Super Smash Bros. (universe): Difference between revisions

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{{DISPLAYTITLE:''Super Smash Bros.'' (universe)}}
{{Title|''Super Smash Bros.'' (universe)}}
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{Infobox Series
{{Infobox Series
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*'''''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''''' (2014) is the first instance of the series releasing two separate versions of the game for different platforms on the 3DS and [[Wii U]], and there are content differences between versions such as stages. New franchises that have primary representation are {{uv|Animal Crossing}}, which previously received a great deal of content in ''Brawl'' but no playable character, the {{uv|Wii Fit}} line of fitness hardware and software, {{uv|Punch-Out!!}}, Monolith Soft's [[Xenoblade Chronicles (universe)|''Xenoblade Chronicles'' series]], the well-known NES classic, [[Duck Hunt (universe)|''Duck Hunt'']], the third-party [[Mega Man (universe)|''Mega Man'' franchise by Capcom]], and the third-party [[Pac-Man (universe)|''Pac-Man'' franchise by Namco]]. Furthermore, the [[Mii]] avatars that became available for use in Nintendo hardware and software in 2006 with the release of the Wii are playable as characters representative of the ''Smash Bros.'' series. After the game's release, additional downloadable content became available and brought back [[Mewtwo]] from ''Pokémon'' and [[Roy]] from ''Fire Emblem'', as well as [[Lucas]] from ''EarthBound''. In addition, three more third-party franchises joined the series, including [[Street Fighter (universe)|Capcom's ''Street Fighter'']], [[Bayonetta (universe)|SEGA & PlatinumGames' ''Bayonetta'']] and in a move that shocked the gaming industry, [[Final Fantasy (universe)|Square Enix's flagship series, ''Final Fantasy'']]. The 3DS version was released on September 13, 2014 (Japan), October 2, 2014 (Germany (stores only)), October 3, 2014 (Americas and Europe), and October 4, 2014 (Australia), while the Wii U version released on November 21, 2014 in the Americas, November 28, 2014 in Europe, November 29, 2014 in Australia, and December 6, 2014 in Japan.
*'''''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''''' (2014) is the first instance of the series releasing two separate versions of the game for different platforms on the 3DS and [[Wii U]], and there are content differences between versions such as stages. New franchises that have primary representation are {{uv|Animal Crossing}}, which previously received a great deal of content in ''Brawl'' but no playable character, the {{uv|Wii Fit}} line of fitness hardware and software, {{uv|Punch-Out!!}}, Monolith Soft's [[Xenoblade Chronicles (universe)|''Xenoblade Chronicles'' series]], the well-known NES classic, [[Duck Hunt (universe)|''Duck Hunt'']], the third-party [[Mega Man (universe)|''Mega Man'' franchise by Capcom]], and the third-party [[Pac-Man (universe)|''Pac-Man'' franchise by Namco]]. Furthermore, the [[Mii]] avatars that became available for use in Nintendo hardware and software in 2006 with the release of the Wii are playable as characters representative of the ''Smash Bros.'' series. After the game's release, additional downloadable content became available and brought back [[Mewtwo]] from ''Pokémon'' and [[Roy]] from ''Fire Emblem'', as well as [[Lucas]] from ''EarthBound''. In addition, three more third-party franchises joined the series, including [[Street Fighter (universe)|Capcom's ''Street Fighter'']], [[Bayonetta (universe)|SEGA & PlatinumGames' ''Bayonetta'']] and in a move that shocked the gaming industry, [[Final Fantasy (universe)|Square Enix's flagship series, ''Final Fantasy'']]. The 3DS version was released on September 13, 2014 (Japan), October 2, 2014 (Germany (stores only)), October 3, 2014 (Americas and Europe), and October 4, 2014 (Australia), while the Wii U version released on November 21, 2014 in the Americas, November 28, 2014 in Europe, November 29, 2014 in Australia, and December 6, 2014 in Japan.


