Wario (PM): Difference between revisions

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{{ArticleIcons|pm=y}}
{{ArticleIcons|pm=y|p+=y}}
{{Infobox Character Mod
{{Infobox Character Mod
|name         = Wario
|name = Wario
|image       = [[Image:Wario SSBB.jpg|250px]]
|image = {{tabber|title1=Overalls (PM)|content1=[[File:Wario_(Project_M).png|250px]]|title2=Overalls (P+)|content2=[[File:PPlus Wario.png|250px]]|title3=Biker (PM)|content3=[[File:Wario SSBB.jpg|250px]]|title4=Biker (P+)|content4=[[File:PPlus Biker Wario.png|250px]]|title5=Tycoon (P+)|content5=[[File:PPlus Tycoon Wario.png|250px]]}}
|mod         = Project M
|mod = Project M
|base         = ssbb
|base = SSBB
|moveset1     = Wario (SSBB)
|moveset1 = Wario (SSBB)
|tier        = Mid
|altcostume = Biker Wario, Tycoon Wario (''[[Project+]]'')
|ranking      = 17
}}
}}
'''Wario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His ''Project M'' moveset is based off of his ''Brawl'' moveset with many changes made throughout.
'''Wario''' is a playable character in the ''[[Brawl]]'' mod ''[[Project M]]''. His ''Project M'' moveset is based off of his ''Brawl'' moveset with many changes made throughout.


He is placed 8th on the tier list, in A+ tier. This very high position is largely due to his high weight and great mobility, edgeguarding, and combo game.
He is placed 5th on the [[Project M#Tier list|official]] [[tier list]] in the A tier, an improvement over his already strong 10th out of 38th placement in ''Brawl''. This very high position is largely due to his high weight and great mobility, edgeguarding, and combo game. In the official ''Project+'' {{h2|Project+|Tier list}}, he is ranked slightly lower at 6th, in the A+ tier.


==Attributes==
==Attributes==
Wario is a very heavy, but very mobile character. From Brawl, he maintains his incredible aerial mobility and the notorious kill move [[Wario Waft]]. These two attributes often lead to him being described as a "Fat {{PM|Jigglypuff}}," though the two are quite different. Wario lacks a strong recovery, but his high weight makes it more difficult to knock him off the stage. His re-purposed [[Bite]] combined with his aerial mobility gives him one of the best [[command grab]]s in the game. Lack of a projectile or significant disjoint makes it somewhat difficult for him to deal with characters that have those traits.
Wario is a very heavy, but very mobile character. From ''Brawl'', he maintains his incredible aerial mobility and the notorious kill move [[Wario Waft]]. These two attributes often lead to him being described as a "Fat {{PM|Jigglypuff}}," though the two are quite different. Wario lacks a strong [[recovery]], but his high [[weight]] makes it more difficult to knock him off the stage. His re-purposed [[Chomp]] combined with his aerial mobility gives him one of the best grabs in the game. His lack of a projectile or significant disjoint makes it somewhat difficult for him to deal with characters that have those traits.


==Changes from ''Brawl'' to PM==
==Changes from ''Brawl'' to PM==
Wario has received both [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''Project M'', however he has been significantly buffed overall. He has received a plethora of notable changes in his moveset to further aid him in the new metagame. It is also now much more reminiscent of his appearances in that of the various ''Wario Land games''.
Wario has received both [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''Project M''; however, he has been significantly buffed overall. He has received a plethora of notable changes in his moveset to further aid him in the new metagame. It is also now much more reminiscent of his appearances in the various ''Wario Land'' games. Many of his moves have decreased ending lag and many of his moves have either been changed completely or have seen heavy adjustments giving them a lot more utility with some examples including his down smash and his down aerial. [[Wario Waft]] also charges much faster and is a much stronger KO move when fully charged. His new side special Shoulder Bash is also a much better KO move than his previous side special [[Wario Bike]]. He also benefits to the changes to ''Project M'''s [[grab release]] mechanics more than any other character as he is no longer vulnerable to air release combos, kill confirms and [[chain grab]]s.
 
