Jigglypuff (SSBU): Difference between revisions

no edit summary
No edit summary
Tag: Mobile edit
(7 intermediate revisions by 7 users not shown)
Line 11: Line 11:
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = C+
|tier = C+
|ranking = 59
|ranking = 60
}}
}}
<!--
<!--
Line 20: Line 20:
{{s|wikipedia|Rachael Lillis}}' portrayal of Jigglypuff from ''Smash 64'' was reused in the English version of ''Ultimate''; this was despite {{s|wikipedia|Michele Knotz}} voicing it in the ''Pokémon'' anime at the time and voicing other Pokémon in ''Ultimate''. {{s|wikipedia|Mika Kanai}}, the voice of Jigglypuff from all previous ''Smash'' games and the ''Pokémon'' anime, reprises her role in the Japanese version with a new voice track. Virginie Demians and Dina Kuerten's portrayals of Jigglypuff from ''Brawl'' were reused in the French and German versions.
{{s|wikipedia|Rachael Lillis}}' portrayal of Jigglypuff from ''Smash 64'' was reused in the English version of ''Ultimate''; this was despite {{s|wikipedia|Michele Knotz}} voicing it in the ''Pokémon'' anime at the time and voicing other Pokémon in ''Ultimate''. {{s|wikipedia|Mika Kanai}}, the voice of Jigglypuff from all previous ''Smash'' games and the ''Pokémon'' anime, reprises her role in the Japanese version with a new voice track. Virginie Demians and Dina Kuerten's portrayals of Jigglypuff from ''Brawl'' were reused in the French and German versions.


Jigglypuff is ranked 59th out of 82 in the current ''Ultimate'' [[tier list]], putting it in C+ tier. This is a significant improvement over its last place ranking in ''Smash 4''. Jigglypuff's strength lies in its superb aerial game, which is the result of long-lasting [[Aerial attack|aerials]] that, combined with its excellent air mobility and multiple [[jump]]s, can be used to wall out its opponents offstage. Jigglypuff also has a much easier time killing due to its quicker KO options, new KO setups, and more reliable [[Rest]] combos. Rest itself has more knockback and less endlag if Jigglypuff lands it, allowing Jigglypuff to escape potential punishes. Finally, Jigglypuff's ground game has been improved: its [[jab]] can confirm into [[back aerial]] or [[dash attack]] at high percents, its [[up tilt]] can combo into its other aerials and even Rest in some scenarios, and its [[forward throw]] can send opponents at a low angle, making it easier for Jigglypuff to utilize its strong edgeguards.
Jigglypuff is ranked 60th out of 82 in the current ''Ultimate'' [[tier list]], putting it at the end of the C+ tier. This is a great improvement over its last place ranking in ''Smash 4''. Jigglypuff's strength lies in its superb aerial game, which is the result of long-lasting [[Aerial attack|aerials]] that, combined with its excellent air mobility and multiple [[jump]]s, can be used to wall out its opponents offstage. Jigglypuff also has a much easier time killing due to its quicker KO options, new KO setups, and more reliable [[Rest]] combos. Rest itself has more knockback and less endlag if Jigglypuff lands it, allowing Jigglypuff to escape potential punishes. Finally, Jigglypuff's ground game has been improved: its [[jab]] can confirm into [[back aerial]] or [[dash attack]] at high percents, its [[up tilt]] can combo into its other aerials and even Rest in some scenarios, and its [[forward throw]] can send opponents at a low angle, making it easier for Jigglypuff to utilize its strong edgeguards.