*'''''[[Super Smash Bros. Ultimate]]''''' (2018) is a title for the [[Nintendo Switch]] released on December 7, 2018. This game features all previous veterans and also added the {{uv|Splatoon}} and Konami's {{uv|Castlevania}} universes to the list of universes with playable characters, including - for the first time ever in any Nintendo game - [[Ridley]] from ''Metroid''; for the first time after a decade-long absence, [[King K. Rool]] from the ''Donkey Kong Country'' series, [[Isabelle]] - who appeared in the previous game as an Assist Trophy - from ''Animal Crossing: New Leaf'', and [[Incineroar]] from ''Pokémon Sun & Moon'' as playable fighters. In addition, fighters who were previously known as clones were now given the new official name of ''echo'' fighters, with [[Princess Daisy]] from ''Super Mario'', [[Chrom]] from ''Fire Emblem Awakening'', [[Ken Masters]] from ''Street Fighter'' and [[Dark Samus]] from ''Metroid Prime'' being added to the roster as Echo Fighters of [[Peach]], Roy, [[Ryu]], and [[Samus]], respectively. It will also have five DLC fighters featured as part of the [[Fighters Pass]], with a separate sixth character in the form of a generic [[Piranha Plant]] from the ''Mario'' franchise. At the 2018 Game Awards, [[Joker]] from the smash hit JRPG ''Persona 5'' was announced to be the first new downloadable challenger in the Fighters Pass, to be followed up at E3 2019 with the announcements of Hero in their many incarnations from the ''Dragon Quest'' series (with 4 in particular being playable) and Rare's iconic bird & bear duo, [[Banjo]] & [[Kazooie]]. At the September Direct, it was revealed that not only would SNK's unofficial mascot, [[Terry Bogard]] from ''Fatal Fury'' and ''King of Fighters'' join the battle as the 4th challenger pack in the Pass but also that more individual DLC fighters beyond the pass were now in development. During a January livestream, Byleth from ''Fire Emblem Three Houses'' was revealed as the final member of what is now referred to "Vol. 1" of the pass with confirmation of a second season dubbed Vol. 2 which will have six more fighters added by the end of 2021. During the March 2020 Nintendo Direct Mini, it was formally revealed that the first new challenger of Vol. 2 would be a character from ''ARMS'' but did not say which fighter would be chosen to appear in ''Ultimate''. In a "Mr. Sakurai Presents" video on June 22nd, [[Min Min]] was revealed as the official fighter from ''[[ARMS]]'' and the opening newcomer of the Fighters Pass Vol. 2. 3 months later on October 1st, it was announced that [[Steve]] (along with [[Alex]], [[Zombie]], and [[Enderman]] as alternate skins) from ''Minecraft'', the best selling video game of all time would join as the second newcomer of Vol. 2, with a ''Mr. Sakurai Presents'' presentation to go live two days afterwards on the 3rd. At the Game Awards 2020, it was announced that Cloud’s archenemy, [[Sephiroth]] of ''Final Fantasy VII'' fame, would be joining the roster sometime before the end of December 2020 with his own ''Mr. Sakurai Presents'' presentation on the 17th. At the beginning of the February 2021 Nintendo Direct, Rex's 2-in-1 partner from ''Xenoblade Chronicles 2'', [[Pyra]] and [[Mythra]] would be entering the battlefield, eventually releasing on March 4, 2021. At E3 2021, it was announced that ''Tekken'' 's poster child and on-again/off-again hero/villain of the series, [[Kazuya]] Mishima will dropkick his way into the action before the end of July with a special ''Mr. Sakurai Presents'' showcase on June 28th.
*'''''[[Super Smash Bros. Ultimate]]''''' (2018) is a title for the [[Nintendo Switch]] released on December 7, 2018. This game features all previous veterans and also added the {{uv|Splatoon}} and Konami's {{uv|Castlevania}} universes to the list of universes with playable characters, including - for the first time ever in any Nintendo game - [[Ridley]] from ''Metroid''; for the first time after a decade-long absence, [[King K. Rool]] from the ''Donkey Kong Country'' series, [[Isabelle]] - who appeared in the previous game as an Assist Trophy - from ''Animal Crossing: New Leaf'', and [[Incineroar]] from ''Pokémon Sun & Moon'' as playable fighters. In addition, fighters who were previously known as clones were now given the new official name of ''echo'' fighters, with [[Princess Daisy]] from ''Super Mario'', [[Chrom]] from ''Fire Emblem Awakening'', [[Ken Masters]] from ''Street Fighter'' and [[Dark Samus]] from ''Metroid Prime'' being added to the roster as Echo Fighters of [[Peach]], Roy, [[Ryu]], and [[Samus]], respectively. It will also have five DLC fighters featured as part of the [[Fighters Pass]], with a separate sixth character in the form of a generic [[Piranha Plant]] from the ''Mario'' franchise. At the 2018 Game Awards, [[Joker]] from the smash hit JRPG ''Persona 5'' was announced to be the first new downloadable challenger in the Fighters Pass, to be followed up at E3 2019 with the announcements of Hero in their many incarnations from the ''Dragon Quest'' series (with 4 in particular being playable) and Rare's