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{{Infobox Character | {{Infobox Character | ||
|name = Wii Fit Trainer | |name = Wii Fit Trainer | ||
|image = {{tabber|title1=Female| | |image = {{tabber|title1=Female|content1=[[File:Wii Fit Trainer SSBU.png|x250px]]|title2=Male|content2=[[File:Wii Fit Trainer-Alt1 SSBU.png|x250px]]}} | ||
|game = SSBU | |game = SSBU | ||
|ssbgame1 = SSB4 | |ssbgame1 = SSB4 | ||
|availability = [[Unlockable character|Unlockable]] | |availability = [[Unlockable character|Unlockable]] | ||
|tier = C | |tier = C- | ||
|ranking = | |ranking = 63 | ||
}} | }} | ||
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | <!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
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*Lara Parmiani (female) and Giovanni Noto (male) in Italian. | *Lara Parmiani (female) and Giovanni Noto (male) in Italian. | ||
Wii Fit Trainer is ranked | Wii Fit Trainer is ranked 63rd out of 82 on the current tier list, placing her in the C- tier. This is a notable improvement from her 50th out of 54 placement in ''SSB4''. | ||
==How to unlock== | ==How to unlock== | ||
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==Attributes== | ==Attributes== | ||
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | <!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
Wii Fit Trainer is a somewhat tall middleweight with a slender physique. She possesses a fast [[walking]] speed (the 24th highest), slightly above average [[dash]]ing speed, a fast initial dash, average [[air speed]], high [[air acceleration]] (tied for the 21st highest), high [[jump]]s, average [[gravity]], has the 11th highest [[traction]] and is tied with Isabelle and the Ice Climbers for the 7th-9th slowest [[falling speed]]. In addition, she has one of the longest tech rolls and ledge rolls in the game, which can make her hard to punish even if a roll is expected. These attributes give her overall good mobility, although, | Wii Fit Trainer is a somewhat tall middleweight with a slender physique. She possesses a fast [[walking]] speed (the 24th highest), slightly above average [[dash]]ing speed, a fast [[initial dash]], average [[air speed]], high [[air acceleration]] (tied for the 21st highest), high [[jump]]s, average [[gravity]], has the 11th highest [[traction]] and is tied with {{SSBU|Isabelle}} and the {{SSBU|Ice Climbers}} for the 7th-9th slowest [[falling speed]]. In addition, she has one of the longest tech rolls and ledge rolls in the game, which can make her hard to punish even if a roll is expected. These attributes give her overall good mobility, although, comparatively like Luigi and Pit, Wii Fit Trainer is somewhat floaty for her weight class, and is one of the floatiest characters in the game. She can also [[wall jump]] and [[crawl]], with the latter being one of the shortest in terms of hurtbox height, making it useful defensively. | ||
Wii Fit Trainer possesses a great damage-racking game through several attacks that deal unusually high damage, most notably her neutral aerial and [[Header]]. Additionally, her [[Deep Breathing]] makes her faster, stronger, and more durable for a few seconds, further increasing her damage output. Many of Wii Fit Trainer's attacks also have unusual hitbox placements or properties, such as hitting on both sides of her. For example, her forward tilt can hit in front of her with her arm and behind her with her leg; this also applies to forward smash, forward aerial, and the first hit of her neutral attack. The final hit of her neutral attack also has a sweetspot that [[buries]] opponents. | Wii Fit Trainer possesses a great damage-racking game through several attacks that deal unusually high damage, most notably her neutral aerial and [[Header]]. Additionally, her [[Deep Breathing]] makes her faster, stronger, and more durable for a few seconds, further increasing her damage output. Many of Wii Fit Trainer's attacks also have unusual hitbox placements or properties, such as hitting on both sides of her. For example, her forward tilt can hit in front of her with her arm and behind her with her leg; this also applies to forward smash, forward aerial, and the first hit of her neutral attack. The final hit of her neutral attack also has a sweetspot that [[buries]] opponents. | ||
