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{{redirect|Heavy|the Special Smash gravity condition|Special gravity}}
{{redirect|Heavy|the Special Smash gravity condition|Special gravity}}
{{for|the Californian smasher|Smasher:Heavy}}
{{for|the Californian smasher|Smasher:Heavy}}
{{ImageCaption|File:BowserPichuWeightUltimate.gif|File:Weight Balanced Ultimate.gif|width1=200px|width2=200px|size=410px|align=right|caption=A weight demonstration from the {{SSB|Mushroom Kingdom}} stage.<br>{{SSBU|Pichu}} and {{SSBU|Bowser}} have very different weight values, while both {{SSBU|Lucario}} and {{SSBU|Mythra}} have the same weight values.}}
{{ImageCaption|File:BowserPichuWeightUltimate.gif|File:Weight Balanced Ultimate.gif|width1=200px|width2=200px|size=410px|align=right|caption=A weight demonstration from the {{SSB|Mushroom Kingdom}} stage.<br>{{SSBU|Pichu}} and {{SSBU|Bowser}} have very different weight values, while {{SSBU|Lucario}} and {{SSBU|Mythra}} have the same weight values.}}


'''Weight''' is a measurement of how much a [[character]] can resist [[knockback]]. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.
'''Weight''' is a measurement of how much a [[character]] can resist [[knockback]]. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.


==Overview==
==Overview==
[[File:SSBU Weight and Knockback graph.png|thumb|300px|right|A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Pichu's weights in SSBU]]
[[File:SSBU Weight and Knockback graph.png|thumb|300px|A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Pichu's weights in SSBU]]
{{ImageCaption|File:Weight Comparison 1 Brawl.gif|File:Weight Comparison 2 Brawl.gif|width1=150px|width2=150px|size=310px|caption=From ''Melee'' to ''Smash 4'', some throws had different speeds depending on the weight of the character being thrown.}}
{{ImageCaption|File:Weight Comparison 1 Brawl.gif|File:Weight Comparison 2 Brawl.gif|width1=150px|width2=150px|size=310px|caption=From ''Melee'' to ''Smash 4'', some throws had different speeds depending on the weight of the character being thrown.}}


Weight is, in practice, understood as how difficult it is to send a character flying away. Because of this, it is generally considered an advantage for a character to be heavy, as less knockback makes it harder to [[KO]] a character. Additionally, in ''[[Melee]]'', ''[[Brawl]]'', and ''[[Smash 4]]'', many [[throws]] [[Frame speed multiplier|take longer to execute]] on heavier characters, giving the opponent being thrown more time to properly react to throws and to [[DI]] effectively. Because throwing heavier characters causes the throwing animation to continue longer once the target is released, the ending lag of the throw is increased and thus the viability of throw [[combo]]s may be affected; for example, in ''Melee'', {{SSBM|Captain Falcon}} is not vulnerable to many of the [[up throw]] [[chain grab]]s (such as from {{SSBM|Marth}}) that the [[space animal]]s are vulnerable to despite his equivalently fast falling speed; in ''Brawl'', the {{SSBB|Ice Climbers}}' infinite chain grabs are more difficult to perform on heavyweights as the increased ending lag gives the player a smaller window in which to execute regrabs; and in ''Smash 4'', {{SSB4|Robin}}'s [[down throw]] to [[up aerial]] "Checkmate" KO setup doesn't true combo for a KO on {{SSB4|Bowser}} and {{SSB4|Charizard}} at any percent, due to the combination of their weight extending the throw's ending lag enough and their slow falling speed allowing them to stay out of the up aerial's range at KO percents. In ''[[Ultimate]]'', weight is a factor in determining how much a character can be [[Jostle|pushed by an opponent]] running into them, and how far they will push other opponents.
Weight is, in practice, understood as how difficult it is to send a character flying away. Because of this, it is generally considered an advantage for a character to be heavy, as less knockback makes it harder to [[KO]] a character. Additionally, in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'', many [[throws]] [[Frame speed multiplier|take longer to execute]] on heavier characters, giving the opponent being thrown more time to properly react to throws and to [[DI]] effectively. Because throwing heavier characters causes the throwing animation to continue longer once the target is released, the ending lag of the throw is increased and thus the viability of throw [[combo]]s may be affected; for example, in ''Melee'', {{SSBM|Captain Falcon}} is not vulnerable to many of the [[up throw]] [[chain grab]]s (such as from {{SSBM|Marth}}) that the [[space animal]]s are vulnerable to despite his equivalently fast falling speed; in ''Brawl'', the {{SSBB|Ice Climbers}}' infinite chain grabs are more difficult to perform on heavyweights as the increased ending lag gives the player a smaller window in which to execute regrabs; and in ''Smash 4'', {{SSB4|Robin}}'s [[down throw]] to [[up aerial]] "Checkmate" KO setup doesn't true combo for a KO on {{SSB4|Bowser}} and {{SSB4|Charizard}} at any percent, due to the combination of their weight extending the throw's ending lag enough and their slow falling speed allowing them to stay out of the up aerial's range at KO percents. In ''[[Super Smash Bros. Ultimate]]'', weight is a factor in determining how much a character can be [[Jostle|pushed by an opponent]] running into them, and how far they will push other opponents.