Wario has received some nerfs however. His previously incredible aerial mobility has been slightly toned down and his recovery is much worse as his new side special Shoulder Bash covers far less horizontal distance than Wario Bike while covering no vertical distance and leaving him [[helpless]] and it has less utility on stage in addition. Wario Waft also covers much less vertical distance when fully charged in addition to dealing much less damage and the half charged variant is much weaker. Besides his half waft, some of Wario's other KO moves have also seen significant nerfs as his forward smash is weaker, has more ending lag and no longer has [[armor]] while his up aerial deals less damage and now has a sourspot making it more difficult to KO with. Lastly, his down throw is no longer a reliable deadly chain grab due to having much more base knockback as well as due the general changes to ''PM'''s DI system.
 
Nevertheless, Wario is an even larger threat in ''Project M'''s meta and has seen even stronger tournament results.


===Aesthetics===
===Aesthetics===
*{{change|Default costume is now plumber's outfit as opposed to biker's outfit.}}
*{{change|Default costume is now the classic plumber's outfit as opposed to the biker's outfit.}}
*{{change|New [[walking]] and [[dashing]] animations.}}
*{{change|New [[walking]] and [[dashing]] animations.}}
*{{change|Farting victory pose replaced with posing from ''Wario Land 4''.}}
*{{change|Farting victory pose replaced with posing from ''Wario Land 4''.}}
*{{change|Animations are generally more fluid.}}
===Attributes===
*{{buff|While Wario's aerial [[grab release]] animation remains unchanged, he can no longer be forced into it due to ''Project M'' using ''Melee'''s grab release mechanics. This also means that he can act out of an aerial grab release 20 frames sooner removing all guaranteed follow ups his opponents used to have on him.}}
*{{buff|Wario [[dash]]es faster (1.35 → 1.55).}}
*{{nerf|Wario's [[air speed]] is slightly slower (1.222 → 1.2).}}
*{{nerf|Wario's base [[air acceleration]] is lower (0.04 → 0.03) slightly decreasing his maximum air acceleration (0.34 → 0.33) though it is still the highest in the game.}}
*{{change|Wario's [[traction]] is higher (0.07 → 0.085) although relative to the cast, it has gone from the 3rd highest to the 8th highest.}}
*{{buff|[[Jumpsquat]] is shorter (6 frames → 5).}}
*{{change|As with all ''Brawl'' newcomers, Wario [[falling speed|falls]] faster (1.4 → 1.85) although relative to the cast Wario falls slower going from having the 18th highest fall speed to the 27th highest.}}
*{{change|Wario's [[gravity]] is higher (0.0842 → 0.112).}}
*{{buff|Wario's [[roll]]s have less end lag (FAF 38 → 32).}}
*{{nerf|Wario's rolls have a shorter duration (frames 4-21 → 4-19).}}
*{{buff|Wario's [[sidestep]] has a longer duration (frames 2-20 → 2-21).}}
*{{nerf|Wario's sidestep has more end lag (FAF 26 → 31).}}


