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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
[[File:Mario Dash SSBM.gif|thumb|Mario dashing in ''Melee'']]
[[File:Mario Dash SSBM.gif|thumb|Mario dashing in ''Melee'']]
[[File:Dash.jpg|thumb|Mario dashing in ''Brawl'']]
[[File:Cloud8.jpg|thumb|Cloud dashing in ''Smash 4'']]
{{redirect|Run|information on the CPU mode in ''Brawl''|List of CPU modes#Evade|List of CPU modes}}
{{redirect|Run|information on the CPU mode in ''Brawl''|List of CPU modes#Evade|List of CPU modes}}
{{for|the Japanese term "Dash Fighter"|Clone}}
{{for|the Japanese term "Dash Fighter"|Clone}}
A '''dash''' is a form of ground movement faster than [[walking]]. It is performed by [[tap]]ping sideways on the [[control stick]]. The player's [[character]] enters their initial dash animation, in which they change directions with very little lag, and then proceeds to their running animation. In ''[[Brawl]]'', a character attempting to dash can [[trip]] instead. In ''[[Smash 4]]'' and ''[[Ultimate]]'', dashing off a platform will cause the character to perform a short flipping animation, and landing on another platform while continuing to hold the control stick in that direction will allow them to continue dashing. While dashing, characters can also perform their [[dash attack]], shield, or jump. The [[Bunny Hood]] and [[Super Mushroom]] items increases a character's running speed.
A '''dash''' is a form of ground movement faster than [[walking]]. It is performed by [[tap]]ping sideways on the [[control stick]]. The player's [[character]] enters their initial dash animation, in which they change directions with very little lag, and then proceeds to their running animation. In ''[[Super Smash Bros. Brawl]]'', a character attempting to dash can [[trip]] instead. In ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'', dashing off a platform will cause the character to perform a short flipping animation, and landing on another platform while continuing to hold the control stick in that direction will allow them to continue dashing. While dashing, characters can also perform their [[dash attack]], shield, or jump. The [[Bunny Hood]] and [[Super Mushroom]] items increases a character's running speed.


==Initial dash==
==Initial dash==
The '''initial dash''' is the first part of a character's dash, during which a character gains a quick burst of speed before transitioning into their run. During a character's initial dash, they accelerate significantly more quickly than they do while in their run animation, and this applies to the dash turnaround animation as well, allowing a fighter to turn around relatively quickly. In addition, during an initial dash, certain options that are normally available to the player cannot be performed, such as shielding, and in ''Ultimate'', canceling into a tilt. Initial dashes have their own speed limits independent from a character's regular running speed, and these speeds are rarely the same as a character's running speed.
The '''initial dash''' is the first part of a character's dash, during which a character gains a quick burst of speed before transitioning into their run. During a character's initial dash, they accelerate significantly more quickly than they do while in their run animation, and this applies to the dash turnaround animation as well, allowing a fighter to turn around relatively quickly. In addition, during an initial dash, certain options that are normally available to the player cannot be performed, such as shielding, and in ''Ultimate'', canceling into a tilt. Initial dashes have their own speed limits independent from a character's regular running speed, and these speeds are rarely the same as a character's running speed.


The concept of the initial dash is vital to many forms of ground movement, especially in ''Melee'', such as [[dash-dancing]], [[fox-trotting]], and [[pivoting]]. However, from ''Brawl'' onwards, the window for turning around during an initial dash does not last for the entire dash, instead only lasting for the first 6 frames, making dash-dancing much harder, and fox-trotting is also not entirely dependent on the length of the initial dash. An example of this is {{SSB4|Sheik}} and {{SSB4|Roy}} in ''Smash 4'', who have nearly identical fox-trots despite Roy's initial dash being over twice as long as Sheik's (17 frames to her 8 frames). In ''Ultimate'', a pivot dash can be performed at the end of a character's initial dash, similarly to dash dancing, but with much more restrictive timing, and with the additional 2 frames of startup that pivot dashes have in ''Ultimate''.
The concept of the initial dash is vital to many forms of ground movement, especially in ''[[Super Smash Bros. Melee]]'', such as [[dash-dancing]], [[fox-trotting]], and [[pivoting]]. However, from ''Brawl'' onwards, the window for turning around during an initial dash does not last for the entire dash, instead only lasting for the first 6 frames, making dash-dancing much harder, and fox-trotting is also not entirely dependent on the length of the initial dash. An example of this is {{SSB4|Sheik}} and {{SSB4|Roy}} in ''Smash 4'', who have nearly identical fox-trots despite Roy's initial dash being over twice as long as Sheik's (17 frames to her 8 frames). In ''Ultimate'', a pivot dash can be performed at the end of a character's initial dash, similarly to dash dancing, but with much more restrictive timing, and with the additional 2 frames of startup that pivot dashes have in ''Ultimate''.


==Other terminology==
==Other terminology==
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The '''skidding animation''' plays when the character stops running after their initial dash and attempts to stop their momentum. The length of this animation varies between characters, but it can also vary depending on the speed the character is running at relative to their maximum running speed. Shorter skidding animations are preferred, particularly in ''Smash'' games where dash canceling is impossible. For example, in ''Smash 4'', {{SSB4|Bowser}}, {{SSB4|Charizard}}, {{SSB4|Ganondorf}}, and {{SSB4|Lucario}} have extremely short skidding animations even after stopping at maximum speed, which effectively allows them to do any attack out of their runs with little lag in between, or even seamlessly begin another dash in the opposite direction. This animation can only be canceled with a jump, or with an [[item]] pick up if one is nearby. Its first few frames can also be canceled into any special move.
The '''skidding animation''' plays when the character stops running after their initial dash and attempts to stop their momentum. The length of this animation varies between characters, but it can also vary depending on the speed the character is running at relative to their maximum running speed. Shorter skidding animations are preferred, particularly in ''Smash'' games where dash canceling is impossible. For example, in ''Smash 4'', {{SSB4|Bowser}}, {{SSB4|Charizard}}, {{SSB4|Ganondorf}}, and {{SSB4|Lucario}} have extremely short skidding animations even after stopping at maximum speed, which effectively allows them to do any attack out of their runs with little lag in between, or even seamlessly begin another dash in the opposite direction. This animation can only be canceled with a jump, or with an [[item]] pick up if one is nearby. Its first few frames can also be canceled into any special move.


== In ''[[Super Smash Bros. Melee]]'' ==
==In ''[[Super Smash Bros. Melee]]''==
=== Initial dash ===
===Initial dash===
Because the initial dash animation translates into the running animation much later than in ''[[Brawl]]'', it is a vital tool for movement in general and [[dash-dancing]] in particular.
Because the initial dash animation translates into the running animation much later than in ''[[Brawl]]'', it is a vital tool for movement in general and [[dash-dancing]] in particular.
During the initial dash, the following actions can be used:
During the initial dash, the following actions can be used:
* Altering the speed of the dash with the control stick, most notably backward to [[Moonwalk]].
* Altering the speed of the dash with the control stick, most notably backward to [[Moonwalk]].
* [[Turn]]ing around by mashing the control stick in the opposite direction. Turning around takes one frame during which the character is standing and can do all ground attacks except neutral B. If the control stick stays in a neutral position after this pivot frame, the character will keep standing.
* [[Turn]]ing around by mashing the control stick in the opposite direction. Turning around takes one frame during which the character is standing and can do all ground attacks except neutral special. If the control stick stays in a neutral position after this pivot frame, the character will keep standing.
* Pressing A or C-Stick forward/backward during the first 3 frames to do a [[small step forward smash]]. This is only possible after dashing forward, not backward.
* Pressing A or C-Stick forward/backward during the first 3 frames to do a [[small step forward smash]]. This is only possible after dashing forward, not backward.
* Pressing A after the first 3 frames to do a [[dash attack]].
* Pressing A after the first 3 frames to do a [[dash attack]].
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* Jumping and [[jump cancel]]ing.
* Jumping and [[jump cancel]]ing.
* Using forward special.
* Using forward special.
* Pressing forward again to enter run break animation. From here you can crouch immediately and do any move. This can be used for a quick dash into dtilt, or a non-JC down special.
* Pressing forward again to enter run break animation. From here the player can crouch immediately and do any move. This can be used for a quick dash into down tilt, or a non-jump-canceled down special.


=== Run ===
===Run===
During the run — the later part of the dash — different options are available:
During the run—the later part of the dash—different options are available:
* Pressing down to crouch. (Spending 1 frame in the ''RunBrake'' animation is necessary before the crouch can start.)  
* Pressing down to crouch. (Spending 1 frame in the ''RunBrake'' animation is necessary before the crouch can start.)  
* Turning around by mashing or pushing the control stick in the opposite direction. Turning around takes very long, up to 51 frames (Marth). During the turnaround animation, only a jump can interrupt it.
* Turning around by mashing or pushing the control stick in the opposite direction. Turning around takes very long, up to 51 frames (Marth). During the turnaround animation, only a jump can interrupt it.
* Pressing A or C-Stick forward/backward during the first 3 frames to do a [[small step forward smash]]. This is only possible after dashing forward, not backward.
* Pressing A to do a [[dash attack]].
* Pressing A to do a [[dash attack]].
* Pressing L or R to shield.  
* Pressing L or R to shield.  
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==Running speed==
==Running speed==
'''Running speed''' is the rate at which a character can run.  
'''Running speed''' is the rate at which a character can run. Running speed is measured in [[unit]]s per [[frame]].


===''[[Super Smash Bros.]]'' rankings===
===''[[Super Smash Bros.]]'' rankings===
{|style="margin:1em auto 1em auto"
<center>
|width="33%" style="vertical-align:top"|
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
{| class="wikitable sortable" style="text-align:center"
|+JPN
|+JPN
! Rank!!Character!!Run speed
!Rank!!Character!!Initial Dash!!Run speed
|-  
|-  
|'''1'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||70
|'''1'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||80||70
|-  
|-  
|'''2'''||{{CharHead|Fox|SSB|hsize=15px}}||60
|'''2'''||{{CharHead|Fox|SSB|hsize=15px}}||61||60
|-  
|-  
|'''3'''||{{CharHead|Pikachu|SSB|hsize=15px}}||55
|'''3'''||{{CharHead|Pikachu|SSB|hsize=15px}}||60||55
|-  
|-  
|'''4'''||{{CharHead|Samus|SSB|hsize=15px}}||54
|'''4'''||{{CharHead|Samus|SSB|hsize=15px}}||56||54
|-  
|-  
|'''5'''||{{CharHead|Yoshi|SSB|hsize=15px}}||50
|'''5'''||{{CharHead|Yoshi|SSB|hsize=15px}}||40||50
|-
|-
|rowspan=2|'''6-7'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||rowspan=2|48
|'''6'''||{{CharHead|Kirby|SSB|hsize=15px}}||61||48
|-
|'''7'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||60||48
|-
|'''8'''||{{CharHead|Mario|SSB|hsize=15px}}||54||44
|-  
|-  
|{{CharHead|Kirby|SSB|hsize=15px}}
|'''9'''||{{CharHead|Link|SSB|hsize=15px}}||68||42
|-
|-  
|'''8'''||{{CharHead|Mario|SSB|hsize=15px}}||44
|'''10'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||50||42
|-  
|-  
|rowspan=2|'''9-10'''||{{CharHead|Link|SSB|hsize=15px}}||rowspan=2|42
|'''11'''||{{CharHead|Ness|SSB|hsize=15px}}||68||40
|-
|{{CharHead|Jigglypuff|SSB|hsize=15px}}
|-
|rowspan=2|'''11-12'''||{{CharHead|Luigi|SSB|hsize=15px}}||rowspan=2|40
|-
|-
|{{CharHead|Ness|SSB|hsize=15px}}
|'''12'''||{{CharHead|Luigi|SSB|hsize=15px}}||50||40
|}
|}
|width="33%" style="vertical-align:top"|
 
