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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name = Roy
|name = Roy
|image = [[File:PMRoy.png|250px]]
|image = {{tabber|title1=Classic (PM)|content1=[[File:PMRoy.png|250px]]|title2=Classic (P+)|content2=[[File:PPlus Roy.png|250px]]|title3=Awakening (P+)|content3=[[File:PPlus Awakening Roy.png|250px]]}}
|mod = Project M
|mod = Project M
|base = SSBM
|base = SSBM
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|altcostume = Awakening Roy (''[[Project+]]'')
|altcostume = Awakening Roy (''[[Project+]]'')
}}
}}
'''Roy''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He returns from ''Melee'' with a buffed moveset. He is one of the two characters that was not originally playable in ''Brawl'', the other being {{PM|Mewtwo}}. Roy was the first Clone Engine character to be announced for ''Project M''.  
[[File:Roy PMALT.png|thumb|Roy's Awakening costume in ''Project M''.]]
'''Roy''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. After being cut from ''Brawl'', he returns with significant buffs. In ''Project M'', he is one of two characters that were not originally playable in ''Brawl'', the other being {{PM|Mewtwo}}; in ''[[Project+]]'', he is one of three, with {{b|Knuckles|P+}} being the third. Roy was the first [[File_replacement#Clone_Engine| clone engine character]] announced for ''Project M'', being a clone of {{PM|Marth}} as he was in ''Melee''.  


Roy ranks 29th out of 41 on the [[Project M#Tier list|official]] [[tier list]], in the C tier and is not a great improvement over his ranking in ''Melee'', where he was 20th out of 26.
Jun Fukayama's protrayal of Roy from ''Super Smash Bros. Melee'' was repurposed for Roy's appearance in ''Project M'' onwards.
 
Roy ranks 29th out of 41 on the [[Project M#Tier list|official]] [[tier list]], in the C tier. This is only a slight improvement in terms of tier ranking—in ''Melee'', he is placed 21st out of 26, in the D tier—but balance in ''Project M'' is generally considered to be much better than in ''Melee'', and Roy is far more viable and has significantly improved tournament results compared to his ''Melee'' version.


==Attributes==
==Attributes==
[[File:Roy PMALT.png|thumb|right|Scrapped alternate costume that Roy would have received in a later version before the mod was cancelled.]]
Roy maintains the same archetype from ''Melee'', being a nimble fighter with relatively strong and fast attacks, an uncommon combination for a lightweight. He retains many of his attributes from ''Melee'', including a fast dash, a fast falling speed (the same as the significantly heavier {{PM|Donkey Kong}}), and an average air speed. As a swordsman, Roy's [[List of swords#Binding Blade|Binding Blade]] gives his attacks disjointed hitboxes, allowing him to carefully space between him and his opponents. Many of his attacks were heavily buffed in his transition from ''Melee'', becoming stronger, faster, better for comboing, easier to land due to increased reach, and better for finishing. Roy's greatest change, however, is his drastically improved aerial game (which was arguably the worst in ''Melee''). For instance, his sweetspotted down aerial is much stronger and now a [[spike]] as opposed to a [[meteor smash]], and his back aerial is a powerful finisher due to its significantly increased knockback.
Roy maintains the same archetype from ''Melee'', being a nimble fighter with relatively strong and fast attacks, an uncommon combination for a lightweight. He retains many of his attributes from ''Melee'', including a fast dash, a fast falling speed (the same as the significantly heavier {{PM|Donkey Kong}}), and an average air speed. As a swordsman, Roy's [[List of swords#Binding Blade|Binding Blade]] gives his attacks disjointed hitboxes, allowing him to carefully space between him and his opponents. Many of his attacks were heavily buffed in his transition from ''Melee'', becoming stronger, faster, better for comboing, easier to land due to increased reach, and better for finishing. Roy's greatest change, however, is his drastically improved aerial game (which was arguably the worst in ''Melee''). For instance, his sweetspotted down aerial is much stronger and now a [[spike]] as opposed to a [[meteor smash]], and his back aerial is a powerful finisher due to its significantly increased knockback.