''Super Smash Bros.'' characters are often divided into separate "weight classes", with the most common method being a separation of the roster into three roughly equal groups: '''lightweight''', '''middleweight''', and '''heavyweight'''. Weight class divisions are often arbitrary and not universally agreed upon. "Middleweights" are usually described as characters with a close to average weight, or a similar weight to [[Mario]], who is often seen as the "default" character in ''Super Smash Bros.'' In ''Melee'', "lightweight" usually encompasses characters who are knocked down by {{SSBM|Fox}}'s [[shine]] (with a weight of 85 or below); thus {{SSBM|Marth}} is often considered a middleweight in [[NTSC]] but a lightweight in [[PAL]], due to his decreased weight in that version of the game. In ''Brawl'' "lightweight" often encompasses characters who are knocked down by {{Mvsub|King Dedede|SSBB|down throw|poss=y}}, with a weight of 85 or below ({{SSBB|Zelda}}, {{SSBB|Sheik}}, and all lighter characters).
''Super Smash Bros.'' characters are often divided into separate "weight classes", with the most common method being a separation of the roster into three roughly equal groups: '''lightweight''', '''middleweight''', and '''heavyweight'''. Weight class divisions are often arbitrary and not universally agreed upon. "Middleweights" are usually described as characters with a close to average weight, or a similar weight to [[Mario]], who is often seen as the "default" character in ''Super Smash Bros.'' In ''Melee'', "lightweight" usually encompasses characters who are knocked down by {{SSBM|Fox}}'s [[shine]] (with a weight of 85 or below); thus {{SSBM|Marth}} is often considered a middleweight in [[NTSC]] but a lightweight in [[PAL]], due to his decreased weight in that version of the game. In ''Brawl'' "lightweight" often encompasses characters who are knocked down by {{Mvsub|King Dedede|SSBB|down throw|poss=y}}, with a weight of 85 or below ({{SSBB|Zelda}}, {{SSBB|Sheik}}, and all lighter characters).
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==''[[Super Smash Bros.]]'' weight values==
==''[[Super Smash Bros.]]'' weight values==
These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed. The conversion rate from the old system to the newer system is (200/weight) - 100. [http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16]
These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed. The conversion rate from the old system to the newer system is (200/weight) - 100.<ref>[http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16]</ref>


{{incomplete|Giant Donkey Kong's and Metal Mario's weights}}
<center>
 
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
{|style="margin:1em auto 1em auto"
|width="33%" style="vertical-align:top"|
{| class="wikitable sortable" style="text-align:center"
|+JPN
|+JPN
!Rank!!Character!!Weight (coded)!!Weight (comparison)
!Rank!!Character!!Weight (coded)!!Weight (comparison)
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|-
|-
|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|-
|'''N/A'''||{{CharHead|Giant Donkey Kong|SSB|hsize=20px}}||0.93||115.054
|-
|-
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
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|-
|-
|{{CharHead|Mario|SSB|hsize=20px}}
|{{CharHead|Mario|SSB|hsize=20px}}
|-
|'''N/A'''||{{CharHead|Metal Mario|SSB|hsize=20px}}||1||100.000
|-
|-
|'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818
|'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818
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|'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846
|'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846
|}
|}
|width="33%" style="vertical-align:top"|
 
