Item: Difference between revisions

36,004 bytes added ,  3 months ago
m
(Undid edit by People Order Our Patties:)
(467 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
{{cleanup}}
{{ArticleIcons|series=y}}
:''For the CPU Mode, see [[ITEM (CPU Mode)]].''
[[File:Party Ball SSBB.jpg|thumb|A [[Party Ball]] breaks open releasing various items in ''[[Super Smash Bros. Brawl]]''.]]
[[File:Item11 071106g.jpg|right|thumb|Various items in ''[[Super Smash Bros. Brawl]]''.]]
:''For the CPU Mode, see [[ITEM]].''
An '''item''' is an object that appears on stage that [[character]]s can use or [[item throw|throw]]. Items are a large part of the gameplay of the Smash Bros. series. They may appear at any time in designated spawning areas during a match.


== List of items ==
An '''item''' is an object that appears during a match which can be picked up and used by characters. Many items can be wielded once picked up, while others apply an effect, and almost all can be thrown at opponents. Items are not to be confused with projectiles, as those cannot be picked up and sometimes can be caused by items. Items are a large part of the gameplay of the ''{{b|Super Smash Bros.|series}}'' series, particularly on a casual level where chaotic fun is prioritized over serious competition. However, items cause problems at a competitive level and, with some exceptions, are universally banned from tournaments.
The items that appear during regular gameplay and are listed under [[Item Switch]] may be broken down into several different types of items based on how they are used and their effects.


===Container items===
==Overview==
Container items can be broken if thrown or hit and will release other items when broken. Opponents hit by thrown container items will be damaged. Container items have a 25% chance of exploding, dealing greater damage than normal but at the same time not releasing any items.
There are several ways for items to appear during a game. The most iconic way is to randomly appear during a game. Items appear from stage-dependent designated locations at various times throughout a match, based on the frequency set in the [[Item Switch]]. Certain stages also automatically spawn specific items during stage events. ''Ultimate'' introduced the feature to turn stage hazards off, which for the most part included item spawning. Several characters can also summon specific items with their given moveset, most often a [[special move]]. These items mostly spawn consistently, though some spawn randomly.


{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
Characters can pick up items by standing near one and pressing the attack button. Aside from heavy items and {{b|Grass|item}}, they can also be grabbed in midair with the [[grab]] button starting in ''Melee''. ''Brawl'' onward further ease item grabbing by allowing it during the start of [[air dodge]]s, [[dash attack]]s, and [[aerial attack]]s, with a window of 5 [[frame]]s for each, causing the user to obtain the item while proceeding with their action. In ''Ultimate'', this is further expanded to [[tilt attack]]s, though with a shorter window of 2 frames. The player that picked up the item is considered the owner, meaning said player benefits from its positive effects and/or is immune to its negative effects barring a few items that affect all characters indiscriminately. Some items are designated as heavy. These items, when held, put the character in a special state where they appear to struggle to hold the item up. Characters move slower in this state and the throwing animation is longer than normal. The only exception is [[Donkey Kong]] who, while unable to [[dash]], uses his cargo throw to [[walk]] at his normal speed.
 
Characters can only hold one item at a time (if {{SSB4|Villager}}'s [[Pocket]] ability is discounted). If an item is left alone, it will eventually disappear, flashing briefly beforehand ([[Pitfall]]s and [[Green Shell]]s being exceptions). Items picked up by characters can be dropped or [[item throw|thrown]] with the grab button, and may be dropped if the character takes damage. The damage done by a thrown item depends on how fast it is moving. Most items can also be [[Item-swallowing|swallowed]] starting in ''Brawl'', and starting in ''Smash 4'', can even heal these characters when they do so, unless the item is explosive, which deal minor damage. If another player manages to acquire a thrown or dropped item before it activates, ownership changes to that player. A few items can also change ownership after activating if they are attacked by a player.
 