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However, Roy is not without his flaws. He retains his disjointed hitboxes' primary flaw from ''Melee'': the poor hitbox placements, as the tipper hitboxes of most attacks (neutral aerial and up smash are a few exceptions), retain their roles as the sourspots of his attacks, meaning that Roy is still forced to come up close to his opponents in order to be most efficient. However, because they are easier to land as a result of their increased range, this flaw does not adversely affect Roy nearly as much as it did in ''Melee''. Roy's primary flaws, however, are his susceptibility to combos despite his light weight, due to his fast falling speed, which also exacerbates his poor and easily [[gimp]]ed recovery, his other major flaw. On the upside, Roy can aid his recovery by using his side special, the [[Double-Edge Dance]], as the first hit grants him slightly more vertical distance and longer airborne time. Also, his fast falling speed enhances his vertical endurance, making him moderately difficult to KO vertically. Despite this, Roy's vertical endurance is only average relative to the cast (18th overall, which is relatively worse than in ''Melee'') due to being lighter than many other characters. In conclusion, Roy can be considered a rush-down glass cannon like the [[space animal]]s, because while he possesses devastatingly powerful attacks in his repertoire in addition to an effective combo game, his survivability is below average due to being an easy-to-combo lightweight with a lackluster recovery.
However, Roy is not without his flaws. He retains his disjointed hitboxes' primary flaw from ''Melee'': the poor hitbox placements, as the tipper hitboxes of most attacks (neutral aerial and up smash are a few exceptions), retain their roles as the sourspots of his attacks, meaning that Roy is still forced to come up close to his opponents in order to be most efficient. However, because they are easier to land as a result of their increased range, this flaw does not adversely affect Roy nearly as much as it did in ''Melee''. Roy's primary flaws, however, are his susceptibility to combos despite his light weight, due to his fast falling speed, which also exacerbates his poor and easily [[gimp]]ed recovery, his other major flaw. On the upside, Roy can aid his recovery by using his side special, the [[Double-Edge Dance]], as the first hit grants him slightly more vertical distance and longer airborne time. Also, his fast falling speed enhances his vertical endurance, making him moderately difficult to KO vertically. Despite this, Roy's vertical endurance is only average relative to the cast (18th overall, which is relatively worse than in ''Melee'') due to being lighter than many other characters. In conclusion, Roy can be considered a rush-down glass cannon like the [[space animal]]s, because while he possesses devastatingly powerful attacks in his repertoire in addition to an effective combo game, his survivability is below average due to being an easy-to-combo lightweight with a lackluster recovery.


Regardless of his flaws, Roy has inherited a myriad of buffs in his transition from ''Melee'', immensely improved his combo game and overall power, and thus becoming a more formidable fighter than he was before.
Overall, thanks to the buffs he received, his combo game and overall power have been improved significantly, thus making him be a more formidable fighter than he was before in ''Melee''.


==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to ''PM''==
[[File:Roy PM Forward Tilt.jpeg|thumb|right|Roy performing his new forward tilt (angled diagonally upwards).]]
[[File:Roy PM Forward Tilt.jpeg|thumb|Roy performing his new forward tilt (angled diagonally upward).]]
Roy has been heavily [[buff]]ed from ''Melee'' to PM and has been reworked to be more of a semi-clone of {{PM|Marth}}, rather than a [[clone]], in terms of animations and attack functions. In addition, his buffs have increased his overall KO potential and made him become on par Marth as opposed to weaker.
Roy has been heavily [[buff]]ed from ''Melee'' to PM and has been reworked to be more of a semi-clone of {{PM|Marth}}, rather than a [[clone]], in terms of animations and attack functions. In addition, his buffs have increased his overall KO potential and made him become on par Marth as opposed to weaker.


