Bowser (PM): Difference between revisions

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{{Infobox Character Mod
{{Infobox Character Mod
|name = Bowser
|name = Bowser
|image = {{tabber|title1=Bowser (PM)|tab1=[[File:Bowser SSBB.jpg|250px]]|title2=Bowser (P+)|tab2=[[File:PPlus Bowser.png|250x250px]]|title3=Dry Bowser|tab3=[[File:PMBowserAlt.png|250x250px]]}}
|image = {{tabber|title1=Bowser (PM)|content1=[[File:Bowser SSBB.jpg|250px]]|title2=Bowser (P+)|content2=[[File:PPlus Bowser.png|250x250px]]|title3=Dry Bowser|content3=[[File:PMBowserAlt.png|250x250px]]}}
|symbol = BowserSymbol
|symbol = BowserSymbol
|filetype = png
|filetype = png
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Hailing from the {{uv|Mario}} universe, '''Bowser''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His moveset in ''Project M'' comes from a combination of his ''Brawl'' and ''Melee'' movesets, though with heavy buffs.  
Hailing from the {{uv|Mario}} universe, '''Bowser''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His moveset in ''Project M'' comes from a combination of his ''Brawl'' and ''Melee'' movesets, though with heavy buffs.  


Bowser is currently ranked 41st out of 41 characters on the [[Project M#Tier list|official]] [[tier list]], ranking himself as the worst character on the tier list, the same ''Melee'' placement ranking 26th out of 26 characters and a somewhat larger drop from his ''Brawl'' placement of 33rd out of 38.  
Bowser is currently ranked 41st out of 41 characters on the [[Project M#Tier list|official]] [[tier list]], ranking himself as the worst character on the tier list, the same ''Melee'' placement ranking 26th out of 26 characters and a somewhat larger drop from his ''Brawl'' placement of 33rd out of 38. In the official [[Project+]] tier list, he places higher, ranking 32nd out of 42 characters.


==Attributes==
==Attributes==
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*{{buff|Forward and back throws have stronger knockback.}}
*{{buff|Forward and back throws have stronger knockback.}}
*{{buff|Down throw deals 4% more damage (12% → 16%).}}
*{{buff|Down throw deals 4% more damage (12% → 16%).}}
*{{bugfix|Down throw now properly damages {{PM|Jigglypuff}} and {{PM|Mr. Game & Watch}}.}}


===Special Moves===
===Special Moves===
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==Changes from PM to P+==
==Changes from PM to P+==
Attributes:
Term clarification:
Weight: 118 > 113


Jump Startup Time: 6 > 5
FAF: First Actionable Frame


Empty Landing Time: 6 > 5
IASA: Interrupted as soon as


Jab 1 & 2:
BKB: Base Knockback
Jab 1 Adjusted animation so that the first frame of hitboxes hit in front of him rather than completely to the side
Jab 2 Startup 8 > 6


Up Tilt
KBG: Knockback Growth
Added 3rd hitbox to sweet spot to match sour spot. Matches sourspot’s KB but retains sweetspot’s angle
Up Tilt interpolation glitch has been fixed


Down Tilt
===v2.0===
Armor removed
(Taken from https://projectplusgame.com/changes/2.0)


Forward Smash
*Attributes:
Armor comes out 3 frames earlier
**{{change|Weight: 118 → 113}}
**{{buff|Jump Startup Time: 6 → 5}}
**{{buff|Empty Landing Time: 6 → 5}}


Up Smash
*Jab 1 & 2:
Landing Hitbox active frames 22-25 > 22-23
**{{change|Jab 1: Adjusted animation so that the first frame of hitboxes hit in front of him rather than completely to the side.}}
IASA 40 > 42
**{{buff|Jab 2: Startup 8 → 6}}


Down Smash
*Up Tilt:
Hitboxes no longer clank
**{{change|Added 3rd hitbox to sweet spot to match sour spot. Matches sourspot’s KB but retains sweetspot’s angle.}}
Low Hitboxes pulled in slightly
**{{bugfix|Up Tilt interpolation glitch has been fixed.}}
X Offset -9.4/11.2 > -8/9.8


Up Air
*{{nerf|Down Tilt: Armor removed.}}
Damage 23 > 22
*{{buff|Forward Smash: Armor comes out 3 frames earlier.}}
*Up Smash:
**{{nerf|Landing Hitbox active frames 22-25 → 22-23}}
**{{nerf|IASA 40 → 42}}