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==Changes from ''[[Super Smash Bros. 4]]''== | ==Changes from ''[[Super Smash Bros. 4]]''== | ||
Wii Fit Trainer | Wii Fit Trainer was significantly buffed in the transition from ''SSB4'' to ''Ultimate''. Many of her moves have received various improvements, be it to their [[hitbox]] durations and/or placements, overall lag, mobility, projectiles, KO power, or damage output, making Wii Fit Trainer's moveset more cohesive overall. | ||
Previously known for having one of the most inconsistent movesets of any character, Wii Fit Trainer's attacks have seen various miscellaneous improvements: [[forward tilt|forward]] and [[up tilt]] both last longer, with the latter having [[intangibility]] on the attacking arm and reaching farther upward, making it a more reliable anti-air. Up tilt, [[dash attack]], [[forward smash]], [[down smash]] and [[forward aerial]] have lower ending lag, while [[up smash]] and [[down aerial]] come out faster. Up smash also has a larger [[sourspot]]. Many of Wii Fit Trainer's aerials' hitboxes have been improved so they connect more consistently, including forward aerial (which now has a small but useful body hitbox) and down aerial (whose spike hitbox is now much larger and lasts slightly longer). In addition, dash attack and [[down tilt]] deal more damage (and the latter sends at a lower angle), [[up throw|up]], [[down throw|down]], and [[forward throw]]s all possess combo potential, and [[neutral attack]]'s finisher [[buries]] much more consistently thanks to the universal changes to neutral attack angles as well as a larger [[sweetspot]] on the final hit. All these changes greatly improve her damage racking and KO potential, while making it less likely for her moves to whiff. | |||
Wii Fit Trainer's special moveset has been noticeably buffed as well. [[Sun Salutation]] deals significantly more damage and knockback when fully charged and can be [[charge-cancel]]ed with a jump, much like other storable chargeable moves. [[Header]] functions significantly better as a projectile, as the ball is bigger, deals more damage, bounces faster and lower, has more variable angles if headbutted, and almost always keeps its hitbox while active, making ball setups much more viable | Wii Fit Trainer's special moveset has been noticeably buffed as well. [[Sun Salutation]] deals significantly more damage and knockback when fully charged, and can be [[charge-cancel]]ed with a jump, much like other storable chargeable moves. [[Super Hoop]] now deals multiple hits, which improves its damage if all hits land. [[Header]] and [[Deep Breathing]], however, have seen the most improvements: the former functions significantly better as a projectile, as the ball is bigger, deals more damage, bounces faster and lower, has more variable angles if headbutted, and almost always keeps its hitbox while active, making ball setups much more viable; the latter can be activated more easily and faster, has a lower recharge penalty if failed, lasts a few seconds longer, grants much faster and varied mobility buffs alongside the original ones to [[walk]] speed, reduction of damage taken, and damage output, the former of which is also higher. | ||
The universal gameplay changes also benefit Wii Fit Trainer. The universal increase to mobility helps her close out the distance between the opponent more easily, and this is complemented by the ability to use any attack out of a run, somewhat alleviating her short range. The streamlined [[jumpsquat]] allows her to use aerials more effectively, while the increased [[shieldstun]] and slower shield drop speed improves the safety of her projectiles and certain attacks such as down tilt. The limit to a single [[air dodge]] also allows her projectiles to cover options better and catch landings with her high mobility, while the reintroduction of directional air dodges slightly improves her horizontal recovery and makes it easier to mix up. The generally lower landing lag on aerials makes all of Wii Fit Trainer's aerials safer to use as well, making neutral and forward air particularly safe on shield. | |||