{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center; display:inline-table;"
|+NA
|+NA, EU, AUS
! Rank!!Character!!Initial Dash!!Run speed
!Rank!!Character!!Initial Dash!!Run speed
|-  
|-  
|'''1'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||80||75
|'''1'''||{{CharHead|Captain Falcon|SSB|hsize=15px}}||80||75
Line 92: Line 90:
|'''5'''||{{CharHead|Yoshi|SSB|hsize=15px}}||40||50
|'''5'''||{{CharHead|Yoshi|SSB|hsize=15px}}||40||50
|-
|-
|rowspan=2|'''6-7'''||{{CharHead|Kirby|SSB|hsize=15px}}||61||rowspan=2|48
|'''6'''||{{CharHead|Kirby|SSB|hsize=15px}}||61||48
|-  
|-  
|{{CharHead|Donkey Kong|SSB|hsize=15px}}||60
|'''7'''||{{CharHead|Donkey Kong|SSB|hsize=15px}}||60||48
|-  
|-  
|'''8'''||{{CharHead|Mario|SSB|hsize=15px}}||54||44
|'''8'''||{{CharHead|Mario|SSB|hsize=15px}}||54||44
|-  
|-  
|rowspan=2|'''9-10'''||{{CharHead|Link|SSB|hsize=15px}}||68||rowspan=2|42
|'''9'''||{{CharHead|Link|SSB|hsize=15px}}||68||42
|-  
|-  
|{{CharHead|Jigglypuff|SSB|hsize=15px}}||50
|'''10'''||{{CharHead|Jigglypuff|SSB|hsize=15px}}||50||42
|-  
|-  
|rowspan=2|'''11-12'''||{{CharHead|Ness|SSB|hsize=15px}}||68||rowspan=2|40
|'''11'''||{{CharHead|Ness|SSB|hsize=15px}}||68||40
|-
|-
|{{CharHead|Luigi|SSB|hsize=15px}}||50
|'''12'''||{{CharHead|Luigi|SSB|hsize=15px}}||50||40
|}
|}
|}
</center>
The Japanese version data and NA dash data was taken from [http://www.smashboards.com/showthread.php?t=100456 Antdgar's Frame Data]
The data shown here was taken from [http://www.smashboards.com/showthread.php?t=100456 Antdgar's Frame Data] and [https://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/post-15770633 Madao's Character Data] posts. Captain Falcon is the only character whose speed changes according to the version of the game.


===''[[Super Smash Bros. Melee]]'' rankings===
===''[[Super Smash Bros. Melee]]'' rankings===
Starting in ''Melee'', much like with [[air acceleration]], there exist two acceleration values for each character's initial dash speed until it reaches their run speed: a base value that determines the minimum acceleration, and an additional value that is scaled based on how much the control stick is tilted. A character's maximum potential acceleration is the sum of these two values. For example, Pikachu has a base value of 0.01 and an additional value of 0.15, so its dash acceleration can vary from 0.01 at minimum input to 0.16 at maximum input. If the character's initial dash speed is equal to their run speed, the acceleration values are not used, while if it is higher, the character's [[traction]] value is used to decrease it down to their run speed.
Starting in ''Melee'', much like with [[air acceleration]], there exist two acceleration values for each character's initial dash speed until it reaches their run speed: a base value that determines the minimum acceleration, and an additional value that is scaled based on how much the control stick is tilted. A character's maximum potential acceleration is the sum of these two values. For example, Captain Falcon has a base value of 0.01 and an additional value of 0.15, so its dash acceleration can vary from 0.01 at minimum input to 0.16 at maximum input. If the character's initial dash speed is equal to their run speed, the acceleration values are not used, while if it is higher, the character's [[traction]] value is used to decrease it down to their run speed.


{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{| class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"  
! Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!data-sort-type="number"|Base Acceleration!!data-sort-type="number"|Additional Acceleration
|-
!Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!Base Acceleration!!Additional Acceleration!!Max Acceleration
|-
|-
|'''1'''||{{CharHead|Captain Falcon|SSBM|hsize=20px}}||2||2.3||15||+.01||+.15
|'''1'''||{{CharHead|Captain Falcon|SSBM|hsize=20px}}||2||2.3||15||0.01||0.15||0.16
|-
|-
|'''2'''||{{CharHead|Fox|SSBM|hsize=20px}}||1.9||2.2||11||rowspan=3|+.02||+.10
|'''2'''||{{CharHead|Fox|SSBM|hsize=20px}}||1.9||2.2||11||0.02||0.10||0.12
|-
|-
|'''3'''||{{CharHead|Pikachu|SSBM|hsize=20px}}||1.8||rowspan=3|1.8||13||+.08
|'''3'''||{{CharHead|Pikachu|SSBM|hsize=20px}}||1.8||1.8||13||0.02||0.08||0.1
|-
|-
|'''4'''||{{CharHead|Sheik|SSBM|hsize=20px}}||1.7||7||+.10
|'''4'''||{{CharHead|Sheik|SSBM|hsize=20px}}||1.7||1.8||7||0.02||0.10||0.12
|-
|-
|'''5'''||{{CharHead|Marth|SSBM|hsize=20px}}||1.5||15||+.00||+.06
|'''5'''||{{CharHead|Marth|SSBM|hsize=20px}}||1.5||1.8||15||0||0.06||0.06
|-
|-
|'''6'''||{{CharHead|Pichu|SSBM|hsize=20px}}||1.8||1.72||13||+.02||-.08
|'''6'''||{{CharHead|Pichu|SSBM|hsize=20px}}||1.8||1.72||13||0.02||0.08||0.1
|-
|-
|'''7'''||{{CharHead|Roy|SSBM|hsize=20px}}||1.4||1.61||15||+.00||+.07
|'''7'''||{{CharHead|Roy|SSBM|hsize=20px}}||1.4||1.61||15||0||0.07||0.07
|-
|-
|'''8'''||{{CharHead|Young Link|SSBM|hsize=20px}}||1.8||rowspan=3|1.6||13||rowspan=9|+.02||-.08
|'''8'''||{{CharHead|Young Link|SSBM|hsize=20px}}||1.8||1.6||13||0.02||0.10||0.12
|-
|-
|'''9'''||{{CharHead|Donkey Kong|SSBM|hsize=20px}}||1.6||15||+.05
|'''9'''||{{CharHead|Donkey Kong|SSBM|hsize=20px}}||1.6||1.6||15||0.02||0.05||0.07
|-
|-
|'''10'''||{{CharHead|Yoshi|SSBM|hsize=20px}}||1.33||13||+.08
|'''10'''||{{CharHead|Yoshi|SSBM|hsize=20px}}||1.33||1.6||13||0.02||0.08||0.1
|-
|-
|'''11'''||{{CharHead|Falco|SSBM|hsize=20px}}||1.9||1.5||11||-.08
|'''11'''||{{CharHead|Falco|SSBM|hsize=20px}}||1.9||1.5||11||0.02||0.10||0.12
|-
|-
|rowspan=2|'''12-13'''||{{CharHead|Mario|SSBM|hsize=20px}}||rowspan=3|1.5||rowspan=4|1.5||rowspan=2|10||rowspan=3|+.06
|rowspan=3|'''12-14'''||{{CharHead|Mario|SSBM|hsize=20px}}||rowspan=3|1.5||rowspan=3|1.5||rowspan=2|10||rowspan=3|0.02||rowspan=3|0.06||rowspan=3|0.08
|-
|-
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}
|-
|-
|'''14'''||{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||8
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||8
|-
|-
|'''15'''||{{CharHead|Bowser|SSBM|hsize=20px}}||1||13||+.04
|'''15'''||{{CharHead|Bowser|SSBM|hsize=20px}}||1||1.5||13||0.02||0.04||0.06
|-
|-
|'''16'''||{{CharHead|Samus|SSBM|hsize=20px}}||1.86||1.4||8||-.10
|'''16'''||{{CharHead|Samus|SSBM|hsize=20px}}||1.86||1.4||8||0.02||0.10||0.12
|-
|-
|'''17'''||{{CharHead|Mewtwo|SSBM|hsize=20px}}||rowspan=3|1.4||rowspan=4|1.4||18||+.10||+.00
|rowspan=3|'''17-19'''||{{CharHead|Mewtwo|SSBM|hsize=20px}}||rowspan=3|1.4||rowspan=3|1.4||18||0.10||0||0.1
|-
|-
|'''18'''||{{CharHead|Ice Climbers|SSBM|hsize=20px}}||13||rowspan=3|+.02||+.05
|{{CharHead|Kirby|SSBM|hsize=20px}}||12||rowspan=2|0.02||0.08||0.1
|-
|-
|'''19'''||{{CharHead|Kirby|SSBM|hsize=20px}}||12||+.08
|{{CharHead|Ice Climbers|SSBM|hsize=20px}}||13||0.05||0.07
|-
|-
|'''20'''||{{CharHead|Ness|SSBM|hsize=20px}}||1.3||13||+.04
|'''20'''||{{CharHead|Ness|SSBM|hsize=20px}}||1.3||1.4||13||0.02||0.04||0.06
|-
|-
|'''21'''||{{CharHead|Ganondorf|SSBM|hsize=20px}}||1.3||1.35||15||+.01||+.08
|'''21'''||{{CharHead|Ganondorf|SSBM|hsize=20px}}||1.3||1.35||15||0.01||0.08||0.09
|-
|-
|'''22'''||{{CharHead|Luigi|SSBM|hsize=20px}}||1.34||1.34||10||rowspan=5|+.02||+.06
|'''22'''||{{CharHead|Luigi|SSBM|hsize=20px}}||1.34||1.34||10||0.02||0.06||0.08
|-
|-
|'''23'''||{{CharHead|Peach|SSBM|hsize=20px}}||rowspan=2|1.3||rowspan=2|1.3||15||rowspan=2|+.10
|rowspan=2|'''23-24'''||{{CharHead|Link|SSBM|hsize=20px}}||1.3||rowspan=2|1.3||12||rowspan=2|0.02||rowspan=2|0.10||rowspan=2|0.12
|-
|-
|'''24'''||{{CharHead|Link|SSBM|hsize=20px}}||12
||{{CharHead|Peach|SSBM|hsize=20px}}||1.2||15
|-
|-
|'''25'''||{{CharHead|Jigglypuff|SSBM|hsize=20px}}||1.4||rowspan=2|1.1||13||-.065
|'''25'''||{{CharHead|Jigglypuff|SSBM|hsize=20px}}||1.4||1.1||13||0.02||0.065||0.085
|-
|-
|'''26'''||{{CharHead|Zelda|SSBM|hsize=20px}}||1.1||15||+.10
|'''26'''||{{CharHead|Zelda|SSBM|hsize=20px}}||1.1||1.1||15||0.02||0.10||0.12
|}
|}
[https://smashboards.com/threads/ultimate-ground-movement-analysis-turbo-edition.392367/ Source]
[https://docs.google.com/spreadsheets/d/1WqxJWDXbPDDYhjV5Vo34qTiCxmHSqg_Wr6GKKyLrH2M/edit#gid=0 Dash frame source]