Standing Grab
*Down Smash:
Startup 9 > 7
**{{change|Hitboxes no longer clank}}
Total animation frames 36 > 31
**{{nerf|Low Hitboxes pulled in slightly, X Offset -9.4/11.2 → -8/9.8}}
Grab boxes X Offset:
Outer Grab box: 14.175 > 15.8
Middle Grab box: 11.7 > 10.0
Inner Grab box: 7.2 > 6.2, Size 2.73 > 3.23


Dash Grab
*{{nerf|Up Air: Damage 23 → 22}}
Inner grab box size increased in size to fix dead zone
*{{buff|Standing Grab: Startup 9 → 7, Total animation frames 36 → 31}}
IASA 52 > 48
*Grab boxes:
**{{buff|Outer Grab box X Offset: 14.175 → 15.8}}
**{{nerf|Middle Grab box X Offset: 11.7 → 10.0}}
**{{nerf|Inner Grab box X Offset: 7.2 → 6.2}}
**{{buff|Size 2.73 → 3.23}}
*Dash Grab:
**{{change|Inner grab box size increased in size to fix dead zone}}
**{{buff|IASA 52 48}}
*{{change|Up Throw: KBG 110 → 118}}


Up Throw
*Neutral Special (Firebreath → Fireball):
KBG 110 > 118
**{{change|Firebreath replaced with Fireball (similar to Yoshi's fireballs during his final smash, Super Dragon). Fireball takes roughly 13 seconds to fully recharge, is lost on death, and does not recharge on the respawn platform.}}
**{{change|While uncharged, Bowser has access to a bite attack.}}


Neutral Special (Firebreath > Fireball)
*Side Special (Koopa Klaw):
Firebreath replaced with Fireball
**{{bugfix|Fixed a bug where character actions wouldn’t update if thrown from a buffered Koopa Klaw throw. As a result, this slows down the fastest possible throw by 2 frames.}}
Fireball takes roughly 13 seconds to fully recharge, is lost on death, and does not recharge on the respawn platform
**{{change|Grounded Version: Cleaned up GFX timing.}}
While uncharged, Bowser has access to a bite attack


Side Special (Koopa Klaw)
*Aerial Side Special:
Fixed a bug where character actions wouldn’t update if thrown from a buffered Koopa Klaw throw. As a result, this slows down the fastest possible throw by 2 frames
**{{buff|Down Variant: IASA 51 → 45}}
**{{nerf|Down Variant: BKB 40 → 20}}
**{{buff|If you hold the B button upon punching, Bowser will gain a small boost of momentum in the opposite direction of the punch.}}
**{{bugfix|Fixed a bug where it could not do damage to opponents that were too close to the ground.}}


Grounded Version
*{{nerf|Up Special (Whirling Fortress): Grounded initial hit KBG 85 → 80}}
Cleaned up GFX timing


Aerial Side Special, Down Variant
*Other:
IASA 51 > 45
**{{nerf|Ledge Jump IASA 4 → 7}}
BKB 40 > 20
**{{nerf|Crawl and Crouch armor reduced from 80/52.333 → 50/33}}
If you hold the B button upon punching, Bowser will gain a small boost of momentum in the opposite direction of the punch
**{{bugfix|Bowser’s armor while charging smashes now works properly.}}
Fixed a bug where it could not do damage to opponents that were too close to the ground
**{{buff|Missed tech rolls given slightly more distance.}}


Up Special (Whirling Fortress)
*Costumes & Aesthetics:
Grounded initial hit KBG 85 > 80
**{{change|New Dash and Run animations}}
**{{change|Dry Bowser alt costumes now have blue fire effects.}}
**{{change|Eye animation adjustments made on back air, up air, and forward air.}}
**{{change|Sound quality of voice clip used for down taunt improved.}}


Other
===v2.0 - v2.28===
Ledge Jump IASA 4 > 7
No Changes
Crawl and Crouch armor reduced from 80/52.333 > 50/33
Bowser’s armor while charging smashes now works properly
Missed tech rolls given slightly more distance
 
Costumes & Aesthetics
New Dash and Run animations
Dry Bowser alt costumes now have blue fire effects
Eye animation adjustments made on back air, up air, and forward air
Sound quality of voice clip used for down taunt improved


