hitstun]] and the nerfs to some of its moves and [[air dodging]] further aids Jigglypuff's recovery and movement options. The changes to ''Melee''{{'}}s [[ledge]] mechanics also greatly benefit Jigglypuff as ledge invincibility no longer cancels if Jigglypuff lets go of the ledge and [[Sing]] can now be ledge-cancelled making stalling at the ledge an extremely strong option for Jigglypuff.


Despite these significant buffs, Jigglypuff has also received some nerfs. Jigglypuff's already poor grounded mobility was made even worse and some of its previous KO moves such as down smash, back throw, down tilt, and especially up smash have been significantly weakened while some of its other moves have had their damage output reduced (with down aerial being the most prominent example). Jigglypuff's grab game much like the rest of the cast was also toned down. As with all returning veterans without a [[tether]] grab, Jigglypuff's grabs are much slower and as mentioned before, its back throw was drastically weakened dealing less damage and no longer being a viable kill option. Up throw deals less damage than its old forward throw and has much higher base knockback hindering its combo potential although it is still a potent combo throw especially when combined with the increase in Rest's power.
Despite these significant buffs, Jigglypuff has also received some nerfs. Jigglypuff's already poor grounded mobility was made even worse and some of its previous KO moves such as down smash, back throw, down tilt, and especially up smash have been significantly weakened while some of its other moves have had their damage output reduced (with down aerial being the most prominent example). Jigglypuff's grab game much like the rest of the cast was also toned down. As with all returning veterans without a [[tether]] grab, Jigglypuff's grabs are much slower and as mentioned before, its back throw was drastically weakened dealing less damage and no longer being a viable kill option. Up throw deals less damage than its old forward throw and has much higher base knockback hindering its combo potential although it is still a potent combo throw especially when combined with the increase in Rest's power.


Overall, Jigglypuff fares significantly better in ''Melee'' than in ''Smash 64'' with [[Tournament]] results to back this up. Jigglypuff went from the 6th best out of 12 on the ''Smash 64'' tier list to 3rd best out of 26 on the ''Melee'' tier list. As a result of these improvements in both tournament and tier placings, Jigglypuff is widely considered one of the most buffed characters in the game, alongside {{SSBM|Samus}}.
Overall, Jigglypuff fares significantly better in ''Melee'' than in ''Smash 64'' with [[tournament]] results to back this up. Jigglypuff went from the 6th best out of 12 on the ''Smash 64'' tier list to 3rd best out of 26 on the ''Melee'' tier list. As a result of these improvements in both tournament and tier placings, Jigglypuff is widely considered one of the most buffed characters in the game, alongside {{SSBM|Samus}}.


===Aesthetics===
===Aesthetics===
*{{change|The graphical upgrades of the Nintendo GameCube allow Jigglypuff to have a rounder body and a more detailed mouth. Additionally, its ears and hair curl are slightly larger and its irises are now turquoise.}}
*{{change|The graphical upgrades of the Nintendo GameCube allow Jigglypuff to have a rounder body and a more detailed mouth. Additionally, its ears and hair curl are slightly larger and its irises are now teal.}}
*{{change|Jigglypuff received a new [[taunt]], where it now spins in place while winking at the player.}}
*{{change|Jigglypuff's [[taunt]] has been changed, where it spins in place while winking at the player.}}
*{{change|Its "applause" pose on the Results Screen now properly loops, instead of merely moving its head twice and then stopping.}}
*{{change|Its "applause" pose on the Results Screen now properly loops, instead of merely moving its head twice and then stopping.}}
*{{change|When Jigglypuff gets hit, it tumbles while facing the opposite direction it faced in Super Smash Bros. (Example: When it gets hit left, it faces the screen rather than the background.)}}
*{{change|When Jigglypuff gets hit, it tumbles while facing the opposite direction it faced in the original Super Smash Bros. (Example: When it gets hit left, it faces the screen rather than the background.)}}


===Attributes===
===Attributes===
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**{{buff|Jigglypuff's [[midair jump]]s now all give height, greatly improving its recovery and ability to chase aerial opponents.}}
**{{buff|Jigglypuff's [[midair jump]]s now all give height, greatly improving its recovery and ability to chase aerial opponents.}}
***{{nerf|However, Jigglypuff's first two mid-air jumps (especially the second one) grant less height.}}
***{{nerf|However, Jigglypuff's first two mid-air jumps (especially the second one) grant less height.}}
*{{change|Jigglypuff's [[gravity]] is slightly lower (0.0667 (2) → 0.064), going from the second lowest to the absolute lowest.}}
*{{change|Jigglypuff's [[gravity]] is slightly lower (0.0667 (2) → 0.064), going from the second lowest to the lowest in the entire game.}}
*{{change|Jigglypuff's [[falling speed]] is slightly higher (1.267 (38) → 1.3), although it is still the lowest in the game.}}
*{{change|Jigglypuff's [[falling speed]] is slightly higher (1.267 (38) → 1.3), although it is still the lowest in the game.}}
**{{nerf|However, Jigglypuff's [[fast fall]]ing speed is much slower (2.0167 (60.5) → 1.6). The difference between its falling speed and fast falling speed is much lower (increase: 59.2% → 23.1%), which makes it more predictable when landing and gives it fewer options in the air.}}
**{{nerf|However, Jigglypuff's [[fast fall]]ing speed is much slower (2.0167 (60.5) → 1.6). The difference between its falling speed and fast falling speed is much lower (increase: 59.2% → 23.1%), which makes it more predictable when landing and gives it fewer options in the air.}}
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*{{buff|Forward [[roll]] has less startup lag with a longer duration (frames 4-19 → 2-18).}}
*{{buff|Forward [[roll]] has less startup lag with a longer duration (frames 4-19 → 2-18).}}
*{{nerf|Both rolls have more ending lag (FAF 32 → 35).}}
*{{nerf|Both rolls have more ending lag (FAF 32 → 35).}}
*{{nerf|Jigglypuff's hair and ears now have hurtboxes.}}
*{{nerf|Jigglypuff's hair and ears now have hurtboxes. This makes Jigglypuff easier to hit.}}
*{{nerf|The removal of [[Teleport (SSB)|teleporting]] hinders Jigglypuff's grounded approach more so than any other veteran.}}
*{{nerf|The removal of [[Teleport (SSB)|teleporting]] hinders Jigglypuff's grounded approach more so than any other veteran.}}
*{{buff|The introduction of [[air dodging]] greatly helps Jigglypuff as air dodging not only gives Jigglypuff an additional recovery option if it runs out of jumps but they also give Jigglypuff superior landing options on platforms.}}
*{{buff|The introduction of [[air dodging]] greatly helps Jigglypuff as air dodging not only gives Jigglypuff an additional recovery option if it runs out of jumps but they also give Jigglypuff superior landing options on platforms.}}
*{{nerf|Jigglypuff's [[shield]] is much smaller; going from being twice the size of Jigglypuff (being the largest shield in ''Smash 64'') to now failing to cover Jigglypuff's whole body.}}
*{{nerf|Jigglypuff's [[shield]] is drastically smaller; going from being twice the size of Jigglypuff (being the largest shield in ''Smash 64'') to now failing to cover Jigglypuff's whole body. This makes it much more vulnerable to shield stabbing.}}
*{{buff|The changes to shields benefit Jigglypuff more than most other veterans as it makes Jigglypuff much less vulnerable to shield breaks (despite its higher traction), making its unique shield break less of a detriment. It also doesn't hurt Jigglypuff's own shield pressure as much as other returning veterans.}}
*{{buff|The changes to shields benefit Jigglypuff more than most other veterans as it makes Jigglypuff much less vulnerable to shield breaks (despite its higher traction), making its unique shield break less of a detriment. It also doesn't hurt Jigglypuff's own shield pressure as much as other returning veterans.}}
*{{buff|The changes to [[ledge]] [[intangibility]] benefits Jigglypuff more so than any other veteran as it can now easily stall by the ledge with minimal risk which can be extremely difficult to deal with.}}
*{{buff|The changes to [[ledge]] [[intangibility]] by far benefits Jigglypuff more than any other veteran as it can now easily stall by the ledge with minimal risk which can be extremely difficult to deal with.}}


