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(Undid edit by 189.147.58.83: Only connecting the move once is necessary to minimize its power.) Tag: Undo |
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[[File:MiiBrawlerOnslaught.png|thumb|left|200px|Onslaught connecting in ''[[Super Smash Bros. Ultimate]]'']] | [[File:MiiBrawlerOnslaught.png|thumb|left|200px|Onslaught connecting in ''[[Super Smash Bros. Ultimate]]'']] | ||
In ''Ultimate'', the move has an altered animation, with the Mii Brawler throwing in a mixed barrage of punches and kicks, with the final blow being a backflip kick. It now does high, weight independent knockback and damage when fresh, dealing 20.5% total and being capable of KOing as early as 95%. It has also received a new mechanic: Onslaught deals increased knockback as the Mii Brawler's damage accumulates, similarly to and separate from the effects of [[rage]], but this multiplier lowers to 1x when the move is used | In ''Ultimate'', the move has an altered animation, with the Mii Brawler throwing in a mixed barrage of punches and kicks, with the final blow being a backflip kick. It now does high, weight independent knockback and damage when fresh, dealing 20.5% total and being capable of KOing as early as 95%. It has also received a new mechanic: Onslaught deals increased knockback as the Mii Brawler's damage accumulates, similarly to and separate from the effects of [[rage]], but this multiplier lowers to 1x when the move is successfully used. The maximum knockback multiplier is 1.12x, reached when the Brawler is at 150% damage or higher. It takes approximately 8 seconds until Onslaught's knockback multiplier returns to its increased value after being reset. A purple sparkle briefly appears on the Mii Brawler's shoes to signify when Onslaught's power returns to normal. When used on the ground, the penultimate strike has a meteor smash effect. | ||
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