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*{{change|Roy no longer says "{{ja|そこ!|Soko!}}" ("There!") when he counters an attack.}}
*{{change|Roy no longer says "{{ja|そこ!|Soko!}}" ("There!") when he counters an attack.}}


==Changes from PM to P+==
==Changes from ''PM'' to ''P+''==
 
===Aesthetics===
*{{change|Roy's ''Awakening'' recolor has been replaced by the actual costume that was originally intended to appear in ''Project M''. This costume comes with recolors for [[Team Battle|Teams]].}}
*{{change|Roy no longer shares Marth's soundbank, and now has his own. This removes related bugs and oddities from ''Project M''.}}
*{{change|“Soko!” added back as an option for counter’s voice clips.}}
*{{change|Roy now has an additional idle animation.}}
*{{change|Roy's visual effects related to his sword swing were fixed.}}
 
===Attribute===
*{{change|Wall Jump Horizontal Velocity: 1.3 > 1.0}}
 
====Ground attacks====
[[Up tilt]]
*{{nerf|Sweet spot damage: 14 > 13 (No KB Comp)}}
*{{change|Sour spot: 60 BKB > 40 BKB, 70 KBG > 80 KBG}}
*{{buff|Sweet spot now takes priority over sour spot}}
*{{change|Angling Up/Down now increases/decreases damage by 1%}}
 
[[Down tilt]]
*{{buff|Can now shield during interruptible frames}}
 
[[Forward smash]]
*{{change|No longer reverse hits}}
*{{buff|Sword hitbox placement now matches Marth's fsmash}}
 
[[Down smash]]
*{{buff|Sweet spot Initial hit KBG: 82 > 85}}
*{{buff|Sweet spot lingering hit KBG: 77 > 80}}
*{{nerf|Sour spot KBG: 100 > 95}}
 
===Aerial attacks===
[[Back aerial]]
*{{buff|Reverted Sweetspot to v3.5 Angle: 361 > 50}}
 
[[Up aerial]]
*{{buff|Sweet spot priority on up air reworked, the inner body hitbox now takes priority over the tip sour spot (tip still has priority over sword/hilt hitboxes)}}
 
===Throw===
[[Down throw]]
*{{change|Release point and throw animation adjusted to resemble Melee}}
 
===Special moves===
[[Flare Blade]]
*{{change|When nearly fully charged (flashing white), press A to activate a ranged critical strike!}}
 
[[Double-Edge Dance]]
*{{buff|All variations except for xxV and the 4th swings
Hitlag Multiplier: x1 > x0.9}}
*{{buff|xxV (3rd swing down)
Hitlag Multiplier: x1 > x0.75 (repeating hits only)}}
*{{buff|xxx^ (4th swing up)
Damage 10/8 > 11/9 (No KB Compensation)}}
*{{buff|xxV & xxxV (3rd & 4th swings down)
SDI Multiplier: x1 > x0.75 (repeating hits only)}}
 
[[Blazer]]
*{{change|Ledge grab box changed to match v3.5}}
*{{buff|Landing Lag 30 > 24}}
*{{buff|Distance 1.1 > 1.14}}
 
[[Counter]]
*{{change|Link's bombs no longer bounce off of Roy’s Counter}}
*{{buff|Intangibility frames on attack increased by 1 to fully cover active hitbox frames}}
 