===Ground attacks===
===Ground attacks===
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**{{nerf|Down tilt has a shorter duration (frames 11-15 → 10-12).}}
**{{nerf|Down tilt has a shorter duration (frames 11-15 → 10-12).}}
*[[Dash attack]]:
*[[Dash attack]]:
**{{buff|Dash attack deals more damage (10% (clean)/6% (late) → 12%/8%) with its clean hit also having increased base knockback (10 → 16).}}  
**{{buff|Dash attack deals more damage (10% (clean)/6% (late) → 12%/8%) with its clean hit also having increased base knockback (10 → 16).}}
**{{buff|Dash attack has less startup lag and its clean hit has a longer duration (frames 5-8 → 4-8).}}  
**{{buff|Dash attack has less startup lag and its clean hit has a longer duration (frames 5-8 → 4-8).}}
**{{buff|Dash attack has a shorter total duration (FAF 41 → 39).}}
**{{buff|Dash attack has a shorter total duration (FAF 41 → 39).}}
**{{nerf|Dash attack's late hit has a shorter duration (frames 8-18 → 9-14) giving the move more ending lag.}}
**{{nerf|Dash attack's late hit has a shorter duration (frames 8-18 → 9-14) giving the move more ending lag.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{buff|Forward smash deals more damage (16% (clean)/10% (late) → 17%/13%) improving its KO potential despite its decreased knockback (10 (base), 120 (scaling) → 10/118 (clean) 6/105 (late)) being the sixth most powerful in ''Melee''.}}  
**{{buff|Forward smash deals more damage (16% (clean)/10% (late) → 17%/13%) improving its KO potential despite its decreased knockback (10 (base), 120 (scaling) → 10/118 (clean) 6/105 (late)) being the sixth most powerful in ''Melee''.}}
**{{buff|Forward has a longer duration (frames 12-14 (clean)/15-19 (late) → 12-15/16-20).}}
**{{buff|Forward has a longer duration (frames 12-14 (clean)/15-19 (late) → 12-15/16-20).}}
**{{nerf|Forward smash has more ending lag (FAF 40 → 45).}}
**{{nerf|Forward smash has more ending lag (FAF 40 → 45).}}
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**{{nerf|Neutral aerial has a shorter duration (frames 6-9 (clean)/10-33 (late) → 6-7/8-28).}}
**{{nerf|Neutral aerial has a shorter duration (frames 6-9 (clean)/10-33 (late) → 6-7/8-28).}}
**{{nerf|Neutral aerial has more landing lag (16 frames → 20).}}
**{{nerf|Neutral aerial has more landing lag (16 frames → 20).}}
**{{nerf|Neutral aerial's hitboxes are less disjointed.}}  
**{{nerf|Neutral aerial's hitboxes are less disjointed.}}
**{{nerf|Neutral aerial's clean hit deals less damage (14% → 12%) and both hits deal less knockback (30 (base), 100 (scaling) → 10/70 (clean), 100 (scaling) → 80 (late)), significantly hindering its KO potential.}}
**{{nerf|Neutral aerial's clean hit deals less damage (14% → 12%) and both hits deal less knockback (30 (base), 100 (scaling) → 10/70 (clean), 100 (scaling) → 80 (late)), significantly hindering its KO potential.}}
*[[Forward aerial]]:
*[[Forward aerial]]:
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**{{buff|Back aerial has less ending lag (FAF 40 → 31) and landing lag (30 frames → 20).}}
**{{buff|Back aerial has less ending lag (FAF 40 → 31) and landing lag (30 frames → 20).}}
**{{buff|Back aerial has much more range which along with its lower ending lag and Jiggplypuff's superior aerial mobility, makes it a much stronger spacing tool.}}
**{{buff|Back aerial has much more range which along with its lower ending lag and Jiggplypuff's superior aerial mobility, makes it a much stronger spacing tool.}}
**{{nerf|Back aerial has more startup lag (frame 8 → 9).}}  
**{{nerf|Back aerial has more startup lag (frame 8 → 9).}}
**{{nerf|Back aerial no longer has a late hit, shortening its duration (frames 8-16 → 9-12).}}
**{{nerf|Back aerial no longer has a late hit, shortening its duration (frames 8-16 → 9-12).}}
**{{nerf|Back aerial deals less damage compared to the previous clean hit (13% → 12%).}}
**{{nerf|Back aerial deals less damage compared to the previous clean hit (13% → 12%).}}
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**{{buff|Sing can now auto-snap the ledge, which makes it less of a detriment if used off stage and can occasionally set up a Rest.}}
**{{buff|Sing can now auto-snap the ledge, which makes it less of a detriment if used off stage and can occasionally set up a Rest.}}
**{{buff|Sing gives a slight vertical boost in midair if used after a jump.}}
**{{buff|Sing gives a slight vertical boost in midair if used after a jump.}}
**{{nerf|The removal of teleporting removes Sing's use as an approach option.}}  
**{{nerf|The removal of teleporting removes Sing's use as an approach option.}}
*[[Rest]]:
*[[Rest]]:
**{{buff|Rest deals significantly more damage (20% → 28%) and has higher base knockback (60 → 78) greatly improving its already impressive KO potential.}}
**{{buff|Rest deals significantly more damage (20% → 28%) and has higher base knockback (60 → 78) greatly improving its already impressive KO potential.}}
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==Version history==
==Version history==
Compared to the other top tiers, Jigglypuff remained unchanged when transitioning to the [[PAL]] version of ''Melee'' (outside of receiving new voice clips for the French and German language options, due to Jigglypuff's name change in said languages) although it did receive one practically negligible indirect nerf (with Jigglypuff now taking damage from {{mvsub|Bowser|SSBM|down throw|poss=y}}). This change however does not affect its matchups against the other top tiers. Because of this, Jigglypuff is even more effective in the PAL version (due to the nerfs to the other top tiers giving it a better matchup spread), currently being ranked 4th on the latest PAL tier list. Some would even argue that Jigglypuff is the best character in the PAL version.  
Compared to the other top tiers, Jigglypuff remained unchanged when transitioning to the [[PAL]] version of ''Melee'' (outside of receiving new voice clips for the French and German language options, due to Jigglypuff's name change in said languages) although it did receive one practically negligible indirect nerf (with Jigglypuff now taking damage from {{mvsub|Bowser|SSBM|down throw|poss=y}}). This change however does not affect its matchups against the other top tiers. Because of this, Jigglypuff is even more effective in the PAL version (due to the nerfs to the other top tiers giving it a better matchup spread), currently being ranked 4th on the latest PAL tier list. Some would even argue that Jigglypuff is the best character in the PAL version.


