MP Gauge: Difference between revisions

40 bytes added ,  2 months ago
(Hero starts every stock with max MP.)
Line 202: Line 202:


==Origin==
==Origin==
MP (Magic Points) are a mechanic from the {{uv|Dragon Quest}} series. They determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if the amount of MP is too low. MP can generally be restored by using particular healing items, but certain equippable weapons and gear and learnable abilities allow MP to be recovered through alternate methods, such as hitting opponents in battle or regenerating it over time, in a manner similar to how MP replenishes in ''Smash''.
MP (Magic Points) are a mechanic from the {{uv|Dragon Quest}} series, and many role-playing games in general. They determine how much mana a character can expend to cast spells. Each spell deducts from this pool at a set rate, and cannot be cast if the amount of MP is too low. MP can generally be restored by using particular healing items, but certain equippable weapons and gear and learnable abilities allow MP to be recovered through alternate methods, such as hitting opponents in battle or regenerating it over time, in a manner similar to how MP replenishes in ''Smash''.


The design of the MP Gauge is based off of its appearance in ''Dragon Quest XI''.
The design of the MP Gauge is based off of its appearance in ''Dragon Quest XI''.
Anonymous user