Balloon Fight: Difference between revisions
→Stage overview
SuperJaden64 (talk | contribs) (→Trivia) |
|||
(One intermediate revision by one other user not shown) | |||
Line 31: | Line 31: | ||
Occasionally, one of the clouds starts blinking and releases a spark which then travels around the stage, rebounding on the platforms. Contact with the spark deals 5% damage and low knockback, and grounded players have a high chance of [[slipping]]. | Occasionally, one of the clouds starts blinking and releases a spark which then travels around the stage, rebounding on the platforms. Contact with the spark deals 5% damage and low knockback, and grounded players have a high chance of [[slipping]]. | ||
If a character falls in the water they are immediately chomped by the [[Fish]], taking 8% damage. The fish then attempts to drag the trapped character down to the lower [[blast line]]; however, its grab can be escaped by [[ | If a character falls in the water they are immediately chomped by the [[Fish]], taking 8% damage. The fish then attempts to drag the trapped character down to the lower [[blast line]]; however, its grab can be escaped by [[mashing]]. The number of inputs required to escape is based on the formula <code>90 + 1.7p</code> (where '''p''' is the captured fighter's percent) and is reduced by 8 for every stick input and 14.4 for every button input, causing a release when the value reaches or passes zero. | ||
The stage has three possible layouts, randomly chosen from a set list, similarly to | The stage has three possible layouts, randomly chosen from a set list, similarly to [[Dream Land GB]] and [[Boxing Ring]]. The first variation has neon green grass, the second has grass of a more blue-green color, while the third has orange grass. Each of the variations feature different layouts of platforms, Flippers and clouds. | ||
<gallery widths="200px"> | <gallery widths="200px"> | ||
Balloon Fight Variation 3.JPG|The first variation. | Balloon Fight Variation 3.JPG|The first variation. |