Peach (SSBB): Difference between revisions

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|ranking = 19
|ranking = 19
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'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter character]] in ''[[Super Smash Bros. Brawl]]'' after returning from ''[[Super Smash Bros. Melee]]''. She was announced on the [[Smash Bros. DOJO!!]] website on August 17th, 2007.
'''Peach''' ({{ja|ピーチ|Pīchi}}, ''Peach'') is a [[starter character]] in ''[[Super Smash Bros. Brawl]]'' after returning from ''[[Super Smash Bros. Melee]]''. She was announced on the [[Smash Bros. DOJO!!]] website on August 17, 2007.


Peach is now voiced by {{s|mariowiki|Samantha Kelly}}, her current voice actress from ''{{s|mariowiki|Mario Strikers Charged}}'', ''{{s|mariowiki|Mario Party 8}}'', and ''{{s|mariowiki|Super Mario Galaxy}}'' onwards, replacing Jen Taylor, and imitating some of the latter's voice clips from ''Melee''.
{{s|mariowiki|Samantha Kelly}}, who has voiced Peach since ''{{s|mariowiki|Mario Strikers Charged}}'', reprises her role in all regions of ''Brawl'' with brand new voice clips, simultaneously emulating and succeeding Jen Taylor's portrayal from ''Melee''; the latter's voice clip used for Peach's taunt in ''Melee'' (where she says, "Sweet!") was re-purposed for Peach's [[Wii Remote selection sound]].


Peach is currently ranked 19th out of 38 at the very center of the ''Brawl'' [[tier list]], higher than any other {{uv|Mario}} character (not including the spin-off universes), in the bottom of the high-mid tier, though her ranking in ''Brawl'', technically her worst placement in the series, is considered a downgrade from ''Melee'', as she noticeably dropped from her high tier placement of 7th out of 26. Her [[item]]-based [[Turnip]] projectiles are effective at keeping opponents as bay when [[camping]], and by using [[glide toss]]es can also aid her [[approach]]. Her aforementioned floating ability can be used in a number of ways, including aiding her [[recovery]] and allowing her to use [[aerial]]s repeatedly without landing or having to jump between attacks, or when holding throwable items. She also has one of the best horizontal recoveries in the game, and is also good at [[edgeguarding]], [[combo]]ing, and [[damage]] racking, and she has a strong aerial game as a result of her floating. However, she is hindered by having difficulties in [[KO]]ing opponents, despite possessing many moves with high KO potential, due to the fact that they either have difficult to land [[sweetspot]]s, possess low base knockback, or have low knockback scaling. Her Turnips also cover shorter distance than most projectiles when thrown, which, when combined with her slow movement, allows higher tier characters to camp better than her. She also has poor endurance and [[momentum cancelling]], especially vertically, and is a tall character. She also suffers from a poor ground game with short [[reach]], weak ground attacks, and mediocre [[throws]]; and the worst [[air dodge]] with 30 frames of [[ending lag]], which, when combined with her [[floaty]] [[falling speed]], makes it difficult to defend against [[juggle|juggling]] and aerial followups. In spite of this, she has mostly above average [[matchups]], including a winning matchup against the higher-tier {{SSBB|Ice Climbers}} and {{SSBB|Wario}}. Overall, Peach has above average [[tournament]] results.