*{{change|Jigglypuff has all new voice clips when the game is set to French or German due to its name change from "Jigglypuff" to "Rondoudou" and "Pummeluff" respectively. Jigglypuff retains its English voice when the game is set to Spanish or Italian.}}
*{{change|Jigglypuff has all new voice clips when the game is set to French or German due to its name change from "Jigglypuff" to "Rondoudou" and "Pummeluff" respectively. Jigglypuff retains its English voice when the game is set to Spanish or Italian.}}
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|game=SSBM
|game=SSBM
|neutralcount=2
|neutralcount=2
|neutralname=&nbsp;
|neutralname=Left Jab ({{ja|左ジャブ|Hidari Jabu}}) / Right Jab ({{ja|右ジャブ|Migi Jabu}})
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=3%
|neutral2dmg=3%
|neutraldesc=Two quick jabs with rather poor range. Good for [[jab reset]]ting and can lead into tilts.
|neutraldesc=Two quick jabs with rather poor range. Good for [[jab reset]]ting and can lead into tilts.
|ftiltname=&nbsp;
|ftiltname=Rolling Kick ({{ja|まわしげり|Mawashigeri}}, ''Roundhouse Kick'')
|ftiltdmg=10%
|ftiltdmg=10%
|ftiltdesc=Does a quick roundhouse spin, feet extended. Has short range. Can be angled up or down.
|ftiltdesc=Does a quick roundhouse spin, feet extended. Has short range. Can be angled up or down.
|utiltname=&nbsp;
|utiltname=Back Kick ({{ja|うしろあしげり|Ushiro Ashigeri}})
|utiltdmg=9% (clean), 8% (late)
|utiltdmg=9% (clean), 8% (late)
|utiltdesc=Extends its foot upwards quickly. Relatively good for combos, being able to chain into itself at lower percentages, and is a great setup for an aerial attack at higher percentages.
|utiltdesc=Extends its foot upwards quickly. Relatively good for combos, being able to chain into itself at lower percentages, and is a great setup for an aerial attack at higher percentages.
|dtiltname=&nbsp;
|dtiltname=Trip ({{ja|トリップ|Torippu}})
|dtiltdmg=10%
|dtiltdmg=10%
|dtiltdesc=Quickly extends its foot downwards.
|dtiltdesc=Quickly extends its foot downwards.
|dashname=&nbsp;
|dashname=Jiggly Ram ({{ja|ダイビング|Daibingu}}, ''Diving'')
|dashdmg=12% (clean), 8% (late)
|dashdmg=12% (clean), 8% (late)
|dashdesc=A generic dash attack; trips and falls head-first forwards. Somewhat fast and powerful, but is predictable, and has moderate ending lag.
|dashdesc=A generic dash attack; trips and falls head-first forwards. Somewhat fast and powerful, but is predictable, and has moderate ending lag.
|fsmashname=&nbsp;
|fsmashname=Lunge Kick ({{ja|とびこみげり|Tobikomi Geri}})
|fsmashdmg={{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|13}} (late)
|fsmashdmg={{ChargedSmashDmgSSBM|17}} (clean), {{ChargedSmashDmgSSBM|13}} (late)
|fsmashdesc=Does a small hop forward with foot extended. Has minor startup and ending lag, but is a decent finisher at higher percentages due to its extremely high knockback scaling; it has the second highest knockback scaling in the game out of the forward smashes, losing only to {{SSBM|Luigi}}'s.
|fsmashdesc=Does a small hop forward with foot extended. Has minor startup and ending lag, but is a decent finisher at higher percentages due to its extremely high knockback scaling; it has the second highest knockback scaling in the game out of the forward smashes, losing only to {{SSBM|Luigi}}'s.
|usmashname=&nbsp;
|usmashname=Headbutt ({{ja|ずつき|Zutsuki}})
|usmashdmg={{ChargedSmashDmgSSBM|14}}
|usmashdmg={{ChargedSmashDmgSSBM|14}}
|usmashdesc=Headbutts upwards. It can be good for leading into aerial combos or finishing, and it can combo into Rest at mid percentages, but due to the ending lag, it isn't too reliable. There is a smaller hitbox in Jigglypuff's head that deals {{ChargedSmashDmgSSBM|15}} damage but never connects due to overlapping the bigger hitbox.
|usmashdesc=Headbutts upwards. It can be good for leading into aerial combos or finishing, and it can combo into Rest at mid percentages, but due to the ending lag, it isn't too reliable. There is a smaller hitbox in Jigglypuff's head that deals {{ChargedSmashDmgSSBM|15}} damage but never connects due to overlapping the bigger hitbox.
|dsmashname=&nbsp;
|dsmashname=Jiggly Split ({{ja|りょうあしげり|Ryō Ashigeri}}, ''Double-Footed Kick'')
|dsmashdmg={{ChargedSmashDmgSSBM|12}}
|dsmashdmg={{ChargedSmashDmgSSBM|12}}
|dsmashdesc=Enlarges both its feet sideways. Has a bit of ending lag, but with [[semi-spike]] properties, it can be a good edgeguarder. However, Jigglypuff's aerials are usually safer and more reliable. Both of Jigglypuff's feet are intangible the moment the hitboxes come out.
|dsmashdesc=Enlarges both its feet sideways. Has a bit of ending lag, but with [[semi-spike]] properties, it can be a good edgeguarder. However, Jigglypuff's aerials are usually safer and more reliable. Both of Jigglypuff's feet are intangible the moment the hitboxes come out.
|nairname=&nbsp;
|nairname=Jigglypuff Kick ({{ja|プリンキック|Purin Kikku}})
|nairdmg=12% (clean), 9% (late)
|nairdmg=12% (clean), 9% (late)
|nairdesc=Squishes itself and extends its feet. Decent spacing move, and has [[sex kick]] properties. Can be good for [[edgeguarding]].
|nairdesc=Squishes itself and extends its feet. Decent spacing move, and has [[sex kick]] properties. Can be good for [[edgeguarding]].
|fairname=&nbsp;
|fairname=Drop Kick ({{ja|ドロップキック|Doroppu Kikku}})
|fairdmg=12%/10% (clean feet/body), 7% (late)
|fairdmg=12%/10% (clean feet/body), 7% (late)
|fairdesc=Quickly extends both feet in front of itself. It is useful for [[edgeguarding]] and is the backbone of many of Jigglypuff's aerial combos, but is not as powerful or reliable as its back aerial.
|fairdesc=Quickly extends both feet in front of itself. It is useful for [[edgeguarding]] and is the backbone of many of Jigglypuff's aerial combos, but is not as powerful or reliable as its back aerial.
|bairname=&nbsp;
|bairname=Spinning Back Kick ({{ja|うしろげり|Ushiro Geri}})
|bairdmg=12%
|bairdmg=12%
|bairdesc=Spins backward and kicks behind itself. This is Jigglypuff's key tool for [[edgeguarding]]. It is extremely useful for [[wall of pain]] techniques, which can be potentially deadly, and if done correctly, guarantees a KO. A large and disjointed hitbox leads to it being one of Jigglypuff's only spacing tools. Its speed, large hitbox, low endlag, and high hitstun makes it excellent for comboing and it is easily Jigglypuff's best aerial.  