iconic bird & bear duo, [[Banjo]] & [[Kazooie]]. At the September Direct, it was revealed that not only would SNK's unofficial mascot, [[Terry Bogard]] from ''Fatal Fury'' and ''King of Fighters'' join the battle as the 4th challenger pack in the Pass but also that more individual DLC fighters beyond the pass were now in development. During a January livestream, Byleth from ''Fire Emblem Three Houses'' was revealed as the final member of what is now referred to "Vol. 1" of the pass with confirmation of a second season dubbed Vol. 2 which will have six more fighters added by the end of 2021. During the March 2020 Nintendo Direct Mini, it was formally revealed that the first new challenger of Vol. 2 would be a character from ''ARMS'' but did not say which fighter would be chosen to appear in ''Ultimate''. In a ''Mr. Sakurai Presents'' video on June 22nd, [[Min Min]] was revealed as the official fighter from ''[[ARMS]]'' and the opening newcomer of the Fighters Pass Vol. 2. 3 months later on October 1st, it was announced that [[Steve]] (along with [[Alex]], [[Zombie]], and [[Enderman]] as alternate skins) from ''Minecraft'', the best selling video game of all time would join as the second newcomer of Vol. 2, with a ''Mr. Sakurai Presents'' presentation to go live two days afterwards on the 3rd. At the Game Awards 2020, it was announced that Cloud’s archenemy, [[Sephiroth]] of ''Final Fantasy VII'' fame, would be joining the roster sometime before the end of December 2020 with his own ''Mr. Sakurai Presents'' presentation on the 17th. At the beginning of the February 2021 Nintendo Direct, Rex's 2-in-1 partner from ''Xenoblade Chronicles 2'', [[Pyra]] and [[Mythra]] would be entering the battlefield, eventually releasing on March 4, 2021. At E3 2021, it was announced that ''Tekken'' 's poster child and on-again/off-again hero/villain of the series, [[Kazuya]] Mishima will dropkick his way into the action before the end of July with a special ''Mr. Sakurai Presents'' showcase on June 28th. Finally, on October 5, the final ''Mr. Sakurai Presents'' video was broadcast, revealing ''Kingdom Hearts'' protagonist [[Sora]] as the final challenger.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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[[File:Mario Target Smash SSB.png|50px|right]]
[[File:Mario Target Smash SSB.png|50px|right]]
*'''Break the Targets!''': Twelve separate maze-like stages are accessible as single-player Target Test challenges in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through his or her respective Target Test stage early in the game's main single-player mode.{{clr}}
*'''Break the Targets!''': Twelve separate maze-like stages are accessible as single-player Target Test challenges in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through their respective Target Test stage early in the game's main single-player mode.{{clr}}
[[File:Mario Board the Platforms.png|50px|right]]
[[File:Mario Board the Platforms.png|50px|right]]
*'''[[Board the Platforms]]!''': Likewise, twelve separate maze-like stages are accessible as single-player Board the Platform challenges in the Board the Platform mode. There is one stage for each character, and it is specifically constructed to test the character's ability to jump onto all ten yellow platforms in the stage as fast as possible in the time limit. The character will be required to go through his respective Board the Platform stage later on in the game's main single-player mode.{{clr}}
*'''[[Board the Platforms]]!''': Likewise, twelve separate maze-like stages are accessible as single-player Board the Platform challenges in the Board the Platform mode. There is one stage for each character, and it is specifically constructed to test the character's ability to jump onto all ten yellow platforms in the stage as fast as possible in the time limit. The character will be required to go through his respective Board the Platform stage later on in the game's main single-player mode.{{clr}}
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*'''[[Bumper]]''': A unique item not seen in the sequel (but spiritually replaced by the [[Flipper]]), the thrown Bumper creates an obstacle on the ground that knocks back any opponent that touches it. The bumper, in response, slides in the opposite direction. If another opponent gets in its way, the process repeats.  The Bumper returned in ''Super Smash Bros. Brawl'' and all subsequent games.
*'''[[Bumper]]''': A unique item not seen in the sequel (but spiritually replaced by the [[Flipper]]), the thrown Bumper creates an obstacle on the ground that knocks back any opponent that touches it. The bumper, in response, slides in the opposite direction. If another opponent gets in its way, the process repeats.  The Bumper returned in ''Super Smash Bros. Brawl'' and all subsequent games.
*'''[[Ray Gun]]''': This item is the standard projectile weapon, firing laser beams that do good knockback. ''Melee'' describes it as having originated in this game, contrary to the popular belief that it originates from the {{uv|Star Fox}} universe.
