Bomb (Samus): Difference between revisions

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{{ArticleIcons|allgames=yes|ssbu=yes}}
{{ArticleIcons|allgames=y}}
{{disambig2|Samus' down special attack|other types of bombs|Bomb}}
{{disambig2|Samus' down special attack|other types of bombs|Bomb}}
{{Infobox Special Move
{{Infobox Special Move
|name=Bomb
|name=Bomb
|image={{tabber|title1=Samus|tab1=[[File:Samus Down B SSBU.gif|300px]]|title2=Dark Samus|tab2=[[File:Dark Samus Down B SSBU.gif|300px]]}}
|image={{tabber|title1=Samus|content1=[[File:Samus Down B SSBU.gif|300px]]|title2=Dark Samus|content2=[[File:Dark Samus Down B SSBU.gif|300px]]}}
|caption=Samus and Dark Samus using their Bombs in ''Ultimate''.
|caption=Samus and Dark Samus using their Bombs in ''Ultimate''.
|user=[[Samus]]<br>[[Dark Samus]]
|user=[[Samus]]
|user2=[[Dark Samus]]
|universe={{uv|Metroid}}
|universe={{uv|Metroid}}
|interwiki=metroidwiki
|interwiki=metroidwiki
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|interwikipage=Morph Ball Bomb
|interwikipage=Morph Ball Bomb
}}
}}
 
'''Bomb''' ({{ja|ボム|Bomu}}, ''Bomb'') is [[Samus]] and [[Dark Samus]]'s [[down special move]].
'''Bomb''' ({{ja|ボム|Bomu}}, ''Bomb'') is [[Samus]]'s [[down special move]] in all five installations of the ''{{b|Super Smash Bros.|series}}'' series and is also [[Dark Samus]]'s down special move in ''[[Super Smash Bros. Ultimate]]''.


==Overview==
==Overview==
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In ''Brawl'', bombs also hit twice, and deal up to 9% fresh.  
In ''Brawl'', bombs also hit twice, and deal up to 9% fresh.  


Bombing while in mid-air causes Samus to go into Morph Ball mode, and slows down her fall. Thus, in the ''{{b|Super Smash Bros.|series}}'' series, Samus can use the [[bomb recovery]] technique, which consists of repeatedly bomb while holding towards the stage to increase the distance of her recovery, although this takes away her midair jump if she still has not used it. In ''Melee'', bombing twice consecutively in the air will cause Samus to pop upward from the first bomb, giving her near-infinite horizontal recovery. This is reputedly possible in ''[[Super Smash Bros. Brawl]]'', but is less efficient.
Bombing while in mid-air causes Samus to go into Morph Ball mode, and slows down her fall. Thus, in the ''{{b|Super Smash Bros.|series}}'' series, Samus can use the [[bomb recovery]] technique, which consists of repeatedly using bomb while holding towards the stage to increase the distance of her recovery, although in ''Smash 64'' this takes away her midair jump if she has not already used it. In ''Melee'', bombing twice consecutively in the air will cause Samus to pop upward from the first bomb, giving her near-infinite horizontal recovery. This is reputedly possible in ''[[Super Smash Bros. Brawl]]'', but is less efficient.


Bombs may be used as part of Samus's approach in ''Melee''. They can be used to pressure an opponent's [[shield]] and combo into other moves.  '''Wavebombing''' is a technique that consists of dropping a bomb on an opponent followed immediately by a downwards airdodge: this functions as a quick wavedash and allows various continuations.
Bombs may be used as part of Samus's approach in ''Melee''. They can be used to pressure an opponent's [[shield]] and combo into other moves.  '''Wavebombing''' is a technique that consists of dropping a bomb on an opponent followed immediately by a downwards airdodge: this functions as a quick wavedash and allows various continuations.