In spite of all this, Wii Fit Trainer | In spite of all this, Wii Fit Trainer has also received some nerfs, a few of which are particularly notable. Super Hoop now travels a shorter max distance even when mashed, making her recovery less flexible (although it is also easier to reach maximum height). The back hit of forward tilt has less horizontal range, neutral aerial links into its second hit less consistently, and neutral attack's second hit can now make opponents [[trip]] or slide out of the full combo, which can cause the third hit's bury to still miss. | ||
Overall, Wii Fit Trainer's strengths and weaknesses have been further defined. While her moveset hasn't changed much in terms of functionality, its significant improvements now let her | Overall, Wii Fit Trainer's strengths and weaknesses have been further defined. While her moveset hasn't changed much in terms of functionality, its significant improvements now let her play to her strengths better, but her worse recovery distance has made her offstage disadvantage state harder to endure. Additionally, Wii Fit Trainer still retains most of her weaknesses from ''SSB4'', such as lackluster options at mid-range, lackluster disadvantage on-stage, a lack of options to deal with opposing camping, and large blindspots in her moves. While Wii Fit Trainer's buffs considerably outweigh the nerfs she received and she is unquestionably a better character than she was in ''SSB4'', the various buffs to other returning veterans mean that she still underperforms compared to the rest of the cast. | ||
{{SSB4 to SSBU changelist|char=Wii Fit Trainer}} | {{SSB4 to SSBU changelist|char=Wii Fit Trainer}} | ||
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|dthrowname=Vaulting Horse Jump ({{ja|跳び箱跳び|Tobibako Tobi}}) | |dthrowname=Vaulting Horse Jump ({{ja|跳び箱跳び|Tobibako Tobi}}) | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=A [[wiktionary:vaulting table|vaulting horse]] jump. It can be used to start combos, but can easily be | |dthrowdesc=A [[wiktionary:vaulting table|vaulting horse]] jump. It can be used to start combos, but can easily be DI'ed out of. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|fsdmg=2%/2.2%/2.5%/3% (medium silhouettes; based on position)<br/>12% (large silhouette) | |fsdmg=2%/2.2%/2.5%/3% (medium silhouettes; based on position)<br/>12% (large silhouette) | ||
|fsdesc=Assumes the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching any opponents hit. The silhouettes assume varying yoga poses. A final, larger silhouette is released towards the end of the Final Smash. It travels much slowly across the stage compared to the smaller silhouettes. The final silhouette always assumes the Dancer pose. | |fsdesc=Assumes the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching any opponents hit. The silhouettes assume varying yoga poses. A final, larger silhouette is released towards the end of the Final Smash. It travels much slowly across the stage compared to the smaller silhouettes. The final silhouette always assumes the Dancer pose. | ||
}} | |||
===Stats=== | |||
{{Attributes | |||
| cast=89 | |||
| weight=96 | rweight=40-43 | |||
| dash=2.024 | rdash=28 | |||
| run=1.866 | rrun=30 | |||
| walk=1.224 | rwalk=25 | |||
| trac=0.128 | rtrac=12 | |||
| airfric=0.01 | rairfric=40-51 | |||
| air=1.019 | rair=53-55 | |||
| baseaccel=0.01 | rbaseaccel=15-87 | |||
| addaccel=0.08 | raddaccel=16-24 | |||
| gravity=0.09 | rgravity=45-51 | |||
| fall=1.3 | rfall=80-82 | |||
| ff=2.08 | rff=80-82 | |||
| jumpsquat=3 | rjumpsquat=1-88 | |||
| jumpheight=35.6 | rjumpheight=19 | |||
| shorthop=17.18 | rshorthop=26 | |||
| djump=35.6 | rdjump=28 | |||
}} | }} | ||
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*Performs a Torso Twist, a strength training exercise from the ''Wii Fit'' series. | *Performs a Torso Twist, a strength training exercise from the ''Wii Fit'' series. | ||
