Ganondorf (PM): Difference between revisions

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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
 
{{Infobox Character Mod
{{Infobox Character Mod
|name        = Ganondorf
|name        = Ganondorf
|image        = [[IMage:Ganondorf SSBB.jpg|250px]]
|image        = {{tabber|title1=Twilight Princess (PM)|content1=[[File:Ganondorf SSBB.jpg|250px]]|title2=Twilight Princess (P+)|content2=[[File:PPlus Ganon.png|250px]]|title3=Ocarina of Time (PM)|content3=[[File:OoT Ganondorf PM.png|250px]]|title4=Ocarina of Time (P+)|content4=[[File:PPlus Oot Ganon.png|250px]]|title5=Pig Ganon (P+)|content5=[[File:PPlus Pig Ganon.png|250px]]}}
|mod          = Project M
|mod          = Project M
|base        = ssbb
|base        = ssbb
|moveset1    = Ganondorf (SSBM)
|moveset1    = Ganondorf (SSBM)
|moveset2    = Ganondorf (SSBB)
|moveset2    = Ganondorf (SSBB)
|altcostume  = Ocarina of Time Ganondorf  
|altcostume  = Ocarina of Time Ganondorf, Pig Ganon (''[[Project+]]'')
|tier        =
|ranking      =
}}
}}
[[Image:OoT Ganondorf PM.png|thumb|right|Ganondorf's Ocarina of Time Costume in Project M 3.5]]
 
'''Ganondorf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was buffed significantly in ''Project M'' after being mostly reverted to his ''Melee'' version. However, some ''Brawl'' attributes were maintained, and part of his moveset was changed to make him more well-rounded.
'''Ganondorf''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. He was buffed significantly in ''Project M'' after being mostly reverted to his ''Melee'' version. However, some ''Brawl'' attributes were maintained, and part of his moveset was changed to make him more well-rounded.


Ganondorf is currently ranked 35th out of 41 on the [[Project M#Tier_list|official tier list]], placing him in the lower half of the C tier. This is a drop from his placement in ''Melee'' as 14th out of 26, but an improvement over his place on the ''Brawl'' tier list, where he is ranked 38th out of 38.
Ganondorf is currently ranked 37th out of 41 on the [[Project M#Tier list|official]] [[tier list]], placing him in the lower half of the D tier. This is a significant drop from his placement in ''Melee'' as 14th out of 26, but a moderate improvement over his place on the ''Brawl'' tier list, where he is ranked last at the bottom of the tier list.


==Attributes==
==Attributes==
Despite Ganondorf mostly being based on his ''Melee'' iteration, he remains a semi-clone of {{PM|Captain Falcon}}, as he was in ''Brawl''; most of Ganondorf's moves continue to use their respective animations from ''Brawl''. Ganondorf is a slower, stronger, and heavier version of Falcon with more reach as a result of his larger build. Many of Ganondorf's positive attributes from the past two games were retained, making him more formidable than he was in ''Melee'' and ''Brawl''.
Despite Ganondorf mostly being based on his ''Melee'' iteration, he remains a semi-clone of {{PM|Captain Falcon}}, as he was in ''Brawl''; most of Ganondorf's moves continue to use their respective animations from ''Brawl''. Ganondorf is a slower, stronger, and heavier version of Falcon with more reach as a result of his larger build. Many of Ganondorf's positive attributes from the past two games were retained, making him more formidable than he was in ''Melee'' and ''Brawl''.


Ganondorf is a powerful character like he was in ''Melee''. Being one of the strongest characters, his attacks inflict dangerously high knockback, with some being able to KO at relatively low percentages. His combos, while often short, are capable of quickly wracking up extremely high damage, and many of his aerials are excellent for both killing and edgeguarding. Ganondorf also has the most powerful [[meteor smash]] in his [[down aerial]] and one of the strongest [[spike]]s in his aerial [[Wizard's Foot]].
Ganondorf is a powerful character like he was in ''Melee''. Being one of the strongest characters, his attacks inflict dangerously high knockback, with some being able to KO at relatively low percentages. His combos, while often short, are capable of quickly racking up extremely high damage, and many of his aerials are excellent for both killing and edgeguarding. Ganondorf also has the most powerful [[meteor smash]] in his [[down aerial]] and one of the strongest [[spike]]s in his aerial [[Wizard's Foot]].


