Wario-Man: Difference between revisions

4,632 bytes added ,  1 month ago
Tags: Mobile edit Advanced mobile edit
(60 intermediate revisions by 35 users not shown)
Line 1: Line 1:
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
{{Infobox Special Move
{{Infobox Special Move
|caption=Wario-Man in {{forwiiu}}.
|caption=Wario-Man in Ultimate.
|image=[[File:WarioFinalSmash-Smash4WiiU.jpg|300px]]
|image=[[File:Wario Final Smash SSBU.gif|300px]]
|user=[[Wario]]
|user=[[Wario]]
|universe={{uv|Wario}}
|universe={{uv|Wario}}
Line 9: Line 9:
|interwikipage=Wario-Man
|interwikipage=Wario-Man
}}
}}
{{cquote|''Take a big bite of garlic and transform. He still uses normal attacks in this form but all are dramatically powered up. Stay airborne by using midair attacks.''|cite=''Brawl''{{'}}s instruction manual}}
'''Wario-Man''' ({{ja|ワリオマン|Warioman}}, ''Warioman'') is [[Wario]]'s [[Final Smash]] which has him transform into Wario-Man, his costumed alter-ego from ''{{s|mariowiki|WarioWare: Twisted!}}'' and ''{{s|mariowiki|WarioWare: Touched!}}'', by eating bad garlic. In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', Wario-Man can be freely controlled, moving and attacking normally with a moveset similar to Wario's. In ''[[Super Smash Bros. Ultimate]]'', the player initiates a rush forward, which can trap opponents and trigger a single flurry of blows with comical effects before the Final Smash ends.
'''Wario-Man''' ({{ja|ワリオマン|Warioman}}, ''Warioman'') is [[Wario]]'s [[Final Smash]] which has him transform into Wario-Man, his costumed alter-ego from ''{{s|mariowiki|WarioWare: Twisted!}}'' and ''{{s|mariowiki|WarioWare: Touched!}}'', by eating bad garlic. In ''Brawl'' and ''SSB4'', Wario-Man can be freely controlled, moving and attacking normally with a moveset similar to Wario's. In ''Ultimate'', the player initiates a rush forward, which can trap opponents and trigger a single flurry of blows with comical effects before the Final Smash ends.


==Overview==
==Overview==
===In ''Brawl'' and ''Smash 4''===
===In ''Brawl'' and ''Smash 4''===
In ''Brawl'' and ''Smash 4'', Wario takes a bite of garlic and turns into Wario-Man while laughing. The transformation is somewhat similar to [[Giga Bowser (Final Smash)|Bowser's]]. During the final smash, all of his moves are upgraded greatly, being extremely fast and strong and have decreased ending lag. All of his throws are able to KO opponents above 70%. Wario-Man's attacks deal more damage and knockback, and he's virtually [[invincible]], which even includes being immune to [[footstool]] jumps. However, he can still be affected by random [[trip]]ping (in ''[[Super Smash Bros. Brawl|Brawl]]'' only), take damage by [[Chomp|eating]] explosive items or going [[hoop damage|off-screen]], and be affected by size changing items, such as the [[Super Mushroom]] and [[Poison Mushroom]]. Also, Wario-Man is unaffected by [[Metal Box]]es.
In ''Brawl'' and ''Smash 4'', Wario takes a bite of garlic and turns into Wario-Man while laughing. The transformation is somewhat similar to [[Giga Bowser (Final Smash)|Bowser's]]. During the Final Smash, all of his moves are upgraded greatly, being extremely fast and strong and having decreased ending lag. All of his throws are able to KO opponents above 70%. Wario-Man's attacks deal more damage and knockback, and he's virtually [[invincible]], which even includes being immune to [[footstool]] jumps. However, he can still be affected by ''Brawl''{{'}}s random [[trip]]ping, take damage by [[Chomp|eating]] explosive items or going [[hoop damage|off-screen]], and be affected by size changing items, such as the [[Super Mushroom]] and [[Poison Mushroom]]. Also, Wario-Man is unaffected by [[Metal Box]]es.


Wario-Man's mobility is also increased greatly, enabling him to [[dash|run]] just as fast as [[Sonic the Hedgehog]], and he has the highest [[air speed]] of any fighter in ''Super Smash Bros. Brawl''. In ''[[Super Smash Bros. 4]]'', Wario-Man's mobility remains mostly unchanged, but his status as the fighter with the fastest air speed is given to [[Giga Mac]] instead.
Wario-Man's mobility is also increased greatly, enabling him to [[dash|run]] just as fast as [[Sonic the Hedgehog]], and he has the highest [[air speed]] of any fighter in ''Brawl''. In ''Super 4'', Wario-Man's mobility remains mostly unchanged, but his status as the fighter with the fastest air speed is given to [[Giga Mac]] instead.


