Blast line: Difference between revisions

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{{ArticleIcons|series=y|unofficial=yes}}
{{ArticleIcons|series=y|unofficial=yes}}
[[File:Blast line.png||300px|thumb|When a character passes the blast line, a colorful "blast" (hence the name) occurs.]]
[[File:Blast line.png||300px|thumb|When a character passes the blast line, a colorful "blast" (hence the name) occurs.]]
A '''blast line''' is an invisible boundary on a [[stage]] that a [[character]] cannot cross without getting [[KO]]'d, and causing an opponent to go beyond them are the standard means of KOing opponents outside of non-standard modes. Blast lines are usually placed beyond the borders of the screen in which the stage is shown.
A '''blast line''', also called a '''blast zone''', is an invisible boundary on a [[stage]] that a [[character]] cannot cross without getting [[KO]]'d, and causing an opponent to go beyond them are the standard means of KOing opponents in standard [[Versus Mode]] battles. Blast lines are usually placed beyond the borders of the screen in which the stage is shown.


There are four blast lines, usually referred to as "bottom"/"lower", "left", "right", and "upper"/"ceiling" (alternatively, "north"/"south"/"east"/"west"). From ''[[Super Smash Bros. Brawl]]'' onward, a diagonal-pointing explosion is displayed if a character is KO'd in a corner, but this is only to improve the explosion's visibility.
There are four blast lines, usually referred to as "bottom"/"lower", "left", "right", and "upper"/"ceiling" (alternatively, "north"/"south"/"east"/"west"). From ''[[Super Smash Bros. Brawl]]'' onward, a diagonal-pointing explosion is displayed if a character is KO'd in a corner, but this is only to improve the explosion's visibility.
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Items and projectiles that cross the blast lines are removed from play (except for, again, the upper blast line). The [[Soccer Ball]] in ''SSB4'' and beyond is an exception, warping back onto the stage if it crosses a blast line. Also a [[Smash Ball]] can freely cross blast lines until it leaves gameplay either by disappearing or being used.
Items and projectiles that cross the blast lines are removed from play (except for, again, the upper blast line). The [[Soccer Ball]] in ''SSB4'' and beyond is an exception, warping back onto the stage if it crosses a blast line. Also a [[Smash Ball]] can freely cross blast lines until it leaves gameplay either by disappearing or being used.
The [[Controls test stage]] in ''Smash 4'' and ''Ultimate'' is the only stage in the series to lack blast lines.


==In the games==
==In the games==
===''[[Super Smash Bros.]]''===
===''[[Super Smash Bros.]]''===
In the first game, blast zones are fairly big, which makes characters with good recoveries, like {{SSB|Pikachu}}, live longer on most stages. Despite this, the absence of air dodging and the high hitstun, coupled with the fact there are few characters that boast long, safe recoveries, makes [[edgeguarding]] an easy task compared to other ''Smash'' titles.
In the first game, blast zones are fairly big, which makes characters with good recoveries, like {{SSB|Pikachu}}, live longer on most stages. Despite this, the absence of air dodging and wall teching, and the high hitstun, coupled with the fact there are few characters that boast long, safe recoveries, make [[edgeguarding]] an easy task compared to other ''Smash'' titles.


===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===
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===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
In a first for the series, blast lines are visually represented in a small graphic (called the radar in-game), similar to how they are delineated in ''Melee'''s debug mode, that appears at the side of the screen whenever a player approaches the camera boundary. Color-coded dots in the graphic indicate the player's position in the zone between the camera's boundary and the blast lines. This graphic can be made smaller or turned off entirely in the options.
In a first for the series, blast lines are visually represented in a small graphic (called the [[radar]] in-game), similar to how they are delineated in ''Melee'''s debug mode, that appears at the side of the screen whenever a player approaches the camera boundary. Color-coded dots in the graphic indicate the player's position in the zone between the camera's boundary and the blast lines. This graphic can be made smaller or turned off entirely in the options.