Ganondorf is unique in that he is one of the only two characters who is capable of lengthening his recovery (the other being Captain Falcon with his [[Falcon Kick]]), by executing his aerial Wizard's Foot. For every attempt of the move, Ganondorf will restore his midair jump, thus bringing him closer to the stage and greatly increasing his horizontal recovery. It is worth noting, the Wizard's Foot must complete to restore his jump. His up special, [[Dark Dive]], still possesses the arm swipe attack at its peak and the ability to grab an opponent on the ledge from ''Brawl'', both of which may save him on occasion. However, Ganondorf normally has trouble with recovery, because of his low jump height, high gravity, and low air speed. Additionally, Dark Dive does not offer much vertical or horizontal distance while being very predictable and easy to [[edgeguard]] and [[edgehog]].  
Ganondorf is unique in that he is one of the only two characters who is capable of lengthening his recovery (the other being Captain Falcon with his [[Falcon Kick]]), by executing his aerial Wizard's Foot. For every attempt of the move, Ganondorf will restore his midair jump, thus bringing him closer to the stage and greatly increasing his horizontal recovery. It is worth noting, the Wizard's Foot must complete to restore his jump. His up special, [[Dark Dive]], still possesses the arm swipe attack at its peak and the ability to grab an opponent on the ledge from ''Brawl'', both of which may save him on occasion. However, Ganondorf normally has trouble with recovery, because of his low jump height, high gravity, and low air speed. Additionally, Dark Dive does not offer much vertical or horizontal distance while being very predictable and easy to [[edgeguard]] and [[edgehog]].  
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Given the nerfs Ganondorf received in ''Brawl'' that made him plummet to the very bottom of the tier list, he is significantly buffed in ''Project M''. Most of his favorable traits from ''Melee'' return, along with ''Brawl''{{'}}s tilt attacks and [[Flame Choke]], restoring his recovery, speed, combo and K.O.ing ability. Some of his more powerful moves have been given less ending lag or greater reach and many late weak hitboxes and sourspots were removed. His situational moves have been replaced with weaker but much more practical moves: his new up tilt comes out much faster, and his new neutral special Dead Man's Volley & Drift is a reflector that doubles as a floating maneuver. To compensate for the loss of [[Warlock Punch]], Ganondorf's down taunt now serves as an attack that functions similarly to it. Finally, several of Ganondorf's animations have been overhauled, which combined with the addition of Dead Man's Volley makes him a slightly more accurate representation of his appearance in ''The Legend of Zelda: Ocarina of Time''.
Given the nerfs Ganondorf received in ''Brawl'' that made him plummet to the very bottom of the tier list, he is significantly buffed in ''Project M''. Most of his favorable traits from ''Melee'' return, along with ''Brawl''{{'}}s tilt attacks and [[Flame Choke]], restoring his recovery, speed, combo and K.O.ing ability. Some of his more powerful moves have been given less ending lag or greater reach and many late weak hitboxes and sourspots were removed. His situational moves have been replaced with weaker but much more practical moves: his new up tilt comes out much faster, and his new neutral special Dead Man's Volley & Drift is a reflector that doubles as a floating maneuver. To compensate for the loss of [[Warlock Punch]], Ganondorf's down taunt now serves as an attack that functions similarly to it. Finally, several of Ganondorf's animations have been overhauled, which combined with the addition of Dead Man's Volley makes him a slightly more accurate representation of his appearance in ''The Legend of Zelda: Ocarina of Time''.


