Character selection screen: Difference between revisions

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:SSBU Character Select DLC.jpeg|thumb|400px|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased. Echo Fighter stacking is turned off, thus all characters are separately visible.]]
[[File:SSBU Character Select DLC.png|thumb|400px|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased. Stacking is turned off, thus all characters are separately visible.]]


The '''character selection screen''', also called the '''character selection menu''' and abbreviated as '''CSS''', is the menu where a player chooses their [[character]] to be used in a game [[mode]] and also where the player may sometimes make changes to the [[rules]]. The character selection screen is composed of boxed portraits of the heads or busts of playable fighters, normally arranged together by game series or related characters, with more characters added once they are [[unlockable character|unlocked]] or [[Downloadable content|downloaded]]. It is utilized in each game and appears in both single-player and multiplayer modes where the player is not required to use a specific character(s). Character selection screens are almost always uniform across game modes for each game, with the exception of the character selection screen for [[Tournament Mode]] and the [[Subspace Emissary]] single-player mode in ''[[Brawl]]'' which uses a very featureless character selection screen for assembling a party of characters.
The '''character selection screen''', also called the '''character selection menu''' and abbreviated as '''CSS''', is the menu where a player chooses their [[character]] to be used in a game [[mode]] and also where the player may sometimes make changes to the [[rules]]. The character selection screen is composed of boxed portraits of the heads or busts of playable fighters, normally arranged together by game series or related characters, with more characters added once they are [[unlockable character|unlocked]] or [[Downloadable content|downloaded]]. It is utilized in each game and appears in both single-player and multiplayer modes where the player is not required to use a specific character(s). Character selection screens are almost always uniform across game modes for each game, with the exception of the character selection screen for [[Tournament Mode]] and the [[Subspace Emissary]] single-player mode in ''[[Brawl]]'' which uses a very featureless character selection screen for assembling a party of characters.
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SSBWiiU Character Select.jpg|The character selection screen in {{forwiiu}} with all of the characters unlocked and all DLC characters purchased.
SSBWiiU Character Select.jpg|The character selection screen in {{forwiiu}} with all of the characters unlocked and all DLC characters purchased.
SSBU Character Select.png|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked.
SSBU Character Select.png|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked.
SSBU Character Select DLC.jpeg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased.
SSBU Character Select DLC.png|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all of the characters unlocked and all DLC characters purchased.
SSBU Character Select Stacked.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked and [[Echo Fighters]] stacked.
SSBU Character Select Stacked.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all non-DLC characters unlocked and [[Echo Fighters]] and {{SSBU|Mii Fighter}}s stacked.
SSBU Character Select Stacked DLC.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all characters unlocked, all DLC characters purchased and [[Echo Fighters]] stacked.
SSBU Character Select Stacked DLC.jpg|The character selection screen in ''[[Super Smash Bros. Ultimate]]'' with all characters unlocked, all DLC characters purchased and [[Echo Fighters]] and {{SSBU|Mii Fighter}}s stacked.
SSBU Smashdown.png|The character selection screen for Smashdown in ''[[Super Smash Bros. Ultimate]]'', with all non-DLC characters unlocked.
SSBU Smashdown.png|The character selection screen for Smashdown in ''[[Super Smash Bros. Ultimate]]'', with all non-DLC characters unlocked.
SSBU Smashdown DLC.png|The character selection screen for [[Smashdown]] in ''[[Super Smash Bros. Ultimate]]'', with all characters unlocked and all DLC characters purchased.
SSBU Smashdown DLC.png|The character selection screen for [[Smashdown]] in ''[[Super Smash Bros. Ultimate]]'', with all characters unlocked and all DLC characters purchased.
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===Beta/Demonstration screens===
===Beta/Demonstration screens===
<gallery>
<gallery>
Ss ssb 1.jpg|A [[beta elements (SSB)|beta]] character selection screen in ''Super Smash Bros.''.
Ss ssb 1.jpg|A [[beta elements (SSB)|beta]] character selection screen in ''Super Smash Bros.''
