Critical Hit: Difference between revisions

105 bytes removed ,  2 months ago
Consistency with other special move pages and saving bytes.
(Consistency with other special move pages and saving bytes.)
 
(8 intermediate revisions by 7 users not shown)
Line 3: Line 3:
{{for|the mechanic used by [[Hero]]|Randomness}}
{{for|the mechanic used by [[Hero]]|Randomness}}
{{Infobox Special Move
{{Infobox Special Move
|image={{tabber|title1=Marth|tab1=[[File:Marth Final Smash SSBU.gif|300px]]|title2=Lucina|tab2=[[File:Lucina Final Smash SSBU.gif|300px]]|title3=Roy|tab3=[[File:Roy Final Smash SSBU.gif|300px]]}}
|image={{tabber|title1=Marth|content1=[[File:Marth Final Smash SSBU.gif|300px]]|title2=Lucina|content2=[[File:Lucina Final Smash SSBU.gif|300px]]|title3=Roy|content3=[[File:Roy Final Smash SSBU.gif|300px]]}}
|caption=Marth, Lucina and Roy's Critical Hit in ''Ultimate''.
|caption=Marth, Lucina, and Roy's Critical Hit in ''Ultimate''.
|user=[[Marth]]<br>[[Lucina]]<br>[[Roy]]
|user=[[Marth]]
|user2=[[Lucina]]<br>[[Roy]]
|universe={{uv|Fire Emblem}}
|universe={{uv|Fire Emblem}}
|interwiki=fireemblemwiki
|interwiki=fireemblemwiki
Line 12: Line 13:
}}
}}


'''Critical Hit''' ({{ja|必殺の一撃|Hissatsu no Ichigeki}}, ''Sure-Killing Blow'') is {{SSBB|Marth}}'s [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'' and [[Marth]], [[Lucina]] and [[Roy]]'s Final Smash in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]''.
'''Critical Hit''' ({{ja|必殺の一撃|Hissatsu no Ichigeki}}, ''Sure-Killing Blow'') is [[Marth]], [[Lucina]], and [[Roy]]'s [[Final Smash]].


==Overview==
==Overview==
Line 38: Line 39:
The user raises their sword in the air, where it catches the light and shimmers brightly, before dashing forward with blazing speed to catch any unfortunate opponents with an extremely powerful slash. In all installments, Marth does not say anything while performing this move (apart from a simple grunt).
The user raises their sword in the air, where it catches the light and shimmers brightly, before dashing forward with blazing speed to catch any unfortunate opponents with an extremely powerful slash. In all installments, Marth does not say anything while performing this move (apart from a simple grunt).


In terms of knockback, it is by far the strongest Final Smash in ''Brawl'', ''SSB4'' and ''Ultimate'', and its power and damage also make it one of the strongest attacks in all of the games that it appears in (without any exterior factors or buffs). It deals 62% damage in ''Brawl'' (60% base plus 2% [[Stale-move negation|fresh]]) and deals more than enough knockback to [[One-hit KO|KO any character at 0%]] under most normal circumstances. However, the power of this move is somewhat hampered by its larger time frame in which to perform a dodge (the time during which the user raises their sword), making it deceptively predictable and avoidable. Landing the blow is hence easiest against opponents suffering from ending lag or [[helpless]]ness, or who are simply unaware, as all other players in range can completely dodge the move by [[air dodging]], [[sidestepping]], or simply moving away with good timing. In ''Brawl'', Marth can also get a guaranteed Critical Hit if he forces his opponent into an aerial [[grab release]], although this only works on some characters. In ''SSB4'' and ''Ultimate'', the startup slows down time by a slight amount, making the main attack harder to dodge.
In terms of knockback, it is by far the strongest Final Smash in ''Brawl'', ''SSB4'', and ''Ultimate'', and its power and damage also make it one of the strongest attacks in all of the games that it appears in (without any exterior factors or buffs). It deals 62% damage in ''Brawl'' (60% base plus 2% [[Stale-move negation|fresh]]) and deals more than enough knockback to [[One-hit KO|KO any character at 0%]] under most normal circumstances. However, the power of this move is somewhat hampered by its larger time frame in which to perform a dodge (the time during which the user raises their sword), making it deceptively predictable and avoidable. Landing the blow is the easiest against opponents suffering from ending lag or [[helpless]]ness, or who are simply unaware, as all other players in range can completely dodge the move by [[air dodging]], [[sidestepping]], or simply moving away with good timing. In ''Brawl'', Marth can also get a guaranteed Critical Hit if he forces his opponent into an aerial [[grab release]], although this only works on some characters. In ''SSB4'' and ''Ultimate'', the startup slows down time by a slight amount, making the main attack harder to dodge.