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|+NA/AUS
|+NA/AUS
!Rank!!Character!!Weight (coded)!!Weight (comparison)
!Rank!!Character!!Weight (coded)!!Weight (comparison)
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|-
|-
|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|'''3'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|-
|'''N/A'''||{{CharHead|Giant Donkey Kong|SSB|hsize=20px}}||0.93||115.054
|-
|-
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
|rowspan=2|'''4-5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||rowspan=2|0.96||rowspan=2|108.333
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|-
|-
|{{CharHead|Mario|SSB|hsize=20px}}
|{{CharHead|Mario|SSB|hsize=20px}}
|-
|'''N/A'''||{{CharHead|Metal Mario|SSB|hsize=20px}}||1||100.000
|-
|-
|'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818
|'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818
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|'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846
|'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846
|}
|}
|width="33%" style="vertical-align:top"|
 
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|+EUR
|+EUR
!Rank!!Character!!Weight (coded)!!Weight (comparison)
!Rank!!Character!!Weight (coded)!!Weight (comparison)
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|-
|-
|'''4'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|'''4'''||{{CharHead|Yoshi|SSB|hsize=20px}}||0.93||115.054
|-
|'''N/A'''||{{CharHead|Giant Donkey Kong|SSB|hsize=20px}}||0.93||115.054
|-
|-
|'''5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||0.96||108.333
|'''5'''||{{CharHead|Captain Falcon|SSB|hsize=20px}}||0.96||108.333
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|-
|-
|{{CharHead|Mario|SSB|hsize=20px}}
|{{CharHead|Mario|SSB|hsize=20px}}
|-
|'''N/A'''||{{CharHead|Metal Mario|SSB|hsize=20px}}||1||100.000
|-
|-
|'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818
|'''9'''||{{CharHead|Ness|SSB|hsize=20px}}||1.1||81.818
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|'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846
|'''12'''||{{CharHead|Jigglypuff|SSB|hsize=20px}}||1.3||53.846
|}
|}
|}
</center>
 
*All the [[Fighting Polygon Team]] members share their weight with their NTSC-J base counterpart in all versions.
 
===Version differences===
====NTSC-U====
*{{buff|Donkey Kong's weight|{{rollover|0.84|138.095|y}}|{{rollover|0.83|140.964|y}}}}
 
====PAL (EUR)====
*{{buff|Link's weight|{{rollover|0.96|108.333|y}}|{{rollover|0.9|122.222|y}}}}


==''[[Super Smash Bros. Melee]]'' weight values==
==''[[Super Smash Bros. Melee]]'' weight values==
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The average weight value in NTSC version for all fighters is 90, while in the PAL version it still rounds down to 90, meaning that Peach, Sheik, and Zelda are the characters whose weights are the average. <!--Total weight of all 26 fighters = 2340 (NTSC) / 2342 (PAL).-->
The average weight value in NTSC version for all fighters is 90, while in the PAL version it still rounds down to 90, meaning that Peach, Sheik, and Zelda are the characters whose weights are the average. <!--Total weight of all 26 fighters = 2340 (NTSC) / 2342 (PAL).-->


