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**{{nerf|The first hit has smaller hitboxes (5.0u/6.5u/5.5u → 6.0/4.0/3.5), slightly reducing its range.}} | **{{nerf|The first hit has smaller hitboxes (5.0u/6.5u/5.5u → 6.0/4.0/3.5), slightly reducing its range.}} | ||
**{{change|The second hit has altered hitbox sizes (4.8u/6.0u/5.0u → 5.2/6.0/3.8). This makes it easier to connect from afar, but slightly harder to connect up close.}} | **{{change|The second hit has altered hitbox sizes (4.8u/6.0u/5.0u → 5.2/6.0/3.8). This makes it easier to connect from afar, but slightly harder to connect up close.}} | ||
**{{change|The second hit always launches the opponent in the direction Captain Falcon is facing.}} | |||
*[[Forward aerial]]: | *[[Forward aerial]]: | ||
**{{buff|Sweetspotted [[Knee Smash]] deals more damage (19% → 22%), with knockback scaling reduced to compensate (93 → 81). The damage increase also makes it much harder to punish out of shield.}} | **{{buff|Sweetspotted [[Knee Smash]] deals more damage (19% → 22%), with knockback scaling reduced to compensate (93 → 81). The damage increase also makes it much harder to punish out of shield.}} |
edits