Peach is currently ranked 19th out of 38 at the very center of the ''Brawl'' [[tier list]], in the bottom of the high-mid tier, though her ranking in ''Brawl'', technically her worst placement in the series, is considered a downgrade from ''Melee'', as she noticeably dropped from her high tier placement of 7th out of 26. Her [[item]]-based [[Turnip]] projectiles are effective at keeping opponents as bay when [[camping]], and by using [[glide toss]]es can also aid her [[approach]]. Her aforementioned floating ability can be used in a number of ways, including aiding her [[recovery]] and allowing her to use [[aerial]]s repeatedly without landing or having to jump between attacks, or when holding throwable items. She also has one of the best horizontal recoveries in the game, and is also good at [[edgeguarding]], [[combo]]ing, and [[damage]] racking, and she has a strong aerial game as a result of her floating. However, she is hindered by having difficulties in [[KO]]ing opponents, despite possessing many moves with high KO potential, due to the fact that they either have difficult to land [[sweetspot]]s, possess low base knockback, or have low knockback scaling. Her Turnips also cover shorter distance than most projectiles when thrown, which, when combined with her slow movement, allows higher tier characters to camp better than her. She also has poor endurance and [[momentum cancelling]], especially vertically, and is a tall character. She also suffers from a poor ground game with short [[reach]], weak ground attacks, and mediocre [[throws]]; and the worst [[air dodge]] with 30 frames of [[ending lag]], which, when combined with her [[floaty]] [[falling speed]], makes it difficult to defend against [[juggle|juggling]] and aerial followups. In spite of this, she has mostly above average [[matchups]], including a winning matchup against the higher-tier {{SSBB|Ice Climbers}} and {{SSBB|Wario}}. Overall, Peach has above average [[tournament]] results.


==Attributes==
==Attributes==
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|game=SSBB
|game=SSBB
|neutralcount=2
|neutralcount=2
|neutralname= 
|neutralname=Royal Slap ({{ja|ロイヤルびんた|Roiyaru Binta}}) / Royal Round-Trip Slap ({{ja|ロイヤル往復びんた|Roiyaru Ōfuku Binta}})
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=3%
|neutral2dmg=3%
|neutraldesc=Peach slaps the enemy twice. This move is similar to an attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''. Excellent panic move and grab setup due to its speed, as it comes out in just two frames. Interestingly, her second slap is also her most ranged normal move.
|neutraldesc=Peach slaps the enemy twice. Produces unique slapping sound effects when striking opponents. This move is similar to an attack in ''{{s|supermariowiki|Super Mario RPG: Legend of the Seven Stars}}''. Excellent panic move and grab setup due to its speed, as it comes out in just two frames. Interestingly, her second slap is also her most ranged normal move.
|ftiltname= 
|ftiltname=Can-Can Kick ({{ja|カンカンキック|Kankan Kikku}})
|ftiltdmg=13%/11%/10% (clean), 6% (late)
|ftiltdmg=13%/11%/10% (clean), 6% (late)
|ftiltdesc=A 180-degree high kick. Deals more damage up close. Capable of juggling heavies at low percentages if they lose their second jump. Also has decent knockback up close. Peach rarely shows this much flexibility in other games. The sweetspot KOs at 139%.
|ftiltdesc=A 180-degree high kick. Deals more damage up close. Capable of juggling heavies at low percentages if they lose their second jump. Also has decent knockback up close. Peach rarely shows this much flexibility in other games. The sweetspot KOs at 139%.
|utiltname= 
|utiltname=Heading Crown ({{ja|ヘディングクラウン|Hedingu Kuraun}})
|utiltdmg=13% (heart), 10% (arm)
|utiltdmg=13% (heart), 10% (arm)
|utiltdesc=Peach points upward and a pink heart appears. Very good disjointed range, easily stops opposing down aerials. The sweetspot KOs at 158%. Due to the order of hitbox priority, it is nearly impossible to land the weak hit of the move, as the strong hitbox overlaps it and always takes priority. This is most likely an unintentional oversight.
|utiltdesc=Peach points upward and a pink heart appears. Very good disjointed range, easily stops opposing down aerials. The sweetspot KOs at 158%. Due to the order of hitbox priority, it is nearly impossible to land the weak hit of the move, as the strong hitbox overlaps it and always takes priority. This is most likely an unintentional oversight.
|dtiltname= 
|dtiltname=Elegant Underfoot Scoop ({{ja|エレガント足もとすくい|Ereganto Ashimoto Sukui}})
|dtiltdmg=10%
|dtiltdmg=10%
|dtiltdesc=A downward hand sweep to the ground. Has good vertical knockback, deceptively large range, and can [[meteor smash]] opponents in the air or hanging on the ledge. Peach's second highest range move. Moves her forward a little and can be used to [[crawling|pseudo-crawl]]. It's also the second strongest down tilt's meteor smash in the game. Easily leads into a forward smash. KOs at 174% on grounded opponents, and can KO under 60% on opponents hanging on the ledge.