[[File:Ganon Neutral B PM 3.5.jpg|thumb|right|Ganondorf's new neutral special.]]
[[File:Ganon Neutral B PM 3.5.jpg|thumb|Ganondorf's new neutral special.]]
[[File:PM 3.5 Ganon Sword (GIF).gif|thumb|right|Ganondorf using his sword.]]
[[File:PM 3.5 Ganon Sword (GIF).gif|thumb|Ganondorf using his sword.]]
===Aesthetics===
===Aesthetics===
*{{change|Ganondorf now uses his laughing SFX during his [[on-screen appearance]].}}
*{{change|Ganondorf now uses his laughing SFX during his [[on-screen appearance]].}}
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===Grabs, throws, and other===
===Grabs, throws, and other===
*{{buff|Forward throw from ''Brawl'' is retained, inflicting 4% more damage (9% → 13%). It also has stronger knockback (60 base/65 growth → 45/105).}}
*{{buff|Forward throw from ''Brawl'' is retained, inflicting 4% more damage (9% → 13%). It also has stronger knockback (60 base/65 growth → 45/105).}}
*{{nerf|Down throw has more knockback growth (36 → 45), slightly reducing it's ability to chain throw and setup.}}
*{{nerf|Down throw has more knockback growth (36 → 45), slightly reducing its ability to chain throw and setup.}}
*{{buff|However, the increased knockback growth on down throw also makes it easier to chaingrab at low percents.}}
*{{buff|However, the increased knockback growth on down throw also makes it easier to chaingrab at low percents.}}
*{{buff|Down taunt can be held to make Ganondorf attack with a downward swing of his sword. While it comes out much later than his [[Warlock Punch]] or Volcano Kick (frames 95-97), interrupts later (IASA 125), and cannot be reversed or used in the air unlike Warlock Punch, it has higher damage (32% → 31%/33%/35%/37%) and base knockback (30 → 40) than ''Brawl''{{'}}s Warlock Punch while covering a large distance identical to ''Brawl''{{'}}s Volcano Kick, and additionally has light armor before and during the attack (frames 85-97). The move has two hitboxes: a one frame large, weak but still quite powerful sourspot during the swing of the sword (damage: 24%, knockback growth: 100 → 75), though its low priority prevents it from hitting opponents standing in front of Ganondorf; and a sword slam that deals flame damage and has a sweetspot at the tip where it deals the most damage and makes a small explosion on the ground.}}
*{{buff|Down taunt can be held to make Ganondorf attack with a downward swing of his sword. While it comes out much later than his [[Warlock Punch]] or Volcano Kick (frames 95-97), interrupts later (IASA 125), and cannot be reversed or used in the air unlike Warlock Punch, it has higher damage (32% → 31%/33%/35%/37%) and base knockback (30 → 40) than ''Brawl''{{'}}s Warlock Punch while covering a large distance identical to ''Brawl''{{'}}s Volcano Kick, and additionally has light armor before and during the attack (frames 85-97). The move has two hitboxes: a one frame large, weak but still quite powerful sourspot during the swing of the sword (damage: 24%, knockback growth: 100 → 75), though its hitbox prevents it from hitting opponents standing directly in front of Ganondorf; and a sword slam that deals flame damage and has a sweetspot at the tip where it deals the most damage and makes a small explosion on the ground.}}


===Special moves===
===Special moves===
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*{{buff|[[Wizard's Foot]] deals 2% more damage (15% → 17%) on the ground and 3% more in the air (14% → 17%). It can also now be reversed, and its aerial version can now be [[ledge-cancel]]ed. All variations have reduced endlag, most notably; Ground to ground (IASA 78 → 67), air to ground (IASA 58 → 31) and kicked a wall (IASA 61 → 41). Ground to air and air to air kicks were also both reduced by 1 frame.}}
*{{buff|[[Wizard's Foot]] deals 2% more damage (15% → 17%) on the ground and 3% more in the air (14% → 17%). It can also now be reversed, and its aerial version can now be [[ledge-cancel]]ed. All variations have reduced endlag, most notably; Ground to ground (IASA 78 → 67), air to ground (IASA 58 → 31) and kicked a wall (IASA 61 → 41). Ground to air and air to air kicks were also both reduced by 1 frame.}}
*{{nerf|Wizard's Foot has less knockback growth (85 (grounded/80 (aerial) → 76/67) to compensate for the increased damage.}}
*{{nerf|Wizard's Foot has less knockback growth (85 (grounded/80 (aerial) → 76/67) to compensate for the increased damage.}}
==Changes from PM to P+==
===Aesthetics===
*{{change|Ganondorf receives a new set of renders.}}
*{{change|Ganondorf gains a new costume based on [[Ganon]].}}