===''[[Super Smash Bros. Brawl]]'' rankings===
===''[[Super Smash Bros. Brawl]]'' rankings===
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
! Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!data-sort-type="number"|Base Acceleration!!data-sort-type="number"|Additional Acceleration
! Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!Base Acceleration!!Additional Acceleration!!Max Acceleration
|-  
|-  
|'''1'''||{{CharHead|Sonic|SSBB|hsize=20px}}||1.5||3.5||11||+.04||+.15
|'''1'''||{{CharHead|Sonic|SSBB|hsize=20px}}||1.5||3.5||11||0.04||0.15||0.19
|-  
|-  
|'''N/A'''||[[Wario-Man]]||1.3||3.5||13||+.04||+.0954
|'''N/A'''||[[Wario-Man]]||1.3||3.5||13||0.04||0.0954||0.1354
|-  
|-  
|'''2'''||{{CharHead|Captain Falcon|SSBB|hsize=20px}}||2.05||2.18||16||+.02||+.1618
|'''2'''||{{CharHead|Captain Falcon|SSBB|hsize=20px}}||2.05||2.18||16||0.02||0.1618||0.1818
|-  
|-  
|'''3'''||{{CharHead|Fox|SSBB|hsize=20px}}||2.1||2.08||11||+.04||+.1111
|'''3'''||{{CharHead|Fox|SSBB|hsize=20px}}||2.1||2.08||11||0.04||0.1111||0.1511
|-
|-
|'''4'''||{{CharHead|Zero Suit Samus|SSBB|hsize=20px}}||rowspan=2|1.7||1.93||13||rowspan=3|+.04||+.0942
|'''4'''||{{CharHead|Zero Suit Samus|SSBB|hsize=20px}}||1.7||1.93||13||0.04||0.0942||0.1342
|-  
|-  
|'''5'''||{{CharHead|Sheik|SSBB|hsize=20px}}||1.92||8||+.1143
|'''5'''||{{CharHead|Sheik|SSBB|hsize=20px}}||1.7||1.92||8||0.04||0.1143||0.1543
|-
|-
|'''6'''||{{CharHead|Meta Knight|SSBB|hsize=20px}}||1.75||1.847||13||+.0948
|'''6'''||{{CharHead|Meta Knight|SSBB|hsize=20px}}||1.75||1.847||13||0.04||0.0948||0.1348
|-  
|-  
|'''7'''||{{CharHead|Charizard|SSBB|hsize=20px}}||1.3||1.8||11||+.02||+.0963
|'''7'''||{{CharHead|Charizard|SSBB|hsize=20px}}||1.3||1.8||11||0.02||0.0963||0.1163
|-
|-
|'''8'''||{{CharHead|Pikachu|SSBB|hsize=20px}}||1.8||1.765||14||rowspan=2|+.04||+.0912
|'''8'''||{{CharHead|Pikachu|SSBB|hsize=20px}}||1.8||1.765||14||0.04||0.0912||0.1312
|-  
|-  
|'''9'''||{{CharHead|Diddy Kong|SSBB|hsize=20px}}||1.7||1.721||11||+.15
|'''9'''||{{CharHead|Diddy Kong|SSBB|hsize=20px}}||1.7||1.721||11||0.04||0.15||0.19
|-
|-
|'''10'''||{{CharHead|Marth|SSBB|hsize=20px}}||1.5||1.7||17||+.01||+.082
|'''10'''||{{CharHead|Marth|SSBB|hsize=20px}}||1.5||1.7||17||0.01||0.082||0.092
|-  
|-  
|'''N/A'''||[[Giga Bowser (Final Smash)|Giga Bowser]]||1.9||1.7||15||+.05||+.12
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||1.9||1.7||15||0.05||0.12||0.17
|-  
|-  
|'''11'''||{{CharHead|Yoshi|SSBB|hsize=20px}}||1.33||1.68||15||rowspan=9|+.04||+.096
|'''11'''||{{CharHead|Yoshi|SSBB|hsize=20px}}||1.33||1.68||15||0.04||0.096||0.136
|-
|-
|'''12'''||{{CharHead|Toon Link|SSBB|hsize=20px}}||1.5||1.65||13||+.0998
|'''12'''||{{CharHead|Toon Link|SSBB|hsize=20px}}||1.5||1.65||13||0.04||0.0998||0.1398
|-  
|-  
|'''13'''||{{CharHead|Donkey Kong|SSBB|hsize=20px}}||1.6||1.622||16||+.0667
|'''13'''||{{CharHead|Donkey Kong|SSBB|hsize=20px}}||1.6||1.622||16||0.04||0.0667||0.1067
|-  
|-  
|'''14'''||{{CharHead|Pit|SSBB|hsize=20px}}||rowspan=2|1.5||1.583||13||+.1134
|'''14'''||{{CharHead|Pit|SSBB|hsize=20px}}||1.5||1.583||13||0.04||0.1134||0.1534
|-  
|-  
|'''15'''||{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}||1.553||9||+.0823
|'''15'''||{{CharHead|Mr. Game & Watch|SSBB|hsize=20px}}||1.5||1.553||9||0.04||0.0823||0.1223
|-
|-
|'''16'''||{{CharHead|Bowser|SSBB|hsize=20px}}||1||1.527||14||+.0648
|'''16'''||{{CharHead|Bowser|SSBB|hsize=20px}}||1||1.527||14||0.04||0.0648||0.1048
|-
|-
|'''17'''||{{CharHead|Mario|SSBB|hsize=20px}}||1.5||rowspan=4|1.5||rowspan=4|11||+.0998
|'''17'''||{{CharHead|Mario|SSBB|hsize=20px}}||1.5||1.5||11||0.04||0.0998||0.1398
|-
|-
|'''18'''||{{CharHead|Ivysaur|SSBB|hsize=20px}}||1.4||+.08
|'''18'''||{{CharHead|Ivysaur|SSBB|hsize=20px}}||1.4||1.5||11||0.04||0.08||0.12
|-
|-
|'''19'''||{{CharHead|R.O.B.|SSBB|hsize=20px}}||rowspan=2|1.3||+.1128
|rowspan=2|'''19-20'''||{{CharHead|R.O.B.|SSBB|hsize=20px}}||rowspan=2|1.3||rowspan=2|1.5||rowspan=2|11||0.04||0.1128||0.1528
|-
|-
|'''20'''||{{CharHead|Lucas|SSBB|hsize=20px}}||+.02||+.0756
|{{CharHead|Lucas|SSBB|hsize=20px}}||0.02||0.0756||0.0956
|-  
|-  
|'''21'''||{{CharHead|Samus|SSBB|hsize=20px}}||1.86||1.445||9||rowspan=7|+.04||+.12
|'''21'''||{{CharHead|Samus|SSBB|hsize=20px}}||1.86||1.445||9||0.04||0.12||0.16
|-
|-
|'''22'''||{{CharHead|Falco|SSBB|hsize=20px}}||1.9||1.432||12||+.112
|'''22'''||{{CharHead|Falco|SSBB|hsize=20px}}||1.9||1.432||12||0.04||0.112||0.156
|-  
|-  
|'''23'''||{{CharHead|Lucario|SSBB|hsize=20px}}||1.8||1.414||rowspan=3|11||+.15
|'''23'''||{{CharHead|Lucario|SSBB|hsize=20px}}||1.8||1.414||11||0.04||0.15||0.19
|-
|-
|'''24'''||{{CharHead|Wolf|SSBB|hsize=20px}}||1.7||rowspan=2|1.4||+.0998
|'''24'''||{{CharHead|Wolf|SSBB|hsize=20px}}||1.7||1.4||11||0.04||0.0998||0.1398
|-
|-
|'''25'''||{{CharHead|Olimar|SSBB|hsize=20px}}||1.4||+.0872
|'''25'''||{{CharHead|Olimar|SSBB|hsize=20px}}||1.4||1.4||11||0.04||0.0872||0.1272
|-
|-
|'''26'''||{{CharHead|Ness|SSBB|hsize=20px}}||1.3||1.393||rowspan=2|14||+.0651
|'''26'''||{{CharHead|Ness|SSBB|hsize=20px}}||1.3||1.393||14||0.04||0.0651||0.1051
|-
|-
|'''27'''||{{CharHead|Ice Climbers|SSBB|hsize=20px}}||1.4||1.388||+.0736
|'''27'''||{{CharHead|Ice Climbers|SSBB|hsize=20px}}||1.4||1.388||14||0.04||0.0736||0.1136
|-
|-
|'''28'''||{{CharHead|Ike|SSBB|hsize=20px}}||1.5||rowspan=2|1.371||11||+.01||+.0724
|'''28'''||{{CharHead|Ike|SSBB|hsize=20px}}||1.5||1.371||11||0.01||0.0724||0.0824
|-
|-
|'''29'''||{{CharHead|Kirby|SSBB|hsize=20px}}||1.4||13||+.04||+.0954
|'''29'''||{{CharHead|Kirby|SSBB|hsize=20px}}||1.4||1.371||13||0.04||0.0954||0.1354
|-
|-
|'''30'''||{{CharHead|Squirtle|SSBB|hsize=20px}}||1.6||1.37||11||+.1||+.2
|'''30'''||{{CharHead|Squirtle|SSBB|hsize=20px}}||1.6||1.37||11||0.1||0.2||0.3
|-  
|-  
|'''31'''||{{CharHead|Snake|SSBB|hsize=20px}}||1.1||rowspan=3|1.35||13||rowspan=6|+.04||+.1154
|'''31'''||{{CharHead|Peach|SSBB|hsize=20px}}||1.5||1.35||16||0.04||0.1181||0.1581
|-
|-
|'''32'''||{{CharHead|Peach|SSBB|hsize=20px}}||1.5||16||+.1181
|'''32'''||{{CharHead|Wario|SSBB|hsize=20px}}||1.3||1.35||13||0.04||0.0954||0.1354
|-
|-
|'''33'''||{{CharHead|Wario|SSBB|hsize=20px}}||1.3||13||+.0954
|'''33'''||{{CharHead|Snake|SSBB|hsize=20px}}||1.1||1.35||13||0.04||0.1154||0.1554
|-
|-
|'''34'''||{{CharHead|Luigi|SSBB|hsize=20px}}||1.28||1.34||11||+.0786
|'''34'''||{{CharHead|Luigi|SSBB|hsize=20px}}||1.28||1.34||11||0.04||0.0786||0.1186
|-
|-
|'''35'''||{{CharHead|Link|SSBB|hsize=20px}}||1.3||1.328||13||+.1197
|'''35'''||{{CharHead|Link|SSBB|hsize=20px}}||1.3||1.328||13||0.04||0.1197||0.1597
|-
|-
|'''36'''||{{CharHead|Zelda|SSBB|hsize=20px}}||1.25||1.224||16||+.1175
|'''36'''||{{CharHead|Zelda|SSBB|hsize=20px}}||1.25||1.224||16||0.04||0.1175||0.1575
|-
|-
|'''37'''||{{CharHead|King Dedede|SSBB|hsize=20px}}||1.4||1.22||11||+.01||+.0858
|'''37'''||{{CharHead|King Dedede|SSBB|hsize=20px}}||1.4||1.22||11||0.01||0.0858||0.0958
|-  
|-  
|'''38'''||{{CharHead|Ganondorf|SSBB|hsize=20px}}||1.3||1.16||16||+.02||+.0963
|'''38'''||{{CharHead|Ganondorf|SSBB|hsize=20px}}||1.3||1.16||16||0.02||0.0963||0.1163
|-  
|-  
|'''39'''||{{CharHead|Jigglypuff|SSBB|hsize=20px}}||1.4||1.1||14||+.04||+.0829
|'''39'''||{{CharHead|Jigglypuff|SSBB|hsize=20px}}||1.4||1.1||14||0.04||0.0829||0.1229
|}
|}
Note that several slow runners can use their [[dash attack]] to travel a far distance quicker, and some characters have a [[DACUS]] to increase mobility. The most notable case of this is {{SSBB|Snake}}, whose DACUS gives him much more stage control and ability to evade opponents.
Note that several slow runners can use their [[dash attack]] to travel a far distance quicker, and some characters have a [[DACUS]] to increase mobility. The most notable case of this is {{SSBB|Snake}}, whose DACUS gives him much more stage control and ability to evade opponents.