|dtiltdesc=A downward hand sweep to the ground. Has good vertical knockback, deceptively large range, and can [[meteor smash]] opponents in the air or hanging on the ledge. Peach's second highest range move. Moves her forward a little and can be used to [[crawling|pseudo-crawl]]. It's also the second strongest down tilt's meteor smash in the game. Easily leads into a forward smash. KOs at 174% on grounded opponents, and can KO under 60% on opponents hanging on the ledge.
|dashname= 
|dashname=Lady Push ({{ja|レディープッシュ|Redī Pusshu}})
|dashdmg=4% (hit 1), 4% (hit 2)
|dashdmg=4% (hit 1), 4% (hit 2)
|dashdesc=Strikes with both arms extended forward, then quickly spreads her arms out. Deals two hits. Very little knockback, but the first hit has knockback growth and at higher percentages it rarely follows into the second hit.
|dashdesc=Strikes with both arms extended forward, then quickly spreads her arms out. Deals two hits. Very little knockback, but the first hit has knockback growth and at higher percentages it rarely follows into the second hit.
|fsmashname= 
|fsmashname=Peach Smash ({{ja|ピーチスマッシュ|Pīchi Sumasshu}})
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (club), {{ChargedSmashDmgSSBB|18}} (pan), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|13}} (racket)
|fsmashdmg={{ChargedSmashDmgSSBB|15}} (club), {{ChargedSmashDmgSSBB|18}} (pan), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|13}} (racket)
|fsmashdesc=Strikes with either a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] from ''Super Mario RPG: Legend of the Seven Stars'', a golf club, or a tennis racket, from the various ''Mario Tennis'' and ''Golf'' games. Each weapon has different properties — the golf club has the most range, the frying pan does the most damage, and the tennis racket has the most horizontal angle. Unusually, the 17th frame of the attack, where the weapon is the most horizontally outstretched, contains a hitbox covering a rather large area in front of Peach; for the tennis racket this area is a powerful sweetspot. KOs at: 99% (racket, uncharged, if sweetspotted), 131% (club, uncharged), 135% (pan, uncharged), 65% (racket, fully charged, if sweetspotted) and 87% (pan and club, fully charged).
|fsmashdesc=Strikes with either a [[supermariowiki:List of weapons in Super Mario RPG: Legend of the Seven Stars#Frying Pan|frying pan]] from ''Super Mario RPG: Legend of the Seven Stars'', a golf club, or a tennis racket, from the various ''Mario Tennis'' and ''Golf'' games. Each weapon has different properties — the golf club has the most range, the frying pan does the most damage, and the tennis racket has the most horizontal angle. Unusually, the 17th frame of the attack, where the weapon is the most horizontally outstretched, contains a hitbox covering a rather large area in front of Peach; for the tennis racket this area is a powerful sweetspot. KOs at: 99% (racket, uncharged, if sweetspotted), 131% (club, uncharged), 135% (pan, uncharged), 65% (racket, fully charged, if sweetspotted) and 87% (pan and club, fully charged).
|usmashname= 
|usmashname=Orgel Dance ({{ja|オルゴールダンス|Orugōru Dansu}})
|usmashdmg={{ChargedSmashDmgSSBB|15}}/{{ChargedSmashDmgSSBB|17}}/{{ChargedSmashDmgSSBB|8}} (clean), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|10}} (late)
|usmashdmg={{ChargedSmashDmgSSBB|15}}/{{ChargedSmashDmgSSBB|17}}/{{ChargedSmashDmgSSBB|8}} (clean), {{ChargedSmashDmgSSBB|12}}/{{ChargedSmashDmgSSBB|10}} (late)
|usmashdesc=Twirls around with arm raised. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to the arm). Peach's strongest move when sweetspotted in terms of knockback, excluding a Bob-Omb or stitch face Turnip, though it has very little horizontal range. Sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks since her up smash can KO at 80% when uncharged and sweetspotted, and 47% when fully charged and sweetspotted. Her up smash can KO even earlier than her forward aerial. Good for out of shield options as this attack can punish some attacks that has a long hitlag, such as {{SSBB|Mr. Game & Watch}}'s back aerial.
