Mushroom Kingdom (SSB): Difference between revisions

(Lost Levels has the same color palette as the original game, NES color palettes tend to vary across various emulators and hardware)
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|subtitle    = ''Super Mario Bros.''
|subtitle    = ''Super Mario Bros.''
|name        = Mushroom Kingdom
|name        = Mushroom Kingdom
|image        = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Mushroom Kingdom (SSB).png|300px]]|title2=64|tab2=[[File:MushroomKingdom64.jpg|300px]]}}
|image        = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mushroom Kingdom (SSB).png|300px]]|title2=64|content2=[[File:MushroomKingdom64.jpg|300px]]}}
|caption      = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mushroom Kingdom as it has appeared in the ''Smash'' series.
|caption      = [[File:MarioSymbol.svg|50px|class=invert]]<br>Mushroom Kingdom as it has appeared in the ''Smash'' series.
|universe    = {{uv|Mario}}
|universe    = {{uv|Mario}}
|games        = ''[[SSB]]''<br>''[[Ultimate]]''
|games        = ''[[SSB]]''<br>''[[Ultimate]]''
|hometo      = '''SSB:'''<br>{{SSB|Mario}}<br>{{SSB|Luigi}}<br>'''Ultimate:'''<br>{{SSBU|Mario}}<br>{{SSBU|Luigi}}<br>{{SSBU|Peach}}<br>{{SSBU|Daisy}}<br>{{SSBU|Bowser}}<br>{{SSBU|Dr. Mario}}<br>{{SSBU|Rosalina & Luma}}<br>{{SSBU|Bowser Jr.}}<br>{{SSBU|Piranha Plant}}
|availability = [[Unlockable stage|Unlockable]] (''SSB'')<br/>[[Starter stage|Starter]] (''Ultimate'')
|availability = [[Unlockable stage|Unlockable]] (''SSB'')<br/>[[Starter stage|Starter]] (''Ultimate'')
|cratetype = Normal
|cratetype = Normal
|unlockcriteria = Clear 1-Player mode with the eight starter characters, and play every other stage in Vs. Mode.<br>Play 50 games in Vs. Mode.
|unlockcriteria = Clear 1-Player mode with the eight starter characters, and play every other stage in Vs. Mode.
|maxplayers  = 4 (''SSB'')<br>[[8-Player Smash|8]] (''Ultimate'')
|maxplayers  = 4 (''SSB'')<br>[[8-Player Smash|8]] (''Ultimate'')
|ssbmusic    = ''{{SSBMusicLink|13|Ancient Kingdom Stage}}''
|ssbmusic    = ''{{SSBMusicLink|13|Ancient Kingdom Stage}}''
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In the middle of this stage is a fissure, which is the only place in the stage where players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws.
In the middle of this stage is a fissure, which is the only place in the stage where players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws.


Occasionally, a small, rectangular [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% [[damage]] and great [[knockback]], though in ''Ultimate'' it has low knockback scaling, and so won't KO until very high percents unless the opponent is on a high platform.
Occasionally, a small, rectangular [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% [[damage]] and great [[knockback]], though in ''Ultimate'', it has low knockback scaling, and so won't KO until very high percents unless the opponent is on a high platform.
 
[[Star KO]]s and [[Screen KO]]s are disabled here in ''Super Smash Bros. Ultimate'', and is the only stage returning from ''Smash 64'' with this distinction.


===Technical information===
===Technical information===
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The left platform starts at a height of 363 and the right platform starts at 362. Once the difference between one of the platform's starting height and current height exceeds 1100, the platform will become detached from the rope. Once detached, the platforms' speed is reset to 0 and increases by 3 every frame until it reaches 70. The platforms will continue to fall until both pass a height of -5350, at which point they will reappear 3 seconds later.
The left platform starts at a height of 363 and the right platform starts at 362. Once the difference between one of the platform's starting height and current height exceeds 1100, the platform will become detached from the rope. Once detached, the platforms' speed is reset to 0 and increases by 3 every frame until it reaches 70. The platforms will continue to fall until both pass a height of -5350, at which point they will reappear 3 seconds later.


In ''Ultimate'' the platform's movements are simpler; while jumping onto a platform will impart an initial speed like in ''Smash 64'', this speed quickly dissipates and is overtaken by the primary mechanic. When landing on one platform, that platform will fall at a constant rate of around <code>0.008675w-0.35</code> units per frame, where '''w''' is the fighter's weight with a minimum of 40. When both platforms have a fighter on them, the one with the heaviest fighter will fall at a rate of <code>0.0135×(w1-w2)</code> units per frame (the other platform will rise at the same rate), where '''w1''' and '''w2''' are the weights on each platform. Both platforms start at a height of 13 units and detach from the rope when the difference in starting height and the current height is more than 40. The platform has a max speed of around 1.08 units per frame, reaching it at a weight of around 165 or a weight difference of around 80.
In ''Ultimate'', the platform's movements are simpler; while jumping onto a platform will impart an initial speed like in ''Smash 64'', this speed quickly dissipates and is overtaken by the primary mechanic. When landing on one platform, that platform will fall at a constant rate of around <code>0.008675w-0.35</code> units per frame, where '''w''' is the fighter's weight with a minimum of 40. When both platforms have a fighter on them, the one with the heaviest fighter will fall at a rate of <code>0.0135×(w1-w2)</code> units per frame (the other platform will rise at the same rate), where '''w1''' and '''w2''' are the weights on each platform. Both platforms start at a height of 13 units and detach from the rope when the difference in starting height and the current height is more than 40. The platform has a max speed of around 1.08 units per frame, reaching it at a weight of around 165 or a weight difference of around 80.


===Ω form and Battlefield form===
===Ω form and Battlefield form===
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