==Revisions==
==Revisions==
===v3.01===
===v3.01===
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|-
|-
!Neutral special
!Neutral special
| [[Flare Blade]] || 10-45%, 50% (fully charged) || Similar to Marth's [[Shield Breaker]], Roy holds the Sword of Seals over his head before doing a powerful overhead slash, which can cause a flame effect. This move can be charged, with the damage of the attack increasing the longer the special button is held. When fully charged, Roy slams his sword on the ground and produces a powerful explosion that can break [[shield]]s and deals a ton of damage and knockback, being able to [[one-hit KO]] almost any character. However, Roy receives 10% recoil damage in the process.
| [[Flare Blade]] || 10-45%, 50% (fully charged) || Similar to Marth's [[Shield Breaker]], Roy holds the Binding Blade over his head before doing a powerful overhead slash, which can cause a flame effect. This move can be charged, with the damage of the attack increasing the longer the special button is held. When fully charged, Roy slams his sword on the ground and produces a powerful explosion that can break [[shield]]s and deals a ton of damage and knockback, being able to [[one-hit KO]] almost any character. However, Roy receives 10% recoil damage in the process.
|-
|-
!Side special
!Side special
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Notable players===
*{{Flag|USA}} [[Smasher:Connor (!CDK)|Connor]] - Ranked 2nd in Minnesota
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|Needs to be updated to fit these guidelines]]}}
*{{Sm|Fullen|Argentina}} - One of the best players in Argentina.
*{{Flag|USA}} [[Smasher:Connor (!CDK)|Connor]] - Ranked 18th on [[PMRank 2019]].
*{{Sm|Lunchables|USA}} - The best Roy player in the world. Ranked 3rd on the [[PMRank 2018]].
*{{Sm|Lunchables|USA}} - The best Roy player in the world while also playing Marth, Toon Link, and Meta Knight. Ranked 3rd on the [[PMRank 2023]].
*{{Sm|Sethlon|USA}} - Formerly the best Roy player in the world. Placed 5th at [[Apex 2014]], 7th at [[SKTAR 3]], 3rd at [[Low Tier City 2]], and 1st at [[Aftershock]].
*{{Sm|PwrUp!|USA}} - Formerly ranked #44 on [[PMRank 2022]] and ranked 9th in Washington.
*{{Sm|Yono|USA}} - Ranked 5th in Michigan
*{{Sm|Thalia|USA}} - Ranked #31 on [[PMRank 2023]] tri-maining Fox, ZSS and Roy.
*{{Sm|PwrUp!|USA}} - Ranked 9th in Washington
*{{Sm|Veka|USA}} - The best active solo Roy player. Ranked #35 on [[PMRank 2023]].
 
==Role in [[The Subspace Emissary]]==
In [[Project+]], Roy is automatically unlocked after finishing the main story.
==Trophy==
In [[Project+]], Roy's trophy can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode. Roy's trophy replaces Ashnard's trophy in Project+.
{{Trophy/Fighter
|name=Roy
|image=Roy P+ Trophy.png
|mode=Classic
|desc= The son of the lord of Pharae Principality, Roy was studying in Ostia when the Kingdom of Bern invaded League of Lycia. His father fell ill at this time, so Roy assumed leadership of Pharae's armies. After his fateful meeting with the Princess Guinevere, his destiny became inextricably linked with the fate of the entire continent.
|gamelist={{Trophy games|console1=GBA|game1=Fire Emblem: The Binding Blade}}
|game=Brawl
}}
{{clrl}}


==Alternate costumes==
==Alternate costumes==
Roy retains his costumes from ''Melee'', with the addition of two new costumes, although they were touched to match the more realistic environment of ''Brawl''.
===Project M===
Roy retains his costumes from ''Melee'', with the addition of two new costumes, although they were touched up to match the more realistic environment of ''Brawl''.


PMDT had [https://twitter.com/ProjectMGame/status/625787345514721282 confirmed] on their Twitter account that Roy would have an alternate costume based off his appearance in ''Fire Emblem: Awakening'' in a future version of Project M. While it never made it into the mod officially, it was later released on the [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212204 Brawl Vault].
PMDT had [https://twitter.com/ProjectMGame/status/625787345514721282 confirmed] on their Twitter account that Roy would have an alternate costume based off his appearance in ''Fire Emblem: Awakening'' in a future version of Project M. While it never made it into the mod officially, it was later released on the [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=212204 Brawl Vault].
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{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[File:Roy Palette (PM).png|frame|center|Roy's alternate costumes in PM]]
|colspan=8|[[File:Roy Palette (PM).png|frame|center|Roy's alternate costumes in ''PM'']]
|-
|-
|[[File:File-RoyHeadPM.png]]
|[[File:RoyHeadPM.png]]
|[[File:RoyHeadGreenPM.png]]
|[[File:RoyHeadGreenPM.png]]
|[[File:RoyHeadRedPM.png]]
|[[File:RoyHeadRedPM.png]]
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|}
|}