BetaCharacterSelect.jpg|A [[beta elements (SSBM)|beta]] character selection screen in ''Melee''.
BetaCharacterSelect.jpg|A [[beta elements (SSBM)|beta]] character selection screen in ''Melee''.
Betameleescreen.jpg|Another beta character selection screen in ''Melee''. {{SSBM|Zelda}}'s portrait has been omitted.
Betameleescreen.jpg|Another beta character selection screen in ''Melee''. {{SSBM|Zelda}}'s portrait has been omitted.
E for All 2007 Character Select.jpg|The character selection screen used in the [[E for all]] demo of ''Brawl''.
E for All 2007 Character Select.jpg|The character selection screen used in the [[E for All]] demo of ''Brawl''.
E3 Character select screen.png|The character selection screen from the [[E3]] demo of ''Super Smash Bros. for Nintendo 3DS''.
E3 Character select screen.png|The character selection screen from the [[E3]] demo of ''Super Smash Bros. for Nintendo 3DS''.
Smash 3DS CSS (Demo).png|The character selection screen used in the eShop demo of ''Super Smash Bros. for Nintendo 3DS''.
Smash 3DS CSS (Demo).png|The character selection screen used in the eShop demo of ''Super Smash Bros. for Nintendo 3DS''.
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==="Ready to fight!" banner===
==="Ready to fight!" banner===
<gallery>
<gallery>
SSB64 Ready To Fight banner.png|The "Ready to fight!" banner in ''Super Smash Bros.''.
SSB64 Ready To Fight banner.png|The "Ready to fight!" banner in ''Super Smash Bros.''
SSBMReadyToFightBanner.png|The "Ready to fight!" banner in ''Melee''.
SSBMReadyToFightBanner.png|The "Ready to fight!" banner in ''Melee''.
SSBB ready to fight! banner.png|The "Ready to fight!" banner in ''Brawl''.
SSBB ready to fight! banner.png|The "Ready to fight!" banner in ''Brawl''.
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*Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments.
*Starting with ''[[Super Smash Bros. 4]]'', the announcer says "Choose your fighter" instead of "Choose your character" when selecting a fighter in the character selection screen, unlike previous installments.
*In multiplayer modes in ''Melee'' onwards, [[KO Star]]s appear in the player character portrait tallying the number of [[stock]]s taken off of other players.
*In multiplayer modes in ''Melee'' onwards, [[KO Star]]s appear in the player character portrait tallying the number of [[stock]]s taken off of other players.
*The background color for {{SSBM|Roy}}’s name in ''Melee''’s character select screen is completely black compared to the rest the cast who all have more of a dark maroon color for their background text.
*The background color for {{SSBM|Roy}}’s name in ''Melee''’s character select screen is completely black compared to the rest of the cast who all have more of a dark maroon color for their background text.
*In ''Brawl'', a unique [[Wii Remote selection sound|sound effect]] will play if the player is using a [[Wii Remote]] while selecting a character.
*In ''Brawl'', a unique [[Wii Remote selection sound|sound effect]] will play if the player is using a [[Wii Remote]] while selecting a character.
*When a character is selected in {{forwiiu}}, a small sparkle effect will appear over their eyes (or in {{SSB4|Mr. Game & Watch}}'s case, where the eyes would be).
*When a character is selected in {{forwiiu}}, a small sparkle effect will appear over their eyes (or in {{SSB4|Mr. Game & Watch}}'s case, where the eyes would be).
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*Prior to [[List of updates (SSB4-3DS)#1.0.4|version 1.0.4]], lifting the character selection token for a CPU Mii Fighter in [[With Friends]] in ''Super Smash Bros. for 3DS'' would often cause the game to crash if the player isn't the original room creator.
*Prior to [[List of updates (SSB4-3DS)#1.0.4|version 1.0.4]], lifting the character selection token for a CPU Mii Fighter in [[With Friends]] in ''Super Smash Bros. for 3DS'' would often cause the game to crash if the player isn't the original room creator.