|bairdesc=Spins backward and kicks behind itself. This is Jigglypuff's key tool for [[edgeguarding]]. It is extremely useful for [[wall of pain]] techniques, which can be potentially deadly, and if done correctly, guarantees a KO. A large and disjointed hitbox leads to it being one of Jigglypuff's only spacing tools. Its speed, large hitbox, low endlag, and high hitstun makes it excellent for comboing and it is easily Jigglypuff's best aerial.
|uairname=&nbsp;
|uairname=Mow Down ({{ja|薙ぎ倒します|Nagitaoshimasu}})
|uairdmg=12%
|uairdmg=12%
|uairdesc=Waves its arm up in an arch. Decent vertical KO power, and excellent for juggling, compounded with Jigglypuff's multiple midair jumps. Can combo into Rest on its own or after an up throw (usually done at mid-high percentages to ensure that the Rest is landed), especially against fastfallers.
|uairdesc=Waves its arm up in an arch. Decent vertical KO power, and excellent for juggling, compounded with Jigglypuff's multiple midair jumps. Can combo into Rest on its own or after an up throw (usually done at mid-high percentages to ensure that the Rest is landed), especially against fastfallers.
|dairname=&nbsp;
|dairname=Spinning Kick ({{ja|かいてんげり|Kaiten Geri}})
|dairdmg=2% (hits 1-8)
|dairdmg=2% (hits 1-8)
|dairdesc=A downwards drill kick. Not much hitstun. If the player used short hopped down aerial with L-cancel, it can lead to a Rest. Deals 16% damage total if all hits connect.
|dairdesc=A downwards drill kick. Not much hitstun. If the player used short hopped down aerial with L-cancel, it can lead to a Rest. If landed at high percents, it may send opponents into a somewhat "stationary tumble," meaning it leaves the opponent in place with large hitstun and an animation of them as if they were launched by a strong move, which can lead to grab or an up smash. Deals 16% damage total if all hits connect.
|grabname=
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=
|pummelname=&nbsp;
|pummelname=Slap ({{ja|スラップ|Surappu}})
|pummeldmg=3%
|pummeldmg=3%
|pummeldesc=Slaps opponent with its tuft of hair. Somewhat slow.
|pummeldesc=Slaps opponent with its tuft of hair. Somewhat slow.
|fthrowname=&nbsp;
|fthrowname=Bumper ({{ja|バンパー|Banpā}})
|fthrowdmg=5% (throw), 7% (hit 2)
|fthrowdmg=5% (throw), 7% (hit 2)
|fthrowdesc=Puffs itself up and launches foe in front. Surprisingly high knockback compared to most throws in ''Melee'', can lead into an edgeguard KO near the ledge, though not as reliable as its back throw. Second strongest forward throw in Melee. The throw can KO opponents above 130% when used very close to the ledge. It is possible to SDI this throw in most cases, because the 7% hit is a normal hitbox rather than a throw.
|fthrowdesc=Puffs itself up and launches foe in front. Surprisingly high knockback compared to most throws in ''Melee'', can lead into an edgeguard KO near the ledge, though not as reliable as its back throw. Second strongest forward throw in Melee. The throw can KO opponents above 130% when used very close to the ledge. It is possible to SDI this throw in most cases, because the 7% hit is a normal hitbox rather than a throw.
|bthrowname=&nbsp;
|bthrowname=Back Buster ({{ja|ブレーンバスター|Bakku Basutā}})
|bthrowdmg=10%
|bthrowdmg=10%
|bthrowdesc=Similar to Kirby's, takes foe and throws them behind while going on its back. A very good and reliable option for forcing opponents offstage, setting up an edgeguard.
|bthrowdesc=Similar to Kirby's, takes foe and throws them behind while going on its back. A very good and reliable option for forcing opponents offstage, setting up an edgeguard.
|uthrowname=&nbsp;
|uthrowname=Puff Launch ({{ja|プリンの打ち上げ|Purin no Uchiage}})
|uthrowdmg=11%
|uthrowdmg=11%
|uthrowdesc=Spins once and tosses opponent upwards. Can lead into aerial combos against fast fallers and lightweights or floaty characters at low percentages. At low percentages against fastfallers, it can combo into Rest; at mid percentages, an up aerial can be added to ensure that the Rest is landed, as stated above.
|uthrowdesc=Spins once and tosses opponent upwards. Can lead into aerial combos against fast fallers and lightweights or floaty characters at low percentages. At low percentages against fastfallers, it can combo into Rest; at mid percentages, an up aerial can be added to ensure that the Rest is landed, as stated above.
|dthrowname=&nbsp;
|dthrowname=Grinder ({{ja|ぐりぐり|Guriguri}})
|dthrowdmg=1% (hits 1-4), 3% (hit 5), 2% (throw)
|dthrowdmg=1% (hits 1-4), 3% (hit 5), 2% (throw)
|dthrowdesc=Grinds opponent with itself on the floor. Can combo into Rest against floaty characters.
|dthrowdesc=Grinds opponent with itself on the floor. Can combo into Rest against floaty characters.
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|dsdmg=28%
|dsdmg=28%
|dsdesc=Rests. Normally, this leaves Jigglypuff very vulnerable, but there is a very small hitbox located near its eyes, which deals extremely high damage and knockback, being able to KO reliably at as low as 25%. Can easily be combo'd into with a variety of moves, notably its up throw, up aerial, up tilt, and down throw. It is among the most feared attacks in the game due to its extreme power and instantaneous startup, but if it misses, it leaves Jigglypuff extremely vulnerable. Most useful in teams matches where a teammate can cover Jigglypuff's extreme ending lag upon using Rest with a jab. Deals [[flame]] damage.
|dsdesc=Rests. Normally, this leaves Jigglypuff very vulnerable, but there is a very small hitbox located near its eyes, which deals extremely high damage and knockback, being able to KO reliably at as low as 25%. Can easily be combo'd into with a variety of moves, notably its up throw, up aerial, up tilt, and down throw. It is among the most feared attacks in the game due to its extreme power and instantaneous startup, but if it misses, it leaves Jigglypuff extremely vulnerable. Most useful in teams matches where a teammate can cover Jigglypuff's extreme ending lag upon using Rest with a jab. Deals [[flame]] damage.
}}
===Stats===
{{technical data|Needs double jump height}}
{{Attributes
|cast = 26
|weight = 60
|rweight = 24-25
|dash = 1.4
|rdash = 14-18
|run = 1.1
|rrun = 25-26
|walk = 0.7
|rwalk = 24-25
|trac = 0.09
|rtrac = 5-6
|airfric = 0.05
|rairfric = 1
|air = 1.35
|rair = 1
|baseaccel = 0.19
|rbaseaccel = 1
|addaccel = 0.09
|raddaccel = 1
|gravity = 0.064
|rgravity = 26
|fall = 1.3
|rfall = 26
|ff = 1.6
|rff = 26
|jumpsquat = 5
|rjumpsquat = 16-22
|jumpheight = 20.8
|rjumpheight = 26
|shorthop = 9.146
|rshorthop = 26
|djump = ?
|rdjump = ?
}}
}}