All of Wario-Man's aerial attacks, except his [[down aerial]], cause him to gain altitude without entering helpless mode, giving him unlimited recovery. This also means that Wario-Man can easily perform both [[Hyrule Jump]]s. However, since his aerials make him gain altitude in a set path, an effective [[wall of pain]] is not possible. All of his aerials can be strung together for a rather ridiculous-looking upward movement.
All of Wario-Man's aerial attacks, except his [[down aerial]], cause him to gain altitude without entering helpless mode, giving him unlimited recovery. This also means that Wario-Man can easily perform both [[Hyrule Jump]]s. However, since his aerials make him gain altitude in a set path, an effective [[wall of pain]] is not possible. All of his aerials can be strung together for a rather ridiculous-looking upward movement.


[[Wario Waft]] charges faster, and a fully charged Wario Waft from Wario-Man can deal [[one-hit KO]]s under normal circumstances, though the half charge one is unaffected. His [[Wario Bike|bike]] becomes so fast that it can outrun the cars in [[Big Blue]], and must be jumped off almost immediately to avoid [[self destruct]]ing on smaller stages.
[[Wario Waft]] charges faster, and a fully charged Wario Waft from Wario-Man can deal [[one-hit KO]]s under normal circumstances, though the half charge one is unaffected. His [[Wario Bike|bike]] becomes so fast that it can outrun the cars in [[Big Blue]], and must be jumped off almost immediately to avoid [[self destruct]]ing on smaller stages. Additionally, Wario's [[Corkscrew]] deals electrokinetic damage to any fighter it hits.


Once the duration of the Final Smash is up, Wario-Man will spin in place while surrounded by a ball of light, causing him to revert back to Wario. Immediately after transforming back, Wario will perform an animation, during which he is briefly [[intangible]]. On the ground, Wario will get up and brush dirt off himself, and in the air Wario will spin in place while posing with his mouth open. In ''Brawl'', Wario will make a loud, echoing "''Oooooh...''" right after transforming back, while he stays silent in ''Smash 4''.
Once the duration of the Final Smash is up, Wario-Man will spin in place while surrounded by a ball of light, causing him to revert back to Wario. Immediately after transforming back, Wario will perform an animation, during which he is briefly [[intangible]]. On the ground, Wario will get up and brush dirt off himself, and in the air Wario will spin in place while posing with his mouth open. In ''Brawl'', Wario will make a loud, echoing "''Oooooh...''" right after transforming back, while he stays silent in ''Smash 4''.
Line 26: Line 25:
It is interesting to note that Wario-Man's moves that normally can only be used once can be used again when he transforms back into Wario. For example, if Wario-Man does a [[Corkscrew]] and then transforms back into Wario in mid-air, it's possible to Corkscrew a second time without touching the ground. Also, if Wario-Man transforms back into Wario while wielding a {{b|Hammer|item}} or a [[Golden Hammer]], the Hammer will restart its process over again, allowing the player to double the amount of time they can use the hammer. Occasionally, because the process restarts itself, the player may end up getting a headless hammer or a squeaky Golden Hammer afterwards.
It is interesting to note that Wario-Man's moves that normally can only be used once can be used again when he transforms back into Wario. For example, if Wario-Man does a [[Corkscrew]] and then transforms back into Wario in mid-air, it's possible to Corkscrew a second time without touching the ground. Also, if Wario-Man transforms back into Wario while wielding a {{b|Hammer|item}} or a [[Golden Hammer]], the Hammer will restart its process over again, allowing the player to double the amount of time they can use the hammer. Occasionally, because the process restarts itself, the player may end up getting a headless hammer or a squeaky Golden Hammer afterwards.


The transformation lasts for 16 seconds in ''Brawl'' and 12 seconds in ''SSB4''.
The transformation lasts for 16 seconds in ''Brawl'' and 12 seconds in ''Smash 4''.


===In ''Ultimate''===
===In ''Ultimate''===
In ''Ultimate'', the move has Wario charge forward after eating the garlic. If the rush connects, he turns into Wario-Man and unleashes a barrage of attacks accompanied by comical text and effects, ending with a fart that launches the trapped opponents. The ''Ultimate'' version of Wario-Man joins all former "transformed moveset" Final Smashes (such as [[Giga Bowser]] and [[Giga Mac]]) in losing its player-controlled moveset in favor of a quick attack that returns players more promptly to normal gameplay.
In ''Ultimate'', the move has Wario charge forward after eating the garlic. If the rush connects, he turns into Wario-Man and unleashes a barrage of attacks upon up to three opponents accompanied by comical text and effects, ending with a fart that launches the trapped opponents. The ''Ultimate'' version of Wario-Man joins all former "transformed moveset" Final Smashes (such as {{b|Giga Bowser|Final Smash}} and [[Giga Mac]]) in losing its player-controlled moveset in favor of a quick attack that returns players more promptly to normal gameplay.