===Ground Attacks===
===Ground Attacks===
*{{nerf|Jab combo inflicts less damage and knockback.}}
*{{buff|Jab 1 has less startup lag and a longer duration (frames 8-10 → 3-7).}}
*{{buff|Forward tilt even without charging does slightly more damage now and is a stronger KO move. Can be delayed for about 30 frames by holding the attack button, thus increasing its damage. It retains its ability to be [[angle]]d as well.}}
*{{nerf|Jab combo inflicts less damage (12% → 9%) and knockback. It also has less range.}}
*{{buff|Up tilt has higher KO power.}}
*{{buff| Wario can now charge his forward tilt. Forward tilt's sweetspot even without charging does slightly more damage (14/13/12 → 15/14/13) and is a stronger KO move. Can be delayed for about 30 frames by holding the attack button, thus increasing its damage. It retains its ability to be [[angle]]d as well.}}
*{{buff|Down tilt can be [[interruptibility|interrupted]] quicker, and also propels Wario forward with each use, allowing him to pseudo-[[crawl]] and hit repeatedly with the attack.}}
*{{change|The sourspot of forward tilt no longer deals consistent damage (11% → 12% (up), 11% (not angled), 10% (down).}}
*{{buff|Forward smash is now a front kick, with a longer, more favorable [[reach]].}}
*{{buff|Up tilt has higher KO power. The late hit also has a longer duration (frames 15-23 → 15-27).}}
*{{nerf|Forward smash does less damage with less knockback, and no longer has [[armor]], and possesses higher ending lag as Wario attempts to regain balance (now being the laggiest forward smash).}}
*{{buff|Down tilt can be [[interruptibility|interrupted]] quicker (FAF 34 → 25), and also propels Wario forward with each use, allowing him to pseudo-[[crawl]] and hit repeatedly with the attack.}}
*{{buff|Up smash does more damage now and is as strong as ''Brawl'', and has less hitlag.}}
*{{nerf|Down tilt has a shorter duration (frames 5-9 → 5-8).}}
*{{buff|New down smash: Wario punches the ground to create an earthquake similar to Charizard's down smash, and inspired by ''{{s|mariowiki|Wario Land: Shake It!}}'', which has [[set knockback]] and a meteor smash angle. It has generally more utility than his previously-unviable down smash, having less ending lag and setting up combos better.}}
*{{buff|Dash attack's sweetspot has a longer duration (frames 4-5 → 4-7). It also has less end lag (FAF 49 → 44)}}
*{{nerf|Wario can no longer perform the [[Gatling Combo]]. Additionally, his [[DACUS]] is harder to perform and travels less distance.}}
*{{buff|Forward smash is now a front kick, with longer, more favorable [[reach]]. It also has less startup lag and a longer duration due to having a new late hit (frames 9-11 → 8-11 (clean), 12-15 (late).}}
*{{nerf|Forward smash does less damage (19% → 16% (clean), 10% (late) with less knockback, and no longer has [[armor]], and possesses higher ending lag as Wario attempts to regain balance (FAF 45 → 49) (now being the laggiest forward smash).}}
*{{buff|Up smash does more damage (15% → 18%) and is as strong as ''Brawl'', and has less hitlag making it harder to escape.}}
*{{buff|Wario has a new down smash: Wario punches the ground to create an earthquake similar to Charizard's down smash, and inspired by ''{{s|mariowiki|Wario Land: Shake It!}}'', which has [[set knockback]] and a meteor smash angle. It has generally more utility than his previously-unviable down smash, dealing more damage (13%/10%/8% → 14%/12%/10%), having much less ending lag (FAF 78 → 45) and setting up combos better.}}
*{{nerf|New down smash has more startup lag and a much shorter duration (frames 8-44 → 10-12).}}