Until the attack animation completely ends, the entire sword carries the move's hitbox, meaning that the attack can also hit anyone directly behind the user when they raise their sword. Because the attack itself gives such an high amount of [[freeze frame]]s, it is also possible for a fighter to walk into the user's sword once it hits another opponent and still be given a OHKO, even after half a second. Critical Hit only hits once, so with proper timing, moves that provide [[armor]] can be used to survive it. Of course, this will not stop the target from taking the move's full damage.
Until the attack animation completely ends, the entire sword carries the move's hitbox, meaning that the attack can also hit anyone directly behind the user when they raise their sword. Because the attack itself gives such an high amount of [[freeze frame]]s, it is also possible for a fighter to walk into the user's sword once it hits another opponent and still be given a OHKO, even after half a second. Critical Hit only hits once, so with proper timing, moves that provide [[armor]] can be used to survive it. Of course, this will not stop the target from taking the move's full damage.
Line 98: Line 99:
==Origin==
==Origin==
[[File:Critical Hit Origin.png|thumb|left|{{s|fireemblemwiki|Lon'qu}} performing a critical hit on an enemy {{s|fireemblemwiki|Knight}} in ''Fire Emblem Awakening''.]]
[[File:Critical Hit Origin.png|thumb|left|{{s|fireemblemwiki|Lon'qu}} performing a critical hit on an enemy {{s|fireemblemwiki|Knight}} in ''Fire Emblem Awakening''.]]
[[File:Roy Critical Hit origin.gif|right|thumb|135x235px|Roy's critical hit animation in ''Fire Emblem: The Binding Blade''.]]
[[File:Roy Critical Hit origin.gif|thumb|135x235px|Roy's critical hit animation in ''Fire Emblem: The Binding Blade''.]]
Critical hits are a staple feature of many role-playing video games (including other series seen in ''Smash'', such as {{uv|Pokémon}}, {{uv|EarthBound}}, {{uv|Final Fantasy}}, {{uv|Xenoblade Chronicles}}, and {{uv|Dragon Quest}}). They are generally rare attacks that have a certain chance of occurrence, with the payoff usually being an increase to the amount of damage dealt, e.g. doubling the current amount. In {{uv|Fire Emblem}}, critical hits inflict three times the damage that a normal strike would (with the exception of ''[[fireemblemwiki:Fire Emblem: Genealogy of the Holy War|Genealogy of the Holy War]]'' and ''[[fireemblemwiki:Fire Emblem: Thracia 776|Thracia 776]]''), and the odds of executing them are based on the unit's [[fireemblemwiki:Skill (stat)|skill stat]] and on the properties of the weapon they wield. The Critical Hit Final Smashes reflect the source material's extreme power — often far more than enough to kill an enemy in a single hit — with their high damage output and, in particular, the extremely high knockback of Marth and Lucina's shared version.
Critical hits are a staple feature of many role-playing video games (including other series seen in ''Smash'', such as {{uv|Pokémon}}, {{uv|EarthBound}}, {{uv|Final Fantasy}}, {{uv|Xenoblade Chronicles}}, and {{uv|Dragon Quest}}). They are generally rare attacks that have a certain chance of occurrence, with the payoff usually being an increase to the amount of damage dealt, e.g. doubling the current amount. In {{uv|Fire Emblem}}, critical hits inflict three times the damage that a normal strike would (with the exception of ''[[fireemblemwiki:Fire Emblem: Genealogy of the Holy War|Genealogy of the Holy War]]'' and ''[[fireemblemwiki:Fire Emblem: Thracia 776|Thracia 776]]''), and the odds of executing them are based on the unit's [[fireemblemwiki:Skill (stat)|skill stat]] and on the properties of the weapon they wield. The Critical Hit Final Smashes reflect the source material's extreme power — often far more than enough to kill an enemy in a single hit — with their high damage output and, in particular, the extremely high knockback of Marth and Lucina's shared version.


Line 145: Line 146:
*Roy's Critical Hit actually does less damage and knockback than his fully charged [[Flare Blade]].
*Roy's Critical Hit actually does less damage and knockback than his fully charged [[Flare Blade]].
*When Roy performs the Final Smash, his sheath appears during the attack but disappears when the attack is finished.
*When Roy performs the Final Smash, his sheath appears during the attack but disappears when the attack is finished.
*[[Chrom]] is the only character derived from Marth to not utilize this Final Smash, though [[Awakening Aether|his final smash]] does resemble Marth and Lucina's Critical Hit with an extra attack after the initial dash.
*[[Chrom]] is the only character derived from Marth to not utilize this Final Smash, though [[Awakening Aether|his Final Smash]] does resemble Marth and Lucina's Critical Hit with an extra attack after the initial dash.
{{clr}}
{{clr}}


Line 166: Line 167:
[[Category:Final Smashes (SSB4)]]
[[Category:Final Smashes (SSB4)]]
[[Category:Final Smashes (SSBU)]]
[[Category:Final Smashes (SSBU)]]
[[es:Golpe crítico]]