Template:SSB4 to SSBU changelist/Palutena: Difference between revisions

Tag: Mobile edit
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*{{change|Palutena's skirt now has independent physics.}}
*{{change|Palutena's skirt now has independent physics.}}
*{{change|Palutena's shielding animation is slightly altered.}}
*{{change|Palutena's shielding animation is slightly altered.}}
*{{change|The golden door in Palutena's [[on-screen appearance]] now disappears without the transparency effects.}}
*{{change|The golden doors in Palutena's [[on-screen appearance]] now disappear without the transparency effects.}}


===Attributes===
===Attributes===
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**{{buff|It has lower hitlag multipliers (1× → 0.5× (looping hits), 2× → 1.5× (last hit)), and the looping hits have a faster rehit rate (5 → 3), causing the move to execute noticeably faster.}}
**{{buff|It has lower hitlag multipliers (1× → 0.5× (looping hits), 2× → 1.5× (last hit)), and the looping hits have a faster rehit rate (5 → 3), causing the move to execute noticeably faster.}}
**{{buff|The last hit deals higher, consistent damage (2.5%/1.5% → 4.5%), with knockback not fully compensated (60 base/195 scaling → 75/136), slightly improving its KO potential.}}
**{{buff|The last hit deals higher, consistent damage (2.5%/1.5% → 4.5%), with knockback not fully compensated (60 base/195 scaling → 75/136), slightly improving its KO potential.}}
**{{nerf|The looping portion has a shorter duration (frames 10-38 (looping hits)/40-41 (last hit) → 8-22/24-25), and thus hits five times instead of six before the last hit, despite its faster rehit rate. This increases the move's ending lag by five frames, as its total duration was not fully compensated.}}
**{{nerf|The looping portion has a shorter duration (frames 10-38 (looping hits)/40-41 (last hit) → 8-22/24-25), and thus hits five times instead of six before the last hit, despite its faster rehit rate. This increases the move's ending lag by four frames, as its total duration was not fully compensated.}}
***{{buff|However, the looping hits deal more damage (1.2% → 1.4%), and alongside the last hit's increased damage, the move's total output is still higher (9.7% → 11.5%).}}
***{{buff|However, the looping hits deal more damage (1.2% → 1.4%), and alongside the last hit's increased damage, the move's total output is still higher (9.7% → 11.5%).}}
**{{change|The last hit's hitbox was moved more upwards (Y offset: 19u/13u → 23u/17u). This improves its vertical range, but causes it to have a blindspot and makes it harder to hit opponents on the ground.}}
**{{change|The last hit's hitbox was moved more upwards (Y offset: 19u/13u → 23u/17u). This improves its vertical range, but causes it to have a blindspot and makes it harder to hit opponents on the ground.}}
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===Throws and other attacks===
===Throws and other attacks===
*{{change|Palutena's animation when holding a [[Super Scope]] or [[Gust Bellows]] has been altered, as she now holds the item in a manner similar to a rifle.}}
*[[Grab]]s:
*[[Grab]]s:
**{{buff|Pivot grab has more range (Z2 offset: -17.4u → -18.9u).}}
**{{buff|Pivot grab has more range (Z2 offset: -17.4u → -18.9u).}}
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**{{change|The last hit has a higher hitlag multiplier (1× → 1.5×).}}
**{{change|The last hit has a higher hitlag multiplier (1× → 1.5×).}}
*[[Warp]]:
*[[Warp]]:
**{{buff|Warp has one extra frame of intangibility (frames 16-31 → 16-32).}}
**{{buff|Warp has one more frame of intangibility (frames 16-31 → 16-32).}}
**{{change|It has a more stylish appearance.}}
**{{change|It has a more stylish appearance.}}
*{{b|Counter|Palutena}} and [[Reflect Barrier]]:
*{{b|Counter|Palutena}} and [[Reflect Barrier]]:
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