===''[[Super Smash Bros. 4]]'' rankings===
===''[[Super Smash Bros. 4]]'' rankings===
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
! Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!data-sort-type="number"|Base Acceleration!!data-sort-type="number"|Additional Acceleration
!Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!Base Acceleration!!Additional Acceleration!!Max Acceleration
|-
|-
|'''1'''||{{CharHead|Sonic|SSB4|hsize=20px}}||1.5||3.5||11||+.04||+.15
|'''1'''||{{CharHead|Sonic|SSB4|hsize=20px}}||1.5||3.5||11||0.04||0.15||0.19
|-
|-
|'''N/A'''||[[Wario-Man]]||1.3||3.5||13||+.04||+.0998
|'''N/A'''||[[Wario-Man]]||1.3||3.5||13||0.04||0.0998||0.1398
|-
|-
|'''N/A'''||[[Giga Mac]]||2.05||2.8||16||+.06||+.1618
|'''N/A'''||[[Giga Mac]]||2.05||2.8||16||0.06||0.1618||0.2218
|-
|-
|'''2'''||{{CharHead|Captain Falcon|SSB4|hsize=20px}}||1.7||2.32||rowspan=2|16||+.1||+.06
|'''2'''||{{CharHead|Captain Falcon|SSB4|hsize=20px}}||1.7||2.32||16||0.1||0.06||0.16
|-
|-
|'''3'''||{{CharHead|Little Mac|SSB4|hsize=20px}}||2.05||2.24||+.02||+.1618
|'''3'''||{{CharHead|Little Mac|SSB4|hsize=20px}}||2.05||2.24||16||0.02||0.1618||0.1818
|-
|-
|'''4'''||{{CharHead|Fox|SSB4|hsize=20px}}||2.4||2.184||11||rowspan=2|+.04||+.1111
|'''4'''||{{CharHead|Fox|SSB4|hsize=20px}}||2.4||2.184||11||0.04||0.1111||0.1511
|-
|-
|'''5'''||{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}||1.7||2.1||13||+.0942
|'''5'''||{{CharHead|Zero Suit Samus|SSB4|hsize=20px}}||1.7||2.1||13||0.04||0.0942||0.1342
|-
|-
|'''N/A'''||{{CharHead|Mii Brawler|SSB4|hsize=20px}} (lightest)||{{rollover|1.952|1.22x the in-game value|y}}||{{rollover|2.0984|1.22x the in-game value|y}}||11||{{rollover|+.0488|1.22x the in-game value|y}}||+.0998
|'''N/A'''||{{CharHead|Mii Brawler|SSB4|hsize=20px}} (lightest)||{{rollover|1.95328|1.2208× the in-game value|y}}||{{rollover|2.099776|1.2208× the in-game value|y}}||11||{{rollover|0.048832|1.2208× the in-game value|y}}||0.0998||0.148632
|-
|-
|'''6'''||{{CharHead|Greninja|SSB4|hsize=20px}}||1.6||2.08||rowspan=2|11||+.05||+.12
|'''6'''||{{CharHead|Greninja|SSB4|hsize=20px}}||1.6||2.08||11||0.05||0.12||0.17
|-
|-
|'''7'''||{{CharHead|Mewtwo|SSB4|hsize=20px}}||1.4||2.05||+.1||0
|'''7'''||{{CharHead|Mewtwo|SSB4|hsize=20px}}||1.4||2.05||11||0.1||0||0.1
|-
|-
|'''8'''||{{CharHead|Sheik|SSB4|hsize=20px}}||1.7||2.016||8||+.04||+.1143
|'''8'''||{{CharHead|Sheik|SSB4|hsize=20px}}||1.7||2.016||8||0.04||0.1143||0.1543
|-
|-
|'''9'''||{{CharHead|Charizard|SSB4|hsize=20px}}||1||2||11||+.015||+.0963
|'''9'''||{{CharHead|Charizard|SSB4|hsize=20px}}||1||2||11||0.015||0.0963||0.1113
|-
|-
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||1.9||2||14||+.05||+.12
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||1.9||2||14||0.05||0.12||0.17
|-
|-
|'''10'''||{{CharHead|Cloud|SSB4|hsize=20px}}||{{rollover|1.8|1.98 during Limit Break status|y}}||{{rollover|1.97|2.167 during Limit Break status|y}}||11||{{rollover|+.01|+.011 during Limit Break status|y}}||{{rollover|+.09|+.099 during Limit Break status|y}}
|'''10'''||{{CharHead|Cloud|SSB4|hsize=20px}}||{{rollover|1.8|1.98 during Limit Break status|y}}||{{rollover|1.97|2.167 during Limit Break status|y}}||11||{{rollover|0.01|0.011 during Limit Break status|y}}||{{rollover|0.09|0.099 during Limit Break status|y}}||{{rollover|0.1|0.11 during Limit Break status|y}}
|-
|-
|'''11'''||{{CharHead|Roy|SSB4|hsize=20px}}||1.4||1.95||17||0||+.07
|'''11'''||{{CharHead|Roy|SSB4|hsize=20px}}||1.4||1.95||17||0||0.07||0.07
|-
|-
|'''12'''||{{CharHead|Meta Knight|SSB4|hsize=20px}}||1.7||1.9||13||rowspan=4|+.04||+.0948
|'''12'''||{{CharHead|Meta Knight|SSB4|hsize=20px}}||1.75||1.9||13||0.04||0.0948||0.1348
|-
|-
|'''13'''||{{CharHead|Palutena|SSB4|hsize=20px}}||1.5||1.888||14||+.1181
|'''13'''||{{CharHead|Palutena|SSB4|hsize=20px}}||1.5||1.888||14||0.04||0.1181||0.1581
|-
|-
|'''14'''||{{CharHead|Yoshi|SSB4|hsize=20px}}||1.33||1.86||15||+.096
|'''14'''||{{CharHead|Yoshi|SSB4|hsize=20px}}||1.33||1.86||15||0.04||0.096||0.136
|-
|-
|'''15'''||{{CharHead|Pikachu|SSB4|hsize=20px}}||1.8||1.85325||14||+.0912
|'''15'''||{{CharHead|Pikachu|SSB4|hsize=20px}}||1.8||1.85325||14||0.04||0.0912||0.1312
|-
|-
|'''N/A'''||{{CharHead|Mii Swordfighter|SSB4|hsize=20px}} (lightest)||{{rollover|1.586|1.22x the in-game value|y}}||{{rollover|1.83|1.22x the in-game value|y}}||13||{{rollover|+.0488|1.22x the in-game value|y}}||+.1197
|'''N/A'''||{{CharHead|Mii Swordfighter|SSB4|hsize=20px}} (lightest)||{{rollover|1.58704|1.2208× the in-game value|y}}||{{rollover|1.8312|1.2208× the in-game value|y}}||13||{{rollover|0.048832|1.2208× the in-game value|y}}||0.1197||0.168532
|-
|-
|'''16'''||{{CharHead|Diddy Kong|SSB4|hsize=20px}}||1.7||1.824||11||rowspan=2|+.04||+.15
|'''16'''||{{CharHead|Diddy Kong|SSB4|hsize=20px}}||1.7||1.824||11||0.04||0.15||0.19
|-
|-
|'''17'''||{{CharHead|Bowser|SSB4|hsize=20px}}||1||1.792||14||+.0648
|'''17'''||{{CharHead|Bowser|SSB4|hsize=20px}}||1||1.792||14||0.04||0.0648||0.1048
|-
|-
|rowspan=2|'''18-19'''||{{CharHead|Marth|SSB4|hsize=20px}}||rowspan=3|1.5||rowspan=2|1.785||rowspan=2|17||rowspan=2|+.01||rowspan=2|+.082
|rowspan=2|'''18-19'''||{{CharHead|Marth|SSB4|hsize=20px}}||rowspan=2|1.5||rowspan=2|1.785||rowspan=2|17||rowspan=2|0.01||rowspan=2|0.082||rowspan=2|0.092
|-
|-
|{{CharHead|Lucina|SSB4|hsize=20px}}
|{{CharHead|Lucina|SSB4|hsize=20px}}
|-
|-
|'''20'''||{{CharHead|Toon Link|SSB4|hsize=20px}}||1.7325||13||rowspan=11|+.04||rowspan=2|+.0998
|'''20'''||{{CharHead|Toon Link|SSB4|hsize=20px}}||1.5||1.7325||13||0.04||0.0998||0.1398
|-
|-
|'''21'''||{{CharHead|Mii Brawler|SSB4|hsize=20px}} (default)||rowspan=2|1.6||1.72||11
|'''21'''||{{CharHead|Mii Brawler|SSB4|hsize=20px}} (default)||1.6||1.72||11||0.04||0.0998||0.1398
|-
|-
|'''22'''||{{CharHead|Donkey Kong|SSB4|hsize=20px}}||1.7031||rowspan=2|16||+.0667
|'''22'''||{{CharHead|Donkey Kong|SSB4|hsize=20px}}||1.6||1.7031||16||0.04||0.0667||0.1067
|-
|-
|'''23'''||{{CharHead|Wii Fit Trainer|SSB4|hsize=20px}}||1.5||1.696||+.0998
|'''23'''||{{CharHead|Wii Fit Trainer|SSB4|hsize=20px}}||1.5||1.696||16||0.04||0.0998||0.1398
|-
|-
|rowspan=2|'''24-25'''||{{CharHead|Pit|SSB4|hsize=20px}}||rowspan=3|1.5||rowspan=2|1.66215||rowspan=2|13||rowspan=2|+.1134
|rowspan=2|'''24-25'''||{{CharHead|Pit|SSB4|hsize=20px}}||rowspan=2|1.5||rowspan=2|1.66215||rowspan=2|13||rowspan=2|0.04||rowspan=2|0.1134||rowspan=2|0.1534
|-
|-
|{{CharHead|Dark Pit|SSB4|hsize=20px}}
|{{CharHead|Dark Pit|SSB4|hsize=20px}}
|-
|-
|'''26'''||{{CharHead|Rosalina & Luma|SSB4|hsize=20px}}||1.632||16||+.1181
|'''26'''||{{CharHead|Rosalina & Luma|SSB4|hsize=20px}}||1.5||1.632||16||0.04||0.1181||0.1581
|-
|-
|'''27'''||{{CharHead|Duck Hunt|SSB4|hsize=20px}}||1.55||1.63||rowspan=4|11||+.0998
|'''27'''||{{CharHead|Duck Hunt|SSB4|hsize=20px}}||1.55||1.63||11||0.04||0.0998||0.1398
|-
|-
|'''28'''||{{CharHead|Bayonetta|SSB4|hsize=20px}}||1.7||rowspan=3|1.6||+.0942
|'''28'''||{{CharHead|Bayonetta|SSB4|hsize=20px}}||1.7||1.6||11||0.04||0.0942||0.1342
|-
|-
|rowspan=2|'''29-30'''||{{CharHead|Mario|SSB4|hsize=20px}}||rowspan=2|1.6||rowspan=2|+.0998
|rowspan=2|'''29-30'''||{{CharHead|Mario|SSB4|hsize=20px}}||rowspan=2|1.6||rowspan=2|1.6||rowspan=2|11||rowspan=2|0.04||rowspan=2|0.0998||rowspan=2|0.1398
|-
|-
|{{CharHead|Ryu|SSB4|hsize=20px}}
|{{CharHead|Ryu|SSB4|hsize=20px}}
|-
|-
|'''N/A'''||{{CharHead|Mii Gunner|SSB4|hsize=20px}} (lightest)||{{rollover|1.952|1.22x the in-game value|y}}||{{rollover|1.586|1.22x the in-game value|y}}||9||{{rollover|+.0488|1.22x the in-game value|y}}||+.0998
|'''N/A'''||{{CharHead|Mii Gunner|SSB4|hsize=20px}} (lightest)||{{rollover|1.95328|1.2208× the in-game value|y}}||{{rollover|1.58704|1.2208× the in-game value|y}}||9||{{rollover|0.048832|1.2208× the in-game value|y}}||0.0998||0.148632
|-
|'''31'''||{{CharHead|Kirby|SSB4|hsize=20px}}||{{rollover|1.5|2.55 with Speed, 1.05 with Shield|y}}||{{rollover|1.57|2.669 with Speed, 0.942 with Shield|y}}||13||rowspan=5|+.04||+.0954
|-
|-
|'''32'''||{{CharHead|R.O.B.|SSB4|hsize=20px|color=Grey}}||1.3||1.568||rowspan=2|11||+.1128
|'''31'''||{{CharHead|Kirby|SSB4|hsize=20px}}||{{rollover|1.5|2.55 with Speed, 1.05 with Shield|y}}||{{rollover|1.57|2.669 with Speed, 0.942 with Shield|y}}||13||0.04||0.0954||0.1354
|-
|-
|'''33'''||{{CharHead|Lucario|SSB4|hsize=20px}}||1.8||1.55||+.15
|'''32'''||{{CharHead|R.O.B.|SSB4|hsize=20px}}||1.3||1.568||11||0.04||0.1128||0.1528
|-
|-
|'''34'''||{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}||1.5||1.5264||9||+.0823
|'''33'''||{{CharHead|Lucario|SSB4|hsize=20px}}||1.8||1.55||11||0.04||0.15||0.19
|-
|-
|rowspan=2|'''35-36'''||{{CharHead|Pac-Man|SSB4|hsize=20px}}||1.6||1.52||rowspan=2|11||+.0998
|'''34'''||{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}||1.5||1.5264||9||0.04||0.0823||0.1223
|-
|-
|{{CharHead|Shulk|SSB4|hsize=20px}}||{{rollover|1.5|2.55 with Speed, 1.05 with Shield|y}}||{{rollover|1.52|2.584 with Speed, 0.912 with Shield|y}}||+.01||+.0724
|'''35'''||{{CharHead|Pac-Man|SSB4|hsize=20px}}||1.6||1.52||rowspan=2|11||0.04||0.0998||0.1398
|-
|-
|'''37'''||{{CharHead|Samus|SSB4|hsize=20px}}||1.86||1.504||9||+.04||+.12
|'''36'''||{{CharHead|Shulk|SSB4|hsize=20px}}||{{rollover|1.5|2.55 with Speed, 1.05 with Shield|y}}||{{rollover|1.52|2.584 with Speed, 0.912 with Shield|y}}||0.01||0.0724||0.0824
|-
|-
|rowspan=5|'''38-42'''||{{CharHead|Ike|SSB4|hsize=20px}}||1.5||rowspan=5|1.5||rowspan=2|11||+.01||+.0724
|'''37'''||{{CharHead|Samus|SSB4|hsize=20px}}||1.86||1.504||9||0.04||0.12||0.16
|-
|-
|{{CharHead|Lucas|SSB4|hsize=20px}}||rowspan=3|1.3||+.02||+.08
|'''38'''||{{CharHead|Ike|SSB4|hsize=20px}}||1.5||1.5||11||0.01||0.0724||0.0824
|-
|-
|{{CharHead|Mii Swordfighter|SSB4|hsize=20px}} (default)||rowspan=2|13||rowspan=3|+.04||+.1197
|rowspan=3|'''39-41'''||{{CharHead|Mii Swordfighter|SSB4|hsize=20px}} (default)||rowspan=3|1.3||rowspan=3|1.5||rowspan=2|13||rowspan=2|0.04||0.1197||0.1597
|-
|-
|{{CharHead|Wario|SSB4|hsize=20px}}||+.0954
|{{CharHead|Wario|SSB4|hsize=20px}}||0.0954||0.0954
|-
|-
|{{CharHead|Luigi|SSB4|hsize=20px}}||1.28||11||+.0786
|{{CharHead|Lucas|SSB4|hsize=20px}}||11||0.02||0.08||0.1
|-
|-
|'''N/A'''||[[Mega Lucario]]||1.8||1.4847||11||+.04||+.15
|'''42'''||{{CharHead|Luigi|SSB4|hsize=20px}}||1.28||1.5||11||0.04||0.0786||0.1186
|-
|-
|'''43'''||{{CharHead|Falco|SSB4|hsize=20px}}||1.9||1.472||12||rowspan=4|+.04||+.112
|'''N/A'''||[[Mega Lucario]]||1.8||1.4847||11||0.04||0.15||0.19
|-
|-
|'''44'''||{{CharHead|Olimar|SSB4|hsize=20px}}||1.6||1.47||11||+.0998
|'''43'''||{{CharHead|Falco|SSB4|hsize=20px}}||1.9||1.472||12||0.04||0.112||0.152
|-
|-
|'''45'''||{{CharHead|Ness|SSB4|hsize=20px}}||1.3||1.46265||14||+.0651
|'''44'''||{{CharHead|Olimar|SSB4|hsize=20px}}||1.4||1.47||11||0.04||0.0872||0.1272
|-
|-
|'''46'''||{{CharHead|Mega Man|SSB4|hsize=20px}}||1.5||1.456||11||+.0998
|'''45'''||{{CharHead|Ness|SSB4|hsize=20px}}||1.3||1.46265||14||0.04||0.0651||0.1051
|-
|-
|'''47'''||{{CharHead|Corrin|SSB4|hsize=20px}}||1.8||1.45||8||+.01||+.0724
|'''46'''||{{CharHead|Mega Man|SSB4|hsize=20px}}||1.5||1.456||11||0.04||0.0998||0.1398
|-
|-
|'''48'''||{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||1.6||1.424||11||rowspan=2|+.04||+.0998
|'''47'''||{{CharHead|Corrin|SSB4|hsize=20px}}||1.8||1.45||8||0.01||0.0724||0.0824
|-
|-
|'''49'''||{{CharHead|Peach|SSB4|hsize=20px}}||1.5||1.4175||16||+.1181
|'''48'''||{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||1.6||1.424||11||0.04||0.0998||0.1398
|-
|-
|'''N/A'''||{{CharHead|Mii Brawler|SSB4|hsize=20px}} (heaviest)||{{rollover|1.312|0.82x the in-game value|y}}||{{rollover|1.4104|0.82x the in-game value|y}}||11||{{rollover|+.0328|0.82x the in-game value|y}}||+.0998
|'''49'''||{{CharHead|Peach|SSB4|hsize=20px}}||1.5||1.4175||16||0.04||0.1181||0.1581
|-
|-
|'''50'''||{{CharHead|Link|SSB4|hsize=20px}}||1.3||1.3944||rowspan=2|11||+.04||+.1197
|'''N/A'''||{{CharHead|Mii Brawler|SSB4|hsize=20px}} (heaviest)||{{rollover|1.3072|0.817× the in-game value|y}}||{{rollover|1.40524|0.817× the in-game value|y}}||11||{{rollover|0.03268|0.817× the in-game value|y}}||0.0998||0.13248
|-
|-
|'''51'''||{{CharHead|King Dedede|SSB4|hsize=20px}}||1.4||1.36||+.01||+.0858
|'''50'''||{{CharHead|Link|SSB4|hsize=20px}}||1.3||1.3944||11||0.04||0.1197||0.1597
|-
|-
|'''52'''||{{CharHead|Dr. Mario|SSB4|hsize=20px}}||{{rollover|1.3312|Value is stored in-game as the same as Mario, then multiplied by 0.832.|y}}||{{rollover|1.3312|Value is stored in-game as the same as Mario, then multiplied by 0.832.|y}}||11||{{rollover|+.03328|Value is stored in-game as the same as Mario, then multiplied by 0.832.|y}}||{{rollover|+.0830336|Value is stored in-game as the same as Mario, then multiplied by 0.832.|y}}
|'''51'''||{{CharHead|King Dedede|SSB4|hsize=20px}}||1.4||1.36||11||0.01||0.0858||0.0958
|-
|-
|rowspan=2|'''53-54'''||{{CharHead|Mii Gunner|SSB4|hsize=20px}} (default)||rowspan=2|1.6||rowspan=2|1.3||9||rowspan=3|+.04||+.0998
|'''52'''||{{CharHead|Dr. Mario|SSB4|hsize=20px}}||{{rollover|1.3312|Value is stored in-game as the same as Mario, then multiplied by 0.832|y}}||{{rollover|1.3312|Value is stored in-game as the same as Mario, then multiplied by 0.832|y}}||11||{{rollover|0.03328|Value is stored in-game as the same as Mario, then multiplied by 0.832|y}}||{{rollover|0.0830336|Value is stored in-game as the same as Mario, then multiplied by 0.832|y}}||0.1163136
|-
|-
|{{CharHead|Zelda|SSB4|hsize=20px}}||16||+.1175
|rowspan=2|'''53-54'''||{{CharHead|Zelda|SSB4|hsize=20px}}||rowspan=2|1.6||rowspan=2|1.3||16||rowspan=2|0.04||0.1175||0.1575
|-
|-
|'''55'''||{{CharHead|Villager|SSB4|hsize=20px}}||1.5||1.27||14||+.0998
|{{CharHead|Mii Gunner|SSB4|hsize=20px}} (default)||9||0.0998||0.0998
|-
|-
|'''N/A'''||{{CharHead|Mii Swordfighter|SSB4|hsize=20px}} (heaviest)||{{rollover|1.066|0.82x the in-game value|y}}||{{rollover|1.23|0.82x the in-game value|y}}||13||{{rollover|+.0328|0.82x the in-game value|y}}||+.1197
|'''55'''||{{CharHead|Villager|SSB4|hsize=20px}}||1.5||1.27||14||0.04||0.0998||0.1398
|-
|-
|'''56'''||{{CharHead|Ganondorf|SSB4|hsize=20px}}||1.3||1.218||16||+.02||+.0963
|'''N/A'''||{{CharHead|Mii Swordfighter |SSB4|hsize=20px}} (heaviest)||{{rollover|1.0621|0.817× the in-game value|y}}||{{rollover|1.2255|0.817× the in-game value|y}}||13||{{rollover|0.03268|0.817× the in-game value|y}}||0.1197||0.15238
|-
|-
|'''57'''||{{CharHead|Jigglypuff|SSB4|hsize=20px}}||1.4||1.155||14||+.04||+.0829
|'''56'''||{{CharHead|Ganondorf|SSB4|hsize=20px}}||1.3||1.218||16||0.02||0.0963||0.1163
|-
|-
|'''58'''||{{CharHead|Robin|SSB4|hsize=20px}}||1.5||1.15||17||+.01||+.082
|'''57'''||{{CharHead|Jigglypuff|SSB4|hsize=20px}}||1.4||1.155||14||0.04||0.0829||0.1229
|-
|-
|'''N/A'''||{{CharHead|Mii Gunner|SSB4|hsize=20px}} (heaviest)||{{rollover|1.312|0.82x the in-game value|y}}||{{rollover|1.066|0.82x the in-game value|y}}||9||{{rollover|+.0328|0.82x the in-game value|y}}||+.0998
|'''58'''||{{CharHead|Robin|SSB4|hsize=20px}}||1.5||1.15||17||0.01||0.082||0.092
|-
|-
|'''N/A'''||{{CharHead|Mii Gunner|SSB4|hsize=20px}} (heaviest)||{{rollover|1.3072|0.817× the in-game value|y}}||{{rollover|1.0621|0.817× the in-game value|y}}||9||{{rollover|0.03268|0.817× the in-game value|y}}||0.0998||0.13248
|}
|}