|usmashdesc=Twirls around with arm raised. Powerful vertical knockback if sweetspotted (Peach's body, as opposed to the arm). Peach's strongest move when sweetspotted in terms of knockback, excluding a Bob-Omb or stitch face Turnip, though it has very little horizontal range. Sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks since her up smash can KO at 80% when uncharged and sweetspotted, and 47% when fully charged and sweetspotted. Her up smash can KO even earlier than her forward aerial. Good for out of shield options as this attack can punish some attacks that has a long hitlag, such as {{SSBB|Mr. Game & Watch}}'s back aerial.
|dsmashname= 
|dsmashname=Dress Edge ({{ja|ドレスエッジ|Doresu Ejji}})
|dsmashdmg={{ChargedSmashDmgSSBB|5}} (hits 1-4)
|dsmashdmg={{ChargedSmashDmgSSBB|5}} (hits 1-4)
|dsmashdesc=Spins dress around like a blade, slashing whoever gets caught in it. Consists of four hits. Landing all four hits is hard to manage, even against large and heavy characters; usually two or three hits will land. Very low knockback, but can stage-spike an opponent at the edge, and long duration allows it to punish [[sidestepping]].
|dsmashdesc=Spins dress around like a blade, slashing whoever gets caught in it. Consists of four hits. Landing all four hits is hard to manage, even against large and heavy characters; usually two or three hits will land. Very low knockback, but can stage-spike an opponent at the edge, and long duration allows it to punish [[sidestepping]].
|nairname= 
|nairname=Peach Spin ({{ja|ピーチスピン|Pīchi Supin}})
|nairdmg=13% (clean), 10%/9% (late)
|nairdmg=13% (clean), 10%/9% (late)
|nairdesc=Spins around with arms extended. Decent knockback. Good for [[edgeguard]]ing. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throw]]s. KOs at 111% at the ledge, or at 151% from the center of Final Destination.
|nairdesc=Spins around with arms extended. Decent knockback. Good for [[edgeguard]]ing. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throw]]s. KOs at 111% at the ledge, or at 151% from the center of Final Destination.
|fairname= 
|fairname=Crown Knuckle ({{ja|クラウンナックル|Kuraun Nakkuru}})
|fairdmg=15%
|fairdmg=15%
|fairdesc=Peach takes off her crown and strikes with it. Good knockback and is often considered her most reliable KO move, even though it still isn't too reliable. Has a disjointed hitbox. Good for edgeguarding. KOs at 86% at the ledge, or at 133% from the center of Final Destination.
|fairdesc=Peach takes off her crown and strikes with it. Good knockback and is often considered her most reliable KO move, even though it still isn't too reliable. Has a disjointed hitbox. Good for edgeguarding. KOs at 86% at the ledge, or at 133% from the center of Final Destination.
|bairname= 
|bairname=Sky Hip ({{ja|スカイヒップ|Sukai Hippu}})
|bairdmg=13-14% (clean), 7% (late)
|bairdmg=13-14% (clean), 7% (late)
|bairdesc=Peach thrusts her body backwards, hitting with her rear. Quicker than her forward aerial, surprisingly high knockback when opponent is high percentage. It can KO at 108% at the ledge, or at 150% from center of Final Destination. Very high ending lag in midair, but has almost no landing lag, which can allows it to combo into a forward smash or forward tilt.
|bairdesc=Peach thrusts her body backwards, hitting with her rear. Quicker than her forward aerial, surprisingly high knockback when opponent is high percentage. It can KO at 108% at the ledge, or at 150% from center of Final Destination. Very high ending lag in midair, but has almost no landing lag, which can allows it to combo into a forward smash or forward tilt.
|uairname= 
|uairname=Last-Minute High Kick ({{ja|ギリギリハイキック|Girigiri Hai Kikku}})
|uairdmg=13% (foot), 12% (leg), 11% (body)
|uairdmg=13% (foot), 12% (leg), 11% (body)
|uairdesc=A high kick. On grounded opponents, the strong hit KOs at 148%, but can kill much earlier higher up. Good for aerial combos. At low percentages, floating up aerials will string into each other for a [http://www.youtube.com/watch?v=sF-pxIUO3gE devastating combo].