{|style="margin:1em auto 1em auto"
<center>
|width="50%" style="vertical-align:top"|
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
{| class="wikitable sortable" style="text-align:center"
|+NTSC
|+NTSC
!Rank!!Character!!Weight
!Rank!!Character!!Weight
|-
|-
|'''n/a'''||{{head|Giga Bowser|g=SSBM|s=20px}} [[Giga Bowser]]||140
|'''N/A'''||{{head|Giga Bowser|g=SSBM|s=20px}} [[Giga Bowser]]||140
|-
|-
|'''1'''||{{CharHead|Bowser|SSBM|hsize=20px}}||117
|'''1'''||{{CharHead|Bowser|SSBM|hsize=20px}}||117
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|-
|-
|{{CharHead|Mario|SSBM|hsize=20px}}
|{{CharHead|Mario|SSBM|hsize=20px}}
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Male Wireframe]]||rowspan=2|100
|-
|'''N/A'''||{{head|Sandbag|g=SSBM|s=20px}} [[Sandbag]]
|-
|-
|'''11'''||{{CharHead|Ness|SSBM|hsize=20px}}||94
|'''11'''||{{CharHead|Ness|SSBM|hsize=20px}}||94
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|-
|-
|{{CharHead|Zelda|SSBM|hsize=20px}}
|{{CharHead|Zelda|SSBM|hsize=20px}}
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Female Wireframe]]||90
|-
|-
|'''15'''||{{CharHead|Ice Climbers|SSBM|hsize=20px}}||88
|'''15'''||{{CharHead|Ice Climbers|SSBM|hsize=20px}}||88
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|'''26'''||{{CharHead|Pichu|SSBM|hsize=20px}}||55
|'''26'''||{{CharHead|Pichu|SSBM|hsize=20px}}||55
|}
|}
|width="50%" style="vertical-align:top"|
 
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|+PAL
|+PAL
!Rank!!Character!!Weight
!Rank!!Character!!Weight
|-
|-
|'''n/a'''||{{head|Giga Bowser|g=SSBM|s=20px}} [[Giga Bowser]]||140
|'''N/A'''||{{head|Giga Bowser|g=SSBM|s=20px}} [[Giga Bowser]]||140
|-
|-
|'''1'''
|'''1'''
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|{{CharHead|Link|SSBM|hsize=20px}}
|{{CharHead|Link|SSBM|hsize=20px}}
|-
|-
|rowspan=2|'''8-9'''
|rowspan=2|'''8-9'''||{{CharHead|Dr. Mario|SSBM|hsize=20px}}||rowspan=2|100
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||rowspan=2|100
|-
|-
|{{CharHead|Luigi|SSBM|hsize=20px}}
|{{CharHead|Luigi|SSBM|hsize=20px}}
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Male Wireframe]]||rowspan=2|100
|-
|'''N/A'''||{{head|Sandbag|g=SSBM|s=20px}} [[Sandbag]]
|-
|-
|'''10'''
|'''10'''
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|{{CharHead|Ness|SSBM|hsize=20px}}||94
|{{CharHead|Ness|SSBM|hsize=20px}}||94
|-
|-
|rowspan=3|'''12-14'''
|rowspan=3|'''12-14'''||{{CharHead|Peach|SSBM|hsize=20px}}||rowspan=3|90
|{{CharHead|Peach|SSBM|hsize=20px}}||rowspan=3|90
|-
|-
|{{CharHead|Sheik|SSBM|hsize=20px}}
|{{CharHead|Sheik|SSBM|hsize=20px}}
|-
|-
|{{CharHead|Zelda|SSBM|hsize=20px}}
|{{CharHead|Zelda|SSBM|hsize=20px}}
|-
|'''N/A'''||{{head|FightingWireFrames|g=SSBM|s=20px}} [[Fighting Wire Frames|Female Wireframe]]||90
|-
|-
|'''15'''
|'''15'''
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|{{CharHead|Pichu|SSBM|hsize=20px}}||55
|{{CharHead|Pichu|SSBM|hsize=20px}}||55
|}
|}
|}
</center>
 
===Version differences===
====PAL====
*{{buff|Kirby's weight|70|74}}
*{{nerf|Fox's weight|75|73}}
*{{nerf|Marth's weight|87|85}}
*{{nerf|Mario's weight|100|98}}
*{{buff|Yoshi's weight|108|111}}
*{{buff|Bowser's weight|117|118}}