Line 414: Line 410:
In ''Ultimate'', run speeds have been buffed across the board by roughly 10%, with the exception of a few characters (for example, {{SSBU|Snake}}'s run speed was increased by more than 10%, {{SSBU|Ike}} and {{SSBU|Dr. Mario}}'s were increased by less than 10%, and {{SSBU|Ryu}}'s wasn't changed at all). Additionally, most initial dashes have seen significant speed increases, which when combined with the altered [[foxtrot]] mechanics gives all characters an effective dash-dance. However, turnaround dashes now have {{rollover|3 frames of delay|excluding Dark Samus, who only has 2|y}} before fighters begin accelerating, as opposed to the 1 frame delay of a regular dash, making it take slightly longer for fighters to begin retreating by dashing.
In ''Ultimate'', run speeds have been buffed across the board by roughly 10%, with the exception of a few characters (for example, {{SSBU|Snake}}'s run speed was increased by more than 10%, {{SSBU|Ike}} and {{SSBU|Dr. Mario}}'s were increased by less than 10%, and {{SSBU|Ryu}}'s wasn't changed at all). Additionally, most initial dashes have seen significant speed increases, which when combined with the altered [[foxtrot]] mechanics gives all characters an effective dash-dance. However, turnaround dashes now have {{rollover|3 frames of delay|excluding Dark Samus, who only has 2|y}} before fighters begin accelerating, as opposed to the 1 frame delay of a regular dash, making it take slightly longer for fighters to begin retreating by dashing.