*'''[[Ray Gun]]''': This item is the standard projectile weapon, firing laser beams that do good knockback. ''Melee'' describes it as having originated in this game, contrary to the popular belief that it originates from the {{uv|Star Fox}} universe.
*'''[[Motion-Sensor Bomb]]''': An item that sticks to the surface it is thrown on. It will detonate if a player steps on it. Despite being labeled as an original item, it is based on the Proximity Mine from ''GoldenEye 007''.
*'''[[Crate]]''': One of the game's four item containment units, the crate is by far the biggest. It is a giant wooden box with the Smash symbol on it, and it can be picked up, carried, and hurled at opponents as a projectile. When it crashes into the ground, it splinters and up to three items contained inside can appear.
*'''[[Crate]]''': One of the game's four item containment units, the crate is by far the biggest. It is a giant wooden box with the Smash symbol on it, and it can be picked up, carried, and hurled at opponents as a projectile. When it crashes into the ground, it splinters and up to three items contained inside can appear.
*'''[[Barrel]]''': Another item that can contain items within, the Barrel is somewhat less large and may contain fewer items than the Crate, but as a hurled weapon, it can roll on its side before breaking. Some consider it a property native to the {{uv|Donkey Kong}} franchise, but ''Melee''{{'}}s Trophy Gallery identifies the barrel as having made its first game appearance in the original ''Smash'' and not ''Donkey Kong''. It is not to be confused with ''Melee''{{'}}s [[Barrel Cannon]] item.
*'''[[Barrel]]''': Another item that can contain items within, the Barrel is somewhat less large and may contain fewer items than the Crate, but as a hurled weapon, it can roll on its side before breaking. Some consider it a property native to the {{uv|Donkey Kong}} franchise, but ''Melee''{{'}}s Trophy Gallery identifies the barrel as having made its first game appearance in the original ''Smash'' and not ''Donkey Kong''. It is not to be confused with ''Melee''{{'}}s [[Barrel Cannon]] item.
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The following stages are more "mini-game"-centric stages featured as single-player content:
The following stages are more "mini-game"-centric stages featured as single-player content:
[[File:Iceclimbertargettest.jpg|50px|right]]
[[File:Iceclimbertargettest.jpg|50px|right]]
*'''Target Test''': Like in the previous game, each character has his or her own separate maze-like stage that is accessible as a single-player Target Test challenge in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through his respective Target Test stage early in the game's Classic mode. A total of 25 target test stages reside in the game for normal play; a 26th is locked away, however, available only through hacking. This stage belongs to {{SSBM|Sheik}}, but it was cut, likely to encourage strategic [[transform]]ing.{{clr}}
*'''Target Test''': Like in the previous game, each character has their own separate maze-like stage that is accessible as a single-player Target Test challenge in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through his respective Target Test stage early in the game's Classic mode. A total of 25 target test stages reside in the game for normal play; a 26th is locked away, however, available only through hacking. This stage belongs to {{SSBM|Sheik}}, but it was cut, likely to encourage strategic [[transform]]ing.{{clr}}
[[File:RACE-NRML-SSBM.png|50px|right]]
[[File:RACE-NRML-SSBM.png|50px|right]]
*'''{{SSBM|Race to the Finish}}!''': The successor to the previous game's Race to the Finish, this stage is laid out very differently; it is now a left-to-right path dotted with potential exits, and the aim is to get as close to the end as possible in the time limit.{{clr}}
*'''{{SSBM|Race to the Finish}}!''': The successor to the previous game's Race to the Finish, this stage is laid out very differently; it is now a left-to-right path dotted with potential exits, and the aim is to get as close to the end as possible in the time limit.{{clr}}
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*'''[[Fan]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Fan]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Ray Gun]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Ray Gun]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Motion-Sensor Bomb]]''': Returns from ''Smash 64'', essentially unaltered. Curiously, its design changes depending on the version. In Japanese versions, the item uses its design from ''Perfect Dark'', while other versions retain its ''GoldenEye 007'' appearance.
*'''[[Crate]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Crate]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Barrel]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Barrel]]''': Returns from ''Smash 64'' essentially unaltered.