==''[[Super Smash Bros. Brawl]]'' weight values==
==''[[Super Smash Bros. Brawl]]'' weight values==
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The average weight value for all fighters is rounded down to 94.79, meaning that Sonic's weight is closest to the average. <!--Total weight of all 39 fighters = 3697.-->
The average weight value for all fighters is rounded down to 94.79, meaning that Sonic's weight is closest to the average. <!--Total weight of all 39 fighters = 3697.-->
{{incomplete|Need Sandbag's weight}}


{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
! Rank!!Character!!Weight
! Rank!!Character!!Weight
|-
|-
|'''n/a'''||{{b|Giga Bowser|Final Smash}}||400
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||400
|-
|-
|'''n/a'''||[[Wario-Man]]||130
|'''N/A'''||[[Wario-Man]]||130
|-
|-
|'''1'''||{{CharHead|Bowser|SSBB|hsize=20px}}||120
|'''1'''||{{CharHead|Bowser|SSBB|hsize=20px}}||120
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|-
|-
|'''17'''||{{CharHead|Mario|SSBB|hsize=20px}}||98
|'''17'''||{{CharHead|Mario|SSBB|hsize=20px}}||98
|-
|'''N/A'''||[[Fighting Alloy Team]]||98
|-
|-
|'''18'''||{{CharHead|Luigi|SSBB|hsize=20px}}||97
|'''18'''||{{CharHead|Luigi|SSBB|hsize=20px}}||97
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|{{CharHead|Toon Link|SSBB|hsize=20px}}
|{{CharHead|Toon Link|SSBB|hsize=20px}}
|-
|-
|'''26'''||{{CharHead|Peach|SSBB|hsize=20px}}||89
|'''26'''||{{CharHead|Peach|SSBB|hsize=20px}}||90
|-
|-
|'''27'''||{{CharHead|Marth|SSBB|hsize=20px}}||87
|'''27'''||{{CharHead|Marth|SSBB|hsize=20px}}||87
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The average weight value for all fighters (except Miis) is rounded down to 94.76, meaning that Robin, Pac-Man, and Roy are the characters whose weights are closest to the average. <!--Total weight of 55 fighters = 5212.-->
The average weight value for all fighters (except Miis) is rounded down to 94.76, meaning that Robin, Pac-Man, and Roy are the characters whose weights are closest to the average. <!--Total weight of 55 fighters = 5212.-->
{{incomplete|Need Sandbag's weight}}