|uairdesc=A high kick. On grounded opponents, the strong hit KOs at 148%, but can kill much earlier higher up. Good for aerial combos. At low percentages, floating up aerials will string into each other for a [http://www.youtube.com/watch?v=sF-pxIUO3gE devastating combo].
|dairname= 
|dairname=Super Piston Kick ({{ja|スーパーピストンキック|Sūpā Pisuton Kikku}})
|dairdmg=3% (hits 1-3), 5% (hit 4)
|dairdmg=3% (hits 1-3), 5% (hit 4)
|dairdesc=A series of four downward stomps. An excellent edgeguarding move against opponents who try to return to the stage at a low angle. Also, due to its long duration, is nearly impossible to air dodge out of. Very good for aerial combos and for attacking shields. Fourth kick has a weak vertical knockback. On the ground it does not kill until 201%, but can potentially kill at more realistic percents higher up.
|dairdesc=A series of four downward stomps. An excellent edgeguarding move against opponents who try to return to the stage at a low angle. Also, due to its long duration, is nearly impossible to air dodge out of. Very good for aerial combos and for attacking shields. Fourth kick has a weak vertical knockback. On the ground it does not kill until 201%, but can potentially kill at more realistic percents higher up.
|grabname=
|grabname=Grab ({{ja|つかみ|Tsukami}})
|grabdesc=
|grabdesc=
|pummelname= 
|pummelname=Heel Stamp ({{ja|ヒールスタンプ|Hīru Sutanpu}})
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Kicks the opponent. A fast pummel.
|pummeldesc=Steps on the opponent with her left foot. A fast pummel.
|fthrowname= 
|fthrowname=Royal Slap Launch ({{ja|ロイヤルびんた飛ばし|Roiyaru Binta Tobashi}})
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdmg=2% (hit 1), 8% (throw)
|fthrowdesc=Peach winds up and slaps the opponent away. Decent knockback and the strongest of Peach's throws, though it doesn't KO until 158% at the ledge, and lacks KO power from further away. Can chaingrab heavies at extremely low percentages provided that one buffers a dash grab.
|fthrowdesc=Peach winds up and slaps the opponent away. Similar to her neutral attack, this throw produces unique slapping sounds. Decent knockback and the strongest of Peach's throws, though it doesn't KO until 158% at the ledge, and lacks KO power from further away. Can chaingrab heavies at extremely low percentages provided that one buffers a dash grab.
|bthrowname= 
|bthrowname=Iron Hip ({{ja|アイアンヒップ|Aian Hippu}})
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdmg=2% (hit 1), 9% (throw)
|bthrowdesc=Places opponent behind her and uses her rear to knock them away. Decent horizontal knockback, but not enough to KO, even at the ledge.
|bthrowdesc=Places opponent behind her and uses her rear to knock them away. Decent horizontal knockback, but not enough to KO, even at the ledge.
|uthrowname= 
|uthrowname=Hand Toss ({{ja|ハンドトス|Hando Tosu}})
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdmg=2% (hit 1), 6% (throw)
|uthrowdesc=Puts opponent above her, and volleys him/her upward. Can lead into sweetspotted up smash at high percentages.
|uthrowdesc=Puts opponent above her, and volleys him/her upward. Can lead into sweetspotted up smash at high percentages.
|dthrowname= 
|dthrowname=Peach Drop ({{ja|ピーチドロップ|Pīchi Doroppu}})
|dthrowdmg=0% (hit 1), 7% (throw)
|dthrowdmg=0% (hit 1), 7% (throw)
|dthrowdesc=Places the opponent on the ground, jumps up and sits on them. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups. If there is a third character nearby, the first hit of the throw, which does 0% damage by itself, will act as a weak meteor smash.
|dthrowdesc=Places the opponent on the ground, jumps up and sits on them. Great for chain-grabbing heavy characters and fast-fallers at low percentages. Good for follow-ups. If there is a third character nearby, the first hit of the throw, which does 0% damage by itself, will act as a weak meteor smash.