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===Characters===
===Characters===
The following distinctive entities who are original to the series make big appearances:
The following distinctive entities who are original to the series make big appearances:
*[[File:SandbagSSBB.jpg|50px|right|link=Sandbag]]'''[[Sandbag]]''': Sandbag reprises its role in the [[Home-Run Contest]], as well as appearing in the [[Online Practice Stage]], sometimes unofficially dubbed the "Wi-Fi Waiting Room". In both modes, it acts as it did in ''Melee'': immobile and living up to its name as a punching bag. In addition, it appears in the main modes of play as an item, which releases other items when hit - a property exploited in "[[CD Factories]]". Like all returnees, it has a more detailed model than it did in ''Melee''.{{clear}}
*[[File:SandbagSSBB.jpg|50px|right|link=Sandbag]]'''[[Sandbag]]''': Sandbag reprises its role in the [[Home-Run Contest]], as well as appearing in the [[Online Practice Stage]], sometimes unofficially dubbed the "Wi-Fi Waiting Room". In both modes, it acts as it did in ''Melee'': immobile and living up to its name as a punching bag. In addition, it appears in the main modes of play as an item, which releases other items when hit - a property exploited in "[[CD Factories]]". Like all returnees, it has a more detailed model than it did in ''Melee''.{{clr}}
*[[File:MasterHandBrawl.jpg|50px|right|link=Master Hand (SSBB)]]'''{{SSBB|Master Hand}}''': Reprises his role as the boss of the {{SSBB|Classic Mode}}, as well as making an appearance in [[Adventure Mode: The Subspace Emissary]]. Also serves as the "narrator" during matches.{{clear}}
*[[File:MasterHandBrawl.jpg|50px|right|link=Master Hand (SSBB)]]'''{{SSBB|Master Hand}}''': Reprises his role as the boss of the {{SSBB|Classic Mode}}, as well as making an appearance in [[Adventure Mode: The Subspace Emissary]]. Also serves as the "narrator" during matches.{{clr}}
*[[File:CrazyHand.jpg|50px|right|link=Crazy Hand (SSBB)]]'''{{SSBB|Crazy Hand}}''': Reprises his role as Master Hand's partner in classic mode, though he does not appear in the Subspace Emissary.{{clear}}
*[[File:CrazyHand.jpg|50px|right|link=Crazy Hand (SSBB)]]'''{{SSBB|Crazy Hand}}''': Reprises his role as Master Hand's partner in classic mode, though he does not appear in the Subspace Emissary.{{clr}}
*[[File:TabuuOfficial.png|50px|right|link=Tabuu]]'''[[Tabuu]]''': The final boss of the Subspace Emissary.
*[[File:TabuuOfficial.png|50px|right|link=Tabuu]]'''[[Tabuu]]''': The final boss of the Subspace Emissary.


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*'''[[Ray Gun]]''': Returns from ''Melee'' seemingly unaltered.
*'''[[Ray Gun]]''': Returns from ''Melee'' seemingly unaltered.
*'''[[Crate]]''': Returns from ''Melee'', although it comes in several varieties now, any of which may be on wheels.
*'''[[Crate]]''': Returns from ''Melee'', although it comes in several varieties now, any of which may be on wheels.
*'''[[Motion-Sensor Bomb]]''': Returns from ''Melee'' with an original design.
*'''[[Barrel]]''': Returns from ''Melee'' seemingly unaltered.
*'''[[Barrel]]''': Returns from ''Melee'' seemingly unaltered.
*'''[[Food]]''': Returns from ''Melee'' seemingly unaltered.
*'''[[Food]]''': Returns from ''Melee'' seemingly unaltered.
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*'''''[[Assist Trophy]]''''': A special trophy that, when grabbed, brings a random helper into the battle for a short period of time. While technically a ''Smash Bros.'' item, its main purpose is to summon characters from various other Nintendo and third-party franchises.
*'''''[[Assist Trophy]]''''': A special trophy that, when grabbed, brings a random helper into the battle for a short period of time. While technically a ''Smash Bros.'' item, its main purpose is to summon characters from various other Nintendo and third-party franchises.
*'''''[[Sandbag]]''''': The Sandbag from Home-Run Contest also appears as an item. Players can hit it to release other items, as well as [[CD]]s.  
*'''''[[Sandbag]]''''': The Sandbag from Home-Run Contest also appears as an item. Players can hit it to release other items, as well as [[CD]]s.  
*'''''[[Gooey Bomb]]''''': A spherical explosive encased in a gooey bubble. It is a variant on the old [[Motion-sensor Bomb]] in that it is an explosive that can be thrown at something, it will stick to it, and explode after a certain period of time. The Gooey Bomb, however, can now stick to characters the bomb is thrown at, and it has a chance to transfer between characters when characters pass by each other.