===Aerial Attacks===
===Aerial Attacks===
*{{buff|Neutral aerial can do more damage with both hits.}}
*{{nerf|Neutral, up and down aerials have more landing lag (10 frames → 15 (neutral), 9 frames → 20 (up), 19 frames → 34 (down), While neutral and down aerials landing lag is compensated with [[L-canceling]], up aerial still has more landing lag when L-cancelled.}}
*{{nerf|Neutral aerial has less KO potential.}}
*{{buff|Neutral aerial can do more damage with both hits (13% → 15%). The sweetspot also has a longer duration (frames 4-5 → 4-12) and it has less end lag (FAF 49 → 40).}}
*{{buff|Forward aerial does much more damage and is significantly stronger in knockback, which when combined with Wario's great air speed allows him to efficiently execute pseudo-[[Wall of Pain|walls of pain]].}}
*{{nerf|Neutral aerial has less KO potential. It also has a new third hit which is the weakest of all three hits. Despite this, the second and third hits have a shorter duration than the ''Brawl'' late hit (frames 15-38 → 15-23/24-30).}}
*{{buff|Back aerial has been replaced with a back punch, which does much more damage, and is similar to his forward tilt, which has slightly more startup, but is much stronger, has longer range and lasts for longer.}}
*{{buff|Forward aerial does more damage (7% (clean), 5% (late) → 11%/6%) and is significantly stronger in knockback, which, when combined with Wario's great air speed, allows him to efficiently execute pseudo-[[Wall of Pain|walls of pain]]. The sweetspot also has a longer duration (frames 5-6 → 5-7) and it has less ending lag (FAF 37 → 27).}}
*{{nerf|Up aerial now not only has a sourspot, but even the sweetspot deals less damage than the original move.}}
*{{nerf|Late forward aerial has a shorter duration (frames 7-18 → 8-15).}}
*{{buff|Wario has a new Back aerial. A back punch, which does much more damage (10% → 16%), and is similar to his forward tilt, which has slightly more startup, but is much stronger, has longer range, and lasts for longer. The sweetspot also has a longer duration and ait has a new late hit giving the move an even longer duration (frames 9-11 → 10-14 (clean), 15-19 (late). It also has less end lag (FAF 49 → 40).}}
*{{nerf|New back aerial has more startup lag (frame 9 → 10).}}
*{{buff|Up aerial has less startup lag (frame 8 → 7) and ending lag (FAF 47 → 31).}}
*{{nerf|Up aerial now not only has a sourspot, but even the sweetspot deals less damage than the ''Brawl'' counterpart (17% → 14%); however, the sweetspot's knockback was compensated (30 (base)/80 (growth) → 45/100). This makes up aerial much harder to use as a KO move.}}
*{{change|Up aerial's sweetspot possesses a [[slash]] effect.}}
*{{change|Up aerial's sweetspot possesses a [[slash]] effect.}}
*{{buff|New down aerial is a ground pound which aims to the ground quickly and can meteor smash, and can set up combos on the ground, and is a deadly edge guard tool.}}
*{{buff|Wario has a new down aerial. A ground pound. It is a [[stall then fall]] which aims to the ground quickly and can meteor smash, set up combos on the ground, and is a deadly edge guard tool. As it is not a multi hit, it is significantly more reliable to use.}}
*{{nerf|New down aerial has less KO power on the ground.}}
*{{nerf|New down aerial has less KO power on the ground. Additionally, it has more startup lag (frame 9 → 15), more end lag if it doesn't connect (FAF 37 → 52), [[auto cancel]]s later (frame 25> → 34>) no longer auto cancelling out of a [[short hop]] or even out of a full height double jump, deals less damage (16% → 14%), is dangerously unsafe if he misses it off stage and Wario has much less control while using it.}}


===Grabs and Throws===
===Grabs and Throws===
*{{nerf|Standing and Pivot grabs have more startup lag (frame 6 → 7 (standing), frame 8 → 9 (pivot). All grabs also have more ending lag (FAF 29 → 31 (standing), 39 → 40 (dash), 35 → 36 (pivot)).}}
*{{buff|Pummel does 1% more damage (2% → 3%).}}
*{{buff|Pummel does 1% more damage (2% → 3%).}}
*{{change|Using pummel now has a coin pop out of the opponent's head.}}
*{{change|Using pummel now has a coin pop out of the opponent's head.}}
*{{nerf|Pummel has more ending lag (FAF 18 → 24).}}
*{{buff|Forward throw is replaced with a simple single-handed throw that is similar to the throws from ''{{s|mariowiki|Wario Land 4}}''. Uniquely, this throw can also be charged by holding the attack button while pressing forward, similar to a smash attack.}}
*{{buff|Forward throw is replaced with a simple single-handed throw that is similar to the throws from ''{{s|mariowiki|Wario Land 4}}''. Uniquely, this throw can also be charged by holding the attack button while pressing forward, similar to a smash attack.}}
**{{nerf|Charging increases its knockback, but because the charge takes time, the thrown opponent gets more time to react with appropriate [[DI]].}}
**{{nerf|Charging increases its knockback, but because the charge takes time, the thrown opponent gets more time to react with appropriate [[DI]]. Forward throw also deals less damage even when charged (12% → 7-10%).}}
*{{buff|Can move sideways whilst using back throw.}}
*{{buff|Wario can move sideways whilst using back throw.}}
*{{change|Back throw is now his old forward throw.}}
*{{change|Back throw is now similar to his old forward throw.}}
*{{nerf|Back throw deals 3% less damage (12% → 9%).}}
*{{nerf|Back throw is much slower making it easier to DI.}}
*{{buff|Due to ''Project M'''s different physics, up throw can now be used to combo and [[chaingrab]] some characters.}}
*{{nerf|Up throw deals less damage (10% → 8%).}}
*{{buff|Down throw does 3% more damage (7% → 10%).}}
*{{buff|Down throw does 3% more damage (7% → 10%).}}
*{{nerf|Down throw deals much more base knockback. While this gives it [[tech chasing]] potential, it removes its chain grabbing potential while still being way too weak to kill until super unrealistic percents.}}