In ''Brawl'', however, Samus is capable of also using her bombs to perform the Spider Ball technique. To perform, run off the edge of the stage or platform and immediately activate the bomb, then direct Samus back onto solid ground as she hops into the air. This will drop the bomb directly against the ledge of the stage, which may be used in edgeguarding.
In ''Brawl'', however, Samus is capable of also using her bombs to perform the Spider Ball technique. To perform, run off the edge of the stage or platform and immediately activate the bomb, then direct Samus back onto solid ground as she hops into the air. This will drop the bomb directly against the ledge of the stage, which may be used in edgeguarding.
In ''Ultimate'' there is a single frame window the frame after the bomb first explodes where if Samus is hit by a hitbox and the Bomb's jump takes effect, she will continue the bomb jump animation, while also taking the full knockback with no [[hitstun]]. The momentum from the knockback stacks with that of the Bomb jump.


==Instructional quotes==
==Instructional quotes==
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
{{CustomSet|Samus|Down|name1=Bomb|desc1=Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion.|name2=Slip Bomb|desc2=Drop a bomb that can knock foes over but deals less damage.|name3=Mega Bomb|desc3=Drop a stronger bomb with a longer fuse. Only one can exist at a time.|altlink1=Bomb (Samus)|altlink2=Slip Bomb (Samus)}}
{{CustomSet|Samus|Down|name1=Bomb|desc1=Drop a bomb in Morph Ball form. You'll fly upward if you're hit by the explosion.|name2=Slip Bomb|desc2=Drop a bomb that can knock foes over but does less damage.|name3=Mega Bomb|desc3=Drop a stronger bomb with a longer fuse. Only one can exist at a time.|altlink1=Bomb (Samus)|altlink2=Slip Bomb (Samus)}}
# '''Bomb''': Default.
# '''Bomb''': Default.
# '''Slip Bomb''': Bombs cause opponents to trip but deal very little damage. Samus also falls slightly slower when used in the air and re-emerges closer to the bomb on the ground. Meteor smashes airborne opponents.
# '''Slip Bomb''': Bombs cause opponents to trip but deal very little damage. Samus also falls slightly slower when used in the air and re-emerges closer to the bomb on the ground. Meteor smashes airborne opponents. {{Main|Samus (SSB4)/Down special/Custom 1}}
# '''Mega Bomb''': Explodes in a much larger blast after several seconds, limited to one on the stage at a time. Samus also falls slightly faster when used in the air. Very little utility.
# '''Mega Bomb''': Explodes in a much larger blast after several seconds, limited to one on the stage at a time. Samus also falls slightly faster when used in the air. The bombs bounce on the ground when used in the air. Very little utility. {{Main|Samus (SSB4)/Down special/Custom 1}}
 
==Trophies==
===Melee===
[[File:Samus Trophy (Smash 2).png|thumb|100px|left|Bombs as shown in Samus's All-Star Mode trophy.]]
;Samus Aran [Smash]
''While Samus's arsenal of missile weapons is indeed formidable, her enemies are in for a rude awakening if they guard against nothing else. Her Grappling Beam captures foes and latches on to walls, and the Screw Attack drags foes upwards in a series of spins that doubles as a recovery move. Samus can also use her Bombs to perform Bomb Jumps.''
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===Smash 4===
[[File:MorphBallTrophyWiiU.png|thumb|100px|left|Trophy in {{forwiiu}}.]]
;Morph Ball
''One of the numerous modules integrated into Samus's Power Suit. This one allows her to transform into a compact mobile sphere and explore tight spaces. In the very first Metroid game, it was known as Maru Mari, which is just Japanese for "roll up," but it was later changed to the much-cooler-sounding Morph Ball.''
{{Trophy games|console1=NES|game1=Metroid (08/1987)|console2=SNES|game2=Super Metroid (04/1994)}}
{{clrl}}