*'''''[[Gooey Bomb]]''''': A spherical explosive encased in a gooey bubble. It is a variant on the old [[Motion-Sensor Bomb]] in that it is an explosive that can be thrown at something, it will stick to it, and explode after a certain period of time. The Gooey Bomb, however, can now stick to characters the bomb is thrown at, and it has a chance to transfer between characters when characters pass by each other.
*'''''[[Cracker Launcher]]''''': A large cylindrical cannon that launches firework projectiles.  Unlike most projectile items, it can be aimed vertically.
*'''''[[Cracker Launcher]]''''': A large cylindrical cannon that launches firework projectiles.  Unlike most projectile items, it can be aimed vertically.
*'''''[[Smoke Ball]]''''': A non-damaging device that emits thick smoke to distract and disorient combatants. It can be picked up and thrown again while it's emitting its contents.  It can also be stuck to players.
*'''''[[Smoke Ball]]''''': A non-damaging device that emits thick smoke to distract and disorient combatants. It can be picked up and thrown again while it's emitting its contents.  It can also be stuck to players.
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Master Beast Wii U.png|Master Beast
Master Beast Wii U.png|Master Beast
Master Core Sabres.png|Master Edges
Master Core Sabres.png|Master Edges
Master Shadow 3DS.jpg|Master Shadow
Master Shadow 3DS.jpg|Master Shadow (of [[Little Mac]])
Master Fortress 2.png|Master Fortress
Master Fortress 2.png|Master Fortress
</gallery>
</gallery>
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*'''[[Bumper]]''': The bumper returns with a red redesign.
*'''[[Bumper]]''': The bumper returns with a red redesign.
*'''[[Ray Gun]]''': Like other returning ''Smash'' items, the Ray Gun has been redesigned as well, sporting a noticeably less realistic look.
*'''[[Ray Gun]]''': Like other returning ''Smash'' items, the Ray Gun has been redesigned as well, sporting a noticeably less realistic look.
*'''[[Motion-Sensor Bomb]]''': Has a new design and functions the same as in ''Brawl''.
*'''[[Crate]]''': Has a new design and functions the same as in ''Brawl''.
*'''[[Crate]]''': Has a new design and functions the same as in ''Brawl''.
*'''[[Barrel]]''': Has a new design with a prize sticker and functions the same as in ''Brawl''.
*'''[[Barrel]]''': Has a new design with a prize sticker and functions the same as in ''Brawl''.
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*'''[[Team Healer]]''': The Team Healer returns and it can be only used in team battles.
*'''[[Team Healer]]''': The Team Healer returns and it can be only used in team battles.
*'''[[Timer]]''': The Timer returns and functions the same as in ''Brawl''.
*'''[[Timer]]''': The Timer returns and functions the same as in ''Brawl''.
*'''''[[Drill (item)]]''''': Allows the wearer to fire a large drill.
*'''''[[Drill]]''''': Allows the wearer to fire a large drill.


===[[Mii Costume]]s===
===[[Mii Costume]]s===
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*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}''': The track when fighting [[Giga Bowser]] in Adventure Mode, taken from ''Melee''.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}''': The track when fighting [[Giga Bowser]] in Adventure Mode, taken from ''Melee''.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Trophies!/Lottery (Melee)}}''': Taken from ''Melee'', this tune played while using the [[Trophy Lottery]], and in the [[Trophy Tussle]] event matches.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Trophies!/Lottery (Melee)}}''': Taken from ''Melee'', this tune played while using the [[Trophy Lottery]], and in the [[Trophy Tussle]] event matches.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''': The ''Brawl'' remix of the staff credits of ''Super Smash Bros.''.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''': The ''Brawl'' remix of the staff credits of ''Super Smash Bros.''
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee) (Remix)|Menu (Melee)}}''': A remix of the main menu theme from ''Melee'', taken from ''Brawl''. Plays on Battlefield.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee) (Remix)|Menu (Melee)}}''': A remix of the main menu theme from ''Melee'', taken from ''Brawl''. Plays on Battlefield.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)}}''': A remix of the Menu theme from ''Melee'', played during [[Boss Battles Mode]] in ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)}}''': A remix of the Menu theme from ''Melee'', played during [[Boss Battles Mode]] in ''Brawl''.