<gallery> | <gallery> | ||
SSBUWiiFitTrainerIdle1.gif|Wii Fit Trainer's first idle pose | SSBUWiiFitTrainerIdle1.gif|Wii Fit Trainer's first idle pose. | ||
SSBUWiiFitTrainerIdle2.gif|Wii Fit Trainer's second idle pose | SSBUWiiFitTrainerIdle2.gif|Wii Fit Trainer's second idle pose. | ||
</gallery> | </gallery> | ||
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===Tier placement and history=== | ===Tier placement and history=== | ||
<!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | <!--NOTICE BEFORE EDITING: When using pronouns, use those that match the gender of the default when referring to their Smash incarnation (treating the alternate gendered variant as an character costume like Alph) and gender neutral for home series info. However, completely omitting pronouns is entirely a valid style, as long as the sentence stays coherent.--> | ||
Wii Fit Trainer was generally considered to be a mid tier character upon ''Ultimate''{{'}}s release. | Wii Fit Trainer was generally considered to be a mid tier character upon ''Ultimate''{{'}}s release. She received noteworthy buffs from game updates, particularly updates {{SSBU|3.0.0}} and {{SSBU|8.0.0}}. Additionally, she has performed relatively well at the regional level as players such as {{Sm|varun}}, {{Sm|Evy}}, {{Sm|Oolong}}, and more have ranked highly on their respective Power Rankings throughout ''Ultimate''{{'}}s lifetime. While her strongest performances have been at the regional level, she has achieved some breakout performances on the international stage; including a 9th place at major {{Trn|Maesuma TOP 6}} by {{Sm|Injelly}} and a 13th place at the supermajor {{Trn|Luminosity Makes BIG Moves 2024}} by {{Sm|Oolong}}. Despite her buffs, public opinion of Wii Fit Trainer's viability has remained mixed, ranking 63rd on the current tier list. In particular, some are still dubious of Wii Fit Trainer's potential, owing to her retention of a few glaring weaknesses that sometimes result in extremely polarizing matchups. | ||
===Most historically significant players=== | ===Most historically significant players=== | ||
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''See also: [[:Category:Wii Fit Trainer players (SSBU)]]'' | ''See also: [[:Category:Wii Fit Trainer players (SSBU)]]'' | ||
*{{Sm|Injelly|Japan}} - | *{{Sm|Injelly|Japan}} - Injelly trimains Wii Fit Trainer, {{SSBU|Mii Brawler}}, and {{SSBU|Young Link}}. His breakout performance was at {{Trn|Maesuma TOP 4}} where he took a set off {{Sm|Yoshidora}}. He has continued to experience success placing 9th at the major {{Trn|Maesuma TOP 6}} and 13th at the supermajor {{Trn|Maesuma TOP 7}}. Additionally, his win at {{Trn|Sumabato SP 33}}, where he defeated {{Sm|Luminous}} and double eliminated {{Sm|DIO}}, marked the first and to date only time a player solo maining Wii Fit Trainer won a B tier event. | ||
*{{Sm|John Numbers|USA}} - | *{{Sm|John Numbers|USA}} - Despite being regarded as the strongest {{SSB4|Wii Fit Trainer}} in ''Smash 4'', it wasn't until the fall of 2019 that he began maining her in Ultimate. By early 2020 he had already put up a string of good placements at majors. He remains among the highest placing solo Wii Fit players at a supermajor placing 17th at {{Trn|Collision 2022}} where he defeated {{Sm|Peabnut}}. His greatest successes have been at locals and regionals, with his strongest performance being his 2nd place at {{Trn|Alpha 6}} where he took sets off {{Sm|Mr.E}}, {{Sm|Gen}}, and {{Sm|Dabuz}}. | ||
*{{Sm|Keroguchi|Japan}} - | *{{Sm|Keroguchi|Japan}} - Keroguchi was the strongest Wii Fit player in Japan in 2019 and early 2020. He had his breakout performance at {{Trn|POP-OFF}} where he placed 2nd with wins on {{Sm|Gackt}} and {{Sm|Brood}}. While competing less frequently, he has continued to experience success, most notably placing 17th at {{Trn|Seibugeki 9}} with a win on {{Sm|Kameme}}. He has also been one of the most accomplished Wii Fit players online in Japan, most notably winning [https://smashmate.net/tournament/461/ Maesuma 30]. | ||