==Revisions==
==Revisions==
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**{{change|Tipper hitbox now comes out a frame later and slightly reduced in size. Body Hitbox enlarged.}}
**{{change|Tipper hitbox now comes out a frame later and slightly reduced in size. Body Hitbox enlarged.}}
**{{change|Lunging movement reduced.}}
**{{change|Lunging movement reduced.}}
**{{nerf|Knockback reduced. Base 50 -> 60, Growth 100 -> 70.}}
**{{nerf|Knockback reduced. Base 50 60, Growth 100 70.}}
**{{change|Minor tweaks to explosion graphic placement.}}
**{{change|Minor tweaks to explosion graphic placement.}}
*{{buff|Up smash startup|15 frames|12 frames}}
*{{buff|Up smash startup|15 frames|12 frames}}
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
==== Active ====
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|American Bowser|USA}} - Ranked 10th on the DFW ''Project M'' Power Rankings.
*{{Sm|Calm Animal|USA}} - Solid DFW Bowser player.
''See also: [[:Category:Bowser players (PM)]]''
*{{Sm|Can~D|UK}} - Placed 17th at [[Heir 3]].
 
*{{Sm|JaimeHR|Mexico}} - Placed 17th at [[Paragon Los Angeles 2015]]. Has wins over {{Sm|Axe}} and {{Sm|Neon}}.
*{{Sm|American Bowser|USA}} - Ranked 38th on the [[PMRank 2019]].
*{{Sm|Jorge|USA}} - Placed 49th at [[Paragon Los Angeles 2015]] and 17th at [[The Big Balc]].
*{{Sm|Malachi|USA}} - Won [[Blacklisted 5]] with solo Bowser, now ranked 8th on the [[PMRank 2022]]
*{{Sm|Kirk|USA}} - Placed 1st at [[The Big House 3]].
*{{Sm|Nogh|USA}} - Ranked 5th on the [[PMRank 2022]], secondaries Bowser.
*{{Sm|Knullebibs|Netherlands}} - Ranked 5th on the Pharmasmash Power Rankings.
*{{Sm|Nick Riddle|USA}} - Placed 5th at [[CEO 2014]] using a combination of Link and Bowser.
*{{Sm|Nino|USA}} - Solid SoCal Bowser player.
*{{Sm|Odds|Canada}} - Ranked 1st on the Calgary ''Project M'' Power Rankings. 5th at [[Summit 2016]], 9th at [[Frozen Phoenix 2017]].
*{{Sm|Rosalinasama|Australia}} - One of the best Bowser players in Australia.
*{{Sm|shairn|Canada}} - Ranked 8th on the Montreal ''Project M'' Power Rankings.
==== Inactive ====
*{{Sm|Gimpyfish|USA}} - Notable Bowser main in earlier patches of ''Project M'', with several locals wins over {{Sm|Silent Wolf}}.


==Alternate costumes==
==Alternate costumes==
===Project M===
===Project M===
{{s|mariowiki|Dry Bowser}} appears in ''Project M'' as Bowser's alternate costume. In the game ''{{s|mariowiki|New Super Mario Bros.}}'', Bowser falls to his apparent doom in a pit of lava, only to emerge and be fought later on in his skeletal form, Dry Bowser. He is an undead skeleton of Bowser (similar to how {{s|mariowiki|Dry Bones}} are apparent skeletons of [[supermariowiki:Koopa (species)|Koopa]]s) with an orange tuft of hair and his shell intact, though badly burnt. As of v3.5, Bowser's eyes gain an orange glow during certain attack animations as Dry Bowser. However, Bowser's moveset, and sounds remain the same while playing as Dry Bowser.
{{s|mariowiki|Dry Bowser}} appears in ''Project M'' as Bowser's alternate costume. In the game ''{{s|mariowiki|New Super Mario Bros.}}'', Bowser falls to his apparent doom in a pit of lava, only to emerge and be fought later on in his skeletal form, Dry Bowser. He is an undead skeleton of Bowser (similar to how {{s|mariowiki|Dry Bones}} are apparent skeletons of [[supermariowiki:Koopa (species)|Koopa]]s) with an orange tuft of hair and his shell intact, though badly burnt. As of v3.5, Bowser's eyes gain an orange glow during certain attack animations as Dry Bowser. However, Bowser's moveset and sounds remain the same while playing as Dry Bowser.