==Revisions==
==Revisions==
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*{{nerf|Ganondorf's down taunt attack now receives light armor instead of [[super armor]]. It also hits 1 frame later, matching the move's animation.}}
*{{nerf|Ganondorf's down taunt attack now receives light armor instead of [[super armor]]. It also hits 1 frame later, matching the move's animation.}}
**{{buff|Now has a one frame large, weaker hitbox that covers the swing of the sword in return. This hitbox has the lowest priority, so opponents in front of Ganondorf are still hit with the main hitbox.}}
**{{buff|Now has a one frame large, weaker hitbox that covers the swing of the sword in return. This hitbox has the lowest priority, so opponents in front of Ganondorf are still hit with the main hitbox.}}
*{{change|As an aesthetic when wearing the ''Ocarina of Time'' costume, Ganondorf will wield [https://pbs.twimg.com/media/CH5MOn4VEAIty72.jpg a different sword], similar to one seen in [http://www.ssbwiki.com/images/2/27/Ganondorf_SSBM.jpg his render for ''Melee''] upon using his down taunt and down taunt attack.}}
*{{change|As an aesthetic when wearing the ''Ocarina of Time'' costume, Ganondorf will wield [https://pbs.twimg.com/media/CH5MOn4VEAIty72.jpg a different sword], similar to one seen in [[Media:Ganondorf_SSBM.jpg|his render for ''Melee'']] upon using his down taunt and down taunt attack.}}


==Moveset==
==Moveset==
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|-
|-
! colspan=2| Neutral attack
! colspan=2| Neutral attack
| || 7% (hand), 8% (body) || Ganondorf performs a quick palm strike that [[Electric|electrocutes]] enemies on contact.
| || 7% (hand), 8% (body) || Ganondorf performs a quick palm strike that [[Electric|electrifies]] enemies on contact.
|-
|-
! rowspan="3" | Forward tilt || ↗
! rowspan="3" | Forward tilt || ↗
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
*{{Sm|Arty|USA}}
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|BAP|UK}}
 
*{{Sm|Darkrain|USA}}
*{{Sm|Chaloopy|USA}} - Falcon/Ganon dual main ranked #16 on [[PMRank 2023]].
*{{Sm|Hungry Headcrab|USA}}
*{{Sm|Che|USA}} - Best active solo Ganondorf in the world. Ranked #44 on [[PMRank 2023]].
*{{Sm|Junebug|USA}}
*{{Sm|DNL|Spain}} - The current best player in [[Spain]], who ranked 2nd on the most recent [[European Project M Power Rankings]].
*{{Sm|Kage|Canada}}
*{{Sm|Junebug|USA}} - While {{PM|Diddy Kong}} is his main, he had a strong Ganondorf secondary that he frequently used on route to being one of the best PM players in the mid-2010s. Some of his most notable results using Ganondorf as a secondary include winning {{Trn|Low Tier City 3}}, {{Trn|FinalBOSS}}, and {{Trn|The Big Balc}}. He was ranked 5th on [[PMRank 2016]] with his secondary Ganondorf.
*{{Sm|Mr. Brandandorf|USA}}
*{{Sm|Potatoes|USA}} - Best active Ganondorf in the West Coast. Ranked #47 on [[PMRank 2023]].
*{{Sm|n0ne|Canada}}
*{{Sm|Red Ranger|USA}} - Placed 9th at {{Trn|SuperNova}}, 25th at both {{Trn|The Big Balc}} and {{Trn|SuperNova 2}}, and 49th at {{Trn|The Bigger Balc}}. Ranked 6th on the [[SoCal_Power_Rankings#Project_M_rankings|SoCal Power Rankings]] with wins over {{Sm|Hyperflame}} and {{Sm|Frozen}}.
*{{Sm|Spider Sense|USA}}
*{{Sm|Syrox|USA}}
*{{Sm|Vex Kasrani|USA}}
*{{Sm|Ace|Netherlands}}
*{{Sm|Breezy|USA}}