===Special Moves===
===Special Moves===
*{{buff|[[Chomp]] is quicker as an attack and can now be used to throw enemies backwards after biting them. When performing the move in the air it keeps momentum.}}
*{{buff|[[Chomp]] is quicker as an attack and can now be used to throw enemies backwards after biting them. When performing the move in the air, it keeps momentum.}}
*{{nerf|Chomp does much less damage.}}
*{{change|Chomp now consists of a single bite dealing 8% and a weak throw dealing 5%.}}
*{{nerf|These changes hinder Chomp's damage racking potential.}}
*{{buff|[[Corkscrew]] has more vertical height and control going left and right when flying up. It also hits more times and much faster, dealing higher damage.}}
*{{buff|[[Corkscrew]] has more vertical height and control going left and right when flying up. It also hits more times and much faster, dealing higher damage.}}
*{{buff|Wario's side special is now his trademark Shoulder Bash (aka Dash Attack) from the ''Wario Land'' games. The Shoulder Bash makes Wario dash forward similar to his old forward smash, dealing more damage as he travels. Wario can jump while dashing to continue the attack in the air. The move covers a much shorter distance and renders Wario helpless if initiated in the air, and causes him to bounce off walls he hits (for reduced height each time). Depending on dash distance, it deals damage from 11% to 22%, inversely - hitting with the end of the charge deals the most damage and knockback. The aerial version is always counted as medium distance. In general the move provides less recovery, however it can be used consistently, and is a much stronger move than his bike.}}
*{{nerf|Corkscrew can no longer grab ledges behind Wario.}}
*{{nerf|Wario Bike being replaced with Shoulder Bash has reduced Wario's recovery potential.}}  
*{{change|Wario's side special is now his trademark Shoulder Bash (aka Dash Attack) from the ''Wario Land'' games. The Shoulder Bash makes Wario dash forward similar to his old forward smash, dealing more damage as he travels. Wario can jump while dashing to continue the attack in the air. Wario can bounce of walls if he hits a wall while using it airborne and he gains less height every time he bounces off a wall. Depending on dash distance, it deals damage from 11% to 22%, inversely hitting with the end of the charge deals the most damage and knockback. The aerial version is always counted as medium distance.}}
*{{buff|A fully charged [[Wario Waft]] can no longer [[Star KO]] Wario should he use it to fly to the top of the screen.}}
*{{buff|Shoulder Bash is much more reliable and powerful as an attack compared to [[Wario Bike]].}}
*{{nerf|Wario Waft is now capped at 1:05 seconds, so it charges up faster but can only deal a maximum of 21% damage (19% less). It also cannot charge on the respawn platform.}}
*{{nerf|Wario Bike being replaced with Shoulder Bash has heavily reduced Wario's recovery potential. Shoulder Bash only covers a short distance in the air and it leaves Wario [[helpless]] after using it. In addition, Shoulder Bash has less utility on the ground than Wario Bike as it lacks wheelies (which could potentially one hit KO his opponent with a [https://youtu.be/4CJTw8sTEeU glitch on moving platforms]). The removal of Wario Bike also means that Wario can't use its tires as a projectile meaning that Wario now has no usable projectiles.}}  
*{{buff|A fully charged [[Wario Waft]] can no longer [[Star KO]] Wario should he use it to fly to the top of the screen. It also charges much faster (105 seconds → 65) and is a stronger KO move (0 (base), 30 (scaling) → 40/85).}}
*{{nerf|While Wario Waft charges up faster, it can only deal a maximum of 21% damage fully charged much like his half Waft in ''Brawl'' (40% → 21%). It also gains much less height hindering its recovery potential and Waft cannot charge on the respawn platform. Half Waft also deals less damage (21% → 16%) and is significantly weaker.}}
*{{nerf|[[Wario-Man]] is much less effective as a [[Final Smash]] as he has a shorter duration (16 seconds → 12) and is no longer invincible. Additionally, as Wario-Man was re-balanced to be a normal fighter, his mobility is worse, his moveset is significantly less effective and he no longer has an infinite recovery.}}