{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
! Rank!!Character!!Weight!!Power Limit
! Rank!!Character!!Weight!!Power Limit
|-
|-
|'''+2'''||{{b|Giga Bowser|Final Smash}}||400||
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||400||
|-
|-
|'''+1'''||[[Giga Mac]]||140||
|'''N/A'''||[[Giga Mac]]||140||
|-
|-
|'''1'''||{{CharHead|Bowser|SSB4|hsize=20px}}||130||29
|'''1'''||{{CharHead|Bowser|SSB4|hsize=20px}}||130||29
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|{{CharHead|Wario|SSB4|hsize=20px}}||27
|{{CharHead|Wario|SSB4|hsize=20px}}||27
|-
|-
|'''n/a'''||[[Wario-Man]]||
|'''N/A'''||[[Wario-Man]]||
|-
|-
|'''10'''||{{CharHead|R.O.B.|SSB4|hsize=20px|color=Grey}}||106||rowspan=3|26
|'''10'''||{{CharHead|R.O.B.|SSB4|hsize=20px|color=Grey}}||106||rowspan=3|26
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|'''14'''||{{CharHead|Ryu|SSB4|hsize=20px}}||103
|'''14'''||{{CharHead|Ryu|SSB4|hsize=20px}}||103
|-
|-
|rowspan=3|'''15-17'''||{{CharHead|Mega Man|SSB4|hsize=20px}}||rowspan=3|102
|rowspan=2|'''15-16'''||{{CharHead|Mega Man|SSB4|hsize=20px}}||rowspan=3|102
|-
|-
|{{CharHead|Shulk|SSB4|hsize=20px}}
|{{CharHead|Shulk|SSB4|hsize=20px}}
|-
|-
|{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (heaviest)
|'''N/A'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (heaviest)
|-
|-
|rowspan=2|'''18-19'''||{{CharHead|Cloud|SSB4|hsize=20px}}||rowspan=2|100
|rowspan=2|'''17-21'''||{{CharHead|Cloud|SSB4|hsize=20px}}||rowspan=2|100
|-
|-
|{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (default)
|{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (default)
|-
|-
|'''20'''||{{CharHead|Lucario|SSB4|hsize=20px}}||rowspan=2|99
|'''21'''||{{CharHead|Lucario|SSB4|hsize=20px}}||rowspan=2|99
|-
|-
|'''n/a'''||[[Mega Lucario]]||
|'''N/A'''||[[Mega Lucario]]||
|-
|-
|rowspan=3|'''21-23'''||{{CharHead|Corrin|SSB4|hsize=20px}}||rowspan=3|98||rowspan=4|25
|rowspan=3|'''22-24'''||{{CharHead|Corrin|SSB4|hsize=20px}}||rowspan=3|98||rowspan=4|25
|-
|-
|{{CharHead|Dr. Mario|SSB4|hsize=20px}}
|{{CharHead|Dr. Mario|SSB4|hsize=20px}}
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|{{CharHead|Mario|SSB4|hsize=20px}}
|{{CharHead|Mario|SSB4|hsize=20px}}
|-
|-
|rowspan=3|'''24-26'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (lightest)||rowspan=3|97
|'''N/A'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (lightest)||rowspan=3|97
|-
|-
|{{CharHead|Luigi|SSB4|hsize=20px}}||rowspan=6|24
|rowspan=2|'''25-26'''||{{CharHead|Luigi|SSB4|hsize=20px}}||rowspan=6|24
|-
|-
|{{CharHead|Villager|SSB4|hsize=20px}}
|{{CharHead|Villager|SSB4|hsize=20px}}
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==''[[Super Smash Bros. Ultimate]]'' weight values==
==''[[Super Smash Bros. Ultimate]]'' weight values==
This is a list of characters' weights in ''Super Smash Bros. Ultimate''.
This is a list of characters' weights in ''Super Smash Bros. Ultimate''.


