Nintendo Wi-Fi Connection: Difference between revisions

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'''Nintendo Wi-Fi Connection''', or '''WFC''', was a service from [[Nintendo]] that allowed Nintendo [[Wii]] and [[Nintendo DS]] games and applications to connect to the Internet. ''[[Super Smash Bros. Brawl]]'' was one of the many games that had compatibility with the service, using it to allow for [[Online play|online brawls]] either [[with friends]] or [[with anyone]]; in addition, players could also exchange some data with other players with the service.  
'''Nintendo Wi-Fi Connection''', or '''WFC''', was a service from [[Nintendo]] that allowed Nintendo [[Wii]] and [[Nintendo DS]] games and applications to connect to the Internet. While Nintendo previously experimented with online capabilities like the Super Famicom Satellaview service and the [[GameCube]] broadband adapter, Nintendo Wi-Fi Connection was the first service to be baked into the console firmware at launch. The service allowed compatible software to connect to the internet for various gameplay purposes, as well as allowed users to download software through the internet through the {{iw|nintendowiki|Wii Shop Channel}}.  


The service was later superseded by the [[Nintendo Network]] for the [[Wii U]] and [[3DS]], though the Nintendo Wi-Fi Connection continued to act as a legacy connection for the Wii and DS consoles; both the Wii U and 3DS had only limited compatibility with the service. With the shutdown of the network provider {{iw|wikipedia|GameSpy}}, the service went permanently offline on May 20th, 2014. However, thanks to [[hacking|hacks]], particularly Wiimmfi, players can continue playing compatible games via private servers, and the emulator [[Dolphin]] also supports online play for ''Brawl'', along with other benefits. If you tired of losing, try our lag switch from premiumlag.com
There were some limitations to the service. Nintendo strived to keep every player anonymous while playing online, which resulted in each user receiving a generic 16-digit Wii Number and a 12-digit Friend Code personalized to each game. Players wanting to play together would need to share these codes with each other for being added to a friend list and to play games together. This was a cumbersome process that may have effectively kept user data private, but eventually deterred some players from playing online entirely. The service also had no way to access local software after it was downloaded, meaning the data could not be patched. This sometimes caused major issues whenever game breaking bugs and glitches were discovered, often requiring physical products to be recalled, or making dedicated updates players had to download, such as ''{{iw|zeldawiki|The Legend of Zelda: Skyward Sword Save Data Update Channel}}''.  


==In ''Brawl'' ==
Nintendo had elected not to move forward with the Nintendo Wi-Fi Connection for the upcoming [[Wii U]] and [[3DS]], instead transitioning to the [[Nintendo Network]] service, which had similar functionality with the added benefits of a streamlined account system and the ability to send update patches. Nintendo Wi-Fi Connection continued to act as a legacy connection for the Wii and DS consoles, and both the Wii U and 3DS retained compatibility with the service through Wii and DS titles. With the shutdown of the network provider {{iw|wikipedia|GameSpy}}, the service went permanently offline on May 20th, 2014. However, thanks to [[hacking|hacks]], particularly Wiimmfi, players can continue playing compatible games via private servers, and the emulator [[Dolphin]] also supports online play for ''Brawl'', along with other benefits.
 
==In ''[[Super Smash Bros. Brawl]]'' ==
[[File:Wi-Fi Menu.jpg|thumb|The Wi-Fi Multiplayer Menu.]]
[[File:Wi-Fi Menu.jpg|thumb|The Wi-Fi Multiplayer Menu.]]
The Nintendo Wi-Fi Connection allowed players to play against each other online for the first time in the series. A primary point of interest was that it allowed players to either play with anyone in the world or with registered friends. The former, [[With Anyone]], allowed players to either take part in standard free-for-all battles via [[Basic Brawl]], or to play as a part of a team in [[Team Battle]]. The latter contained an almost fully customizable ruleset, which allowed websites such as [[All is Brawl]] to be formed with the aim of adding competition into the mix, spawning an online scene for competitive Smash as a whole.
The Nintendo Wi-Fi Connection allowed players to play against each other online for the first time in the series. A primary point of interest was that it allowed players to either play with anyone in the world or with registered friends. The former, [[With Anyone]], allowed players to either take part in standard free-for-all battles via [[Basic Brawl]], or to play as a part of a team in [[Team Battle]]. The latter contained an almost fully customizable ruleset, which allowed websites such as [[All is Brawl]] to be formed with the aim of adding competition into the mix, spawning an online scene for competitive Smash as a whole.
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