===Wario-Man===
===Wario-Man===
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*{{buff|All aerials except down aerial have much larger hitboxes, and auto-cancel upon landing. Up aerial and neutral aerial can also give Wario-Man limited height when spammed.}}
*{{buff|All aerials except down aerial have much larger hitboxes, and auto-cancel upon landing. Up aerial and neutral aerial can also give Wario-Man limited height when spammed.}}
*{{buff|Dash grab makes Wario-Man charge forward like his Shoulder Bash, with vastly superior range and active frames.}}
*{{buff|Dash grab makes Wario-Man charge forward like his Shoulder Bash, with vastly superior range and active frames.}}
*{{buff|All throws including the Chomp throw have vastly increased KO potential. Back throw can also slide much farther and quicker before release.}}
*{{buff|All throws, including the Chomp throw, have vastly increased KO potential. Back throw can also slide much farther and quicker before release.}}
*{{buff|Corkscrew hits only two times but has much higher knockback and deals 28% damage total.}}
*{{buff|Corkscrew hits only two times but has much higher knockback and deals 28% damage total.}}
*{{buff|Shoulder Bash has reduced startup lag, as well as a headbutt animation in the air. Grounded version can be canceled by pressing down, which makes Wario-Man instead do 5% damage farts with minimal knockback. Aerial version no longer makes him helpless, and additionally has a chance to misfire, extending his travel distance with farts and doing increased damage and knockback like {{PM|Luigi}}'s [[Green Missile]].}}
*{{buff|Shoulder Bash has reduced startup lag, as well as a headbutt animation in the air. Grounded version can be canceled by pressing down, which makes Wario-Man instead do 5% damage farts with minimal knockback. Aerial version no longer makes him helpless, and additionally has a chance to misfire, extending his travel distance with farts and doing increased damage and knockback like {{PM|Luigi}}'s [[Green Missile]].}}
*{{buff|Wario Waft charges much faster.}}
*{{buff|Wario Waft charges much faster.}}
*{{buff|Up taunt makes Wario-Man temporarily grow bigger and takes much longer to fix his jaw, but if it goes uninterrupted, every grounded opponent suffers extreme hitlag and light upwards knockback, allowing for followups after.}}
*{{buff|Up taunt makes Wario-Man temporarily grow bigger and takes much longer to fix his jaw, but if it goes uninterrupted, every grounded opponent suffers extreme hitlag and light upwards knockback, allowing for followups after.}}
*{{buff|Side taunt acts as a windbox, and the taunt can be held down to keep producing windboxes, also if a opponent is closer to him, Wario-Man can preforme a variant of Jigglypuff's Rest}}
*{{buff|Side taunt acts as a windbox, and the taunt can be held down to keep producing windboxes; also if a opponent is closer to him, Wario-Man can perform a variant of Jigglypuff's Rest.}}
*{{change|Every fart animation features purple gas.}}
*{{change|Every fart animation features purple gas.}}
*{{change|Now has palette swaps that correspond to the color chosen for Wario (whether the biker outfit or overalls are used does not matter) before the match begins.}}
*{{change|Now has palette swaps that correspond to the color chosen for Wario (whether the biker outfit or overalls are used does not matter) before the match begins.}}


