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(→Attributes: No one can momentum cancel anymore. Also Ivysaur's momentum cancel was one of the worst in the game anyway.) |
(→Aerial attacks: sourspot lower ko potential onstage is already cited lower down) |
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*{{change|Ivysaur has a new air dodge animation, where it no longer twirls horizontally.}} | *{{change|Ivysaur has a new air dodge animation, where it no longer twirls horizontally.}} | ||
*{{change|Opponents now grab Ivysaur by its body, instead of its flower bud.}} | *{{change|Opponents now grab Ivysaur by its body, instead of its flower bud.}} | ||
*{{change|The grass type and effect of Ivysaur's moves have been removed and replaced with weapon or typeless and normal effects.}} | *{{change|The grass type and effect of Ivysaur's moves have been removed and replaced with a weapon or typeless and normal effects.}} | ||
*{{change|Ivysaur's victory animations are slightly changed.}} | *{{change|Ivysaur's victory animations are slightly changed.}} | ||
**{{change|Ivysaur has a new victory animation, where it performs Vine Whip in front of itself a couple of times. This replaces the victory pose where it walks in place a few times.}} | **{{change|Ivysaur has a new victory animation, where it performs Vine Whip in front of itself a couple of times. This replaces the victory pose where it walks in place a few times.}} | ||
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**{{change|The second hitbox is much larger (6u → 13u), matching the first hitbox, but due to its altered Y offset, both hitboxes now occupy the same space, the only difference being that the first one only affects grounded opponents and the second one only affects aerial opponents.}} | **{{change|The second hitbox is much larger (6u → 13u), matching the first hitbox, but due to its altered Y offset, both hitboxes now occupy the same space, the only difference being that the first one only affects grounded opponents and the second one only affects aerial opponents.}} | ||
*[[Down aerial]]: | *[[Down aerial]]: | ||
**{{buff|Down aerial's sweetspot deals more damage (8% → 10%), dealing as much as the sourspot | **{{buff|Down aerial's sweetspot deals more damage (8% → 10%), dealing as much as the sourspot, in addition to dealing more knockback (20 base/80 scaling → 27/80 (grounded), 9/98 (aerial)). This significantly improves its KO potential}} | ||
**{{buff|The sweetspot is larger (2.2u → 4u) and placed lower (-9u → -13.5u), improving its range.}} | **{{buff|The sweetspot is larger (2.2u → 4u) and placed lower (-9u → -13.5u), improving its range.}} | ||
**{{buff|The sourspot [[meteor smash]]es opponents like the sweetspot (50° → 270°). This allows the move to lock opponents | **{{buff|The sourspot [[meteor smash]]es opponents like the sweetspot (50° → 270°). This now allows the move to lock opponents, and combined with the removal of [[meteor canceling]], this significantly improves its effectiveness for edgeguarding.}} | ||
**{{buff|It halts Ivysaur's horizontal momentum for a significantly shorter time.}} | **{{buff|It halts Ivysaur's horizontal momentum for a significantly shorter time (frames 12-51 → 12-13), making the move much safer to use.}} | ||
**{{buff|The changes to hitstun canceling | **{{buff|The changes to hitstun canceling combined with its reduced landing lag allow it to start combos onstage even up to high percents.}} | ||
**{{nerf|The sourspot deals much less knockback (32 base/92 scaling → 17/62 (grounded), 8/62 (aerial)), significantly hindering its KO potential onstage.}} | **{{nerf|The sourspot deals much less knockback (32 base/92 scaling → 17/62 (grounded), 8/62 (aerial)), significantly hindering its KO potential onstage, especially when combined with its new angle.}} | ||
**{{change|The move gives Ivysaur a weaker vertical boost (0.8 → 0.3). Combined with Ivysaur's higher gravity and faster falling speed, this allows it to land faster after using the move, but makes it riskier to use offstage.}} | **{{change|The move gives Ivysaur a weaker vertical boost (0.8 → 0.3). Combined with Ivysaur's higher gravity and faster falling speed, this allows it to land faster after using the move, but makes it riskier to use offstage.}} | ||
***{{nerf|This notably now prevents the move from auto-canceling in a full hop.}} | |||
===Throws and other attacks=== | ===Throws and other attacks=== |
edits