In ''Smash 64'', items (except for [[Super Star]]s) have a small triangular indicator above them. This feature was dropped in ''Melee'' and reintroduced in ''Smash 4'' (except for [[Food]], [[Smash Ball]]s, and a complete [[Daybreak]]). Starting in {{forwiiu}}, [[Olimar]] can also use [[Pikmin Throw]] to have Pikmin bring most items to him.
 
===Item drop chance===
In all games, the chance of a character with a held item dropping it when hit by an attack depends on the damage dealt by said attack. In ''Smash 64'' and ''Melee'', the formula is <code>base damage / 60</code>, so for example, an attack that deals 6% damage has a 10% chance of causing the target to drop their held item, while {{SSBM|Roy}}'s fully charged [[Flare Blade]] in ''Melee'' (which deals 50% damage) has a 83.333% chance of doing so.
 
In ''Brawl'', ''Smash 4'', and ''Ultimate'', this probability was decreased; normal items use the formula <code>base damage / 70</code>, with the base damage rounded up. In addition, a few items use non-standard formulas for their drop chance:
*The chance of a character dropping a [[Smash Ball]] is <code>(base damage * 2 + handicap) / 100</code>, with the base damage rounded down. '''handicap''' changes depending on the user's stock difference relative to the target (or score in a time battle), being equal to 30 if the user has a stock deficit, -30 if they have a stock lead, and 0 if they are equal in stocks with the target. As a result, players at a disadvantage have a better chance to steal [[Final Smash]]es from opponents, while being less prone to dropping their own.
*The chance of a character dropping a [[Dragoon]] or [[Daybreak]] part is <code>(base damage * 2 + handicap) / 100</code> in ''Brawl'', and <code>(base damage + handicap) / 100</code> in ''Smash 4'' and ''Ultimate'', with the base damage rounded down. '''handicap''' works the same way as in the Smash Ball formula, but with a value of 15 instead of 30.
*In ''Smash 4'' and ''Ultimate'', shooting items (such as the [[Ray Gun]] and [[Super Scope]]) that have run out of ammo have a nearly guaranteed drop chance, using the formula <code>base damage / 2</code>, in addition to always disappearing upon touching the ground if dropped. This causes them to be removed from play more easily after they have been used up.
 
==Types of items==
Items can be grouped into several categories based on their attributes and effects. Note that some items behave in ways that can fit into multiple categories.
 
*'''Container''' items release other items once broken open, which can be done either by attacking them or by picking up and throwing them. In general, container items have a 12.5% (1 in 8) chance of exploding instead of releasing items.
*'''Battering''' items are wielded by characters once picked up, turning their [[neutral attack]], [[forward tilt]], [[dash attack]], and [[forward smash]] into an item swipe.
*'''Shooting''' items fire projectiles when used, typically replacing the neutral attack and [[neutral aerial]] of the user. They all have limited ammunition and will merely shoot blanks once it runs out. In ''SSB4'' and ''Ultimate'', trying to shoot an empty item will instead simply throw it.
*'''Throwing''' items can only be thrown at opponents. Holding a throwing item means that a character cannot use most of their attacks, as pressing the attack button will simply throw the item.
*'''Explosive''' items cause an explosion when activated, then disappear from the field. Most explosive items are also throwing items, but there are exceptions.
*'''Status''' items apply some sort of effect to the user, often beneficial but not necessarily. Some status items only need contact to be used (instead of needing to be grabbed). The ones that do need to be grabbed can be picked up even if the character is already holding an item; no such items exist in the original ''Super Smash Bros.''
*'''Recovery''' items decrease the [[damage]] of the user (or increase their [[HP]] in [[Stamina mode]]). Starting in ''Melee'', recovery items can be picked up even when the character is already holding an item.
*'''Summoning''' items release an ally that fights alongside whoever activates the item.
*'''Collectible''' items do not affect the match but instead are added to the player's collection once picked up. They can be picked up even if the character is already holding an item. Computer players will not attempt to pick up collectible items, but if they do so accidentally they will not count.
*'''Special''' items do not fit into the above categories.
 