{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
{| class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!Pivot Dash Frames!!data-sort-type="number"|Base Acceleration!!data-sort-type="number"|Additional Acceleration
!Rank!!Character!!Initial Dash!!Run Speed!!Dash Frames!!Pivot Dash Frames!!Base Acceleration!!Additional Acceleration!!Max acceleration
|-
|-
|'''1'''||{{CharHead|Sonic|SSBU|hsize=20px}}||2.31||3.85||10||12||+ 0.044||+ 0.165
|'''1'''||{{CharHead|Sonic|SSBU|hsize=20px}}||2.31||3.85||10||12||0.044||0.165||0.209
|-
|-
|'''2'''||{{CharHead|Captain Falcon|SSBU|hsize=20px}}||1.98||2.552||rowspan=2|15||rowspan=2|17||+ 0.11||+ 0.066
|'''2'''||{{CharHead|Captain Falcon|SSBU|hsize=20px}}||1.98||2.552||15||17||0.11||0.066||0.176
|-
|-
|'''3'''||{{CharHead|Little Mac|SSBU|hsize=20px}}||2.365||2.464||+ 0.033||+ 0.17798
|'''3'''||{{CharHead|Little Mac|SSBU|hsize=20px}}||2.365||2.464||15||17||0.033||0.17798||0.21098
|-
|-
|'''4'''||{{CharHead|Sheik|SSBU|hsize=20px}}||2.178||2.42||7||9||+ 0.044||+ 0.121
|'''4'''||{{CharHead|Sheik|SSBU|hsize=20px}}||2.178||2.42||7||9||0.044||0.121||0.165
|-
|-
|'''5'''||{{CharHead|Mythra|SSBU|hsize=20px}}||2.45||2.41||rowspan=2|10||13||+ 0.02||+ 0.12
|'''5'''||{{CharHead|Mythra|SSBU|hsize=20px}}||2.45||2.41||10||12||0.02||0.12||0.14
|-
|-
|'''6'''||{{CharHead|Fox|SSBU|hsize=20px}}||2.09||2.402||12||rowspan=2|+ 0.044||+ 0.12221
|'''6'''||{{CharHead|Fox|SSBU|hsize=20px}}||2.09||2.402||10||12||0.044||0.12221||0.16621
|-
|-
|'''7'''||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||2.42||2.31||12||14||+ 0.10362
|'''7'''||{{CharHead|Zero Suit Samus|SSBU|hsize=20px}}||2.42||2.31||12||14||0.044||0.10362||0.14762
|-
|-
|'''8'''||{{CharHead|Greninja|SSBU|hsize=20px}}||2.178||2.288||rowspan=5|10||rowspan=5|12||+ 0.055||+ 0.132
|'''8'''||{{CharHead|Greninja|SSBU|hsize=20px}}||2.178||2.288||10||12||0.055||0.132||0.187
|-
|-
|'''9'''||{{CharHead|Mewtwo|SSBU|hsize=20px}}||2.255||2.255||+ 0.11||0
|'''9'''||{{CharHead|Mewtwo|SSBU|hsize=20px}}||2.255||2.255||10||12||0.11||0||0.11
|-
|-
|rowspan=2|'''10'''||{{CharHead|Charizard|SSBU|hsize=20px}}||2.288||rowspan=2|2.2||+ 0.0165||+ 0.10593
|'''10'''||{{CharHead|Charizard|SSBU|hsize=20px}}||2.288||2.2||10||12||0.0165||0.10593||0.12243
|-
|-
|{{CharHead|Ridley|SSBU|hsize=20px}}||1.8||+ 0.04||+ 0.0998
|'''11'''||{{CharHead|Ridley|SSBU|hsize=20px}}||1.8||2.2||10||12||0.04||0.0998||0.1398
|-
|-
|'''11'''||{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}||1.68||2.18||+ 0.08||+ 0.07
|'''12'''||{{CharHead|Banjo & Kazooie|SSBU|hsize=20px}}||1.68||2.18||10||12||0.08||0.07||0.15
|-
|-
|'''12'''||{{CharHead|Cloud|SSBU|hsize=20px}}||{{rollover|2.145|2.3595 during Limit Break status|y}}||{{rollover|2.167|2.3837 during Limit Break status|y}}||10||12||{{rollover|+ 0.011|+ 0.0121 during Limit Break status|y}}||{{rollover|+ 0.099|+ 0.1089 during Limit Break status|y}}
|'''13'''||{{CharHead|Cloud|SSBU|hsize=20px}}||{{rollover|2.145|2.3595 during Limit Break status|y}}||{{rollover|2.167|2.3837 during Limit Break status|y}}||10||12||{{rollover|0.011|0.0121 during Limit Break status|y}}||{{rollover|0.099|0.1089 during Limit Break status|y}}||{{rollover|0.11|0.121 during Limit Break status|y}}
|-
|-
|rowspan=2|'''13'''||{{CharHead|Roy|SSBU|hsize=20px}}||rowspan=2|2.2||rowspan=2|2.145||rowspan=2|10||rowspan=2|12||rowspan=2|+ 0.033||rowspan=2|+ 0.077
|rowspan=2|'''14-15'''||{{CharHead|Roy|SSBU|hsize=20px}}||rowspan=2|2.2||rowspan=2|2.145||rowspan=2|10||rowspan=2|12||rowspan=2|0.033||rowspan=2|0.077||rowspan=2|0.11
|-
|-
|{{CharHead|Chrom|SSBU|hsize=20px}}
|{{CharHead|Chrom|SSBU|hsize=20px}}
|-
|-
|'''14'''||{{CharHead|Meta Knight|SSBU|hsize=20px}}||2.211||2.09||12||14||rowspan=2|+ 0.044||+ 0.10428
|'''16'''||{{CharHead|Meta Knight|SSBU|hsize=20px}}||2.211||2.09||12||14||0.044||0.10428||0.14828
|-
|-
|'''15'''||{{CharHead|Palutena|SSBU|hsize=20px}}||2.035||2.077||rowspan=2|10||rowspan=2|12||+ 0.12991
|'''17'''||{{CharHead|Palutena|SSBU|hsize=20px}}||2.035||2.077||10||12||0.044||0.12991||0.17391
|-
|-
|'''16'''||{{CharHead|Joker|SSBU|hsize=20px}}||1.9||2.06||+ 0.04||+ 0.11
|'''18'''||{{CharHead|Joker|SSBU|hsize=20px}}||1.9||2.06||10||12||0.04||0.11||0.15
|-
|-
|'''17'''||{{CharHead|Yoshi|SSBU|hsize=20px}}||rowspan=2|1.98||2.046||14||16||rowspan=9|+ 0.044||+ 0.1056
|'''19'''||{{CharHead|Yoshi|SSBU|hsize=20px}}||1.98||2.046||14||16||0.044||0.1056||0.1496
|-
|-
|'''18'''||{{CharHead|Pikachu|SSBU|hsize=20px}}||2.039||13||15||+ 0.132
|'''20'''||{{CharHead|Pikachu|SSBU|hsize=20px}}||1.98||2.039||13||15||0.044||0.132||0.176
|-
|-
|'''19'''||{{CharHead|Diddy Kong|SSBU|hsize=20px}}||2.09||2.006||10||12||+ 0.165
|'''21'''||{{CharHead|Diddy Kong|SSBU|hsize=20px}}||2.09||2.006||10||12||0.044||0.165||0.209
|-
|-
|'''20'''||{{CharHead|Bowser|SSBU|hsize=20px}}||rowspan=3|2.255||1.971||13||15||+ 0.07128
|'''22'''||{{CharHead|Bowser|SSBU|hsize=20px}}||2.255||1.971||13||15||0.044||0.07128||0.11528
|-
|-
|rowspan=2|'''21'''||{{CharHead|Marth|SSBU|hsize=20px}}||rowspan=2|1.964||rowspan=4|10||rowspan=4|12||rowspan=2|+ 0.0902
|rowspan=2|'''23-24'''||{{CharHead|Marth|SSBU|hsize=20px}}||rowspan=2|2.255||rowspan=2|1.964||rowspan=2|10||rowspan=2|12||rowspan=2|0.044||rowspan=2|0.0902||rowspan=2|0.1342
|-
|-
|{{CharHead|Lucina|SSBU|hsize=20px}}
|{{CharHead|Lucina|SSBU|hsize=20px}}
|-
|-
|'''22'''||{{CharHead|Inkling|SSBU|hsize=20px}}||2.118||1.925||+ 0.10978
|'''25'''||{{CharHead|Inkling|SSBU|hsize=20px}}||2.118||1.925||10||12||0.044||0.10978||0.15378
|-
|-
|'''23'''||{{CharHead|Mii Brawler|SSBU|hsize=20px}}||1.87||1.92||+ 0.10978
|'''26'''||{{CharHead|Mii Brawler|SSBU|hsize=20px}}||1.87||1.92||10||12||0.044||0.10978||0.15378
|-
|-
|'''24'''||{{CharHead|Toon Link|SSBU|hsize=20px}}||1.914||1.906||12||14||+ 0.10978
|'''27'''||{{CharHead|Toon Link|SSBU|hsize=20px}}||1.914||1.906||12||14||0.044||0.10978||0.15378
|-
|-
|'''25'''||{{CharHead|Pichu|SSBU|hsize=20px}}||1.98||1.892||10||12||+ 0.06||+ 0.14
|'''28'''||{{CharHead|Pichu|SSBU|hsize=20px}}||1.98||1.892||10||12||0.06||0.14||0.2
|-
|-
|'''26'''||{{CharHead|Donkey Kong|SSBU|hsize=20px}}||2.09||1.873||rowspan=2|15||rowspan=2|17||rowspan=2|+ 0.044||+ 0.07337
|'''29'''||{{CharHead|Donkey Kong|SSBU|hsize=20px}}||2.09||1.873||15||17||0.044||0.07337||0.11737
|-
|-
|'''27'''||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||{{rollover|2.024|2.28712 after fresh Deep Breathing, 2.2264 after fully stale Deep Breathing|y}}||{{rollover|1.866|2.10858 after fresh Deep breathing, 2.0526 after fully stale Deep Breathing|y}}||+ 0.10978
|'''30'''||{{CharHead|Wii Fit Trainer|SSBU|hsize=20px}}||{{rollover|2.024|2.28712 after fresh Deep Breathing, 2.2264 after fully stale Deep Breathing|y}}||{{rollover|1.866|2.10858 after fresh Deep breathing, 2.0526 after fully stale Deep Breathing|y}}||15||17||0.044||0.10978||0.15378
|-
|-
|'''28'''||{{CharHead|Sephiroth|SSBU|hsize=20px}}||{{rollover|1.92|2.304 in Winged Form|y}}||{{rollover|1.86|2.325 in Winged Form|y}}||rowspan=2|10||rowspan=2|12||{{rollover|+ 0.03|+ 0.036 in Winged Form|y}}||{{rollover|+ 0.09|+ 0.108 in Winged Form|y}}
|'''31'''||{{CharHead|Sephiroth|SSBU|hsize=20px}}||{{rollover|1.92|2.304 in Winged Form|y}}||{{rollover|1.86|2.325 in Winged Form|y}}||10||12||{{rollover|0.03|0.036 in Winged Form|y}}||{{rollover|0.09|0.108 in Winged Form|y}}||{{rollover|0.12|0.144 in Winged form|y}}
|-
|-
|'''29'''||{{CharHead|Hero|SSBU|hsize=20px}}||{{rollover|1.88|4.18 with Acceleratle|y}}||{{rollover|1.84|4.232 with Acceleratle|y}}||+ 0.03||+ 0.08
|'''32'''||{{CharHead|Hero|SSBU|hsize=20px}}||{{rollover|1.88|4.18 with Acceleratle|y}}||{{rollover|1.84|4.232 with Acceleratle|y}}||10||12||0.03||0.08||0.11
|-
|-
|rowspan=2|'''30'''||{{CharHead|Pit|SSBU|hsize=20px}}||rowspan=2|2.09||rowspan=2|1.828||rowspan=2|12||rowspan=2|14||rowspan=11|+ 0.044||rowspan=2|+ 0.12474
|rowspan=2|'''33-34'''||{{CharHead|Pit|SSBU|hsize=20px}}||rowspan=2|2.09||rowspan=2|1.828||rowspan=2|12||rowspan=2|14||rowspan=2|0.044||rowspan=2|0.12474||rowspan=2|0.16874
|-
|-
|{{CharHead|Dark Pit|SSBU|hsize=20px}}
|{{CharHead|Dark Pit|SSBU|hsize=20px}}
|-
|-
|'''31'''||{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||2.035||1.795||15||17||+ 0.12991
|'''35'''||{{CharHead|Rosalina & Luma|SSBU|hsize=20px}}||2.035||1.795||15||17||0.044||0.12991||0.17391
|-
|-
|'''32'''||{{CharHead|Duck Hunt|SSBU|hsize=20px}}||1.76||1.793||rowspan=5|10||rowspan=5|12||+ 0.10978
|'''36'''||{{CharHead|Duck Hunt|SSBU|hsize=20px}}||1.76||1.793||10||12||0.044||0.10978||0.15378
|-
|-
|rowspan=4|'''33'''||{{CharHead|Mario|SSBU|hsize=20px}}||rowspan=4|1.936||rowspan=4|1.76||+ 0.10978
|rowspan=4|'''37-40'''||{{CharHead|Ken|SSBU|hsize=20px}}||rowspan=4|1.936||rowspan=4|1.76||rowspan=4|10||rowspan=4|12||rowspan=4|0.044||0.11||0.154
|-
|-
|{{CharHead|Ken|SSBU|hsize=20px}}||+ 0.11
|{{CharHead|Mario|SSBU|hsize=20px}}||0.10978||0.15378
|-
|-
|{{CharHead|Bayonetta|SSBU|hsize=20px}}||+ 0.10362
|{{CharHead|Bayonetta|SSBU|hsize=20px}}||0.10362||0.14762
|-
|-
|{{CharHead|Squirtle|SSBU|hsize=20px}}||+ 0.088
|{{CharHead|Squirtle|SSBU|hsize=20px}}||0.088||0.132
|-
|-
|'''34'''||{{CharHead|Young Link|SSBU|hsize=20px}}||2.09||1.749||rowspan=2|12||rowspan=2|14||+ 0.0902
|'''41'''||{{CharHead|Young Link|SSBU|hsize=20px}}||2.09||1.749||12||14||0.044||0.0902||0.1342
|-
|-
|'''45'''||{{CharHead|Kirby|SSBU|hsize=20px}}||{{rollover|1.9|3.8 with Speed, 1.33 with Shield|y}}||{{rollover|1.727|3.454 with Speed, 1.0362 with Shield|y}}||+ 0.10494
|'''42'''||{{CharHead|Kirby|SSBU|hsize=20px}}||{{rollover|1.9|3.8 with Speed, 1.33 with Shield|y}}||{{rollover|1.727|3.454 with Speed, 1.0362 with Shield|y}}||12||14||0.044||0.10494||0.14894
|-
|-
|'''46'''||{{CharHead|R.O.B.|SSBU|hsize=20px|color=Grey}}||2.002||1.725||rowspan=4|10||rowspan=4|12||+ 0.12408
|'''43'''||{{CharHead|R.O.B.|SSBU|hsize=20px}}||2.002||1.725||10||12||0.044||0.12408||0.16808