An additional, lower "meteor blast line" now exists on all stages. This blast line sits between the camera's lower limit and the regular blast line and affects fighters with a speed greater than 3.<ref>[https://twitter.com/Ruben_dal/status/1221151119172345858 Ruben's tweet about the meteor blast zone]</ref> This allows players to go for riskier attacks (such as [[fast-fall]] down-airs) or to ensure a [[meteor smash]] KOs an opponent before they get to act again.
An additional, lower "meteor blast line" now exists on all stages. This blast line sits between the camera's lower limit and the regular blast line and affects fighters with a speed greater than 3.<ref>[https://twitter.com/Ruben_dal/status/1221151119172345858 Ruben's tweet about the meteor blast zone]</ref> This allows players to go for riskier attacks (such as [[fast-fall]] down-airs) or to ensure a [[meteor smash]] KOs an opponent before they get to act again.
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==Gallery==
==Gallery==
<gallery widths=200px heights=200px>
<gallery widths=200px heights=200px>
File:SSB64Blastline.jpg|The left blast line in ''[[Super Smash Bros.]]'' at [[Hyrule Castle]].
File:SSB64Blastline.jpg|The left blast line in ''[[Super Smash Bros.]]'' at [[Hyrule Castle]].
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BlastLineStar.jpg|The top end of the trail of clouds shows the top blast line for the underground section of [[Mushroomy Kingdom]].
BlastLineStar.jpg|The top end of the trail of clouds shows the top blast line for the underground section of [[Mushroomy Kingdom]].
SSB3DSGame!.jpg|The upper blast line in {{for3ds}} at [[Rainbow Road]].
SSB3DSGame!.jpg|The upper blast line in {{for3ds}} at [[Rainbow Road]].
Stock Battles (Game!).jpg|The lower blast line in {{forwiiu}} at [[Kalos Pokémon League]].
SmashWiiUGame!.jpg|The lower blast line in {{forwiiu}} at [[Kalos Pokémon League]].
SmashUltimateAnnouncerGAME!.jpg|The left blast line in ''[[Super Smash Bros. Ultimate]]'' at [[Moray Towers]].</gallery>
SmashUltimateAnnouncerGAME!.jpg|The left blast line in ''[[Super Smash Bros. Ultimate]]'' at [[Moray Towers]].</gallery>


==Trivia==
==Trivia==
[[File:MushroomKingdomBlastLine.png|thumb|right|The blast lines on Mushroom Kingdom.]]
[[File:MushroomKingdomBlastLine.png|thumb|The blast lines on the ''Melee'' version of Mushroom Kingdom.]]
*On the {{SSB|Mushroom Kingdom}} stage of ''[[Super Smash Bros.]]'' and the {{SSBM|Mushroom Kingdom}} stage of ''[[Super Smash Bros. Melee]]'', the camera can be panned far enough to see black signs with a red circle and the word "Danger" off to the side. The sign itself is behind the blast line.
*On the {{SSB|Mushroom Kingdom}} stage of ''[[Super Smash Bros.]]'' (as well as its ''[[Super Smash Bros. Ultimate]]'' remake) and the {{SSBM|Mushroom Kingdom}} stage of ''[[Super Smash Bros. Melee]]'', the camera can be panned far enough to see black signs with a red circle and the word "Danger" off to the side. The sign itself is behind the blast line.
*[[Sandbag]], {{SSBM|Master Hand}}, and {{SSBM|Crazy Hand}} are the only characters that can cross blast lines in ''Melee''. If they cover a great enough distance in either direction, the game will even freeze, as it is too far off the center of the stage for the game to handle.
*[[Sandbag]], {{SSBM|Master Hand}}, and {{SSBM|Crazy Hand}} are the only characters that can cross blast lines in ''Melee''. If they cover a great enough distance in either direction, the game will even freeze, as it is too far off the center of the stage for the game to handle.
*In the original ''Super Smash Bros.'', KOing a character through the upper blast line will always result in a [[Star KO]] or [[Screen KO]], including characters in horde battles.
*In the original ''Super Smash Bros.'', KOing a character through the upper blast line will always result in a [[Star KO]] or [[Screen KO]], including characters in horde battles.
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