Giga Bowser now additionally uses recolors correspondent to those of the regular Bowser, including a Giga Dry Bowser alt costume. Disregarding size, shell and tail, the latter costume looks exactly the same as the regular Dry Bowser, though with a more pronounced muzzle and additional spikes protruding from his chest and nose.
Giga Bowser now additionally uses recolors correspondent to those of the regular Bowser, including a Giga Dry Bowser alt costume. Disregarding size, shell and tail, the latter costume looks exactly the same as the regular Dry Bowser, though with a more pronounced muzzle and additional spikes protruding from his chest and nose.
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===Project+===
===Project+===
''[[Project+]]'' gives his Dry Bowser costume alternate color schemes, which also affect Giga Dry Bowser. Additionally, now Dry Bowser's attacks use a blue fire effect instead of the regular red fire of his default costume.
''[[Project+]]'' provides several new recolors for both Bowser's default and Dry Bowser costumes. Bowser's new green alternate costume resembles his appearance in ''Super Mario World'', and his new red costume resembles a costume in ''Mario Golf''.  The last default costume recolor resembles his appearance on the Japanese cover for ''Super Mario Bros.'' Dry Bowser received additional recolors, his team colors representing the Dry Bone colors in ''Mario Superstar Baseball'' and ''Mario Super Sluggers'', and his brown color resembling fossilized dinosaur bones.   Additionally, Dry Bowser's attacks now use a blue fire effect instead of the regular red fire of his default costume.  
 
<center>{{tabber|title1=Bowser|content1=[[File:Bowser Palette (P+).png|800px|thumb|center|Bowser's alternate costumes in P+]]|title2=Giga Bowser|content2=[[File:Giga Bowser Palette (P+).png|800px|thumb|center|Giga Bowser's alternate costumes in P+]]}}</center>


<center>{{tabber|title1=Bowser|tab1=[[File:Bowser Palette (P+).png|frame|center|Bowser's alternate costumes in P+]]|title2=Giga Bowser|tab2=[[File:Giga Bowser Palette (P+).png|frame|center|Giga Bowser's alternate costumes in P+]]}}</center>
'''Z-Secret Costume:''' Dark Bowser: Based on [[mariowiki:Dark Bowser|Dark Bowser]], a doppelgänger of Bowser created by the [[mariowiki:Dark Star|Dark Star]] after it steals some of his DNA in ''Mario & Luigi: Bowser's Inside Story''. Extra details include black mask-like markings around his red eyes and his hair being more spiked up. Since 2.4, this secret costume has received a minor visual overhaul, namely a scar on the left side of his chest and the mask-like markings being smaller.


{{tabber|title1=Bowser|tab1='''Z-Secret Costume ([[mariowiki:Dark Bo?wser|Dark Bowser]]):''' An alternate consume that turn's Bowser into Dark Bowser. In ''Mario & Luigi: Bowser's Inside Story,'' he is created from Bowser's DNA merged with the Dark Star, and is the final boss of the game. Extra details include Dark Bowser's mohawk and red eyes.  
'''R-Secret Costume:''' Rookie: Based on [[mariowiki:Rookie|Rookie]], Bowser's alter-ego that he develops after winding up with amnesia in ''Mario & Luigi: Superstar Saga''. The only visual distinction from Bowser is the blue burglar mask he wears.
 
'''Giga Bowser Z-Secret Costume:''' Giga Dark Bowser: A Giga Bowser version of the Dark Bowser Z-Alt. ''Project+'' Ver. 2.4 altered the mask-like markings and placed the [[mariowiki:Dark Star|Dark Star]] on the left side of his chest where the scar mentioned above used to be.


'''R-Secret Costume ([[mariowiki:Rookie|Rookie)]]:''' An alternate costume that turns Bowser into Rookie. In ''Mario & Luigi: Superstar Saga'', Bowser gets stuck in Tolstar's cannon, but is freed eventually by Mario and Luigi. The explosion sent him far away and caused him to temporarily loses his memory; it is here an assumes the alter ego of Rookie and works under Popple until he recovers it. Extra details include wearing Rookie's blue mask. 
'''Giga Bowser R-Secret Costume:''' Giga Rookie: A Giga Bowser version of the Rookie R-Alt.
|title2=Giga Bowser|tab2='''Z-Secret Costume:''' Giga Dark Bowser


'''R-Secret Costume:''' Giga Rookie}}
==External links==
*[https://pmunofficial.com/en/characters/bowser/ Bowser's page at the Project M website]
*[https://www.reddit.com/r/SSBPM/comments/ah5trh/labbing_discord_results_bowser/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Bowser]]
[[Category:Bowser]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]