==Changes from PM to P+==
==Revisions==
==Revisions==
===v2.1===
===v2.1===
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|-
|-
! colspan=2 rowspan=2 | Neutral attack
! colspan=2 rowspan=2 | Neutral attack
| rowspan=2 | || 3% || rowspan=2 | Left hook, then right hook. Decent knockback but a tad slow for a jab. The first jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively. The move is similar to his punches in his boss stage in ''WarioWare, Inc.: Mega Microgame$'' and how he holds up a GBA card in the multiplayer minigame, ''Card E-Cards''.
| rowspan=2 | || 3% || rowspan=2 | Left hook, then right hook. Decent knockback but a tad slow for a jab. The first jab can even set up a forward smash. Wario walks forward slightly when this move is used consecutively.
|-
|-
|6%
|6%
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|-
|-
! colspan=2 | Up tilt
! colspan=2 | Up tilt
| || 10% (clean), 6% (late) || Raises both hands above his head. Decent vertical launcher. Might be based on Wario's pose in ''WarioWare, Inc.: Mega Party Game$'' when he wins a multiplayer game. Wario's head is [[intangible]] while the hitboxes are out.
| || 10% (clean), 6% (late) || Raises both hands above his head. Decent vertical launcher. Wario's head is [[intangible]] while the hitboxes are out.
|-
|-
! colspan=2 | Down tilt
! colspan=2 | Down tilt
| || 8% || Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Might be based on various ''Mario Party'' & ''WarioWare'' games where the cursor is Wario's hand, which is used to point and click on various things. Wario moves forward a small distance whenever the move gets used.
| || 8% || Stabs his index finger at the ground in front of him. Quite quick compared to his other moves, but has ending lag. Below-average range, but not that bad. Wario moves forward a small distance whenever the move gets used.
<!--Crawl attack-->
<!--Crawl attack-->
|-
|-
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|-
|-
! colspan=2 | Down smash
! colspan=2 | Down smash
| || {{ChargedSmashDmgSSBM|14}} (center), {{ChargedSmashDmgSSBM|12}} (shockwave close), {{ChargedSmashDmgSSBM|10}} (shockwave far) || Slams his fist into the ground, knocking foes upward and stunning them for a split second. This move [[set knockback]], so it won't KO even at 999%. This move can also set up combos.   
| || {{ChargedSmashDmgSSBM|14}} (center), {{ChargedSmashDmgSSBM|12}} (shockwave close), {{ChargedSmashDmgSSBM|10}} (shockwave far) || Slams his fist into the ground, knocking foes upward and stunning them for a split second. This move has [[set knockback]], so it won't KO even at 999%. This move can also set up combos.   
|-
|-
! colspan=2 | Neutral aerial
! colspan=2 | Neutral aerial
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|-
|-
! colspan=2 | Neutral special
! colspan=2 | Neutral special
| [[Chomp]] || 8% (chomp), 5% (throw) (13% total) || Wario opens his mouth and bites the opponent once before spitings them out. Wario can spit the enemy out before the chomp and the enemy can be thrown wither forwards for backwards.
| [[Chomp]] || 8% (chomp), 5% (throw) (13% total) || Wario opens his mouth and bites the opponent once before spitting them out. Wario can spit the enemy out before the chomp and the enemy can be thrown wither forwards for backwards.
|-
|-
! colspan=2 | Side special
! colspan=2 | Side special
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==In [[competitive play]]==
==In [[competitive play]]==
===Notable players===
===Most historically significant players===
*{{Sm|Carls|USA}}-The best midwest Wario player. Notably placed 17th at [[The Big House 4]] by defeating {{Sm|Mango}} in Losers Finals of Round 2 pools to make it into Top 32.
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
*{{Sm|MorKs|Canada}}-One of the best players in Canada. Ranked 1st on the Montreal Project M Power Rankings.
*{{Sm|Sosa|USA}}-The best Wario player in the world. Ranked 3rd on the PMRank 2016 and 1st on the SoCal Project M Power Rankings.
*{{Sm|Strong Bad|USA}}- One of the best Wario players in the world. Ranked 1st on the DFW Project M Power Rankings and 33rd on the PMRank 2016.
*{{Sm|Twisty|USA}}-Ranked 2nd on the Massachusetts Project M Power Rankings. Placed 5th at [[Shuffle: Battle of the Midwest]].
*{{Sm|Dadpool|USA}}-Ranked 3rd on the Arizona Project M Power Rankings, has wins over Jason Waterfalls and others.