==Origin==
==Origin==
===Samus===
===Samus===
[[File:Bomb explode.gif|thumb|left|Animation of a Bomb exploding from ''Metroid Fusion''.]]
[[File:Bomb explode.gif|thumb|left|Animation of a Bomb exploding from ''Metroid Fusion''.]]
[[File:Metroid Prime bomb.png|thumb|Samus using a Bomb in ''Metroid Prime''.]]
[[File:Morph Ball MP.gif|thumb|Samus using the Morph Ball in ''Metroid Prime''.]]
Bombs have been standard in all {{uv|Metroid}} games and are a common tool for puzzle solving. In many ''Metroid'' games, Samus can use the explosion from a laid bomb to launch herself up if she is in Morph Ball mode. This is usually required for certain jumps into tight spaces only the Morph Ball mode can traverse through. Due to their low damage output, bombs are a weapon of last resort. Unlike their appearance in the ''Metroid'' games, bombs are affected by gravity in the ''Super Smash Bros.'' games, in that they fall to the ground rather than staying stationary if laid in the air.
Bombs have been standard in all {{uv|Metroid}} games and are a common tool for puzzle solving. In many ''Metroid'' games, Samus can use the explosion from a laid bomb to launch herself up if she is in Morph Ball mode. This is usually required for certain jumps into tight spaces only the Morph Ball mode can traverse through. Due to their low damage output, bombs are a weapon of last resort. Unlike their appearance in the ''Metroid'' games, bombs are affected by gravity in the ''Super Smash Bros.'' games, in that they fall to the ground rather than staying stationary if laid in the air.


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The Mega Bomb customization is based off the Power Bomb that debuted in ''Super Metroid''. Unlike the regular bombs, the Power Bomb is capable of inflicting significant damage to anything in its blast radius, but at the cost of having a limited ammunition supply and forcing Samus to use one at a time.
The Mega Bomb customization is based off the Power Bomb that debuted in ''Super Metroid''. Unlike the regular bombs, the Power Bomb is capable of inflicting significant damage to anything in its blast radius, but at the cost of having a limited ammunition supply and forcing Samus to use one at a time.
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===Dark Samus===
===Dark Samus===
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The appearance of Dark Samus' Morph Ball is also different from the original. In ''Echoes'', the Morph Ball has a more organic design and a jagged surface, and the center is an eye.
The appearance of Dark Samus' Morph Ball is also different from the original. In ''Echoes'', the Morph Ball has a more organic design and a jagged surface, and the center is an eye.
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==Gallery==
==Gallery==
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Dark Samus SSBU Skill Preview Down Special.png|Dark Samus using Bomb as shown by the Move List in ''Ultimate''.
Dark Samus SSBU Skill Preview Down Special.png|Dark Samus using Bomb as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|ボム|Bomu}}, ''Bomb''
|en=Bomb
|fr=Bombe
|es=Bomba
|de=Bombe
|it=Bomba
|nl=Bom
|ru={{rollover|Бомба|Bomba|?}}
|ko={{rollover|봄|Bom|?}}, ''Bomb''
|zh_cn={{rollover|炸弹|Zhàdàn|?}}
|zh_tw={{rollover|炸彈|Zhàdàn|?}}
}}


==Trivia==
==Trivia==
*Bomb's 1st custom special, Slip Bomb, shares the same name with the 2nd custom special of {{SSB4|Bowser}}'s [[Bowser Bomb#Slip Bomb|down special]].
*Bomb's 1st custom special, Slip Bomb, shares the same name with the 2nd custom special of {{SSB4|Bowser}}'s [[Bowser Bomb#Slip Bomb|down special]].
{{clear}}
 
==Technical details==
Samus:
*[[Samus (SSB)/Down special]]
*[[Samus (SSBM)/Down special]]
*[[Samus (SSBB)/Down special]]
*[[Samus (SSB4)/Down special]]
*[[Samus (SSBU)/Down special]]
Dark Samus:
*[[Dark Samus (SSBU)/Down special]]
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{{Multiple Special Moves|Samus|Dark Samus}}
{{Multiple Special Moves|Samus|Dark Samus}}
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[[Category:Dark Samus]]
[[Category:Dark Samus]]
[[Category:Dark Samus (SSBU)]]
[[Category:Dark Samus (SSBU)]]
[[Category:Trophies (SSBM)]]
[[es:Bomba (Samus)]]