==Origin==
==Instructional quotes==
[[File:WarioManOrigin.png|thumbnail|right|Wario-Man in ''{{s|mariowiki|WarioWare: Touched!}}'' ]]
{{InstructionalQuotes
Wario-Man originates from ''{{s|mariowiki|WarioWare: Twisted!}}'' and ''{{s|mariowiki|WarioWare: Touched!}}'', appearing as the alter-ego for Wario. In both games, once the player has beaten all of the microgame compilations from the other characters, the player unlocks Wario-Man's {{s|mariowiki|microgame}} compilation. In ''WarioWare: Twisted'', Wario transforms into Wario-Man after falling into {{s|mariowiki|Dr. Crygor}}'s invention: the Gravitator while in ''WarioWare: Touched!'' Wario transforms after consuming a rotten piece of garlic. This "new character" then appears on the main menu with a brand new set of microgames available to attempt. Wario-Man's games were the last of its kind both times and were more challenging than the preceding games.
|ssbbchar=Wario
 
|ssbbdesc=Take a big bite of garlic and transform. He still uses normal attacks in this form but all are dramatically powered up. Stay airborne by using midair attacks.
In the cutscenes before and after his microgames, Wario-Man exhibits some kind of superhuman abilities; however, his increases in speed, strength and the capability of flight in ''Smash'' is more likely derived from typical superhero/super-villain powers in general comic books and other media.
|ssbuchar=Wario
{{clr}}
|ssbudesc=Wario wolfs down garlic and delivers a headbutt. Any foes hit by the headbutt are forced to deal with multiple Wario-Men's striking fists of justice. Finally, Wario-Man launches the foes with carefully stored flatulence. After transforming into Wario Man, he splits himself into copies that attack all at once. The final fart isn't affected by the charge of his down-special fart.
}}


==Changes from Wario in ''Brawl''==
==Changes from Wario in ''Brawl''==
Line 42: Line 42:


===Attributes===
===Attributes===
*{{buff|Wario-Man is invincible only being vulnerable to random tripping and eating explosive items with Chomp.}}
*{{buff|Wario-Man is invincible, only being vulnerable to random tripping and eating explosive items with Chomp.}}
*{{buff|Wario-Man [[walk]]s faster (0.85 → 1.3).}}
*{{buff|Wario-Man [[walk]]s faster (0.85 → 1.3).}}
*{{buff|Wario-Man [[dash]]es dramatically faster (1.35 → 3.5) now having the same run speed as {{SSBB|Sonic}}.}}
*{{buff|Wario-Man [[dash]]es dramatically faster (1.35 → 3.5), now having the same run speed as {{SSBB|Sonic}}.}}
*{{buff|Wario-Man's [[air speed]] is much higher (1.222 → 1.692).}}
*{{buff|Wario-Man's [[air speed]] is much higher (1.222 → 1.692).}}
*{{buff|Wario-Man's [[traction]] is higher (0.07 → 0.1).}}
*{{change|Wario-Man [[fall]]s much faster (1.4 → 2.2).}}
*{{change|Wario-Man [[fall]]s much faster (1.4 → 2.2).}}
*{{change|Wario-Man is heavier (107 → 130) though this has no real impact due to him being invincible.}}
*{{change|Wario-Man's [[gravity]] is higher (0.0842 → 0.09).}}
*{{buff|Wario-Man jumps dramatically higher (30.27382666 → 66.31680556).}}
*{{change|Wario-Man is heavier (107 → 130), though this has no real impact due to him being invincible.}}


===Ground attacks===
===Ground attacks===
*{{buff|All of Wario-Man's grounded attacks have drastically decreased end lag allowing them to easily combo into each other.}}
*{{buff|All of Wario-Man's grounded attacks have drastically decreased ending lag, allowing them to easily combo into each other. They also have larger hitboxes.}}
*{{nerf|[[Neutral attack]] combo deals less damage (12% → 8%) and has lost all KO potential.}}
*{{nerf|[[Neutral attack]] combo deals less damage (12% → 8%) and has lost all KO potential.}}
*{{buff|Neutral attack now combos into itself and Wario-Man's other moves extremely easily.}}
*{{buff|Neutral attack now combos into itself and Wario-Man's other moves extremely easily.}}
*{{buff|[[Forward tilt]] deals more damage (14%/13%/12% → 17%/16%/15%) and no longer has less-damaging sourspots.}}
*{{buff|[[Forward tilt]] deals more damage (14%/13%/12% → 17%/16%/15%) and knockback (22 (base), 98 (scaling) → 35/100), and no longer has less-damaging sourspots.}}
*{{buff|[[Up tilt]] deals more damage (10%/6% → 15%/12%) and has a larger hitbox.}}
*{{buff|[[Up tilt]] deals more damage (10%/6% → 15%/12%).}}
*{{buff|[[Down tilt]] deals more damage (8% → 9%) and is now an extremely powerful [[semi-spike]] making it excellent for edgeguarding.}}
*{{nerf|Up tilt's late hit has a shorter duration (frames 15-23 → 15-18).}}
*{{buff|[[Down tilt]] deals more damage (8% → 9%), has higher knockback scaling (60 → 90), and is now an extremely powerful [[semi-spike]] (65° → 10°), making it excellent for edgeguarding.}}
*{{buff|[[Dash attack]] deals more damage (7%/5% → 12%).}}
*{{buff|[[Dash attack]] deals more damage (7%/5% → 12%).}}
*{{nerf|[[Forward smash]] deals less damage (19% → 16%).}}
*{{nerf|[[Forward smash]] deals less damage (19% → 16%) without full compensation on its knockback scaling (77 → 90).}}
*{{buff|Forward smash covers much more distance, to the point where Wario continuously moves forward during the animation.}}
*{{buff|Forward smash covers much more distance, to the point where Wario continuously moves forward during the animation.}}
*{{buff|[[Up smash]] deals more damage (15% → 25%) and has a vacuum effect sucking nearby opponents into the move.}}
*{{buff|[[Up smash]] deals more damage (15% → 25%) and knockback (40 (base), 97 (scaling) → 60/90) and has a vacuum effect, sucking nearby opponents into the move.}}
*{{buff|[[Down smash]] deals more damage and now deals consistent damage (13%/10%/5% → 18%).}}
*{{buff|[[Down smash]] deals more damage and now deals consistent damage (13%/10%/5% → 18%), and the clean hit has higher base knockback (30 → 40).}}