*'''Default''': Based off Roy's design in ''Fire Emblem: The Binding Blade'', although with a purple cape.
*'''Default''': Based on Roy's design in ''Fire Emblem: The Binding Blade'', although with a purple cape like in ''Melee''.
*'''Green''': Based off the "other" units in Fire Emblem games.
*'''Green''': Based on the "other" units in the ''Fire Emblem'' games.
*'''Red''': Based off the "enemy" units in Fire Emblem games.
*'''Red''': Based on the "enemy" units in the ''Fire Emblem'' games.
*'''Blue''': Based off the "player" unit in Fire Emblem games. This costume was touched up from ''Melee'', now matching up his appearance in ''Fire Emblem: The Binding Blade.''
*'''Blue''': Based on the "player" unit in the ''Fire Emblem'' games. This costume was touched up from ''Melee'', now matching his appearance in ''Fire Emblem: The Binding Blade''.
*'''Gold''': May be based off gold armor, which some knights wore when fighting.
*'''Gold''': Resembles [[fireemblemwiki:Bors|Bors]] from ''Fire Emblem: The Binding Blade''.
*'''Black''': A "dark" costume.
*'''Black''': Resembles [[fireemblemwiki:Galle|Galle]] from ''Fire Emblem: The Binding Blade''.
*'''Purple''': A costume added in version 3.5. The color scheme makes a reference to [[:File:Roy Awakening.png|his appearance in ''Fire Emblem: Awakening'']].
*'''Purple''': A costume added in version 3.5. The color scheme makes a reference to [[:File:Roy Awakening.png|his appearance in ''Fire Emblem: Awakening'']].
===Project+===
Roy receives an alternate costume based on his appearance in ''Fire Emblem Awakening'', along with recolors.
[[File:Roy Palette (P+).png|800px|thumb|center|Roy's alternate costumes in ''P+'']]
*'''Pink''': Resembles [[fireemblemwiki:Marcus|Marcus]] from ''Fire Emblem: The Binding Blade''.
*'''Purple''': Resembles [[fireemblemwiki:Zephiel|Zephiel]], the primary antagonist of ''Fire Emblem: The Binding Blade''.
*'''White''': Resembles [[fireemblemwiki:Zelot|Zelot]] from ''Fire Emblem: The Binding Blade''.
*'''Blue (Awakening)''': Based on Roy's design in ''Fire Emblem Awakening.''
*'''Red (Awakening)''': Based on the "enemy" units in the ''Fire Emblem'' games.
*'''Green (Awakening)''': Based on the "other" units in the ''Fire Emblem'' games.
*'''Gray (Awakening)''': Based on [[fireemblemwiki:Inigo|Inigo]] from ''Fire Emblem Awakening.''
*'''Gold (Awakening)''': Unknown.
*'''Black (Awakening)''': Unknown.
*'''Z-Secret Costume:''' Roy's beta design.
*'''R-Secret Costume:''' Based on Roy's Master Lord design in ''Fire Emblem: The Binding Blade''.
==Gallery==
<gallery>
ROYPM01.png
ROYPM02.png
ROYPM03.png
ROYPM04.png
ROYPM05.png
ROYPM06.png
ROYPM07.png
ROYPM08.png
ROYPM09.png
ROYPM10.png
ROYPM11.png
ROYPM12.png
ROYPM13.png
MewtwoPM01.jpg
ProjectMRoyVsMewtwo.jpg
</gallery>