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|fsname=Peach Blossom
|fsname=Peach Blossom
|fsdmg=40% (near), 20% (mid), 10% (far)
|fsdmg=40% (near), 20% (mid), 10% (far)
|fsdesc=Everyone goes to sleep and thirteen peaches appear on the stage, each healing 5% damage.
|fsdesc=Everyone goes to sleep and thirteen peaches appear on the stage, each healing 5% damage. Airborne opponents cannot fall asleep, but will still receive damage from the final smash.
}}
}}


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| [[Beam Sword]] || — || 0.20%
| [[Beam Sword]] || — || 0.20%
|}
|}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 90
|rweight    = 26
|dash      = 1.5
|rdash      = 14-21
|run        = 1.35
|rrun      = 31-33
|walk      = 0.86
|rwalk      = 29-30
|trac      = 0.068
|rtrac      = 7-8
|airfric    = 0.01
|rairfric  = 17-21
|air        = 0.893
|rair      = 24-26
|baseaccel  = 0.01
|rbaseaccel = 7-36
|addaccel  = 0.1
|raddaccel  = 3
|gravity    = 0.0632
|rgravity  = 34
|fall      = 1.05
|rfall      = 38
|ff        = 1.47
|rff        = 38
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 30.03372278
|rjumpheight= 29
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}


===[[Announcer]] call===
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
{{audio|Needs Korean announcer call.}}
<gallery>
<gallery>
Peach English Announcer SSBB.wav|English/Japanese
Peach English Announcer SSBB.wav|English/Japanese
Peach French Announcer SSBU.wav|French
Peach French EU Announcer SSBU.wav|French (PAL)
Peach German Announcer SSBU.wav|German
Peach Italian Announcer SSBU.wav|Italian
Peach Spanish Announcer SSBU.wav|Spanish
</gallery>
</gallery>


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==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
{{incomplete|Missing tier placement and history section}}
{{SSBBMatchupTable|peach=yes}}
According to [[character matchup (SSBB)|the current SmashBoards matchup chart for ''Brawl'']], Peach's matchup spread is overall decent. She is hard countered by two characters, countered by two, soft countered by six, has 12 even matchups, soft counters five, counters eight, hard counters {{SSBB|Ganondorf}}. Peach mainly does well against characters who she can overwhelm with her aerial game and her projectiles. She notably has a winning matchup against the {{SSBB|Ice Climbers}}, as her float is an incredibly effective tool to separate the Ice Climbers, making her one of their most difficult matchups. She also does well against {{SSBB|Wario}}, as she can challenge him in the air, and she can abuse his aerial [[grab release]] to KO him early. Peach, however, struggles against characters who she has difficultly killing while they can easily kill her in return (most notably {{SSBB|Snake}} and {{SSBB|Lucario}}, with Snake being extremely heavy and having highly powerful attacks, while Lucario has a strong aerial game, much like her, and it can build up [[Aura]] and kill her early). She also has a lot of difficulty against characters who can easily outrange her and nullify her aerial game with their disjointed attacks (mainly {{SSBB|Marth}} and {{SSBB|Meta Knight}}, who possess fast sword attacks she has trouble spacing around).
 
===Notable players===
===Notable players===
:''See also: [[:Category:Peach professionals (SSBB)]]''
{{cleanup|[[SmashWiki:Cleanup of the Notable Players sections|To fit these guidelines]]}}
:''See also: [[:Category:Peach players (SSBB)]]''
*{{Sm|Dark.Pch|USA}} - The best Peach in the West Coast.
*{{Sm|Dark.Pch|USA}} - The best Peach in the West Coast.
*{{Sm|Illmatic|USA}} - Formerly ranked 73rd on [[2014 SSBBRank]].
*{{Sm|Illmatic|USA}} - Formerly ranked 73rd on [[2014 SSBBRank]].
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==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
In the single-player [[Adventure Mode: The Subspace Emissary]], Peach and {{SSBB|Zelda}} have two different storylines, depending on which one is saved from [[Petey Piranha]].