===Aerial attacks===
===Aerial attacks===
*{{buff|All of Wario-Man's aerials have drastically decreased end lag allowing them to easily combo into each other.}}
*{{buff|All of Wario-Man's aerials have drastically decreased ending lag and larger hitboxes, allowing them to easily combo into each other.}}
*{{buff|All of Wario-Man's aerials except [[down aerial]] now grant Wario-Man extra height effectively giving him an infinite recovery.}}
*{{buff|All of Wario-Man's aerials except [[down aerial]] now grant Wario-Man extra height, effectively giving him an infinite recovery.}}
*{{buff|[[Neutral aerial]] deals more damage (9% (clean), 4% (late) → 15%/11%).}}
*{{buff|[[Neutral aerial]] deals more damage (9% (clean), 4% (late) → 15%/11%), although the clean hit has slightly reduced knockback scaling (100 → 90).}}
*{{buff|[[Forward aerial]] deals more damage (7% (clean), 4% (late) → 15%/11%) and is much more effective as a [[wall of pain]] due to Wario-Man's higher air speed and the fact that forward aerial now gives Wario-Man extra height and combos into itself extremely easily.}}
*{{buff|[[Forward aerial]] deals more damage (7% (clean), 4% (late) → 15%/11%) and is much more effective as a [[wall of pain]] due to its larger hitboxes/lower ending lag, Wario-Man's higher air speed, and the fact that forward aerial now gives Wario-Man extra height and combos into itself extremely easily. The late hit also has a longer duration (frames 7-17 → 7-19) and has higher knockback scaling (80 → 90), although the clean hit has reduced knockback scaling (100 → 90).}}
*{{buff|[[Back aerial]] deals more damage (10% → 15%/11%) and now has a sourspot giving the move a longer duration. It is also much more effective as a wall of pain.}}
*{{buff|[[Back aerial]] deals more damage (10% → 15%/11%), although it has reduced knockback scaling (100 → 90) and now has a sourspot, giving the move a longer duration. It is also much more effective as a wall of pain for the same reasons as forward aerial.}}
*{{buff|[[Up aerial]] deals slightly more damage (17% → 18%) and combos into itself extremely easily making it an incredible damage racking tool.}}
*{{buff|[[Up aerial]] deals slightly more damage (17% → 18%), has higher base knockback (30 → 35), and combos into itself extremely easily, making it an incredible damage racking tool.}}
*{{change|[[Down aerial]] is now a [[stall then fall]] consisting of a [[meteor smash]] and a landing hitbox.}}
*{{change|[[Down aerial]] is now a [[stall then fall]] consisting of a [[meteor smash]] and a landing hitbox.}}
*{{buff|Down aerial deals more damage (16% → 23%).}}
*{{buff|Down aerial deals more damage (16% → 23%).}}
*{{nerf|Down aerial no longer [[auto cancel]]s in a [[short hop]] and Wario-Man has less control while using it.}}
*{{nerf|Down aerial [[auto cancel]]s later (frame 25 → 29), no longer doing so in a [[short hop]], and Wario-Man has less control while using it.}}