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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
<!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
 
:''Any number following the Smasher name indicates placement on the [[2019 MPGR]], which recognizes the official top 100 players in the world in [[Super Smash Bros. Melee]]. "HM" indicates an honorable mention on the 2019 MPGR.''


''See also: [[:Category:Jigglypuff professionals (SSBM)]]''
''See also: [[:Category:Jigglypuff players (SSBM)]]''


====Active====
*{{Sm|2saint|USA}} - Considered the second best Jigglypuff player from 2019 to 2022. Competing since 2016 and became the second most consistent Jigglypuff player at supermajors in recent years, most notably placing 7th at {{Trn|GENESIS 9}}, becoming the first time two Jigglypuff players made top 8 at a supermajor since {{Trn|Apex 2014}}. He was formerly ranked 35th on the [[2019 MPGR]].
*{{Sm|2Saint|USA}} (#35) - One of the best Jigglypuff players in the world. Placed 13th at {{Trn|GENESIS 6}}, 25th at {{Trn|Smash 'N' Splash 5}}, and 17th at {{Trn|Pound 2019}}. Has wins over {{Sm|Hax$}}, {{Sm|Slox}}, and {{Sm|PewPewU}}.
*{{Sm|Hungrybox|USA}} - One of the [[Five Gods]] and the best Jigglypuff player of all time. He had one of the most dominant streaks in ''Melee'' history, becoming the best player in the world from 2017 to 2019. His defensive playstyle is synonymous with Jigglypuff and advanced the metagame against characters such as {{SSBM|Fox}}.
*{{Sm|42nd|USA}} (HM) - The best Jigglypuff player in New York, placing 33rd at {{Trn|Shine 2018}} and {{Trn|Pound 2019}} with wins over {{Sm|SFAT}} and {{Sm|ChuDat}}. Formerly ranked 68th on the [[2018 MPGR]].
*{{Sm|Michael|USA}} - The second best Jigglypuff player in 2018, placing 41st on the [[2018 MPGR]]. He notably placed 4th at {{Trn|Combo Breaker 2018}} with additional major placements such as 9th at {{Trn|Smash 'N' Splash 4}} and 17th at {{Trn|The Big House 8}}. Although less active in recent years, he has shown occasional success such as 17th at {{Trn|Riptide 2023}}.
*{{Sm|Chango|USA}} (HM) - The best Jigglypuff player in Washington; ranked 4th on the [[Washington Melee Power Rankings]]. Placed 17th at {{Trn|The Kid, the Goat, and the Mang0}}.
*{{Sm|Prince Abu|USA}} - Formerly considered the second best Jigglypuff player in the world. Though was more inconsistent in comparison to other Jigglypuff players in the modern era, he has shown peaks at majors such as 9th at {{Trn|Smash 'N' Splash 2}} and {{Trn|EVO 2017}}. Formerly ranked as high as 38th on the [[2017 SSBMRank]].
*{{Sm|Dudutsai|USA}} - The best active New England Jigglypuff player, placing 49th at [[EVO 2016]], 33rd at [[Shine 2016]], 37th at [[MLG Anaheim 2014]] and 17th at [[Get On My Level 2014]].
*{{Sm|SDJ|USA}} - Currently the second best Jigglypuff player in the world. He came on the rise with the return of offline tournaments in 2021, boasting some of the best Jigglypuff runs with examples such as 5th at {{Trn|Shine 2023}} and 9th at {{Trn|GENESIS X}}. He is currently ranked 29th on the [[SSBMRank 2023]], marking the first time a Jigglypuff player besides Hungrybox has made top 30 on a yearly SSBMRank/MPGR ranking.
*{{Sm|Fizzle_Boy|USA}} - One of the best Jigglypuff players in Ohio. He has tournament wins over {{Sm|Colbol}}, {{Sm|Drephen}}, and {{Sm|A Rookie}}.
*{{Sm|Tekk|France}} - The best Jigglypuff player in Europe. He has shown the best results in the country with tournaments such as 5th at {{Trn|B.E.A.S.T 4}} and 13th at {{Trn|Heir 5}}. He has taken sets over some top international players such as {{Sm|Zhu}} at {{Trn|HFLAN Melee Edition}} and {{Sm|Duck}} at {{Trn|Heir 4}}. He was formerly ranked 42rd on the [[2015 SSBMRank]], putting him as the first French player on the rankings to make top 50 in the world.
*{{Sm|Hungrybox|USA}} (#1) - One of the [[Five Gods]]. The best Jigglypuff player in the world and widely considered to be the best Jigglypuff player of all time.
*{{Sm|Darc|USA}} - One of the first top Jigglypuff players, placing high at some of the most notable tournaments past the MLG era, placing 7th at {{Trn|Viva La Smashtaclysm}} and 13th at {{Trn|GENESIS}}. He continued playing into the early 2010s, securing placements such as 7th at {{Trn|Revival of Melee 3}} and 45th on the [[2013 SSBMRank]]. He stopped regularly competing at tournaments starting in mid-2014.  
*{{Sm|Jerry|USA}} (#59) - Co-mains Jigglypuff with Fox, with several wins at S@X and top 32 placements at majors over extremely high profile players such as {{Sm|SFAT}}.
*{{Sm|KillaOR|USA}} - The best Jigglypuff player in ''Melee''{{'}}s early years. He had a hot streak in 2005, highly placing at a few of the biggest events of that year with 2nd at {{Trn|MLG Houston 2005}}, 3rd at {{Trn|MLG Los Angeles 2005}}, and 9th at {{Trn|MLG Chicago 2005}}. His results declined past that year and retired from competitive play around the end of the pre-''Brawl'' era.
*{{Sm|Legend|Canada}} - The current best Jigglypuff player in Canada, with several top 48 finishes at majors. Has wins over {{Sm|La Luna}}, {{Sm|Ryan Ford}}, {{Sm|Dizzkidboogie}}, and {{Sm|Mafia}}.
*{{Sm|The King|Canada}} - One of the first top Jigglypuff players. Known for his character strategies and combo videos such as [https://youtu.be/vOdabIVj1Xc?si=HqbhiMhzf9njyRrO Rollout], which became a huge influence on the character's early play. He made many supermajor placements of 5th at both {{Trn|MLG Dallas 2006}} and {{Trn|Zero Challenge 3}} and 9th at both {{Trn|MLG Anaheim 2006}} and {{Trn|Zero Challenge 2}}. He has since retired from competitive play.
*{{Sm|Leighton|USA}} (HM) - Ranked 5th on the [[New York City Power Rankings]], with very strong and consistent regional results. Placed 33rd at {{Trn|Super Smash Con 2019}}.
*{{Sm|Mango|USA}} - One of the Five Gods, having started out with Jigglypuff after being inspired by The King. He was considered the best player in the world in 2009 when using Jigglypuff, winning events such as {{Trn|GENESIS}} and {{Trn|Pound 4}}. His dominance at tournaments with Jigglypuff started a reevaluation of the character's viability as a top tier.
*{{Sm|maXy|UK}} (HM) - One of the best European Jigglypuff players. Placed 2nd at {{Trn|Valhalla II}}, defeating and outplacing notable players such as {{Sm|Pricent}}, {{Sm|Amsah}}, and {{Sm|Frenzy}}.
*{{Sm|Michael|USA}} (#50) - One of the best Jigglypuff players in the world. Placed 17th at {{Trn|Smash 'N' Splash 5}} and 7th at {{Trn|Full Bloom 5}}. Has wins over {{Sm|PewPewU}}, {{Sm|HugS}}, and {{Sm|Kalamazhu}}.  
*{{Sm|Prince Abu|USA}} (#90) - Formerly considered the second best Jigglypuff in the world. Placed 9th at [[EVO 2017]].
*{{Sm|SmashBob SquarePants|USA}} - Ranked 1st on the [[South Carolina Power Rankings]].
*{{Sm|Snowy|USA}} (#100) - A strong Jigglypuff player from Texas, notable for being a practice partner for numerous top players such as {{Sm|Leffen}} and {{Sm|Armada}}. Formerly ranked 5th on the [[Texas Power Rankings/Central Texas Power Rankings|Central Texas Power Rankings]].
*{{Sm|Solobattle|Finland}} - The best Jigglypuff player in Europe, ranked 1st on the [[Finnish Power Rankings]]. Notably placed 3rd at {{Trn|Syndicate 2019}} with wins over {{Sm|Trif}}, {{Sm|Overtriforce}}, and {{Sm|Amsah}}.
*{{Sm|Tekk|France}} - Formerly the best Jigglypuff in Europe. He was ranked 14th on the [[European Melee Power Rankings]] and was ranked 43rd on the [[2015 SSBMRank]]. He has set wins over {{Sm|Chillindude}}, {{Sm|Android}} and {{Sm|Duck}}.
 