|-
|-
|rowspan=2|'''47'''||{{CharHead|Piranha Plant|SSBU|hsize=20px}}||1.82||rowspan=2|1.72||+ 0.06||+ 0.08
|'''44'''||{{CharHead|Piranha Plant|SSBU|hsize=20px}}||1.82||1.72||10||12||0.06||0.08||0.14
|-
|-
|{{CharHead|Terry|SSBU|hsize=20px}}||1.65||+ 0.04||+ 0.12
|'''45'''||{{CharHead|Terry|SSBU|hsize=20px}}||1.65||1.72||10||12||0.04||0.12||0.16
|-
|-
|'''47'''||{{CharHead|Lucario|SSBU|hsize=20px}}||2.255||1.705||+ 0.044||+ 0.165
|'''46'''||{{CharHead|Lucario|SSBU|hsize=20px}}||2.255||1.705||10||12||0.044||0.165||0.209
|-
|-
|'''N/A'''||{{CharHead|Ice Climbers|SSBU|hsize=20px}} (partner)||1.68||1.683||12||rowspan=2|10||+ 0.0484||+ 0.089056
|'''N/A'''||{{CharHead|Ice Climbers|SSBU|hsize=20px}} (partner)||1.68||1.683||13||10||0.0484||0.089056||0.137456
|-
|-
|'''48'''||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||1.98||1.679||8||+ 0.044||+ 0.09053
|'''47'''||{{CharHead|Mr. Game & Watch|SSBU|hsize=20px}}||1.98||1.679||8||10||0.044||0.09053||0.13453
|-
|-
|rowspan=2|'''48-49'''||{{CharHead|Shulk|SSBU|hsize=20px}}||{{rollover|1.87|3.74 with Speed, 1.309 with Shield|y}}||{{rollover|1.672|3.344 with Speed, 1.0032 with Shield|y}}||rowspan=4|10||rowspan=3|12||+ 0.011||+ 0.07964
|rowspan=2|'''48-49'''||{{CharHead|Pac-Man|SSBU|hsize=20px}}||1.87||1.672||rowspan=2|10||rowspan=2|12||0.044||0.10978||0.15378
|-
|-
|{{CharHead|Pac-Man|SSBU|hsize=20px}}||rowspan=3|1.87||1.672||rowspan=4|+ 0.044||+ 0.10978
|{{CharHead|Shulk|SSBU|hsize=20px}}||{{rollover|1.87|3.74 with Speed, 1.309 with Shield|y}}||{{rollover|1.672|3.344 with Speed, 1.0032 with Shield|y}}||0.011||0.07964||0.09064
|-
|-
|rowspan=2|'''50-51'''||{{CharHead|Samus|SSBU|hsize=20px}}||rowspan=2|1.654||rowspan=2|+ 0.132
|rowspan=2|'''50-51'''||{{CharHead|Samus|SSBU|hsize=20px}}||rowspan=2|1.87||rowspan=2|1.654||rowspan=2|10||12||rowspan=2|0.044||rowspan=2|0.132||rowspan=2|0.176
|-
|-
|{{CharHead|Dark Samus|SSBU|hsize=20px}}||15
|{{CharHead|Dark Samus|SSBU|hsize=20px}}||15
|-
|-
|rowspan=3|'''52-54'''||{{CharHead|Wario|SSBU|hsize=20px}}||1.837||rowspan=3|1.65||12||14||+ 0.10494
|'''52'''||{{CharHead|Wario|SSBU|hsize=20px}}||1.837||1.65||12||14||0.044||0.10494||0.14894
|-
|-
|{{CharHead|Lucas|SSBU|hsize=20px}}||1.815||rowspan=2|10||rowspan=2|12||+ 0.022||+ 0.088
|rowspan=2|'''53-54'''||{{CharHead|Luigi|SSBU|hsize=20px}}||rowspan=2|1.815||rowspan=2|1.65||rowspan=2|10||rowspan=2|12||0.044||0.08646||0.13046
|-
|-
|{{CharHead|Luigi|SSBU|hsize=20px}}||1.815||rowspan=5|+ 0.044||+ 0.08646
|{{CharHead|Lucas|SSBU|hsize=20px}}||0.022||0.088||0.11
|-
|-
|'''49'''||{{CharHead|Falco|SSBU|hsize=20px}}||2.035||1.619||11||13||+ 0.1232
|'''55'''||{{CharHead|Falco|SSBU|hsize=20px}}||2.035||1.619||11||13||0.044||0.1232||0.1672
|-
|-
|'''50'''||{{CharHead|Olimar|SSBU|hsize=20px}}||1.606||1.617||10||12||+ 0.09592
|'''56'''||{{CharHead|Olimar|SSBU|hsize=20px}}||1.606||1.617||10||12||0.044||0.09592||0.13992
|-
|-
|'''51'''||{{CharHead|Ness|SSBU|hsize=20px}}||1.826||1.609||13||15||+ 0.07161
|'''57'''||{{CharHead|Ness|SSBU|hsize=20px}}||1.826||1.609||13||15||0.044||0.07161||0.11561
|-
|-
|'''52'''||{{CharHead|Mega Man|SSBU|hsize=20px}}||1.958||1.602||rowspan=3|10||rowspan=3|12||+ 0.10978
|'''58'''||{{CharHead|Mega Man|SSBU|hsize=20px}}||1.958||1.602||10||12||0.044||0.10978||0.15378
|-
|-
|'''53'''||{{CharHead|Ryu|SSBU|hsize=20px}}||1.76||1.6||+ 0.04||+ 0.1
|'''59'''||{{CharHead|Ryu|SSBU|hsize=20px}}||1.76||1.6||10||12||0.04||0.1||0.14
|-
|-
|rowspan=5|'''60-64'''||{{CharHead|Ivysaur|SSBU|hsize=20px}}||1.903||rowspan=5|1.595||+ 0.044||+ 0.099
|'''60'''||{{CharHead|Ivysaur|SSBU|hsize=20px}}||1.903||1.595||10||12||0.044||0.099||0.143
|-
|-
|{{CharHead|Corrin|SSBU|hsize=20px}}||1.892||7||9||+ 0.011||+ 0.07964
|'''61'''||{{CharHead|Corrin|SSBU|hsize=20px}}||1.892||1.595||7||9||0.011||0.07964||0.09064
|-
|-
|{{CharHead|Peach|SSBU|hsize=20px}}||rowspan=2|1.826||rowspan=2|15||rowspan=2|17||rowspan=3|+ 0.044||rowspan=2|+ 0.12991
|rowspan=2|'''62-63'''||{{CharHead|Peach|SSBU|hsize=20px}}||rowspan=2|1.826||rowspan=2|1.595||rowspan=2|15||rowspan=2|17||rowspan=2|0.044||rowspan=2|0.12991||rowspan=2|0.17391
|-
|-
|{{CharHead|Daisy|SSBU|hsize=20px}}
|{{CharHead|Daisy|SSBU|hsize=20px}}
|-
|-
|{{CharHead|Snake|SSBU|hsize=20px}}||1.76||10||12||+ 0.12694
|'''64'''||{{CharHead|Snake|SSBU|hsize=20px}}||1.76||1.595||10||12||0.044||0.12694||0.17094
|-
|-
|rowspan=2|'''65-66'''||{{CharHead|Sora|SSBU|hsize=20px}}||1.78||rowspan=2|1.58||11||13||+ 0.04||+ 0.06
|'''65'''||{{CharHead|Sora|SSBU|hsize=20px}}||1.78||1.58||10||12||0.04||0.06||0.1
|-
|-
|{{CharHead|Mii Swordfighter|SSBU|hsize=20px}}||1.74||12||14||rowspan=2|+ 0.044||+ 0.13167
|'''66'''||{{CharHead|Mii Swordfighter|SSBU|hsize=20px}}||1.74||1.58||12||14||0.044||0.13167||0.17567
|-
|-
|'''67'''||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||1.76||1.566||rowspan=4|10||rowspan=4|12||+ 0.10978
|'''67'''||{{CharHead|Bowser Jr.|SSBU|hsize=20px}}||1.76||1.566||10||12||0.044||0.10978||0.15378
|-
|-
|rowspan=2|'''68-69'''||{{CharHead|Min Min|SSBU|hsize=20px}}||1.9||rowspan=2|1.55||rowspan=2|+ 0.04||rowspan=2|+ 0.11
|'''68'''||{{CharHead|Min Min|SSBU|hsize=20px}}||1.9||1.55||10||12||0.04||0.11||0.15
|-
|-
|{{CharHead|Kazuya|SSBU|hsize=20px}}||1.58
|'''69'''||{{CharHead|Kazuya|SSBU|hsize=20px}}||1.58||1.55||10||12||0.04||0.11||0.15
|-
|-
|'''70'''||{{CharHead|Wolf|SSBU|hsize=20px}}||2.09||1.54||rowspan=3|+ 0.044||+ 0.10978
|'''70'''||{{CharHead|Wolf|SSBU|hsize=20px}}||2.09||1.54||10||12||0.044||0.10978||0.15378
|-
|-
|'''71'''||{{CharHead|Link|SSBU|hsize=20px}}||1.98||1.534||12||14||+ 0.13167
|'''71'''||{{CharHead|Link|SSBU|hsize=20px}}||1.98||1.534||12||14||0.044||0.13167||0.17567
|-
|-
|'''72'''||{{CharHead|Ice Climbers|SSBU|hsize=20px}} (leader)||1.68||1.53||12||10||+ 0.08096
|'''72'''||{{CharHead|Ice Climbers|SSBU|hsize=20px}} (leader)||1.68||1.53||13||10||0.044||0.08096||0.12496
|-
|-
|rowspan=2|'''73-74'''||{{CharHead|Simon|SSBU|hsize=20px}}||rowspan=2|1.73||rowspan=2|1.52||rowspan=7|10||rowspan=7|12||rowspan=2|+ 0.04||rowspan=2|+ 0.0998
|rowspan=2|'''73-74'''||{{CharHead|Simon|SSBU|hsize=20px}}||rowspan=2|1.73||rowspan=2|1.52||rowspan=2|10||rowspan=2|12||rowspan=2|0.04||rowspan=2|0.0998||rowspan=2|0.1398
|-
|-
|{{CharHead|Richter|SSBU|hsize=20px}}
|{{CharHead|Richter|SSBU|hsize=20px}}
|-
|-
|'''75'''||{{CharHead|Ike|SSBU|hsize=20px}}||rowspan=2|1.815||1.507||+ 0.02||+ 0.0724
|'''75'''||{{CharHead|Ike|SSBU|hsize=20px}}||1.815||1.507||10||12||0.02||0.0724||0.0924
|-
|-
|'''76'''||{{CharHead|King Dedede|SSBU|hsize=20px}}||1.496||rowspan=3|+ 0.044||+ 0.09438
|'''76'''||{{CharHead|King Dedede|SSBU|hsize=20px}}||1.815||1.496||10||12||0.044||0.09438||0.13838
|-
|-
|'''77'''||{{CharHead|King K. Rool|SSBU|hsize=20px}}||1.936||1.485||+ 0.066
|'''77'''||{{CharHead|King K. Rool|SSBU|hsize=20px}}||1.936||1.485||10||12||0.044||0.066||0.11
|-
|-
|'''78'''||{{CharHead|Isabelle|SSBU|hsize=20px}}||1.815||1.48||+ 0.10978
|'''78'''||{{CharHead|Isabelle|SSBU|hsize=20px}}||1.815||1.48||10||12||0.044||0.10978||0.15378
|-
|-
|'''79'''||{{CharHead|Steve|SSBU|hsize-20px}}||1.45||1.45||+ 0.115||0
|'''79'''||{{CharHead|Steve|SSBU|hsize=20px}}||1.45||1.45||10||12||0.115||0||0.115
|-
|-
|rowspan=2|'''80-81'''||{{CharHead|Zelda|SSBU|hsize=20px}}||1.958||rowspan=2|1.43||15||17||+ 0.044||+ 0.12925
|'''80'''||{{CharHead|Zelda|SSBU|hsize=20px}}||1.958||1.43||15||17||0.044||0.12925||0.17325
|-
|-
|{{CharHead|Byleth|SSBU|hsize=20px}}||1.8||10||12||+ 0.02||+ 0.13
|'''81'''||{{CharHead|Byleth|SSBU|hsize=20px}}||1.8||1.43||10||12||0.02||0.13||0.15
|-
|-
|'''82'''||{{CharHead|Dr. Mario|SSBU|hsize=20px}}||{{rollover|1.5375712|Value is stored in-game as the same as Mario, then multiplied by 0.7942.|y}}||{{rollover|1.397792|Value is stored in-game as the same as Mario, then multiplied by 0.7942.|y}}||10||12||{{rollover|+ 0.0349448|Value is stored in-game as the same as Mario, then multiplied by 0.7942.|y}}||{{rollover|+ 0.087187276|Value is stored in-game as the same as Mario, then multiplied by 0.7942.|y}}
|'''82'''||{{CharHead|Dr. Mario|SSBU|hsize=20px}}||{{rollover|1.5375712|Value is stored in-game as the same as Mario, then multiplied by 0.7942|y}}||{{rollover|1.397792|Value is stored in-game as the same as Mario, then multiplied by 0.7942|y}}||10||12||{{rollover|0.0349448|Value is stored in-game as the same as Mario, then multiplied by 0.7942|y}}||{{rollover|0.087187276|Value is stored in-game as the same as Mario, then multiplied by 0.7942|y}}||0.122132076
|-
|-
|'''83'''||{{CharHead|Villager|SSBU|hsize=20px}}||1.815||1.397||13||15||+ 0.044||+ 0.10978
|'''83'''||{{CharHead|Villager|SSBU|hsize=20px}}||1.815||1.397||13||15||0.044||0.10978||0.15378
|-
|-
|'''84'''||{{CharHead|Pyra|SSBU|hsize=20px}}||1.69||1.38||11||13||+ 0.015||+ 0.11
|'''84'''||{{CharHead|Pyra|SSBU|hsize=20px}}||1.69||1.38||10||12||0.015||0.11||0.125
|-
|-
|'''85'''||{{CharHead|Mii Gunner|SSBU|hsize=20px}}||1.63||1.37||8||10||+ 0.044||+ 0.10978
|'''85'''||{{CharHead|Mii Gunner|SSBU|hsize=20px}}||1.63||1.37||8||10||0.044||0.10978||0.15378
|-
|-
|'''86'''||{{CharHead|Ganondorf|SSBU|hsize=20px}}||1.87||1.34||15||17||+ 0.033||+ 0.10593
|'''86'''||{{CharHead|Ganondorf|SSBU|hsize=20px}}||1.87||1.34||15||17||0.033||0.10593||0.13893
|-
|-
|'''87'''||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||1.65||1.271||13||15||+ 0.044||+ 0.09119
|'''87'''||{{CharHead|Jigglypuff|SSBU|hsize=20px}}||1.65||1.271||13||15||0.044||0.09119||0.13519
|-
|-
|'''88'''||{{CharHead|Robin|SSBU|hsize=20px}}||1.815||1.265||16||18||+ 0.011||+ 0.0902
|'''88'''||{{CharHead|Robin|SSBU|hsize=20px}}||1.815||1.265||16||18||0.011||0.0902||0.1012
|-
|-
|'''89'''||{{CharHead|Incineroar|SSBU|hsize=20px}}||1.76||1.18||10||12||+ 0.02||+ 0.09
|'''89'''||{{CharHead|Incineroar|SSBU|hsize=20px}}||1.76||1.18||10||12||0.02||0.09||0.11
|}
|}