In addition to the above, certain items are considered '''heavy''', which limits those that pick them up into walking slowly (or not at all in ''SSB'') and throwing. Only Donkey Kong can move quickly or jump while carrying a heavy item.
 
==Regular items==
These items are available in the item switch menu. Some items like containers are grouped together, but the player can toggle all of these items on or off and set the frequency in which they appear.
{|class="wikitable sortable"
|-
!Item
!width="24px"|{{GameIcon|SSB|24px}}
!width="24px"|{{GameIcon|SSBM|24px}}
!width="24px"|{{GameIcon|SSBB|24px}}
!width="24px"|{{GameIcon|SSB4|24px}}
!width="24px"|{{GameIcon|SSBU|24px}}
!Type!!Heavy!!Notes
!width="150px"|Universe
|-
|[[Assist Trophy]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Summoning||{{n}}||When picked up, after the character lands on the ground, they will perform a short animation and summon a random character to aid them in the fight.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Back Shield]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Status||{{n}}||Defends the wearer from attacks towards their back.||{{symbol|ki|16px}}{{uv|Kid Icarus}}
|-
|[[Banana Gun]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Ejects the banana out of the peel and the player is left with the [[banana peel]] after using it.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Banana Peel]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Once thrown, [[trip]]s opponents that touch it. {{SSBB|Diddy Kong}} can summon these by using his [[down special]], {{b|Banana Peel|move}}, leading into deadly [[mindgames]] and combo/KO setups. Players also spawn one after using [[Banana Gun]]||{{symbol|smb|16px}}{{uv|Mario}}
|-
|[[Barrel]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||Once thrown, struck, or landed on a slope, may roll across the stage and damage what it hits before breaking. Has a one-in-eight chance of exploding.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Barrel Cannon]]||{{n}}'''**'''||{{y}}||{{n}}'''*'''||{{n}}'''**'''||{{n}}'''**'''||Throwing||{{y}}||Once thrown or it lands on a hill, grabs and launches the first character it hits. Disappears very quickly.||{{symbol|dk|16px}}{{uv|Donkey Kong}}
|-
|[[Beam Sword]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering||{{n}}||Starting in ''Melee'', gets longer when swung depending on character. [[Peach]] has a rare chance of plucking one when using [[Vegetable]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Beastball]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Reappears near an opponent after being thrown and targets them, covered in flames.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Beehive]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown at opponents. If attacked or thrown at a player, it summons bees that attack the player that attacked it or was hit by it.||{{symbol|ac|16px}}{{uv|Animal Crossing}}
|-
|[[Beetle]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown towards an opponent, and the item will grab the opponent and fly off into the air with them. Can be reversed by hitting it.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|-
|[[Black Hole]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Creates a massive black hole, dragging all items and players nearby in. Throws the opposite side of user's orientation.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Blast Box]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Explosive||{{y}}||Very poor throwing distance. Explodes upon taking 30% damage or a [[flame]] attack.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|[[Bob-omb]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Very powerful explosive. If not grabbed within a few seconds of its appearance, it lights its own fuse and begins walking around, exploding on any character it meets. If it doesn't meet a character it will blow itself up after a while. [[Peach]] has a rare chance of plucking one when using [[Vegetable]].||{{symbol|smb|16px}}{{uv|Mario}}
|-
|[[Bombchu]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Can move up walls and across floors and ceilings. Explodes on contact with opponent.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|-