====Inactive====
*{{Sm|4%|USA}} - A strong player from the Midwest; he was ranked 99th on the [[2016 SSBMRank]] and 1st on the [[Northeast Ohio Melee Power Rankings]]. He no longer competes in singles tournaments, but occasionally enters doubles.
*{{Sm|Darc|USA}} - Formerly 4th on the [[New England Power Rankings]], he was well-known for very solid placings in doubles such as 2nd at [[GENESIS]], 2nd at [[Apex 2009]]. He also placed very well in singles and was at one point a [https://bignokh.com/2016/08/19/smash-history-2009s-top-ten-players/top top 20 player in the world], with 13th at [[GENESIS]], 13th at [[Apex 2010]] and 17th at [[Apex 2014]]. He is currently on a hiatus from tournaments.
*{{Sm|Idea|Canada}} - One of the best Jigglypuff players in Canada when he was active. Has not been on his [[Southern Ontario Power Rankings|regional PR]], where he peaked at #7, since 2015.
*{{Sm|K.F|Japan}} - The best Jigglypuff player in Japan, ranked 5th on his [[Japan SSBM Rank 2017|country PR]] in 2017.
*{{Sm|KillaOR|USA}} - One of the very first Jigglypuff mains and a member of the old-school crew [[Deadly Alliance]]. Placed top 8 at several MLG events in 2005, such as 2nd at [[MLG Houston 2005]] and 3rd at [[MLG Los Angeles 2005]], but has not been active in the scene for over a decade.
*{{Sm|The King|Canada}} - Ranked 14th on the [[Smash Panel Power Rankings]] for his performances such as 5th at [[MLG Dallas 2006]], 9th at [[MLG Anaheim 2006]] and 9th at [[Zero Challenge 2]].  
*{{Sm|Mango|USA}} - One of the Five Gods. It was his first true main, after being inspired by {{Sm|The King}}.
*{{Sm|Raistlin|USA}} - Placed 9th at [[GENESIS]] with wins over {{Sm|Tang}}, {{Sm|Axe}}, and {{Sm|Bob$}}.
*{{Sm|s0ft|USA}} - Formerly ranked 64th on the [[2014 SSBMRank]] and boasting a very impressive 7th place finish at [[Apex 2014]], his results have declined since and he has not been active in major tournaments since 2017.


===Tier placement and history===
===Tier placement and history===
Since the beginning of the ''Melee'' [[metagame]], Jigglypuff has had among the biggest improvements, going from an average contender to one of the definitive characters in the competitive scene. In the first tier list (October 2002), Jigglypuff was ranked 17-18th place (tied with {{SSBM|Ness}}). This was due to most players not fully recognizing its aerial capabilities. With new metagame developments, it jumped to 10-11th in the second tier list (December 2002). Jigglypuff hovered around the 8th-11th spots before rising to 6th-7th place (tied with {{SSBM|Captain Falcon}}) in the ninth tier list (October 2008), largely due to {{Sm|Mango}} showing how dominant Jigglypuff was in the air, and how powerful its [[pressure]] game and [[combo]] abilities were. With Mango continuously dominating more ''Melee'' tournaments using Jigglypuff, and the rise of another nationally dominant Jigglypuff player in {{Sm|Hungrybox}}, Jigglypuff jumped up to top tier in the original 10th tier list (September 2010), tied with {{SSBM|Fox}} and {{SSBM|Falco}} for the top position. In the tenth tier list (December 2010), Jigglypuff was ranked third under Fox and Falco. Jigglypuff is ranked 5th place in the twelfth tier list. Despite this, Jigglypuff has a smaller playerbase than the rest of the top tier characters, with only four representatives on the [[2015 SSBM Player Rankings]], although it has since seen an increase in representation.
Since the beginning of the ''Melee'' [[metagame]], Jigglypuff has had among the biggest improvements, going from an average contender to one of the definitive characters in the competitive scene. In the first tier list (October 2002), Jigglypuff was ranked 17-18th place (tied with {{SSBM|Ness}}). This was due to most players not fully recognizing its aerial capabilities. With new metagame developments, it jumped to 10-11th in the second tier list (December 2002). Jigglypuff hovered around the 8th-11th spots before rising to 6th-7th place (tied with {{SSBM|Captain Falcon}}) in the ninth tier list (October 2008), largely due to {{Sm|Mango}} showing how dominant Jigglypuff was in the air, and how powerful its [[pressure]] game and [[combo]] abilities were. With Mango continuously dominating more ''Melee'' tournaments using Jigglypuff, and the rise of another nationally dominant Jigglypuff player in {{Sm|Hungrybox}}, Jigglypuff jumped up to top tier in the original 10th tier list (September 2010), tied with {{SSBM|Fox}} and {{SSBM|Falco}} for the top position. In the tenth tier list (December 2010), Jigglypuff was ranked third under Fox and Falco. Jigglypuff is ranked 5th place in the twelfth tier list. Despite this, at that time Jigglypuff had a smaller playerbase than the rest of the top tier characters, with only four representatives on the [[SSBMRank 2015]].


Since 2015, Jigglypuff's presence in the ''Melee'' metagame has continued to grow, largely to Hungrybox's continued rise to dominance as the best player in the world. After winning huge events such as {{Trn|EVO 2016}}, and achieving Rank #1 on SSBMRank from 2017 to 2019, Hungrybox became the player to beat at every ''Melee'' tournament, and many players began developing a secondary {{SSBM|Fox}} in an attempt to counterpick him. Following Hungrybox's dominance, most players began to recognize Jigglypuff as a top three character, with some believing that it is the best character in the game; this has been reflected in the thirteenth and latest tier list, where Jigglypuff is ranked 3rd.  
Since 2015, Jigglypuff's presence in the ''Melee'' metagame has continued to grow, largely to Hungrybox's continued rise to dominance as the best player in the world. After winning huge events such as {{Trn|EVO 2016}}, and achieving Rank #1 on SSBMRank from 2017 to 2019, Hungrybox became the player to beat at every ''Melee'' tournament, and many players began developing a secondary {{SSBM|Fox}} in an attempt to counterpick him. Following Hungrybox's dominance, most players began to recognize Jigglypuff as a top three character, with some believing that it is the best character in the game; this has been reflected in the thirteenth and latest tier list, where Jigglypuff is ranked 3rd. However, following Hungrybox’s slump in tournament results post-COVID, and the advancement of other characters in the Jigglypuff matchup, most players no longer consider Jigglypuff to be a candidate for the best character in the game, and that Sheik and Peach are the only other top tiers that Jigglypuff has a clear matchup advantage against. On the other hand, Jigglypuff's representation had notably increased: [[SSBMRank 2023]] had five representatives on the top 50 alone, with an additional five representatives ranking in the rest of the top 100.