==Trivia==
==Trivia==
*Roy's SFX are of a significantly lower quality than those featured in ''Melee'', although an [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207340 unofficial patch] proved that this was unnecessary for the official release.
*Unlike Mewtwo, Roy does not have a specific Wii Remote select sound; it is nothing more than a generic, metal clanking sound.
*The voice clip from Roy's up taunt comes from one of his victory quotes in ''Melee''.
**This voice clip, while rerecorded, would go on to be used in one of {{SSB4|Roy}}'s taunts in ''Smash 4''. However, this is a coincidence.
*As a Clone Engine character, there are some slightly odd cases with Roy's voice clips during battle; these distinctions are shared with {{PM|Mewtwo}}:
**Roy's voice is heard when he is in his [[Metal]] form.
**Prior to the v3.6 Beta, Roy's sound effects replaced [[Duon]]'s, resulting in [http://www.youtube.com/watch?v=UHkl_8HWqG0 atypical behaviour] when fighting it. His sound effects are now shared with {{PM|Marth}}.
[[File:RoyCongratulationsPM.png|thumb|Roy's congratulations screen in ''Project M'']]
[[File:RoyCongratulationsPM.png|thumb|Roy's congratulations screen in ''Project M'']]
*Even in Project M, Roy is missing his sheathe. The PMDT's reason for this is due to file size and clipping issues; this was before later versions of BrawlBox gained a model optimizer, as importing such objects then would have caused the game to crash.
**As newer versions of BrawlBox now exist, file size and clipping issues are little to non-existent. There also exist [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207127 unofficial patches] for Roy in this scenario, which have no issues on file size whatsoever, and the sheathe clips roughly as much as those of other existing characters on Project M's roster.
*Like Mewtwo, anything that would normally be exclusive to Roy (namely, trophies, Congratulations video and a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s.
*Like Mewtwo, anything that would normally be exclusive to Roy (namely, trophies, Congratulations video and a [[Codec Conversations|codec conversation]]) reuses that of {{PM|Mario}}'s.
**Despite this, he now has his own congratulations screen.
**Despite this, he now has his own congratulations screen.
**In addition, when accessing [[replay]]s in ''Brawl'', Roy shows up as {{SSBB|Mario}}.
**In addition, when accessing [[replay]]s in ''Brawl'', Roy shows up as {{SSBB|Mario}}.
**Furthermore, clearing Classic mode with Roy grants the player the Roy trophy in ''Project+''.
*Unlike Mewtwo, Roy does not have a specific Wii Remote select sound; it is nothing more than a generic, metal clanking sound.
*The voice clip from Roy's up taunt comes from one of his victory quotes in ''Melee''.
**By pure coincidence, this voice clip (albiet re-recorded) would go on to be used in one of {{SSB4|Roy}}'s taunts in ''Smash 4''.
*Before ''Project+'' came to be, there were some minor oddities with Roy's voice clips during battle, distinctions shared by fellow clone engine fighter {{PM|Mewtwo}}. This is no longer the case, as they now have their own soundback with enhanced voice and sound effects. The following oddities were removed:
**Roy's voice and sound effects were of a significantly lower quality than those featured in ''Melee'', although an [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207340 unofficial patch] proved that this was unnecessary for the official release of Project M.
**Roy's voice could be heard when he entered [[Metal]] form.
**Prior to Project M v3.6 Beta, Roy's sound effects replaced [[Duon]]'s, resulting in [http://www.youtube.com/watch?v=UHkl_8HWqG0 atypical behaviour] when fighting it. After 3.6, his sound effects were then shared with {{PM|Marth}}.
*As of Project +, Roy is still missing his sheathe. The PMDT's reason for this is due to file size and clipping issues; this was before later versions of BrawlBox gained a model optimizer, as importing such objects then would have caused the game to crash.
**As newer versions of BrawlBox now exist, file size and clipping issues are little to non-existent. There also exist [http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207127 unofficial patches] for Roy in this scenario, which have no issues on file size whatsoever, and the sheathe clips roughly as much as those of other existing characters on Project M's roster.
*If Roy is under the effects of a Turbo and performs his neutral aerial right after using [[Blazer]] on a large character such as {{PM|Bowser}}, Roy will launch high up into the air. A similar situation applies to Marth.
*If Roy is under the effects of a Turbo and performs his neutral aerial right after using [[Blazer]] on a large character such as {{PM|Bowser}}, Roy will launch high up into the air. A similar situation applies to Marth.
*Roy is one of the only two characters to have two [[spike]]s; the other is {{PM|Donkey Kong}}. Coincidentally, they share the same falling speed.
*Roy is one of the only two characters to have two [[spike]]s; the other is {{PM|Donkey Kong}}. Coincidentally, they share the same falling speed.
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==External links==
==External links==
*[http://smashboards.com/threads/roy-frame-data-3-02.349876/ Frame Data]
*[https://rukaidata.com/PM3.6/Roy/subactions/ 3.6 Frame Data]
*[https://rukaidata.com/PM3.02/Roy/subactions/ 3.02 Frame Data]
*[https://rukaidata.com/P+/Roy/subactions/ P+ Frame Data]
*[https://www.reddit.com/r/SSBPM/comments/n0ixby/labbing_discord_results_roy/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Roy]]
[[Category:Roy]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]
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