===Inactive players===
''See also: [[:Category:Wario players (PM)]]''
*{{Sm|Agi|USA}}
*{{Sm|Ace|Netherlands|p=Netherlands}} - Ranked 1st on the Pharmasmash Power Rankings.
*{{Sm|Coney|USA}}-Placed 9th at [[The Big House 4]] and 5th at [[GUTS 3]].
*{{Sm|Pineapplr|USA}} - Strong Arizona player.
*{{Sm|Sighrax|USA}}
*{{Sm|Sosa|USA}} - The best Wario player in the world. Ranked 1st on [[PMRank 2018]] and #3 on [[PMRank 2022]].
*{{Sm|TheReflexWonder|USA}}-Placed 1st at [[Apex 2013]].
*{{Sm|Twisty|USA}} - Ranked #14 on [[PMRank 2022]] and ranked 4th on the [[New England Power Rankings|New England Project M Power Rankings]].


==Alternate costumes==
==Alternate costumes==
===Project M===
Wario is the only character that did not receive a single new costume in ''Project M''. Worth noting, however, his costumes changed order when compared to ''Brawl'', where his ''WarioWare'' costume is the "main" one. Instead, in ''Project M'' his ''Mario'' and ''Wario Land'' costume is featured more prominently, most likely to better represent the changes to his moveset that mainly take inspiration from that series in particular.


{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
|-
|-
|colspan=8|[[Image:Wario Palette (PM).png|frame|center|Wario's alternate costumes in PM]]
|colspan=8|[[File:Wario Palette (PM).png|frame|center|Wario's alternate costumes in PM]]
|-
|-
|[[File:WarioHeadClassicSSBB.png]]
|[[File:WarioHeadClassicSSBB.png]]
Line 304: Line 339:
|}
|}


===Project+===
In ''[[Project+]]'', Wario has a new costume based on his appearance from ''WarioWare: D.I.Y.'', the costume also comes with five recolors for [[Team Battle|Team Battles]], one of which is based on his appearance in ''[[mariowiki:WarioWare: Snapped!|WarioWare: Snapped!]]''.
2.5 updates the black Biker Wario palette to be more distinct.
<center>{{tabber|title1=Wario|content1=[[File:Wario Palette (P+).png|960px|thumb|center|Wario's alternate costumes in P+]]|title2=Wario-Man|content2=[[File:Wario-Man Palette (P+).png|960px|thumb|center|Wario-Man's alternate costumes in P+]]}}</center>
{{tabber|title1=Wario|content1='''Z-Secret Costume:''' Adventure Wario
'''R-Secret Costume:''' ''Wario Land'' Garb Wario
|title2=Wario-Man|content2='''Z-Secret Costume:''' Ninja Wario
'''R-Secret Costume:''' Vampire Wario}}


==External links==
*[https://www.reddit.com/r/SSBPM/comments/9ta3c1/month_of_wario_labbing_discord_results/ Labbing Discord Tech Post]


{{Project M}}
{{Project M}}
[[Category:Wario]]
[[Category:Wario]]
[[Category:Characters (PM)]]
[[Category:Characters (PM)]]
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