==== [[Broken]]ness controversy ====
==== [[Broken]]ness controversy ====
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However, most members of the ''Melee'' community do not support a Jigglypuff ban. They argue that Hungrybox's success in tournaments is due to his skill as a player, rather than Jigglypuff being a broken character. They also cite the relative lack of top Jigglypuff players as evidence of Hungrybox's exceptional success with the character, and that if Jigglypuff was truly broken, competitive ''Melee'' players would still play it regardless if it was "boring," as evidenced by the numerous {{SSBM|Ice Climbers}} who used [[wobbling]] in tournaments, despite vocally being against the technique from a game design standpoint. They argue that Jigglypuff does not hurt the scene or turn off spectators from watching tournaments, pointing to the fact that ''Melee'' tournaments have seen an increase in both attendance and viewership since 2015, and that Hungrybox's dominance with Jigglypuff is no worse than the historical dominance of other players' characters, such as Armada's {{SSBM|Peach}}. Opponents of a ban argue that removing Jigglypuff from tournaments would unfairly target Hungrybox, and that other top players should adopt a more patient playstyle in order to beat him.
However, most members of the ''Melee'' community do not support a Jigglypuff ban. They argue that Hungrybox's success in tournaments is due to his skill as a player, rather than Jigglypuff being a broken character. They also cite the relative lack of top Jigglypuff players as evidence of Hungrybox's exceptional success with the character, and that if Jigglypuff was truly broken, competitive ''Melee'' players would still play it regardless if it was "boring," as evidenced by the numerous {{SSBM|Ice Climbers}} who used [[wobbling]] in tournaments, despite vocally being against the technique from a game design standpoint. They argue that Jigglypuff does not hurt the scene or turn off spectators from watching tournaments, pointing to the fact that ''Melee'' tournaments have seen an increase in both attendance and viewership since 2015, and that Hungrybox's dominance with Jigglypuff is no worse than the historical dominance of other players' characters, such as Armada's {{SSBM|Peach}}. Opponents of a ban argue that removing Jigglypuff from tournaments would unfairly target Hungrybox, and that other top players should adopt a more patient playstyle in order to beat him.
====PAL viability====
====PAL viability====
Jigglypuff was relatively unchanged from the NTSC version, although it can now take damage from {{SSBM|Bowser}}'s down throw due to the changes in its properties, which is not a significant nerf due to Bowser's lack of usage in PAL regions. However, it benefits from the nerfs to some other top-tiered characters, who either lost KO options ({{SSBM|Sheik}}), have decreased aerial drift ({{SSBM|Marth}}) or recovery distance, or a combination of the three ({{SSBM|Fox}}). On the PAL tier list, last updated in 2015, Jigglypuff ranks 4th, a slight improvement over its ranking on NTSC tier list iterations from that time period, when it ranked 5th; however, metagame development in the NTSC versions since then have propelled Jigglypuff to 3rd place on the tier list. Jigglypuff's tournament representation in PAL is roughly the same as in NTSC, with a handful of top Jigglypuff mains (notably {{Sm|Hack}} and {{Sm|Tekk}}) and a small pool of lower-leveled ones, though the few that play the character at the highest levels of play place well with it.
Jigglypuff itself is unchanged from the NTSC version. It can now take damage from {{SSBM|Bowser}}'s down throw due to the changes in the throw's properties, but this is not any sort of meaningful nerf, due to both Bowser being a rarity in competitive play and the throw not being any good in the first place. However, Jigglypuff benefits indirectly from the nerfs to other top-tiered characters, who either have weakened KO options ({{SSBM|Sheik}}), have decreased aerial drift ({{SSBM|Marth}}) or recovery distance, or a combination of the three ({{SSBM|Fox}}). On the [[PAL tier list]], last updated in 2015, Jigglypuff ranks 4th, a slight improvement over its ranking on NTSC tier list iterations from that time period, when it ranked 5th; however, metagame development in the NTSC versions since then have propelled Jigglypuff to 3rd place on its [[List of SSBM tier lists (NTSC)#Thirteenth tier list (March 29th, 2021)|tier list]], and it's a common opinion nowadays that Jigglypuff is actually the best character in the PAL version. Jigglypuff's tournament representation in PAL is roughly the same as in NTSC despite this, with only a handful of top Jigglypuff mains (notably {{Sm|Hack}} and {{Sm|Tekk}}) and a small pool of lower-leveled ones, though the few that play the character at the highest levels of play place well with it.


==In [[Solo#1-P Mode|Single-player modes]]==
==In 1-P Mode==
===In {{SSBM|Classic Mode}}===
===In {{SSBM|Classic Mode}}===
Once Jigglypuff is unlocked, it may appear in the game's Classic Mode as a one-on-one, team (alongside {{SSBM|Kirby}} or {{SSBM|Pikachu}}), giant, multi, or metal opponent, as well as an ally in team and giant fights.  
Once Jigglypuff is unlocked, it may appear in the game's Classic Mode as a one-on-one, team (alongside {{SSBM|Kirby}} or {{SSBM|Pikachu}}), giant, multi, or metal opponent, as well as an ally in team and giant fights.


In all of its appearances, Jigglypuff appears on Pokémon Stadium; when paired with Kirby in the team battle, it will appear on [[Green Greens]].
In all of its appearances, Jigglypuff appears on Pokémon Stadium; when paired with Kirby in the team battle, it will appear on [[Green Greens]].
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*'''[[Event 32: Target Acquired]]''': As Falco, the player must KO Jigglypuff as many times as possible in one minute on Corneria. However, Arwings also fire frequently at the stage, and Falco must KO Jigglypuff more often than the Arwings to win the event.
*'''[[Event 32: Target Acquired]]''': As Falco, the player must KO Jigglypuff as many times as possible in one minute on Corneria. However, Arwings also fire frequently at the stage, and Falco must KO Jigglypuff more often than the Arwings to win the event.
*'''[[Event 37: Legendary Pokémon]]''': As any character, the player must fight against a team of four Wire Frames and Jigglypuff; everyone has two lives, and the only items that spawn are Pokéballs, all of which only produce legendary Pokémon. Jigglypuff will never directly attack the player, and will instead only pursue Pokéballs when they appear. Defeating all five opponents also gives the player the opportunity to unlock {{SSBM|Pichu}}.
*'''[[Event 37: Legendary Pokémon]]''': As any character, the player must fight against a team of four Wire Frames and Jigglypuff; everyone has two lives, and the only items that spawn are Pokéballs, all of which only produce legendary Pokémon. Jigglypuff will never directly attack the player, and will instead only pursue Pokéballs when they appear. Defeating all five opponents also gives the player the opportunity to unlock {{SSBM|Pichu}}.
*'''[[Event 39: Jigglypuff Live!]]''': As Jigglypuff, the player must fight against a team of three other Jigglypuff. all fighters have three lives, and the damage ratio has been increased.
*'''[[Event 39: Jigglypuff Live!]]''': As Jigglypuff, the player must fight against a team of three other Jigglypuff. All fighters have three lives, and the damage ratio has been increased.
*'''[[Event 40: All-Star Match 4]]''': Jigglypuff is the third opponent fought in this series of staged battles. The selected character battles it on the [[Poké Floats]] stage with a stock of 2 while Jigglypuff has 1. With a timer of four minutes, the player must defeat it and the other four characters one-by-one with the overall time and damage: [[Marth]], [[Luigi]], [[Mewtwo]], and [[Mr. Game & Watch]].
*'''[[Event 40: All-Star Match 4]]''': Jigglypuff is the third opponent fought in this series of staged battles. The selected character battles it on the [[Poké Floats]] stage with a stock of 2 while Jigglypuff has 1. With a timer of four minutes, the player must defeat it and the other four characters one-by-one with the overall time and damage: [[Marth]], [[Luigi]], [[Mewtwo]], and [[Mr. Game & Watch]].