===Throws/other attacks===
===Throws/other attacks===
*{{buff|All of Wario-Man's throws deal more damage (12% → 15% (forward), 9% → 17% (back), 12% → 17% (up), 7% → 17% (down)) and knockback. All throws except [[down throw]] can now easily kill under 100%.}}
*{{buff|All of Wario-Man's throws deal more damage (12% → 15% (forward), 9% → 17% (back), 12% → 17% (up), 7% → 17% (down)) and have higher knockback scaling (65 (forward), 60 (back), 72 (up), 18 (down) → 100 (all)). All throws except [[down throw]] can now easily kill under 100%.}}
*{{buff|[[Pummel]] deals more damage (2% → 3%).}}
*{{buff|[[Pummel]] deals more damage (2% → 3%).}}
*{{buff|Forward throw is now a powerful semi-spike.}}
*{{buff|Forward throw is now a powerful semi-spike.}}
*{{change|Down throw is now a powerful meteor smash. This improves its edgeguarding potential and puts opponents into tech situations but removes its ability to [[chaingrab]].}}
*{{change|Down throw is now a powerful meteor smash. This improves its edgeguarding potential and puts opponents into tech situations, but removes its ability to [[chaingrab]].}}


===Special moves===
===Special moves===
*{{buff|[[Chomp]]’s throw deals more damage (5% → 10%).}}
*{{buff|[[Chomp]]’s throw deals more damage (5% → 10%) and has increased knockback scaling (70 → 100).}}
*{{buff|[[Wario Bike]] travels much faster and is significantly more powerful.}}
*{{buff|[[Wario Bike]] travels much faster and is significantly more powerful.}}
*{{nerf|Wario Bike's higher speed however makes it easier to [[self destruct]] with it. It also means that Wario-Man can't really make use of wheelies or intentionally break the bike and use tires as projectiles.}}
*{{nerf|Wario Bike's higher speed, however, makes it easier to [[self destruct]] with it. It also means that Wario-Man can't make use of wheelies or intentionally break the bike and use tires as projectiles as easily.}}
*{{buff|[[Corkscrew]] gains more height and now consists of two powerful electric hits which deal more damage (19% → 28%).}}
*{{buff|[[Corkscrew]] gains more height and now consists of two powerful electric hits which deal more damage (19% → 28%).}}
*{{buff|Fully charged [[Wario Waft]] deals more damage (40% → 50%) and now has much more knockback making it an [[OHKO]]. Wario Waft also charges faster.}}
*{{buff|Fully charged [[Wario Waft]] deals more damage (40% → 50%) and now has much more knockback (50 (base), 30 (scaling) → 0/100), making it an [[OHKO]]. Wario Waft also charges faster, and its half and fully charged variants have larger hitboxes (11u → 13u).}}
*{{nerf|Half charged Wario Waft deals less damage (21% → 19%) and knockback (50 (base), 66 (scaling) → 20/70).}}


==Changes from ''Brawl'' to ''Smash 4''==
==Changes from ''Brawl'' to ''Smash 4''==
 
Wario-Man received a mix of buffs and nerfs from ''Brawl'' to ''Smash 4'' but was nerfed overall.
Wario-Man received a mix of buffs and nerfs from ''Brawl'' to ''Smash 4'' but was nerfed overall.  


===Attributes===
===Attributes===
Line 99: Line 103:
*{{nerf|Down tilt now functions more like Wario's Brawl down tilt hindering its edgeguarding and KO potential and preventing it from comboing into itself.}}
*{{nerf|Down tilt now functions more like Wario's Brawl down tilt hindering its edgeguarding and KO potential and preventing it from comboing into itself.}}
**{{buff|However, it can now combo into his aerials.}}
**{{buff|However, it can now combo into his aerials.}}
*{{buff|Dash attacks deals more damage (12% → 14%).}}  
*{{buff|Dash attacks deals more damage (12% → 14%).}}
*{{buff|New forward smash deals more damage (16% → 23%).}}
*{{buff|New forward smash deals more damage (16% → 23%).}}
*{{nerf|New forward smash has more startup lag and covers significantly less distance greatly hindering its approach and combo potential.}}
*{{nerf|New forward smash has more startup lag and covers significantly less distance greatly hindering its approach and combo potential.}}
*{{buff|New up smash is more reliable as it is no longer a multi hit.}}
*{{buff|New up smash is more reliable as it is no longer a multi hit.}}
*{{nerf|New up smash deals less damage (25% → 20%) and it no longer sucks opponents into it. The removal of [[DACUS]] hinders its approach potential.}}  
*{{nerf|New up smash deals less damage (25% → 20%) and it no longer sucks opponents into it. The removal of [[DACUS]] hinders its approach potential.}}
*{{nerf|Down smash's sourspot deals much less damage (18% → 5%).}}
*{{nerf|Down smash's sourspot deals much less damage (18% → 5%).}}


===Aerial attacks===  
===Aerial attacks===
*{{buff|Neutral and forward aerials deal more damage (15%/11% → 16%/12% (neutral), 16%/11% (forward).}}  
*{{buff|Neutral and forward aerials deal more damage (15%/11% → 16%/12% (neutral), 16%/11% (forward).}}
*{{nerf|Neutral aerial has more ending lag and is overall less effective for recovering.}}
*{{nerf|Neutral aerial has more ending lag and is overall less effective for recovering.}}
*{{nerf|Forward aerial has more ending lag and causes less hitlag hindering its combo potential.}}
*{{nerf|Forward aerial has more ending lag and causes less hitlag hindering its combo potential.}}
Line 116: Line 120:


===Throws/other attacks===
===Throws/other attacks===
*{{change|Forward and back throws animations have been swapped.}}
*{{change|Forward and back throw animations have been swapped.}}
*{{nerf|Back throw deals less damage (17% → 15%).}}
*{{nerf|Back throw deals less damage (17% → 15%).}}
*{{buff|Down throw is more effective as a meteor smash.}}
*{{buff|Down throw is more effective as a meteor smash.}}
Line 157: Line 161:
|-
|-
! colspan=2 | Up smash
! colspan=2 | Up smash
| || {{ChargedSmashDmgSSBB|2}} (hits 1-5), {{ChargedSmashDmgSSBB|15}} (hit 6) || Head grows as Wario-Man spins, hitting multiple times with the head. Best used for [[DACUS]] and has a [[vacuum]] effect.
| || {{ChargedSmashDmgSSBB|2}} (hits 1-5), {{ChargedSmashDmgSSBB|15}} (hit 6) || Head grows as Wario-Man spins, hitting multiple times with the head. Best used for [[DACUS]] and has a [[pulling|vacuum]] effect.
|-
|-
! colspan=2 | Down smash
! colspan=2 | Down smash
Line 178: Line 182:
|-
|-
! colspan=2 | Grab
! colspan=2 | Grab
| || — ||  
| || — ||
|-
|-
! colspan=2 | Pummel
! colspan=2 | Pummel
Line 184: Line 188:
|-
|-
! colspan=2 | Forward throw
! colspan=2 | Forward throw
| || 15% || Wario-Man spins the foe around thrice and throws him/her forward. Identical to {{SSBB|Mario}} and {{SSBB|Luigi}}'s back throw, except the spun opponent doesn't hurt other foes. Based on the [[mariowiki:Wild_Swing-Ding|Wild Swing-Ding]] seen in ''Wario World''.
| || 15% || Wario-Man spins the foe around thrice and throws them forward. Identical to {{SSBB|Mario}} and {{SSBB|Luigi}}'s back throw, except the spun opponent doesn't hurt other foes. Based on the {{iw|mariowiki|Wild Swing-Ding}} seen in ''Wario World''.
|-
|-
! colspan=2 | Back throw
! colspan=2 | Back throw
Line 220: Line 224:
|-
|-
! colspan=2 | Down special
! colspan=2 | Down special
| [[Wario Waft]] || 0% (no charge), 8% (slightly charged), 19% (mostly charged), 50% (fully charged clean), 20% (fully charged late) || Wario-Man unleashes a gigantic fart on his foes. Charges extremely faster, with the uncharged fart stunning opponents, and the fully charged version being a one-hit KO.  
| [[Wario Waft]] || 0% (no charge), 8% (slightly charged), 19% (mostly charged), 50% (fully charged clean), 20% (fully charged late) || Wario-Man unleashes a gigantic fart on his foes. Charges extremely fast, with the uncharged fart stunning opponents, and the fully charged version being a one-hit KO.
|}
|}


Line 245: Line 249:
|-
|-
! colspan=2 | Down tilt
! colspan=2 | Down tilt
| || 9% || Wario-Man stabs his index finger at the ground in front of him. Can be done in quick succession, along with the other two tilts.  
| || 9% || Wario-Man stabs his index finger at the ground in front of him. Obscenely fast, and can be used in conjunction with his other two tilts.
|-
|-
! colspan=2 | Dash attack
! colspan=2 | Dash attack
Line 269: Line 273:
|-
|-
! colspan=2 | Up aerial
! colspan=2 | Up aerial
| || 15% || Wario-Man claps above his head with hands and feet. Can be interrupted almost immediately after the hitbox appears, making it easily spammable. Constantly using this move will make him slowly fly upwards.
| || 15% || Wario-Man claps above his head with hands and feet. His second quickest attack behind only his down tilt, it can be interrupted almost immediately after the hitbox appears, making it easily spammable. Constantly using this move will make him slowly fly upwards.
|-
|-
! colspan=2 | Down aerial
! colspan=2 | Down aerial
Line 275: Line 279:
|-
|-
! colspan=2 | Grab
! colspan=2 | Grab
| || — ||  
| || — ||
|-
|-
! colspan=2 | Pummel
! colspan=2 | Pummel
Line 314: Line 318:
|-
|-
! colspan=2 | Down special
! colspan=2 | Down special
| [[Wario Waft]] || 50% (clean), 20% (late) (maximum charged) || Wario-Man unleashes a gigantic fart on his foes. Charges extremely fast, with the uncharged fart stunning opponents, and the fully charged version being a one-hit KO.  
| [[Wario Waft]] || 50% (clean), 20% (late) (maximum charged) || Wario-Man unleashes a gigantic fart on his foes. Charges extremely fast, with the uncharged fart stunning opponents, and the fully charged version being a one-hit KO.
|}
|}