==Alternate costumes==
==Alternate costumes==
Ganondorf has an alternate costume based on his appearance in ''The Legend of Zelda: Ocarina of Time'' and ''Melee''. This costume also changes the Sword of Sages from ''The Legend of Zelda: Twilight Princess'' that he pulls out during his down taunt into the sword he is depicted with (but never uses) in ''Melee''.
===Project M===
Beginning in version 3.5, Ganondorf received an alternate costume based on his appearance in ''Melee'', itself from ''The Legend of Zelda: Ocarina of Time'' and the Nintendo Gamecube tech demo. This costume also includes an aesthetic change; when playing as Melee Ganondorf, he brandishes the sword he is depicted with (but never uses) in ''Melee'' as well as the Gamecube tech demo, rather than the Sword of Sages (from ''The Legend of Zelda: Twilight Princess'').


The set comes with recolors for team battles, as well as a purple recolor; his ''Ocarina of Time'' color scheme was replaced to make room.
The Melee costumes come with recolors for team battles, as well as an original purple recolor; it consequently replaces his ''Ocarina of Time'' color scheme to make room.


{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[Image:Ganondorf Palette (PM).png|frame|center|Ganondorf's alternate costumes in PM]]
|colspan=8|[[File:Ganondorf Palette (PM).png|frame|center|Ganondorf's alternate costumes in PM]]
|-
|-
|[[File:GanondorfHeadSSBB.png]]
|[[File:GanondorfHeadSSBB.png]]
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|[[File:GanondorfHeadOoTRedPM.png]]
|[[File:GanondorfHeadOoTRedPM.png]]
|}
|}
===Project+===
In ''[[Project+]]'', Ganondorf received even more alternate costumes that further represent ''Zelda'' lore. Ganondorf's brown costume from ''Brawl'' has been replaced with a new royal gold color to be more distinct from his ''Ocarina of Time'' alternate costume. Said costume is more detailed with higher quality improvements, better matching the source material; additionally, it receives a variant with a tan cape to match his appearance both ''Melee'' and the Spaceworld 2000 demo. Finally, Ganondorf has a costume based on Pig [[Ganon]] from the Fallen Hero timeline, a potential storyline in the franchise where Link fails to defeat Ganon in ''Ocarina of Time'' and the latter reigns indefinitely in his monstrous form. Pig Ganon's taunts use a trident instead of a sword, as seen in ''A Link to the Past.'' This costume includes recolors which are loosely inspired by other incarnations of Ganon, such as the ones seen in ''Twilight Princess'', ''Ocarina of Time'' and ''Four Swords Adventures'', and Yuga-Ganon in ''A Link Between Worlds''.
[[File:Ganondorf Palette (P+).png|800px|thumb|center|Ganondorf's alternate costumes in P+]]
'''Z-Secret Costume:''' Phantom Ganon: Based on {{iw|zeldawiki|Phantom Ganon}}, a ghostly doppelgänger of Ganondorf fought by Link in the {{iw|zeldawiki|Forest Temple}} in ''The Legend of Zelda: Ocarina of Time''.
'''R-Secret Costume:''' Warrior Ganondorf: Based on Ganondorf's appearance in ''Hyrule Warriors''.


==Trivia==
==Trivia==
*Oddly, prior to Version 3.6, whenever the player selected Ganondorf with the red or blue Ocarina of Time costumes, the stock icons would be reversed. (The blue costume would use the red stock icon and vice versa.) A similar issue also happened with [[Meta_Knight_(PM)|Meta Knight]]'s Dark and Concept Art costumes.
*Oddly, prior to Version 3.6, whenever the player selected Ganondorf with the red or blue Ocarina of Time costumes, the stock icons would be reversed. (The blue costume would use the red stock icon and vice versa.) A similar issue also happened with {{PM|Meta Knight}}'s Dark and Concept Art costumes.
*The purple Ocarina of Time costume will occasionally show a blue underside of its cape during certain animations.
*The purple Ocarina of Time costume will occasionally show a blue underside of its cape during certain animations.


 
==External links==
*[https://pmunofficial.com/en/characters/ganondorf/ Ganondorf's page at the Project M website]
*[https://www.reddit.com/r/SSBPM/comments/essk7m/labbing_discord_results_ganondorf/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
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