However, Jigglypuff still possesses several flaws. It still lacks range on its moveset, which causes it to struggle against opponents with long/disjointed range and characters who excel in [[camping]]. Its [[neutral game]] still remains poor due to its horrible grounded mobility and linear options to [[approach]] its opponent, and it can have a difficult time hitting opponents that outspeed it. Finally, Jigglypuff's survivability is poor due to its low [[weight]] making it susceptible to KOs at an earlier percent than normal, and as a result, it is susceptible to trades at higher percents.
However, Jigglypuff still possesses several flaws. It still lacks range on its moveset, which causes it to struggle against opponents with long/disjointed range and characters who excel in [[camping]]. Its [[neutral game]] still remains poor due to its horrible grounded mobility and linear options to [[approach]] its opponent, and it can have a difficult time hitting opponents that outspeed it. Finally, Jigglypuff's survivability is poor due to its low [[weight]] making it susceptible to KOs at an earlier percent than normal, and as a result, it is susceptible to trades at higher percents.
Line 69: Line 69:
However, Jigglypuff is not without some minor nerfs. In line with its polarized archetype, its already bad grab game was made worse; while it did gain a more useful forward throw, its grabs suffer from the universal nerf, and its up throw deals less damage. Pound's recovery potential was also nerfed, as Jigglypuff will no longer immediately accelerate in the air during its startup, making consecutive usage of the move a less effective recovery tactic.
However, Jigglypuff is not without some minor nerfs. In line with its polarized archetype, its already bad grab game was made worse; while it did gain a more useful forward throw, its grabs suffer from the universal nerf, and its up throw deals less damage. Pound's recovery potential was also nerfed, as Jigglypuff will no longer immediately accelerate in the air during its startup, making consecutive usage of the move a less effective recovery tactic.


Although Jigglypuff benefits from the aerial-based changes to gameplay mechanics for ''Ultimate'', some of the other gameplay changes have also hurt Jigglypuff. While the changes to air dodges overall benefit it, they also make Jigglypuff more vulnerable in the air, as they render it even more susceptible to [[juggling]] and now force it to mix up its recovery (though the latter point is slightly counterbalanced by the reintroduction of directional air dodging). In addition, the changes to [[jostle|jostling]] mechanics make Jigglypuff unable to pass through other fighters while running, making Rest much harder to land via running into opponents. Of note is that many of Jigglypuff's primary flaws that have plagued it in previous games are still present in ''Ultimate'', such as a ludicrously low endurance (and being instantly KO'd if its shield is broken), and highly polarized neutral game as a result of its poor ground mobility and limited ground and grab games, its short range, and lack of projectile. ''Ultimate'' also includes many more viable swordfighters and zoners compared to previous games, both archetypes that Jigglypuff still struggles against.
Although Jigglypuff benefits from the aerial-based changes to gameplay mechanics for ''Ultimate'', some of the other gameplay changes have also hurt Jigglypuff. While the changes to air dodges overall benefit it, they also make Jigglypuff more vulnerable in the air, as they render it even more susceptible to [[juggling]] and now force it to mix up its recovery (though the latter point is slightly counterbalanced by the reintroduction of directional air dodging). In addition, the changes to [[jostle|jostling]] mechanics make Jigglypuff unable to pass through other fighters while running, making Rest much harder to land via running into opponents.


Ultimately, Jigglypuff's buffs heavily outweigh its nerfs, and it's a significantly more effective character than in ''Brawl'' and ''SSB4'', becoming once again a proper "aerial-based glass cannon". Jigglypuff has also received some very notable buffs in game updates, further improving its viability in competitive play. While it still falls behind compared to its appearance in ''Melee'' and various veterans have been buffed as well, Jigglypuff's perception in competitive play is much better compared to ''Brawl'' and ''SSB4''.
Ultimately, Jigglypuff's buffs heavily outweigh its nerfs, and it's a significantly more effective character than in ''Brawl'' and ''SSB4'', becoming once again a proper "aerial-based glass cannon". Jigglypuff has also received some very notable buffs in game updates, further improving its viability in competitive play. However, of note is that many of Jigglypuff's primary flaws that have plagued it in previous games are still present in ''Ultimate'', such as a ludicrously low endurance (and being instantly KO'd if its shield is broken), and highly polarized neutral game as a result of its poor ground mobility and limited ground and grab games, its short range, and lack of projectile. ''Ultimate'' also includes many more viable swordfighters and zoners compared to previous games, both archetypes that Jigglypuff still struggles against. This is compounded by various other veterans being buffed as well, and game updates introducing DLC characters, some of which Jigglypuff struggles against. Nevertheless, though Jigglypuff still falls behind compared to its appearance in ''Melee'', its perception in competitive play is much better compared to ''Brawl'' and ''SSB4''.