==Trophy Descriptions==
==Trophies==
===In ''Super Smash Bros. Brawl''===
===In ''Super Smash Bros. Brawl''===
[[File:Wario-Man - Brawl Trophy.png|left|thumb|135x235px|The Wario-Man trophy in ''Super Smash Bros. Brawl'']]
{{Trophy
;Wario-Man
|name=Wario-Man
:''Wario's Final Smash. He chomps on his favorite food, garlic, and transforms into Wario-Man! His mobility goes way up. His attack power doesn't change much, but he scampers like a cockroach, using moves like crazy! He can jump over buildings and use midair attacks to fly. Oh, and he doesn't flinch from attacks. Think twice about bringing out his motorcycle at this time...''
|image=Wario-Man - Brawl Trophy.png
{{clear}}
|desc=Wario's Final Smash. He chomps on his favorite food, garlic, and transforms into Wario-Man! His mobility goes way up. His attack power doesn't change much, but he scampers like a cockroach, using moves like crazy! He can jump over buildings and use midair attacks to fly. Oh, and he doesn't flinch from attacks. Think twice about bringing out his motorcycle at this time...
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


===In {{forwiiu}}===
===In {{forwiiu}}===
[[File:WarioManTrophyWiiU.png|left|thumb|135x235px|The Wario-Man in ''Super Smash Bros. for Wii U'']]
{{Trophy
;Wario-Man
|name=Wario-Man
{{Flag|North America}} ''With just a little nibble of garlic, humble everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes farther too. And like any good hero, he has the ability to fly...by spamming attacks in midair. Just like they all do it, right?''<br>
|image=WarioManTrophyWiiU.png
{{Flag|Europe}} ''Just a little nibble of garlic, and the humble Everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes further too. And of course, like any good hero, he has the ability to fly...by spamming attacks in mid-air. That's how they all do it...right?''
|desc-ntsc=With just a little nibble of garlic, humble everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes farther too. And like any good hero, he has the ability to fly...by spamming attacks in midair. Just like they all do it, right?
{{clear}}
|desc-pal=Just a little nibble of garlic, and the humble Everyman Wario transforms into the hero of justice, Wario-Man! He's...still not really all that strong, but he does get quite a bit faster, and he can launch foes further too. And of course, like any good hero, he has the ability to fly...by spamming attacks in mid-air. That's how they all do it...right?
|game=ssb4-wiiu
}}
{{clrl}}
 
==Spirit==
Wario-Man also appears as a Legend-class [[primary spirit]].
 
Wario-Man's Spirit Battle uses a {{SSBU|Wario}} puppet fighter and is fought on the [[WarioWare, Inc.]] stage. During the battle, Wario will receive a Sudden Final Smash and his FS Meter will quickly charge, referencing how Wario-Man serves as Wario's Final Smash.
 
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Slots
! Base [[File:Equipment Icon Power Badge.png|20px|Power]]
! Max [[File:Equipment Icon Power Badge.png|20px|Power]]
! Base [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Max [[File:Equipment Icon Brawn Badge.png|20px|Attack]]
! Base [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Max [[File:Equipment Icon Protection Badge.png|20px|Defense]]
! Ability !! Series
|-
| 738 || {{SpiritTableName|Wario-Man}} || {{SpiritType|Attack}} || ★★★★ || 3 || 4015 || 10039 || 2128 || 5321 || 1887 || 4718 || No Effect || ''WarioWare'' Series
|}
 
==Origin==
[[File:WarioManOrigin.png|thumb|Wario-Man in ''{{s|mariowiki|WarioWare: Touched!}}'' ]]
Wario-Man originates from ''{{s|mariowiki|WarioWare: Twisted!}}'' and ''{{s|mariowiki|WarioWare: Touched!}}'', appearing as the alter-ego for Wario. In both games, once the player has beaten all of the microgame compilations from the other characters, the player unlocks Wario-Man's {{s|mariowiki|microgame}} compilation. In ''WarioWare: Twisted'', Wario transforms into Wario-Man after falling into {{s|mariowiki|Dr. Crygor}}'s invention: the {{s|mariowiki|Gravitator}}, while in ''WarioWare: Touched!'' Wario transforms after consuming a rotten piece of garlic, later named {{s|mariowiki|mandrake}} in subsequent ''WarioWare'' titles, which inspired the animation of Wario-Man's transformation seen in ''Smash'' (minus the fact that he eats a regular head of garlic in ''Smash'', as opposed to a mandrake). This "new character" then appears on the main menu with a brand new set of microgames available to attempt. Wario-Man's games were the last of its kind both times and were more challenging than the preceding games.
 