*{{SSBU|Mario}}, {{SSBU|Pikachu}}, {{SSBU|Link}} and {{SSBU|Villager}}'s portrait used their in-game model as opposed to their official render in the E3 demo of ''[[Super Smash Bros. Ultimate]]''.
*{{SSBU|Mario}}, {{SSBU|Pikachu}}, {{SSBU|Link}} and {{SSBU|Villager}}'s portrait used their in-game model as opposed to their official render in the E3 demo of ''[[Super Smash Bros. Ultimate]]''.
*In ''Melee'', {{SSBM|Sheik}} is the only (starter) playable character that can't be seen in the character selection screen. On the beta version, however, Zelda is the only playable character that doesn't appear on the character selection screen, possibly to hide her identity, which is why Sheik is shown first.
*In ''Melee'', {{SSBM|Sheik}} is the only playable character that can't be seen in the character selection screen. On the beta version, however, Zelda is the only playable character that doesn't appear on the character selection screen, possibly to hide her identity, which is why Sheik is shown first.
**Similarly, {{SSBB|Zero Suit Samus}} is the only character that doesn't appear in ''Brawl''{{'}}s.
**Similarly, {{SSBB|Zero Suit Samus}} is the only character that doesn't appear in ''Brawl''{{'}}s.
*Zelda and Sheik (although only in ''Brawl'') and Pyra and Mythra are the only two characters to share the same character slot, despite Sheik first appearing in ''Melee'' (see above).
*Zelda and Sheik (although only in ''Brawl'') and Pyra and Mythra are the only two characters to share the same character slot, despite Sheik first appearing in ''Melee'' (see above).
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*In ''Ultimate'', Wii Fit Trainer and the Mii Fighters are only characters whose names are not fully capitalized in their icons. Bowser Jr., Mr. Game & Watch, and Dr. Mario additionally follow this rule, but only on the Japanese, Chinese, and Korean versions.
*In ''Ultimate'', Wii Fit Trainer and the Mii Fighters are only characters whose names are not fully capitalized in their icons. Bowser Jr., Mr. Game & Watch, and Dr. Mario additionally follow this rule, but only on the Japanese, Chinese, and Korean versions.
**Similarly, the "Ready to fight!" banner will not be fully capitalized if the game's language is currently set to Spanish or German.
**Similarly, the "Ready to fight!" banner will not be fully capitalized if the game's language is currently set to Spanish or German.
*Three characters change positions in character selection screens between ''for 3DS'' and ''for Wii U'': {{SSB4|Little Mac}} (between Meta Knight and Fox in ''for 3DS'' but between Mr. Game & Watch and Link in ''for Wii U''), {{SSB4|Duck Hunt}} (between Greninja and R.O.B. in ''for 3DS'' but between Robin and Kirby in ''for Wii U''), and {{SSB4|Shulk}} (between Lucina and Pac-Man in ''for 3DS'' but between Wii Fit Trainer and Dr. Mario in ''for Wii U'').
*In ''Ultimate'', if a player's slot is set to "None" and they are then added back into the match without disconnecting their controller in-between, their selection emblem will be automatically placed on Random. If the Random button is absent (such as in [[Quickplay]]), {{SSBU|Mario}} will be selected instead.
*Four characters change positions in character selection screens between ''for 3DS'' and ''for Wii U'': {{SSB4|Mr. Game & Watch}} (between Wario and Donkey Kong in ''for 3DS'' but between Diddy Kong and Little Mac in ''for Wii U''), {{SSB4|Little Mac}} (between Meta Knight and Fox in ''for 3DS'' but between Mr. Game & Watch and Link in ''for Wii U''), {{SSB4|Duck Hunt}} (between Greninja and R.O.B. in ''for 3DS'' but between Robin and Kirby in ''for Wii U''), and {{SSB4|Shulk}} (between Lucina and Pac-Man in ''for 3DS'' but between Wii Fit Trainer and Dr. Mario in ''for Wii U'').


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