|[[Bomber]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive||{{n}}||Explodes in the player's hand when used. Only affects enemies.||{{symbol|kirby|16px}}{{uv|Kirby}}
|-
|{{b|Boomerang|item}}||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown at and grabbed by opponents. Returns to the thrower unless intercepted. Gains power when caught.||{{symbol|smb|16px}}{{uv|Mario}}
|-
|[[Boss Galaga]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||Carries foes upward to the top of the screen. Can be destroyed by attacking it.||{{symbol|other|16px}}{{uv|Galaxian}}
|-
|{{b|Bullet Bill|item}}||{{n}}||{{n}}'''*'''||{{n}}'''*'''||{{y}}||{{y}}||Transformation||{{n}}||Transforms the user into a Bullet Bill and launches them in a specified direction, dealing big damage to anyone they hit along the way. After a set distance, the user returns to normal. Can be reflected.||{{symbol|smb|16px}}{{uv|Mario}}
|-
|[[Bumper]]||{{y}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Can be placed on the stage or (starting in ''Brawl'') set in midair, where it will knock away characters that touch it. If two or more are present, they can be used to momentarily trap characters by bouncing them back and forth.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|[[Bunny Hood]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Increases the user's movement speed, jump height, and falling speed.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|-
|-
! Item
|[[Capsule]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{n}}||Contains a single item. Has a one-in-eight chance of exploding.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
|-
| [[Party Ball]]s
|[[Cloaking Device]]||{{n}}||{{y}}||{{n}}||{{n}}||{{n}}||Status||{{n}}||Renders the user mostly invisible and makes them immune to damage (but not knockback).||{{symbol|other|16px}}{{uv|Perfect Dark}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Capsule]]s
|[[Cracker Launcher]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Shooting/Explosive||{{n}}||Shoots explosive fireworks. Limits the user to walking and a single jump, and automatically dropped from any [[flinch]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Crate]]s
|[[Crate]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||Contains many items. Has a one-in-eight chance of exploding when thrown, or hit with enough force to break.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Barrel]]s
|[[Cucco]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown at opponents. If attacked or thrown at a player, it summons various Cuccos that attack the player that attacked it or was hit by it.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Egg]]s
|[[Daybreak]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special/Shooting||{{n}}||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the weapon assembles in their hands, which they can then use at their discretion to fire a giant laser across the stage, almost guaranteed to KO anyone it hits.||{{symbol|ki|16px}}{{uv|Kid Icarus}}
| {{y}}
| {{y}}
| {{n}}
|-
|-
| [[Rolling_Crate#Rolling_Crates|Rolling Crates]]
|[[Death's Scythe]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Battering||{{n}}||[[Instant KO|Instantly KOs]] opponents at high percentages.||{{symbol|castlevania|16px}}{{uv|Castlevania}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Sandbag]]s
|[[Deku Nut]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||When thrown, damaged, or after a short time (even if held), nearby characters are [[stun]]ned (if grounded) or launched (if aerial). Used in the [[Rathalos]] battle.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
| {{n}}
|-
| {{n}}
|[[Dragoon]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Appears in three pieces that must be collected all at once; characters can lose pieces from their possession when hit or KO'd. Once one character has all the pieces the Dragoon is assembled and flown into the stage for a one-hit KO ram attack.||{{symbol|kirby|16px}}{{uv|Kirby}}
| {{y}}
|-
|}
|[[Drill]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||Allows the wearer to fire a large drill.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
Note: Sandbag is not considered one of the other Containers in Brawl's [[Item Switch]] and thus has a separate switch. In addition, it has no chance of explosion, and cannot be carried, but still releases items.
|-
 
