Inhale (King Dedede): Difference between revisions

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Other similarities to Kirby's Inhale include the ability to [[item swallow|eat items]], though unlike Kirby, he cannot recover damage from doing so. He can also perform a form of [[sacrificial KO]], sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in ''[[Brawl]]'', as King Dedede is able to [[Fast-falling|fast-fall]] while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling. As with Kirby, King Dedede is unable to inhale enemies in ''Super Smash Bros. Brawl'''s [[Adventure Mode: The Subspace Emissary]].
Other similarities to Kirby's Inhale include the ability to [[item swallow|eat items]], though unlike Kirby, he cannot recover damage from doing so. He can also perform a form of [[sacrificial KO]], sometimes known as "Dededecide" or "Regicide." The Dededecide is more effective than the Kirbycide is in ''[[Brawl]]'', as King Dedede is able to [[Fast-falling|fast-fall]] while using the move, unlike Kirby. King Dedede also has a considerably higher falling speed than Kirby, even without fast-falling. As with Kirby, King Dedede is unable to inhale enemies in ''Super Smash Bros. Brawl'''s [[Adventure Mode: The Subspace Emissary]].


To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale and lets him inhale projectiles. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile hits someone, it does 9% to 20% to that person depending on the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents, and is very capable of scoring a KO.  
To compensate for not being able to copy abilities, Dedede's Inhale does more damage than Kirby's Inhale. This attack does 12% when the opponent is exhaled (14.4% in 1v1 battles). Also, if the character-projectile hits someone, it does 9% to 20% to that person depending on the inhaled opponent; the heavier the inhaled opponent is, the higher the amount of damage it does. The projectile also deals more vertical knockback to opponents compared to when Kirby exhales the opponents, and is very capable of scoring a KO.  


In ''[[Super Smash Bros. Ultimate]]'', Dedede's Inhale will spit out [[projectiles]] rather than swallow, acting as a reflector. This includes the [[Gordo]]s thrown by [[Gordo Throw]], letting him quickly reflect them back if they're hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.
In ''[[Super Smash Bros. Ultimate]]'', Dedede's Inhale will, upon inhaling a [[projectile]], almost immediately spit it back out rather than swallow, acting as a reflector and eliminating most of its ending lag. This includes the [[Gordo]]s thrown by [[Gordo Throw]], letting him quickly reflect them back if they're hit by or strike an opponent. It is also possible to set up Gordos for an Inhale, such as angling the swing up to put them into range. Unlike Kirby's Inhale, Dedede's Inhale fires back the projectile in its original form rather than as a star.


===Spitting characters===
===Spitting characters===
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=== As a copy ability ===
=== As a copy ability ===
Kirby can use this to perform the obscure "Kirkirkircide". Kirby is noticeably less bloated after inhaling someone compared to both his normal Inhale and Dedede's Inhale.
Kirby can use this to perform the obscure "Kirkirkircide". Kirby is noticeably less bloated after inhaling someone compared to both his normal Inhale and Dedede's Inhale. In ''Ultimate'', this also allows Kirby to spit out inhaled projectiles back at opponents like King Dedede does.


<gallery>  
<gallery>  
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In ''Brawl'', when Inhale is used on a mine from {{SSBB|Snake}}'s down smash, [[Infinite explosion glitch|the explosion will go off continuously]] until it hits someone, Snake plants another mine, or Dedede stops Inhaling. When used on {{SSBB|Ike}} in the middle of a [[Quick Draw]], Ike will hit Dedede but continue past, often to his death. However, this is probably due to the vacuum effect created by the Inhale.  
In ''Brawl'', when Inhale is used on a mine from {{SSBB|Snake}}'s down smash, [[Infinite explosion glitch|the explosion will go off continuously]] until it hits someone, Snake plants another mine, or Dedede stops Inhaling. When used on {{SSBB|Ike}} in the middle of a [[Quick Draw]], Ike will hit Dedede but continue past, often to his death. However, this is probably due to the vacuum effect created by the Inhale.  


In ''Super Smash Bros. for 3DS'', if King Dedede inhales another King Dedede, his feet will detach from his body.
In ''Super Smash Bros. for Nintendo 3DS'', if King Dedede inhales another King Dedede, his feet will detach from his body.