In the single-player [[Adventure Mode: The Subspace Emissary]], Peach and {{SSBB|Zelda}} have two different storylines, depending on which one is saved from [[Petey Piranha]].
[[File:Subspace zelda peach.PNG|thumb|250px|Peach and {{SSBB|Zelda}} in the ''[[SSE]]'']]
[[File:Subspace zelda peach.PNG|thumb|250px|Peach and {{SSBB|Zelda}} in ''[[SSE]]''.]]
At the start, she and Zelda are watching a friendly match between {{SSBB|Mario}} and {{SSBB|Kirby}}. After the [[Halberd]] appears, she and Zelda rush from offstage after the stadium is attacked by the [[Primid]]. The player can choose out of the four to fight off the Primids. When the [[Ancient Minister]] appears and drops a Subspace bomb, Mario is blasted away by a cannonball when he tries to stop it. Zelda and Peach are captured by [[Petey Piranha]]. The player, as Kirby, must save either Peach or Zelda by destroying one of their cages.
At the start, she and Zelda are watching a friendly match between {{SSBB|Mario}} and {{SSBB|Kirby}}. After the [[Halberd]] appears, she and Zelda rush from offstage after the stadium is attacked by the [[Primid]]. The player can choose out of the four to fight off the Primids. When the [[Ancient Minister]] appears and drops a Subspace bomb, Mario is blasted away by a cannonball when he tries to stop it. Zelda and Peach are captured by [[Petey Piranha]]. The player, as Kirby, must save either Peach or Zelda by destroying one of their cages.


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Peach's attacks are all scattered; in each category of tilts, smashes and aerials, each one has at least three types. Primarily, Weapon, Arm and Leg attacks are the most relevant, as this covers all attacks barring up tilt, down smash, back aerial, Peach Bomber and two throws. Out of these the Body/Spin attack stickers covers all but the up tilt, which is powered by Magic stickers. Her down smash, the tip of her forward tilt (her foot), and the [[Peach Parasol]] when open are powered by Slash stickers. Weapon stickers will cover all three variants of her forward smash, forward aerial, [[Vegetable]] and Peach Parasol.
Peach's attacks are all scattered; in each category of tilts, smashes and aerials, each one has at least three types. Primarily, Weapon, Arm and Leg attacks are the most relevant, as this covers all attacks barring up tilt, down smash, back aerial, Peach Bomber and two throws. Out of these the Body/Spin attack stickers covers all but the up tilt, which is powered by Magic stickers. Her down smash, the tip of her forward tilt (her foot), and the [[Peach Parasol]] when open are powered by Slash stickers. Weapon stickers will cover all three variants of her forward smash, forward aerial, [[Vegetable]] and Peach Parasol.


==In [[Event Match]]es==
==In Solo Modes==
===Solo Events===
==={{SSBB|Classic Mode}}===
In Classic Mode, Peach can appear as an opponent or ally in Stage 8 along with {{SSBB|Mario}}, {{SSBB|Luigi}}, and {{SSBB|Bowser}} on [[Delfino Plaza]], {{SSBB|Mario Circuit}}, [[Mushroomy Kingdom]], or [[Luigi's Mansion]] (with the latter available if it has been unlocked). Peach can also appear as an opponent in Stage 11, but only if she hasn't appeared in Stage 8.
 
===[[All-Star Mode]]===
In All-Star Mode, Peach is fought in Stage 2 alongside {{SSBB|Mario}}, {{SSBB|Luigi}}, and {{SSBB|Bowser}} on [[Delfino Plaza]], {{SSBB|Mario Circuit}}, [[Mushroomy Kingdom]], or [[Luigi's Mansion]] (with the latter available if it has been unlocked).
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 28: Flower Blooms in the Echoes]]''': The player controls Peach and has to hit all the leaves on the largest tree in the middle red on [[Hanenbow]] while fighting against {{SSBB|Olimar}}.
*'''[[Event 28: Flower Blooms in the Echoes]]''': The player controls Peach and has to hit all the leaves on the largest tree in the middle red on [[Hanenbow]] while fighting against {{SSBB|Olimar}}.