*{{Sm|varun|USA}} - | *{{Sm|varun|USA}} - Varun has been one of the most successful and consistent Wii Fit Trainer mains throughout the lifespan of Ultimate. Some of his strong performances include a 4th place at {{Trn|GameTyrant Expo 2019}} with a win on {{Sm|Scend}}, 7th at the major {{Trn|Crown 2}} with a win on {{Sm|LeoN}}, and 33rd at the supermajor {{Trn|Frostbite 2020}} with sets over {{Sm|Etsuji}} and {{Sm|Myran}}. | ||
=={{SSBU|Classic Mode}}: Aerobic Smash== | =={{SSBU|Classic Mode}}: Aerobic Smash== | ||
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SSBUWebsite1.jpg|Both female and male Wii Fit Trainer on [[Green Greens]]. | SSBUWebsite1.jpg|Both female and male Wii Fit Trainer on [[Green Greens]]. | ||
ShovelKnight1.jpg|The female Wii Fit Trainer, {{SSBU|Villager}} and {{SSBU|Falco}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]]. | ShovelKnight1.jpg|The female Wii Fit Trainer, {{SSBU|Villager}} and {{SSBU|Falco}} [[buried]] by [[Shovel Knight]] on [[Garden of Hope]]. | ||
SSBUWebsiteMinMin5.jpg|The male Wii Fit Trainer getting hit by {{SSBU|Min Min}}'s [[neutral attack]] on [[Coliseum]]. | |||
</gallery> | </gallery> | ||
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*Aside from her regular attacks, several of Wii Fit Trainer's other animations correspond to exercises found in the ''Wii Fit'' series, including Push-ups as her crouch and crawl, the Spinal Twist as her prone animation, the Standing Knee as her parry animation, and the Side Plank as her ledge getup attack. She also makes use of several exercises that are not found in the ''Wii Fit'' games, such as Pull-ups for her ledge hang animation. | *Aside from her regular attacks, several of Wii Fit Trainer's other animations correspond to exercises found in the ''Wii Fit'' series, including Push-ups as her crouch and crawl, the Spinal Twist as her prone animation, the Standing Knee as her parry animation, and the Side Plank as her ledge getup attack. She also makes use of several exercises that are not found in the ''Wii Fit'' games, such as Pull-ups for her ledge hang animation. | ||
*Wii Fit Trainer is one of three characters in ''Ultimate'' who, excluding throws, has canonical names for all of her attacks, unlike most fighters who only have a select few named attacks, with the others being {{SSBU|Mega Man}} and {{SSBU|Terry}}. | *Wii Fit Trainer is one of three characters in ''Ultimate'' who, excluding throws, has canonical names for all of her attacks, unlike most fighters who only have a select few named attacks, with the others being {{SSBU|Mega Man}} and {{SSBU|Terry}}. | ||
*In total, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in ''Ultimate''. | *In total, Wii Fit Trainer has 17 voice actors across both genders and all languages, the most out of any character in ''Ultimate''. | ||
**Despite this, the British English and American English voices cannot be accessed in each other's versions. | **Despite this, the British English and American English voices cannot be accessed in each other's versions. | ||
**Interestingly enough, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of her taunts or smash attacks, she can still be heard even over the announcer. This trait is shared with Bayonetta. | **Interestingly enough, if a battle is quit or won while Wii Fit Trainer is speaking, such as during one of her taunts or smash attacks, she can still be heard even over the announcer. This trait is shared with Bayonetta. | ||
*Wii Fit Trainer, Mr. Game & Watch, Bayonetta, Mega Man (while using his [[Forward smash|Mega Buster]]), and Hero are the only characters in ''SSBU'' to have different [[Charge|charging]] sound effects for their smash attacks, with Wii Fit Trainer's smash attacks charging with the blow of a whistle. This is a reference to how strength training repetitions in ''Wii Fit'' was signaled with a whistle blow. | *Wii Fit Trainer, Mr. Game & Watch, Bayonetta, Mega Man (while using his [[Forward smash|Mega Buster]]), and Hero are the only characters in ''SSBU'' to have different [[Charge|charging]] sound effects for their smash attacks, with Wii Fit Trainer's smash attacks charging with the blow of a whistle. This is a reference to how strength training repetitions in ''Wii Fit'' was signaled with a whistle blow. | ||