{{SSB4 to SSBU changelist|char=Jigglypuff}}
{{SSB4 to SSBU changelist|char=Jigglypuff}}
Line 308: Line 308:
''See also: [[:Category:Jigglypuff players (SSBU)]]''
''See also: [[:Category:Jigglypuff players (SSBU)]]''


*{{Sm|Arika|Japan}} - The best Jigglypuff player in the world in the early metagame, notably placing 25th at the major {{Trn|Umebura SP 4}} and 33rd at the major {{Trn|EGS Cup 3}}.  
*{{Sm|Arika|Japan}} - One of the first notable Jigglypuff players in competitive ''Ultimate'' and was the best Jigglypuff player in the early metagame, most notably placing 25th at {{Trn|Umebura SP 4}} defeating {{Sm|T}}. Although his results have since been overshadowed, he has still occasionally put up noteworthy performances, including placing 9th at {{Trn|Shinosuma HEROES 2}} defeating {{Sm|Nietono}}.
*{{Sm|BassMage|USA}} - The best Jigglypuff player of all-time and the first Jigglypuff player to place top 8 at a major, having placed 7th at {{Trn|Smash Ultimate Summit 4}}, {{Trn|Ultimate WANTED 4}}, and {{Trn|MAJOR UPSET}}. His best placement is 31st on the [[OrionRank Ultimate: Eclipse]].
*{{Sm|BassMage|USA}} - The best Jigglypuff player of all-time who has been competing since the early metagame but became well-known in the post-online metagame. His strong performances at majors, which includes placing top 8 at multiple majors including 7th at {{Trn|Ultimate WANTED 4}} and {{Trn|Battle of BC 6}}, and top-level wins, such as {{Sm|Glutonny}} at {{Trn|Smash World Tour 2021 Championships}} and {{Sm|Riddles}} at {{Trn|Rise 'N Grind 2023}}, helped reverse opinions on Jigglypuff's viability towards a more positive direction. He remains the only Jigglypuff player ever ranked top 50 globally, having peaked at 31st on the [[OrionRank Ultimate: Eclipse]].
*{{Sm|Cannon Red|USA}} - One of the best Jigglypuff players in the United States, although he rarely travels outside his region. He notably placed 7th out of 256 players at the regional {{Trn|Ultimatum 2}} and has defeated players such as {{Sm|MVD}}.
*{{Sm|Senra|Japan}} - The second-best Jigglypuff player of all-time first known for placing 9th at {{Trn|KOWLOON 2}} defeating {{Sm|Nietono}}. He has since became the best Jigglypuff player in Japan, including placing 9th at {{Trn|Maesuma TOP 14}} defeating {{Sm|Asimo}} and 13th at {{Trn|Kagaribi 9}}; in addition, his 5th-place finish at {{Trn|UltCore}} defeating {{Sm|Kaninabe}} marks the best Jigglypuff placement at a major. He is the second Jigglypuff player ranked globally, ranking 91st on the [[LumiRank 2023]].
*{{Sm|Senra|Japan}} - The second-best Jigglypuff player of all-time. He is the second Jigglypuff player to place top 8 at a major, doing so by placing 5th at {{Trn|UltCore}}. Since mid-2022, he has also placed top 64 at several majors, including 13th at the supermajor {{Trn|Kagaribi 9}}.


===Tier placement and history===
===Tier placement and history===
During the early metagame, opinions on Jigglypuff's viability were rather low, with most top players, including {{Sm|Marss}}, {{Sm|Dabuz}}, and {{Sm|Zackray}}, considering the character to be low-tier at best, because, although Jigglypuff moderately improved in its transition from ''SSB4'', it still held exploitable weaknesses carried over from the previous game, with some players arguing that its matchup spread, neutral game, and KO options remained poor. Despite receiving buffs in patch 6.0.0, the efforts of players such as {{Sm|Arika}} and {{Sm|BassMage}}, and positive opinions from players such as {{Sm|MkLeo}}, {{Sm|ESAM}}, and {{Sm|Maister}}, Jigglypuff saw low representation and a slow-developing metagame both offline and online compared to other low-tier characters.  
During the early metagame, opinions on Jigglypuff's viability were rather low, with most top players, including {{Sm|Marss}}, {{Sm|Dabuz}}, and {{Sm|Zackray}}, considering the character to be low-tier at best, because, although Jigglypuff moderately improved in its transition from ''SSB4'', it still held exploitable weaknesses carried over from the previous game, with some players arguing that its matchup spread, neutral game, and KO options remained poor. Despite receiving buffs in patch 6.0.0, the efforts of players such as {{Sm|Arika}} and {{Sm|BassMage}}, and positive opinions from players such as {{Sm|MkLeo}}, {{Sm|ESAM}}, and {{Sm|Maister}}, Jigglypuff saw low representation and a slow-developing metagame both offline and online compared to other low-tier characters.  