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===Fighters===
===Fighters===
*51-53. [[File:Mii Fighter SSBU.png|50px|right|link=Mii Fighter (SSBU)]]'''{{SSBU|Mii Fighter}}''': The Mii Fighters return, and can now be played in online matches. Previously, their online usage was restricted to playing with friends in ''Smash 4''. They now can have different sizes and have 12 different voice options, 6 male and 6 female. They also are now the only characters to have customization in their move sets.{{clr}}
*51-53. [[File:Mii Fighter SSBU.png|50px|right|link=Mii Fighter (SSBU)]]'''{{SSBU|Mii Fighter}}''': The Mii Fighters return, and can now be played in online matches. Previously, their online usage was restricted to playing with friends in ''Smash 4''. Also unlike in ''Smash 4'', their sizes are no longer variable. All three types now have fixed sizes. In addition, they now have 12 different voice options, 6 male and 6 female. They also are now the only characters to have customization in their move sets.{{clr}}
:*51. [[File:MiiBrawlerIcon(SSBU).png|50px|right|link=Mii Brawler (SSBU)]]'''{{SSBU|Mii Brawler}}''' ([[Character customization|Customizable]]): Return with different proportions and 12 voice options.{{clr}}
:*51. [[File:MiiBrawlerIcon(SSBU).png|50px|right|link=Mii Brawler (SSBU)]]'''{{SSBU|Mii Brawler}}''' ([[Character customization|Customizable]]): Return with different proportions and 12 voice options.{{clr}}
:*52. [[File:MiiSwordfighterIcon(SSBU).png|50px|right|link=Mii Swordfighter]]'''{{SSBU|Mii Swordfighter}}''' ([[Character customization|Customizable]]): Return with different proportions and 12 voice options.{{clr}}
:*52. [[File:MiiSwordfighterIcon(SSBU).png|50px|right|link=Mii Swordfighter]]'''{{SSBU|Mii Swordfighter}}''' ([[Character customization|Customizable]]): Return with different proportions and 12 voice options.{{clr}}
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===Stages===
===Stages===
*[[File:BattlefieldIconSSBU.png|75px|right|link=Battlefield (SSBU)]]'''{{SSBU|Battlefield}}''' ([[Starter stage|Starter]]): Battlefield returns once again, with the aesthetics of the stage being updated and the background including waterfalls and ice pillars.{{clr}}
*[[File:BattlefieldIconSSBU.png|75px|right|link=Battlefield (SSBU)]]'''{{SSBU|Battlefield}}''' ([[Starter stage|Starter]]): Battlefield returns once again, with the aesthetics of the stage being updated and the background including waterfalls and ice pillars.{{clr}}
*[[File:FinalDestinationIconSSBU.png|75px|right|link=Final Destination (SSBU)]]'''{{SSBU|Final Destination}}''' ([[Starter stage|Starter]]): Final Destination also returns, with a revamped background that sends the stage hurtling through a black hole into darkness before a spacey background with voxel-based shapes appears, which eventually transitions back to the beginning.{{clr}}
*[[File:BigBattlefieldIconSSBU.png|75px|right|link=Big Battlefield (SSBU)]]'''{{SSBU|Big Battlefield}}''' ([[Starter stage|Starter]]): Big Battlefield once again returns, having the same aesthetics as Battlefield.{{clr}}
*[[File:SmallBattlefieldIconSSBU.png|75px|right|link=Small Battlefield]]'''[[Small Battlefield]]''' ([[DLC]]): A new version of Battlefield, with the same aesthetics but lacking a top platform. This stage is free DLC included with the {{h2|List of updates (SSBU)|8.1.0}} update.{{clr}}
*[[File:SmallBattlefieldIconSSBU.png|75px|right|link=Small Battlefield]]'''[[Small Battlefield]]''' ([[DLC]]): A new version of Battlefield, with the same aesthetics but lacking a top platform. This stage is free DLC included with the {{h2|List of updates (SSBU)|8.1.0}} update.{{clr}}
*[[File:BigBattlefieldIconSSBU.png|75px|right|link=Big Battlefield (SSBU)]]'''{{SSBU|Big Battlefield}}''' ([[Starter stage|Starter]]): Big Battlefield once again returns, having the same aesthetics as Battlefield.{{clr}}
*[[File:FinalDestinationIconSSBU.png|75px|right|link=Final Destination (SSBU)]]'''{{SSBU|Final Destination}}''' ([[Starter stage|Starter]]): Final Destination also returns, with a revamped background that sends the stage hurtling through a black hole into darkness before a spacey background with voxel-based shapes appears, which eventually transitions back to the beginning.{{clr}}


Home-Run Contest returns as a single player mode stage. While it wasn’t present at launch, it was added back in [[List of updates (SSBU)#5.0.0|Version 5.0.0]].
Home-Run Contest returns as a single player mode stage. While it wasn’t present at launch, it was added back in [[List of updates (SSBU)#5.0.0|Version 5.0.0]].