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! Rank!!Character!!Weight
! Rank!!Character!!Weight
|-
|-
|'''n/a'''||[[Giga Bowser]]||150
|'''N/A'''||[[Giga Bowser]]||150
|-
|-
|'''1'''||{{CharHead|Bowser|SSBU|hsize=20px}}||135
|'''1'''||{{CharHead|Bowser|SSBU|hsize=20px}}||135
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|-
|-
|{{CharHead|Incineroar|SSBU|hsize=20px}}
|{{CharHead|Incineroar|SSBU|hsize=20px}}
|-
|'''N/A'''||[[Sandbag]]||115
|-
|-
|'''8'''||{{CharHead|Kazuya|SSBU|hsize=20px}}||113
|'''8'''||{{CharHead|Kazuya|SSBU|hsize=20px}}||113
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*Pichu is the lightest character in every ''Smash'' game it appears in, those being ''Melee'' and ''Ultimate''. In the remaining three games, Jigglypuff is the lightest character, and it remains the second-lightest character in all games where Pichu is playable.
*Pichu is the lightest character in every ''Smash'' game it appears in, those being ''Melee'' and ''Ultimate''. In the remaining three games, Jigglypuff is the lightest character, and it remains the second-lightest character in all games where Pichu is playable.
**Likewise, Bowser is the heaviest playable character in every game since his debut in ''Melee'', with Donkey Kong being the heaviest in the original ''Super Smash Bros.'' and the second heaviest in every game afterwards until ''Ultimate'', where King K. Rool takes the runner-up spot instead.
**Likewise, Bowser is the heaviest playable character in every game since his debut in ''Melee'', with Donkey Kong being the heaviest in the original ''Super Smash Bros.'' and the second heaviest in every game afterwards until ''Ultimate'', where King K. Rool takes the runner-up spot instead.
*A [[tip]] in ''Smash 4'' states that Kirby is the third-lightest character in the game, and Mr. Game and Watch is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect (he is now the fifth-lightest, tied with Fox, Olimar, and Pikachu, while Mr. Game & Watch is now the third-lightest).
*A [[tip]] in ''Smash 4'' states that Kirby is the third-lightest character in the game, and [[Mr. Game & Watch]] is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect (he is now the fifth-lightest, tied with Fox, Olimar, and Pikachu, while Mr. Game & Watch is now the third-lightest).
*Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this is [[Limit Charge#Finishing Touch|Finishing Touch]] in ''[[Smash 4]]''.
*Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this is [[Limit Charge#Finishing Touch|Finishing Touch]] in ''[[Smash 4]]''.
*Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
*Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
*The European PAL version of the original ''[[Super Smash Bros.]]'' is the only version of any ''Smash'' game where [[Link]] and [[Captain Falcon]] do not weigh the same.
*The European PAL version of the original ''[[Super Smash Bros.]]'' is the only version of any ''Smash'' game where [[Link]] and [[Captain Falcon]] do not weigh the same.
*For some characters, weights in the ''Smash'' series are sometimes inconsistent with those for said characters in other games, possibly due to balancing purposes rather than accuracy to source material. [[Yoshi]], for example, is a heavyweight in every ''Smash'' title, but is in the medium and light classes in the ''Mario Kart'' series. The inverse is true for [[Rosalina]], although the weight class of karts seems to be based on a character's size instead of how much they actually weigh (Rosalina is very tall, which might dictate her kart's size and weight). Another character, [[Mewtwo]], weighs 269 pounds/122 kilograms according to the Pokédex, but is one of the lightest characters in every ''Smash'' game in which it is a playable character. However, it is explained in ''Melee'' that Mewtwo is easier to send flying around due to it using its psychic powers to constantly float. [[Sephiroth]] is, similarly, one of the lightest humanoid characters, despite having a canon given weight of 191 pounds; whether this is due to using telekinetic movement or simply to suit his ''Ultimate'' playstyle is not currently explained.
*For some characters, weights in the ''Smash'' series are sometimes inconsistent with those for said characters in other games, possibly due to balancing purposes rather than accuracy to source material.  
**[[Yoshi]] is a heavyweight in every ''Smash'' title, but is in the medium and light classes in the ''Mario Kart'' series. The inverse is true for [[Rosalina]], although the weight class of karts seems to be based on a character's size instead of how much they actually weigh (Rosalina is very tall, which might dictate her kart's size and weight).
**[[Mewtwo]] weighs 269 pounds/122 kilograms according to the Pokédex, but is one of the lightest characters in every ''Smash'' game in which it is a playable character. However, it is explained in ''Melee'' that Mewtwo is easier to send flying around due to it using its psychic powers to constantly float.  
**[[Sephiroth]] is similarly one of the lightest humanoid characters, despite having a canon given weight of 191 pounds; whether this is due to using telekinetic movement or simply to suit his ''Ultimate'' playstyle is unclear.
*Losing 27 units from his debut in the original game to ''Melee'', [[Donkey Kong]] has the largest weight reduction of any character in the series from one game to the next.
*Losing 27 units from his debut in the original game to ''Melee'', [[Donkey Kong]] has the largest weight reduction of any character in the series from one game to the next.
**[[Fox]]’s weight reduction from the first installment to ''Melee'' is the second most prolific, as he was originally a middleweight with 100 units but lost 25 units in the transition, and has remained a lightweight in each installment ever since.
**[[Fox]]’s weight reduction from the first installment to ''Melee'' is the second most prolific, as he was originally a middleweight with 100 units but lost 25 units in the transition, and has remained a lightweight in each installment ever since.
**Likewise, [[Mr. Game & Watch]] has had the greatest increase in weight, with 15 units being added in the transition to ''Brawl'' from ''Melee''.
**Likewise, Mr. Game & Watch has had the greatest increase in weight, with 15 units being added in the transition to ''Brawl'' from ''Melee''.
*''Smash 64'', particularly the NA/AUS and PAL versions has both the heaviest playable character under normal circumstances in the series in {{SSB|Donkey Kong}} and the lightest character in the series under normal conditions in {{SSB|Jigglypuff}}


==References==
==References==