Following the return of offline events, however, a Jigglypuff renaissance took place to improving results from several Jigglypuff players such as Arika, BassMage, and {{Sm|Senra}}. BassMage began traveling more often, and has not only seen several high placements at major tournaments, but has defeated and went neck-to-neck with several top players as well. The improved results, along with additional buffs, helped the character's perception shift in a positive direction. Due to its steadily improving results, numerous buffs, and widespread representation, Jigglypuff is generally considered a mid-tier character which is reflected by its 59th ranking on the current tier list. Nevertheless, most people agree that Jigglypuff is far superior to its iteration in ''SSB4'', where it was considered the worst character in the game for most of the game's lifespan.
Following the return of offline events, however, a Jigglypuff renaissance took place to improving results from several Jigglypuff players such as Arika, BassMage, and {{Sm|Senra}}. BassMage began traveling more often, and has not only seen several high placements at major tournaments, but has defeated and went neck-to-neck with several top players as well. The improved results, along with additional buffs, helped the character's perception shift in a positive direction. Due to its steadily improving results, numerous buffs, and widespread representation, Jigglypuff is generally considered a mid-tier character which is reflected by its 60th ranking on the current tier list. Nevertheless, most people agree that Jigglypuff is far superior to its iteration in ''SSB4'', where it was considered the worst character in the game for most of the game's lifespan.


=={{SSBU|Classic Mode}}: All Original, All 64==
=={{SSBU|Classic Mode}}: All Original, All 64==
Line 747: Line 746:
SSBU Jigglypuff Number.png|Jigglypuff's fighter card.
SSBU Jigglypuff Number.png|Jigglypuff's fighter card.
Jigglypuff unlock notice SSBU.jpg|Jigglypuff's unlock notice.
Jigglypuff unlock notice SSBU.jpg|Jigglypuff's unlock notice.
SSBUWebsiteJigglypuff1.jpg|[[Taunting]] on [[Green Greens]].
SSBUWebsiteJigglypuff1.jpg|[[Taunting]] on [[Green Greens]] holding an apple.
SSBUWebsiteJigglypuff2.jpg|Jigglypuff using [[Pound]] on {{SSBU|Toon Link}} on [[3D Land]].
SSBUWebsiteJigglypuff2.jpg|Jigglypuff using [[Pound]] on {{SSBU|Toon Link}} on [[3D Land]].
SSBUWebsiteJigglypuff3.jpg|Putting {{SSBU|Ganondorf}} to sleep with [[Sing]] on [[Town and City]].
SSBUWebsiteJigglypuff3.jpg|Putting {{SSBU|Ganondorf}} to sleep with [[Sing]] on [[Town and City]].
Line 753: Line 752:
SSBUWebsiteJigglypuff5.jpg|Performing its Final Smash [[Puff Up]] on [[Temple]].
SSBUWebsiteJigglypuff5.jpg|Performing its Final Smash [[Puff Up]] on [[Temple]].
SSBUWebsiteJigglypuff6.jpg|Jigglypuff riding a [[Warp Star]] on Green Greens.
SSBUWebsiteJigglypuff6.jpg|Jigglypuff riding a [[Warp Star]] on Green Greens.
SSBUWebsiteFox2.jpg|{{SSBU|Fox}} [[taunting]] Jigglypuff on 3D Land.
SSBUWebsiteFox2.jpg|{{SSBU|Fox}} [[taunting]] a shrunken Jigglypuff on 3D Land.
SSBUWebsiteKirby2.jpg|Using [[Rollout]] alongside {{SSBU|Kirby}} who uses his Jigglypuff [[Copy Ability]] on [[Onett]].
SSBUWebsiteKirby2.jpg|Using [[Rollout]] alongside {{SSBU|Kirby}} who uses his Jigglypuff [[Copy Ability]] on [[Onett]].
SSBUWebsiteTogedemaru3.jpg|Jigglypuff using Rollout beside [[Togedemaru]] on [[Wii Fit Studio]].
SSBUWebsiteTogedemaru3.jpg|Jigglypuff using Rollout beside [[Togedemaru]] on [[Wii Fit Studio]].
Anonymous user