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*'''[[Bumper]]''': The Bumper returns.
*'''[[Bumper]]''': The Bumper returns.
*'''[[Ray Gun]]''': The Ray Gun returns.
*'''[[Ray Gun]]''': The Ray Gun returns.
*'''[[Motion-Sensor Bomb]]''': The Motion-Sensor Bomb returns.
*'''[[Crate]]''': The Crate returns.
*'''[[Crate]]''': The Crate returns.
*'''[[Barrel]]''': The Barrel returns.
*'''[[Barrel]]''': The Barrel returns.
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*'''Rolling Crate''': The Rolling Crate returns.
*'''Rolling Crate''': The Rolling Crate returns.
*'''[[Timer]]''': The Timer returns.
*'''[[Timer]]''': The Timer returns.
*'''[[Drill (item)]]''': The Drill item returns.
*'''[[Drill]]''': The Drill item returns.
*'''''[[Banana Gun]]''''': Ejects the banana out of the peel and the player is left with the [[banana peel]] after using it.
*'''''[[Banana Gun]]''''': Ejects the banana out of the peel and the player is left with the [[banana peel]] after using it.
*'''''[[Beastball]]''''': Reappears near an opponent after being thrown and targets them, covered in flames.
*'''''[[Beastball]]''''': Reappears near an opponent after being thrown and targets them, covered in flames.
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*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|All-Star Rest Area - Super Smash Bros. Brawl}}''' (1:01)
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|All-Star Rest Area - Super Smash Bros. Brawl}}''' (1:01)
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. Brawl}}''' (1:03)
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. Brawl}}''' (1:03)
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Credits - Super Smash Bros. (Brawl)}}''': An electronic remix of of the credits theme from the original ''[[Super Smash Bros.]]''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Credits - Super Smash Bros. (Brawl)}}''': An electronic remix of of the credits theme from the original ''[[Super Smash Bros.]]'' Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Opening - Super Smash Bros. Melee (Brawl)}}''': (1:48) A remix of the main theme from ''[[Super Smash Bros. Melee]]''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Opening - Super Smash Bros. Melee (Brawl)}}''': (1:48) A remix of the main theme from ''[[Super Smash Bros. Melee]]''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Menu - Super Smash Bros. Melee (Brawl)}}''': (1:54) A remix of the menu theme from ''Super Smash Bros. Melee''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Menu - Super Smash Bros. Melee (Brawl)}}''': (1:54) A remix of the menu theme from ''Super Smash Bros. Melee''. Returns from ''Brawl''.
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*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Super Smash Bros.|Events}}''' (1:17)
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Super Smash Bros.|Events}}''' (1:17)
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Super Smash Bros.|Smash Tour: Map}}''' (1:52)
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Super Smash Bros.|Smash Tour: Map}}''' (1:52)
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Results Screen - Super Smash Bros. for 3DS / Wii U}}''': (1:02) Plays on the [[results screen]], it's a remix of the [[character select screen]] theme from the original ''Super Smash Bros.''. Returns from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Results Screen - Super Smash Bros. for 3DS / Wii U}}''': (1:02) Plays on the [[results screen]], it's a remix of the [[character select screen]] theme from the original ''Super Smash Bros.'' Returns from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Credits - Super Smash Bros. (for 3DS / Wii U)}}''': An orchestral arrangement of the credits theme from the original ''Super Smash Bros.''. Returns from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Credits - Super Smash Bros. (for 3DS / Wii U)}}''': An orchestral arrangement of the credits theme from the original ''Super Smash Bros.'' Returns from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Battlefield - Super Smash Bros. Melee (for 3DS / Wii U)}}''': (2:23) An orchestral remix of the Battlefield theme from ''Super Smash Bros. Melee''. Returns from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Battlefield - Super Smash Bros. Melee (for 3DS / Wii U)}}''': (2:23) An orchestral remix of the Battlefield theme from ''Super Smash Bros. Melee''. Returns from ''Smash 4''.


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==Trivia==
==Trivia==
*''Super Smash Bros.'' and ''{{uv|Animal Crossing}}'' are the only universes with a playable character in the ''Super Smash Bros.'' series to have [[Final Destination|a stage]] before [[Mii Fighters (SSB4)|a playable character]].
*''Super Smash Bros.'' and {{uv|Animal Crossing}} are the only universes with a playable character in the ''Super Smash Bros.'' series to have [[Final Destination|a stage]] before [[Mii Fighters (SSB4)|a playable character]].


{{Universe}}
{{Universe}}
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