==''Super Smash Bros. for Wii U'' digital manual description==
==''Super Smash Bros. for Wii U'' digital manual description==
''"Quickly tap {{Button|Wii U|Control Stick|s=25px}} left or right to dash. You will continue dashing until you release {{Button|Wii U|Control Stick|s=25px}}."''
''"Quickly tap {{Button|Wii U|Control Stick|s=25px}} left or right to dash. You will continue dashing until you release {{Button|Wii U|Control Stick|s=25px}}."''
 
==Gallery==
==See also==
<gallery>
*[[Dash-dancing]]
Dash.jpg|Mario dashing in ''Brawl''
*[[Dash-canceling]]
</gallery>
*[[Pivoting]]


==Trivia==
==Trivia==
Line 618: Line 613:
**Ike is a generally slow character in the ''Smash'' games, despite having great speed stats in ''Fire Emblem: Path of Radiance'' and ''Radiant Dawn''. Also the case with [[Byleth]].
**Ike is a generally slow character in the ''Smash'' games, despite having great speed stats in ''Fire Emblem: Path of Radiance'' and ''Radiant Dawn''. Also the case with [[Byleth]].
***However, in ''Fire Emblem: Fates'' as a secret Amiibo fighter, Ike has poor speed stats, likely in reference to his Smash appearances.
***However, in ''Fire Emblem: Fates'' as a secret Amiibo fighter, Ike has poor speed stats, likely in reference to his Smash appearances.
**Mewtwo dashes significantly slower than Pikachu and Pichu, (in ''Melee'') despite Mewtwo having a higher base Speed stat than Pikachu and Pichu in the ''Pokémon'' games.
**Lucario dashes significantly slower than Pikachu, Pichu, and Ivysaur (in ''Brawl'') despite Pikachu having the same base Speed stat and Pichu and Ivysaur being slower in the ''Pokémon'' games.
**Lucario dashes significantly slower than Pikachu, Pichu, and Ivysaur (in ''Brawl'') despite Pikachu having the same base Speed stat and Pichu and Ivysaur being slower in the ''Pokémon'' games.
***Also, in ''Pokémon'', Mega Lucario gets a notable speed increase, but Mega Lucario runs slower than regular Lucario in ''Smash 4''.
***Also, in ''Pokémon'', Mega Lucario gets a notable speed increase, but Mega Lucario runs slower than regular Lucario in ''Smash 4''.
**King K. Rool is faster than Donkey Kong and Diddy Kong in the ''Donkey Kong Country'' games when running away, yet is immensely slower than them in ''Ultimate''.
**King K. Rool is faster than Donkey Kong and Diddy Kong in the ''Donkey Kong Country'' games when running away, yet is immensely slower than them in ''Ultimate''.
==See also==
*[[Dash-dancing]]
*[[Dash-canceling]]
*[[Pivoting]]
[[Category:Game controls]]
[[Category:Game controls]]
[[Category:Character attributes]]
[[Category:Character attributes]]
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