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==[[Trophies]]==
==[[Trophies]]==
In addition to the normal trophy about Jigglypuff as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Jigglypuff on any difficulty:
In addition to the normal trophy about Jigglypuff as a character, there are two trophies about it as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Jigglypuff on any difficulty:
:'''Jigglypuff'''
:''This Balloon Pokémon invites its opponents in close with its big, round eyes and then puts them to sleep with a soothing lullaby. It puffs itself up when angry, and while it may look adorable, it's not to be trifled with: it knows several powerful techniques. Jigglypuff evolves into Wigglytuff after exposure to a Moon Stone.''
:*''Pokémon Red & Blue'' 09/98


:'''Jigglypuff''' [<span style="color:#FF0000">Smash</span>]
{{Trophy/Fighter
:''Jigglypuff's normal attacks are weak, and because of its light weight it's easily sent flying. However, with its incredible midair agility, it seems to dance when airborne. Rollout is a powerful speed attack, but be careful not to fly off the edge. Pound does serious damage, and it can also help as a recovery move.''
|name=Jigglypuff
:*B: [[Rollout]]
|image=Jigglypuff Trophy Melee.png
:*Smash B: [[Pound]]
|mode=Classic
|desc=(1.0/1.01 NTSC) This balloon Pokémon invites its opponents in close with its big, round eyes and then puts them to sleep with a soothing lullaby. It puffs itself up when angry, and while it may look adorable, it's not to be trifled with: it knows several powerful techniques. Jigglypuff evolves into Wigglytuff after exposure to a Moon Stone.
:(1.02 NTSC/PAL) This Balloon Pokémon invites its opponents in close with its big, round eyes and then puts them to sleep with a soothing lullaby. It puffs itself up when angry, and while it may look adorable, it's not to be trifled with: it knows several powerful techniques. Jigglypuff evolves into Wigglytuff after exposure to a Moon Stone.
|gamelist={{Trophy games|game1=Pokémon Red & Blue|release1=9/98}}
|game=Melee
}}
{{clrl}}


:'''Jigglypuff''' [<span style="color:#0000FF">Smash</span>]
{{Trophy/Fighter
:''Jigglypuff can put its enemies to sleep if they are in range of its Sing attack, although the attack does not work on airborne foes. Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body. If this force comes in contact with an enemy, look out! Rest is Jigglypuff's wild card.''
|name=Jigglypuff
:*Up & B: [[Sing]]
|image=Jigglypuff Trophy (Smash).png
:*Down & B: [[Rest]]
|mode=Adventure
|desc=Jigglypuff's normal attacks are weak, and because of its light weight it's easily sent flying. However, with its incredible midair agility, it seems to dance when airborne. Rollout is a powerful speed attack, but be careful not to fly off the edge. Pound does serious damage, and it can also help as a recovery move.
|gamelist=:B: Rollout
:Smash B: Pound
|game=Melee
}}
{{clrl}}


<center>
{{Trophy/Fighter
<gallery>
|name=Jigglypuff
Jigglypuff Trophy Melee.png|Classic
|image=Jigglypuff Trophy (Smash 2).png
Jigglypuff Trophy (Smash).png|[<span style="color:#FF0000">Smash</span>]
|mode=All Star
Jigglypuff Trophy (Smash 2).png|[<span style="color:#0000FF">Smash</span>]
|desc=Jigglypuff can put its enemies to sleep if they are in range of its Sing attack, although the attack does not work on airborne foes. Rest puts Jigglypuff into a deep sleep, but at the instant it drops off, an intense energy force radiates out of the exact center of its body. If this force comes in contact with an enemy, look out! Rest is Jigglypuff's wild card.
</gallery>
|gamelist=:Up & B: Sing
</center>
:Down & B: Rest
|game=Melee
}}
{{clrl}}


==[[Alternate costume (SSBM)#Jigglypuff|Alternate costumes]]==
==[[Alternate costume (SSBM)#Jigglypuff|Alternate costumes]]==
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|{{Head|Jigglypuff|g=SSBM|s=25px|cl=Yellow}}
|{{Head|Jigglypuff|g=SSBM|s=25px|cl=Yellow}}
|}
|}
==Gallery==
<center>
<gallery>
SSBMWebsiteJigglypuff1.jpg|Multiple Jigglypuffs on [[Pokémon Stadium]].
SSBMWebsiteJigglypuff2.jpg|[[Jump]]ing away from {{SSBM|Donkey Kong}} on [[Kongo Falls|Kongo Jungle]].
RolloutMelee.jpg|Chasing {{SSBM|Pikachu}} and {{SSBM|Pichu}} with [[Rollout]] on [[Venom]].
SingMelee.jpg|Using [[Sing]] on {{SSBM|Luigi}} and {{SSBM|Captain Falcon}} on [[Green Greens]].
RestMelee.jpg|Using [[Rest]] on the [[Fighting Wire Frames]] on {{SSBM|Battlefield}}.
SSBMWebsiteJigglypuff6.jpg|Aftermath of using Rest on [[Fountain of Dreams]].
</gallery>
</center>


==Trivia==
==Trivia==
*''Melee'' is the only game where Jigglypuff isn't mid-tier (''Smash 64'' and ''Ultimate'') or bottom tier (''Brawl'' and ''Smash 3DS/Wii U'').
*Jigglypuff is one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Mewtwo}}, {{SSBM|Young Link}}, and {{SSBM|Pichu}}, to be seen in the [[opening movie]].
*Jigglypuff is one of the five hidden characters, along with {{SSBM|Ganondorf}}, {{SSBM|Mewtwo}}, {{SSBM|Young Link}}, and {{SSBM|Pichu}}, to be seen in the [[opening movie]].
*Jigglypuff is the only character who has a different voice actor when the language is switched to Japanese.
*Jigglypuff is the only fighter in ''Melee'' who has a different voice actor when the language is switched to Japanese.
*Jigglypuff's and {{SSBM|Mr. Game & Watch}}'s stock icons show their entire body; they are the only characters in ''Melee'' to have this.
*Jigglypuff's and {{SSBM|Mr. Game & Watch}}'s stock icons show their entire body; they are the only characters in ''Melee'' to have this.
*After picking up a Metal Box, Jigglypuff's eyes disappear. This is due to its eyes being simple textures on its body's model instead of being modelled separately. It shares this trait with several other fighters including {{SSBM|Pikachu}}, {{SSBM|Kirby}} and the {{SSBM|Ice Climbers}}.
*After picking up a Metal Box, Jigglypuff's eyes disappear. This is due to its eyes being simple textures on its body's model instead of being modelled separately. It shares this trait with several other fighters including {{SSBM|Pikachu}}, {{SSBM|Kirby}} and the {{SSBM|Ice Climbers}}.
*Jigglypuff and {{SSBM|Luigi}} are the only unlockable veterans in ''Melee''.
*Jigglypuff and {{SSBM|Luigi}} are the only unlockable veterans in ''Melee''.
*Jigglypuff, {{SSBM|Mario}}, {{SSBM|Peach}}, Luigi, and {{SSBM|Dr. Mario}} are the only fighters with English voice actors in ''Melee''.
*Jigglypuff, {{SSBM|Mario}}, {{SSBM|Peach}}, Luigi, and {{SSBM|Dr. Mario}} are the only fighters with English voice actors in ''Melee''.
**Jigglypuff is the only non-''Mario'' fighter to have an English voice actor, and the only fighter in general (barring the characters in the [[Star Fox Smash Taunt]]) to have voice actors in multiple languages.  
**Jigglypuff is the only non-''Mario'' fighter to have an English voice actor, as well as the only fighter in general (barring the characters in the [[Star Fox Smash Taunt]]) to have voice actors in multiple languages.
* When a CPU Jigglypuff is knocked off the stage and its float isn't enough to bring it back, it will use [[Sing]] and fall off the stage, likely because most characters are coded to use their up special as a recovery jump.
*When a CPU Jigglypuff is knocked off the stage and its float isn't enough to bring it back, it will use [[Sing]] and fall off the stage, likely because most characters are coded to use their up special as a recovery jump.


==External links==
==External links==
*[http://sourcegaming.info/2015/10/13/news-flash-smash-bros-dojo-jigglypuff/ Translation of official character page on Source Gaming]
*[[smashwiki:26TP/Jigglypuff|Translation]]  
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1225/index.html Official character page on the Japanese ''Melee'' website]
*[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/1225/index.html Official character page on the Japanese ''Melee'' website]
*[https://youtube.com/watch?v=2r-dNCBuh_k Are You a Jigglypuff Player?] by [[Kira]]
*[https://youtube.com/watch?v=2r-dNCBuh_k Are You a Jigglypuff Player?] by [[Kira]]
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