In ''Ultimate'', there is a visual glitch that forces King Dedede to permanently show his "pained" expression for the entire match. It involves using Inhale to grab a fighter who is holding a [[Bob-omb]], and waiting for the bomb to explode within King Dedede.<ref>https://twitter.com/kyuki0711/status/1077469448955584512?s=21</ref> This glitch was removed as of version 2.0.0.
In ''Ultimate'', there was a visual glitch that forced King Dedede to permanently show his "pained" expression for the entire match. It involved using Inhale to grab a fighter who is holding a [[Bob-omb]], and waiting for the bomb to explode within King Dedede.<ref>https://twitter.com/kyuki0711/status/1077469448955584512</ref> This glitch was removed as of version 2.0.0.


Another glitch occurs when something interrupts King Dedede right before he is able to move with his victim inhaled; this will cause the inhaled fighter to get temporarily tethered within King Dedede until he performs [[Dede-Rush]].{{fact}}
Another glitch occurs when something interrupts King Dedede right before he is able to move with his victim inhaled; this will cause the inhaled fighter to get temporarily tethered within King Dedede until he performs [[Dede-Rush]].{{fact}}
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==Origin==
==Origin==
[[File:InhaleDedede.png|right|thumb|King Dedede spitting out Kirby in ''Kirby's Dream Land''.]]
[[File:InhaleDedede.png|thumb|King Dedede spitting out Kirby in ''Kirby's Dream Land''.]]
In nearly every [[Kirby (universe)|''Kirby'' game]] with King Dedede in it, King Dedede has shown the ability to Inhale, like Kirby. Unlike Kirby's Inhale, King Dedede cannot absorb an ability. The attack has remained mostly the same throughout the ''Kirby'' series, with the exception of ''{{iw|wikirby|Kirby's Dream Land 2}}'', where King Dedede is able to inhale large amounts of air and spit it back at Kirby as a very powerful projectile. The ''Smash Bros.'' series are the only games where King Dedede can use his Inhale ability as a playable character.
In nearly every [[Kirby (universe)|''Kirby'' game]] with King Dedede in it, King Dedede has shown the ability to Inhale, like [[Kirby]]. Unlike Kirby's Inhale, King Dedede cannot absorb an ability. The attack has remained mostly the same throughout the ''Kirby'' series, with the exception of ''{{iw|wikirby|Kirby's Dream Land 2}}'', where King Dedede is able to inhale large amounts of air and spit it back at Kirby as a very powerful projectile. The ''[[Smash Bros.]]'' series are the only games where King Dedede can use his Inhale ability as a playable character, but he is able to use a similar move called {{iw|wikirby|Gobble}} in ''{{iw|wikirby|Kirby Fighters 2}}''.
{{clear}}
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==Gallery==
==Gallery==
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*If viewing a character while they are in King Dedede's mouth but not quite in his stomach, one can see that the character's head and torso are dramatically decreased in size if the camera is angled right. This can also be seen with Kirby's Inhale, Wario's [[Chomp]], and the vacuum portion of King K. Rool's [[Blunderbuss]], and is done so the opponent's upper half doesn't clip back out of Dedede.
*If viewing a character while they are in King Dedede's mouth but not quite in his stomach, one can see that the character's head and torso are dramatically decreased in size if the camera is angled right. This can also be seen with Kirby's Inhale, Wario's [[Chomp]], and the vacuum portion of King K. Rool's [[Blunderbuss]], and is done so the opponent's upper half doesn't clip back out of Dedede.
**Coincidentally, the moves that share this property are all neutral special moves.
**Coincidentally, the moves that share this property are all neutral special moves.
*Prior to 3.0.0, if King Dedede threw a Smart Bomb at his opponent and tried to Inhale them, the Inhale would not affect anyone until the bomb explosion was over. This glitch may likely have been caused by opponents being locked in hitlag. When this happened, anyone caught in the Inhale from before would teleport into King Dedede's mouth once the explosion ended. {{SSBU|Kirby}} could do this too.


==External links==
==External links==
*[http://www.youtube.com/watch?v=cLIQRnhL_94&feature=related Inhale explosion glitch]
*[http://www.youtube.com/watch?v=cLIQRnhL_94 Inhale explosion glitch]


==References==
==References==
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[[Category:Vacuums]]
[[Category:Vacuums]]
[[Category:Reflectors]]
[[Category:Reflectors]]
[[Category:Kirby universe]]
[[Category:King Dedede]]
[[Category:King Dedede]]
[[Category:King Dedede (SSBB)]]
[[Category:King Dedede (SSBB)]]
[[Category:King Dedede (SSB4)]]
[[Category:King Dedede (SSB4)]]
[[Category:King Dedede (SSBU)]]
[[Category:King Dedede (SSBU)]]
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