Through out multiple scenes in ''Twisted'' and ''Touched'', Wario-Man exhibits some kind of superhuman abilities, such as the ability to fly, as well as having him say he is stronger and more resistant than before; however, most of his powers in ''Smash'' are more likely derived from typical superhero/super-villain powers in general comic books and other media. In addition, the stylized graphics seen in the version of his Final Smash in ''Ultimate'' are also derived from these kinds of media.
 
Even though Wario-Man is invincible in ''Super Smash Bros.'', he was actually shown to be harmed in the ''WarioWare'' games, such as being attacked by Orbulon's spaceship in ''Twisted'' and getting launched by a train in ''Touched''.
{{clr}}


==Gallery==
==Gallery==
Line 338: Line 376:
Wario-Man SSB4.png|Wario-Man in {{for3ds}}.
Wario-Man SSB4.png|Wario-Man in {{for3ds}}.
SSB4 - Wario Screen-6.jpg|Wario-Man in {{forwiiu}}.
SSB4 - Wario Screen-6.jpg|Wario-Man in {{forwiiu}}.
WarioFinalSmash-Smash4WiiU.jpg|Wario-Man on [[Mushroom Kingdom U]].
Wario SSBU Skill Preview Final Smash.png|Wario-Man as shown by the Move List in ''Ultimate''.
WarioManUltimate.png|Wario hitting Mario with his Final Smash.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ワリオマン|Warioman}}, ''Warioman''
|en=Wario-Man
|fr=Warioman
|es=Wario Man
|de=Wario-Man
|it=Wario-Man
|nl=Wario-Man
|ru={{rollover|Вариомен|Variomen|?}}
|ko={{rollover|와리오맨|Wariomaen|?}}, ''Warioman''
|zh_cn={{rollover|瓦力欧超人|Wǎlìōu Chāorén|?}}
|zh_tw={{rollover|瓦利歐超人|Wǎlìōu Chāorén|?}}
}}


==Trivia==
==Trivia==
*Along with Wario's down tilt becoming much faster from ''Brawl'' to ''SSB4'', Wario-Man's down tilt is arguably the quickest attack in the entire series (especially among moves requiring multiple button presses), with the entire move lasting just a fraction of a second.
*While normal Wario normally wears the [[Franklin Badge]] and {{b|Screw Attack|item}} on his nose, Wario-Man wears them on his stomach.
*While normal Wario normally wears the [[Franklin Badge]] and {{b|Screw Attack|item}} on his nose, Wario-Man wears them on his stomach.
*Wario-Man is available as a separate character through hacking, although when he is KO'd, he reverts back into Wario. At the end of a match, the game will freeze if he has not reverted into normal Wario due to having no results screen animations. Once reverted, he will not be able to transform back into Wario-Man unless he uses the [[Smash Ball]]. The transformation will then function normally, reverting Wario-Man back into normal Wario after a period of time.
*Wario-Man is available as a separate character through hacking, although when he is KO'd, he reverts back into Wario. At the end of a match, the game will freeze if he has not reverted into normal Wario due to having no results screen animations. Once reverted, he will not be able to transform back into Wario-Man unless he uses the [[Smash Ball]]. The transformation will then function normally, reverting Wario-Man back into normal Wario after a period of time.
Line 349: Line 406:
*In ''Brawl'', whenever Wario-Man jumps from a ledge, he only jumps vertically with no horizontal momentum. This means that if he jumps from a ledge and the player does not press move left or right, he will grab onto the ledge again after he falls.
*In ''Brawl'', whenever Wario-Man jumps from a ledge, he only jumps vertically with no horizontal momentum. This means that if he jumps from a ledge and the player does not press move left or right, he will grab onto the ledge again after he falls.
*In ''Brawl'', size changing items affect Wario-Man's damage multiplier differently than with most other fighters. For an example, acquiring a [[Super Mushroom]] causes Wario-Man's direct attacks to deal around 1.8x their normal damage, instead of the usual 1.56x. He shares this trait with his regular version ({{SSBB|Wario}}), {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Wolf}}, {{SSBB|Captain Falcon}}, {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Lucario}}, and {{SSBB|Snake}}.
*In ''Brawl'', size changing items affect Wario-Man's damage multiplier differently than with most other fighters. For an example, acquiring a [[Super Mushroom]] causes Wario-Man's direct attacks to deal around 1.8x their normal damage, instead of the usual 1.56x. He shares this trait with his regular version ({{SSBB|Wario}}), {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Falco}}, {{SSBB|Wolf}}, {{SSBB|Captain Falcon}}, {{SSBB|Squirtle}}, {{SSBB|Ivysaur}}, {{SSBB|Lucario}}, and {{SSBB|Snake}}.
*In ''Brawl'', using a Smash Ball as Wario-Man (via playing as him through hacking) will revert him to normal Wario.


==See also==
==See also==
Line 357: Line 415:


{{Special Moves|char=Wario}}
{{Special Moves|char=Wario}}
{{FinalSmash}}
{{FinalSmash}}
[[Category:Stickers]]
[[Category:Stickers]]
476

edits