Luigi (SSBU): Difference between revisions

100 bytes added ,  1 month ago
m
→‎Moveset: Only similar in that he flips backwards
Tag: Reverted
m (→‎Moveset: Only similar in that he flips backwards)
(5 intermediate revisions by 4 users not shown)
Line 21: Line 21:
However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game. Luigi's pitifully slow air speed is an especially painful hindrance, as it makes him susceptible to [[juggling]]. Both of these weaknesses leave Luigi with a poor disadvantage state. Along with his only average grounded mobility at best, his ground game is also further brought down by his below average range, which when combined with his aforementioned debilitating airspeed and the lack of a reflector, makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable and linear, as [[Green Missile]] doesn't leave him [[helpless]] but only grants him horizontal distance with noticeable ending lag, while Super Jump Punch only travels straight upwards with no horizontal gain, and it also possesses very high landing lag, making him vulnerable to punishes if he fails to grab the ledge. Finally, Luigi Cyclone has lost all of its recovery and gimping potential, as the move's very high ending lag and reduced distance cause him to lose what little recovery distance he got before he can act, removing one of Luigi's strongest options off-stage.  
However, Luigi still has several noticeable weaknesses. His overall mobility is sluggish, with his [[air speed]] being one of the slowest in the game. Luigi's pitifully slow air speed is an especially painful hindrance, as it makes him susceptible to [[juggling]]. Both of these weaknesses leave Luigi with a poor disadvantage state. Along with his only average grounded mobility at best, his ground game is also further brought down by his below average range, which when combined with his aforementioned debilitating airspeed and the lack of a reflector, makes it very difficult for him to fight against [[camping]]. In addition, Luigi's recovery, while long-distanced, is very predictable and linear, as [[Green Missile]] doesn't leave him [[helpless]] but only grants him horizontal distance with noticeable ending lag, while Super Jump Punch only travels straight upwards with no horizontal gain, and it also possesses very high landing lag, making him vulnerable to punishes if he fails to grab the ledge. Finally, Luigi Cyclone has lost all of its recovery and gimping potential, as the move's very high ending lag and reduced distance cause him to lose what little recovery distance he got before he can act, removing one of Luigi's strongest options off-stage.  


Overall, Luigi is a polarizing character who, in the right situation, can setups for quick and unexpected KOs, but on the other hand his weaknesses, can allow opponents to take advantage of his poor mobility and predictable recovery. This has allowed him to foster a good-sized playerbase spearheaded by players such as {{Sm|Luugi}}, {{Sm|Raru}}, and, prior to his ban, {{Sm|Elegant}}.
Overall, Luigi is a polarizing character who, in the right situation, can setups for quick and unexpected KOs, but on the other hand, his weaknesses can allow opponents to take advantage of his poor mobility and predictable recovery. This has allowed him to foster a good-sized playerbase spearheaded by players such as {{Sm|Luugi}}, {{Sm|Raru}}, and, prior to his ban, {{Sm|Elegant}}.


==How to unlock==
==How to unlock==
Line 31: Line 31:


==Attributes==
==Attributes==
Luigi is a [[Weight|middleweight]] whose attributes deviate from most other characters in his weight class. Luigi sports fairly average [[walk]]ing speed, [[dash]]ing speed, and [[air acceleration]], a below average initial dashing speed, below-average [[gravity]], slow [[falling speed]], low [[traction]], the 2nd slowest [[air speed]], and among the best jumping prowess in the roster, with the fourth highest [[jump]] and the tenth highest [[double jump]]. As a result, Luigi is quite [[floaty]] and his mobility is fairly sluggish overall, especially in the air.
Luigi is a [[Weight|middleweight]] whose attributes deviate from most other characters in his weight class. Luigi sports fairly average [[walk]]ing speed, [[dash]]ing speed, and [[air acceleration]], a decent initial dashing speed, below-average [[gravity]], slow [[falling speed]], low [[traction]], the 2nd slowest [[air speed]], and among the best jumping prowess in the roster, with the fourth highest [[jump]] and the tenth highest [[double jump]]. As a result, Luigi is quite [[floaty]] and his mobility is fairly sluggish overall, especially in the air.