*'''[[Event 34: All-Star Battle Melee]]''': Peach is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros. Melee]]''.
*'''[[Event 34: All-Star Battle Melee]]''': Peach is one of the opponents fought in this event. All opponents are newcomers from ''[[Super Smash Bros. Melee]]''.
*'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat Peach, {{SSBB|Toon Link}}, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models.
*'''[[Event 35: The Visitor to Flat Zone]]''': As {{SSBB|Mr. Game & Watch}}, the player must defeat Peach, {{SSBB|Toon Link}}, and {{SSBB|Jigglypuff}} on [[Flat Zone 2]]. All three opponents have the "Game & Watch" effect on their models.


===Co-op Events===
====Co-Op Events====
*'''[[Co-Op Event 11: The Great Remodeling Battle]]''': {{SSBB|Luigi}} and Peach must fight {{SSBB|Marth}} and {{SSBB|Ike}} and collect 300 coins without destroying any of the breakable pillars in [[Luigi's Mansion]].
*'''[[Co-Op Event 11: The Great Remodeling Battle]]''': {{SSBB|Luigi}} and Peach must fight {{SSBB|Marth}} and {{SSBB|Ike}} and collect 300 coins without destroying any of the breakable pillars in [[Luigi's Mansion]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Peach Congratulations Screen Classic Mode Brawl.png|Classic Mode
Peach Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>


==[[Trophies]]==
==[[Trophies]]==
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|{{Head|Peach|g=SSBB|s=25px|cl=White}}
|{{Head|Peach|g=SSBB|s=25px|cl=White}}
|}
|}
==Gallery==
<gallery>
SSBBDojoPeach1.jpg|[[Taunt]]ing on {{SSBB|Battlefield}}.
SSBBDojoPeach2.jpg|Using {{b|Toad|move}} on {{SSBB|Bowser}} on [[Rumble Falls]].
SSBBDojoPeach3.jpg|Using her [[back throw]] on {{SSBB|Mario}} on [[Pokémon Stadium 2]].
SSBBDojoPeach4.jpg|[[Walk]]ing on [[Delfino Plaza]].
</gallery>


==Trivia==
==Trivia==
*Peach is one of few characters to speak in the Subspace Emissary, along with {{SSBB|Captain Falcon}}, {{SSBB|Ike}}, {{SSBB|Snake}}, {{SSBB|Lucas}}, and {{SSBB|Ness}}. She is also the only female character to speak in the Subspace Emissary.
*Peach is one of few characters to speak in the Subspace Emissary, along with {{SSBB|Captain Falcon}}, {{SSBB|Ike}}, {{SSBB|Snake}}, {{SSBB|Lucas}}, and {{SSBB|Ness}}. She is also the only female character to speak in the Subspace Emissary.
*When Peach is selected in a Clear Brawl, her parasol will always be pink regardless of costume.
*When Peach is selected in a Clear Brawl, her parasol will always be pink regardless of costume.
*If a player selects Peach using a [[Wii Remote]] or [[Classic Controller]], Peach's "Sweet" taunt from ''Melee'' will sound in the Wii remote speaker instead of the ''Brawl'' version, where she has a new voice actress, Samantha Kelly. She shares this trait with {{SSBB|Kirby}}, {{SSBB|Samus}}, {{SSBB|Bowser}}, and {{SSBB|Ganondorf}}.
*Peach is one of five fighters to retain one ''Melee'' sound only as their Wii Remote selection sound. The rest are {{SSBB|Kirby}}, {{SSBB|Samus}}, {{SSBB|Bowser}}, and {{SSBB|Ganondorf}}.
*Peach is one of only three characters in ''Brawl'' who cannot use their down special move in midair, the others being {{SSBB|Donkey Kong}} and {{SSBB|Pokémon Trainer}}.
*Peach is one of only three characters in ''Brawl'' who cannot use their down special move in midair, the others being {{SSBB|Donkey Kong}} and {{SSBB|Pokémon Trainer}}.
*Peach has four [[idle pose]]s, more than any other character in ''Brawl''.
*Peach has four [[idle pose]]s, more than any other character in ''Brawl''.