*Wii Fit Trainer, {{SSBU|Wario}} and Hero are the only characters who can heal themselves without the help of another character and/or when [[Item Switch|items are not made available]]; Wii Fit Trainer does so through [[Sun Salutation]] and [[Deep Breathing]], Wario through [[Chomp]], and Hero through the Heal spell in [[Command Selection]]. | *Wii Fit Trainer, {{SSBU|Wario}} and Hero are the only characters who can heal themselves without the help of another character and/or when [[Item Switch|items are not made available]]; Wii Fit Trainer does so through [[Sun Salutation]] and [[Deep Breathing]], Wario through [[Chomp]], and Hero through the Heal spell in [[Command Selection]]. | ||
**Wii Fit Trainer is the only character with more than one healing move. | **Wii Fit Trainer is the only character with more than one healing move. | ||
**However, hitting the soccer ball does stale the spike of Header, which in turn can undo the staleness of other moves without ever having to hit the opponent. | **However, hitting the soccer ball does stale the spike of Header, which in turn can undo the staleness of other moves without ever having to hit the opponent. | ||
*Close inspection of male and female Wii Fit Trainer's official renders reveals that the two gendered trainers have differently-textured shirts, while their pants are the same texture. This is due to tank tops like the female Trainer's being typically made of cotton, while workout t-shirts like the male Trainer's are typically made of polyester. | *Close inspection of male and female Wii Fit Trainer's official renders reveals that the two gendered trainers have differently-textured shirts, while their pants are the same texture. This is due to tank tops like the female Trainer's being typically made of cotton, while workout t-shirts like the male Trainer's are typically made of polyester. | ||
*None of Wii Fit Trainer's attacks have any sort of motion-trail visual effects. | *None of Wii Fit Trainer's attacks have any sort of motion-trail visual effects. The choice to omit these effects was presumably made in order to emphasize the yoga poses the moves are based. | ||
* | *The male and female Wii Fit Trainers have different animations when getting hit by extremely weak attacks, with their animations after getting defeated during [[All-Out Attack]] in particular being notably different as a result. This is because male Wii Fit Trainer reuses his hitstun animations from ''Smash 4'', while the female Wii Fit Trainer has received new hitstun animations. | ||
*Both of Wii Fit Trainer's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game. | *Both of Wii Fit Trainer's fighter spirits are two of only 11 fighter spirits in the game to use their in-game render for their spirit artwork instead of original artwork from their game. | ||
*Wii Fit Trainer is one of four fighters to have lowercase letters on the fighter selection screen, with the "Wii Fit" portion of her name not being fully capitalized. The other three are the Mii Fighters, with the "Mii" portion of their names not being fully capitalized. | *Wii Fit Trainer is one of four fighters to have lowercase letters on the fighter selection screen, with the "Wii Fit" portion of her name not being fully capitalized. The other three are the Mii Fighters, with the "Mii" portion of their names not being fully capitalized. | ||
*Wii Fit Trainer, [[Dark Pit]], and [[Kazuya]] are the only playable characters in ''Ultimate'' that do not appear in a [[Nintendo Switch]] game outside of ''Ultimate''. | |||
**The song [https://youtu.be/8dxPxdOq_Fg Wii Fit Medley] appears in the Rhythm Game mode in ''{{iw|nwiki|Ring Fit Adventure}}'', however only the Wii Fit silhouettes make an appearance and not the character Wii Fit Trainer. | |||
==References== | ==References== |
edits