Luigi's greatest asset is his outstanding frame data, which is easily among the fastest in the game. Because of this, similarly to [[Mario (SSBU)|his older brother]], Luigi can be very difficult to punish; only two of his standard moves and five of his attacks overall have more than 9 frames of startup lag (forward smash, down aerial, [[Fireball]], [[Green Missile]], and [[Luigi Cyclone]]), a multitude of his moves hit on or before frame 5 (such as neutral attack, dash attack, neutral aerial, up aerial and his tilts), and the vast majority of his moveset has low ending lag, granting him incredible attack speed and an excellent punish game; both points are complemented by the utility of his overall moveset. Neutral attack's damage output and [[range]] are average at best, yet its two hits can [[lock]]. Its first hit also comes out on frame 2, which makes the move a fairly useful option for warding off nearby opponents. Luigi's tilt attacks also have their own perks: forward tilt can be angled and is useful for spacing, up tilt has excellent combo and juggling potential, and down tilt is an incredibly quick and highly [[spam]]mable move that can combo into itself and a few other moves while also being able to consistently perform [[2 frame punish]]es at the edge. Lastly, Luigi's dash attack has quick startup; when coupled with its reduced ending lag, increased damage output and higher knockback, it is a much better move for approaching and attacking than in previous installments.
Luigi's greatest asset is his outstanding frame data, which is easily among the fastest in the game. Because of this, similarly to [[Mario (SSBU)|his older brother]], Luigi can be very difficult to punish; only two of his standard moves and five of his attacks overall have more than 9 frames of startup lag (forward smash, down aerial, [[Fireball]], [[Green Missile]], and [[Luigi Cyclone]]), a multitude of his moves hit on or before frame 5 (such as neutral attack, dash attack, neutral aerial, up aerial and his tilts), and the vast majority of his moveset has low ending lag, granting him incredible attack speed and an excellent punish game; both points are complemented by the utility of his overall moveset. Neutral attack's damage output and [[range]] are average at best, yet its two hits can [[lock]]. Its first hit also comes out on frame 2, which makes the move a fairly useful option for warding off nearby opponents. Luigi's tilt attacks also have their own perks: forward tilt can be angled and is useful for spacing, up tilt has excellent combo and juggling potential, and down tilt is an incredibly quick and highly [[spam]]mable move that can combo into itself and a few other moves while also being able to consistently perform [[2 frame punish]]es at the edge. Lastly, Luigi's dash attack has quick startup; when coupled with its reduced ending lag, increased damage output and higher knockback, it is a much better move for approaching and attacking than in previous installments.
Line 196: Line 196:
|dsname=Luigi Cyclone
|dsname=Luigi Cyclone
|dsdmg=2% (hits 1-4), 4% (hit 5)
|dsdmg=2% (hits 1-4), 4% (hit 5)
|dsdesc=Spins around rapidly, to the point of generating a vortex around himself that traps an opponent and damages them with a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]] before assuming a [[wikipedia:Spreadeagle (position)|spread-eagle position]] to launch them. It allows Luigi to move horizontally on the ground, as well as maintain his aerial position by mashing the special move button, although both abilities are considerably weaker than in previous games. It also grants Luigi [[invincibility]] during startup (frames 4-8 while grounded and 1-7 in midair), and has [[windbox]]es around Luigi that pull opponents into the attack. These traits make it a more effective, yet slightly less rewarding combo breaker compared to his neutral aerial. As of update 2.0.0, Luigi Cyclone's final hit has respectable power: the grounded version KOs middleweights at ≈160%, whereas the aerial version is a reliable KO confirm from down throw at high percentages, especially when used on a platform. Although Luigi Cyclone connects more reliably than in previous games, it should also be noted that it now requires consistent button mashing for all of its hits to connect.
|dsdesc=Spins around rapidly, to the point of generating a vortex around himself that traps an opponent and damages them with a series of [[Wikipedia:Professional wrestling attacks#Clothesline|discus clotheslines]] and [[Wikipedia:Professional wrestling attacks#Spinning back fist|spinning backfists]] before assuming a [[wikipedia:Spreadeagle (position)|spread-eagle position]] to launch them. It allows Luigi to move horizontally on the ground, as well as maintain his aerial position by mashing the special move button, although both abilities are considerably weaker than in previous games. It also grants Luigi [[invincibility]] during startup (frames 4-8 while grounded and 1-7 in midair), and has [[windbox]]es around Luigi that pull opponents into the attack. These traits make it a more effective, yet slightly less rewarding combo breaker compared to his neutral aerial. As of update 2.0.0, Luigi Cyclone's final hit has respectable power: the grounded version KOs middleweights at ≈160%, whereas the aerial version is a reliable KO confirm from down throw at high percentages, especially when used on a platform. Although Luigi Cyclone connects more reliably than in previous games, it should also be noted that it now requires consistent button mashing for all of its hits to connect. Resembles the {{s|mariowiki|Spin Jump}}, a technique that first debuted in ''Super Mario World''.
|fsname=Poltergust G-00
|fsname=Poltergust G-00
|fsdmg=30.1% (maximum captured), 10% (ejection)
|fsdmg=30.1% (maximum captured), 10% (ejection)
Line 718: Line 718:
|•The enemy has increased attack power after a little while<br>•The enemy deals damage when falling<br>•The enemy is giant
|•The enemy has increased attack power after a little while<br>•The enemy deals damage when falling<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{s|mariowiki|Mr. L}}
|{{s|mariowiki|Super Dimentio}}
|-
|-
|108
|108
30,562

edits