|[[Fairy Bottle]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing/Recovery||{{n}}||Recovers an excess of 100% damage, but only if the user's damage is 100% or more. Otherwise, can be thrown, but will heal anyone hit who meets the prior requirement.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
===Battering items===
|-
 
|[[Fake Smash Ball]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive||{{n}}||Flies around the stage, similar to the Smash Ball. Characters can break it in order to activate. Once broken, it will explode.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
Battering items change each character's [[neutral attack]], [[forward tilt]], [[dash attack]], and [[forward smash]] into a damaging item swipe. They can be thrown, tilt-thrown, or smash-thrown with [[Z button|Z]] and the [[C-Stick]] as well and may also have certain special effects.
|-
 
|[[Fan]]||{{y}}||{{y}}||{{y}}||{{n}}||{{n}}||Battering||{{n}}||Fastest-swinging battering item. High [[shield damage]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|[[Fire Bar]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Battering||{{n}}||Causes fire damage. Grows shorter with each successful attack.||{{symbol|mario|16px}}{{uv|Mario}}
|-
|-
! Item
|[[Fire Flower]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Produces a continuous stream of short-range fire.||{{symbol|smb|16px}}{{uv|Mario}}
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
|-
| [[Beam Sword]]s
|[[Flipper]]||{{n}}||{{y}}||{{n}}||{{n}}'''**'''||{{n}}'''**'''||Throwing||{{n}}||Once thrown, halts in the air and bops characters that run into it.||{{symbol|bf|16px}}{{uv|Balloon Fight}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Home-Run Bat]]s
|[[Food]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||Each type of food recovers a different amount of damage. Can be produced in large numbers by [[Peach Blossom]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Fan]]s
|[[Franklin Badge]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Temporarily makes the wearer immune to [[projectile]]s by automatically [[reflect]]ing them. Can be knocked off.||{{symbol|eb|16px}}{{uv|EarthBound}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Star Rod]]s<ref name="gunthrow">Can function both as a fireable weapon and, if [[item throw|thrown]], a clobbering item</ref>
|[[Freezie]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Slides across the stage, freezing characters when struck by it. Can be destroyed before being picked up.||{{symbol|smb|16px}}{{uv|Mario}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Parasol]]s
|[[Golden Hammer]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Acts the same as the regular Hammer, though faster, more powerful and with the ability to float. May be a dud Squeaky Hammer that deals no damage at all.||{{symbol|wreckingcrew|16px}}{{uv|Wrecking Crew}}
| {{n}}
| {{y}}
| {{n}}
|-
|-
| [[Lip's Stick]]s
|[[Gooey Bomb]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||When thrown, attaches to characters and can transfer to other characters that pass by. Explodes after a certain time or if attacked when not on a character.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Golden Hammer]]s<ref name="hammers">Unlike other Battering Items, these only perform one type of attack constantly and cannot be thrown.</ref>
|{{b|Grass|item}}||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||When picked up, another item appears in its place.||{{symbol|smb|16px}}{{uv|Mario}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Hammer]]s<ref name="hammers" /><ref name="DifferSSBMeleeBrawl">Differs significantly in ''SSB'' and ''[[Super Smash Bros. Melee]]''/''[[Super Smash Bros. Brawl]]''.</ref>
|[[Green Shell]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Can be stopped by jumping on it.||{{symbol|smb|16px}}{{uv|Mario}}
| {{y}}
| {{y}}
| {{y}}
|}
 
===Shooting Items===
 
Shooting items are items that can fire projectiles a certain distance.
 
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|[[Gust Bellows]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||Blows gusts of wind at other players to push them away.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|-
|-
! Item
|{{b|Hammer|item}}||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||One of the most feared items in the game due to its range, damage, and knockback. However, it limits the user to walking and a single jump; the user cannot even choose to drop the item. May randomly lose its head and become useless.||{{symbol|dk|16px}}{{uv|Donkey Kong}}
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
|-
| [[Ray Gun]]s<ref name="DifferSSBMeleeBrawl" />
|[[Healing Field]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing/Recovery||{{n}}||Can be thrown on the ground. Once thrown, it will open up and will heal anyone standing on it.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Super Scope]]s
|[[Healing Sprout]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing/Recovery||{{n}}||Sticks to fighters and gradually heals them. Can be transferred on contact like the [[Gooey Bomb]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Fire Flower]]s
|[[Heart Container]]{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}<br/>Heart{{GameIcon|SSB}}||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||Strongest recovery item, recovering up to 100% damage (in the original ''Super Smash Bros.'', it can reset player health to 0%).||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Star Rod]]s<ref name="gunthrow" />
|[[Hocotate Bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||A bomb shaped like the [[Hocotate Ship]] that will fly off, and then crash down after a set time.||{{symbol|pikmin|16px}}{{uv|Pikmin}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Cracker Launcher]]s
|[[Home-Run Bat]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering||{{n}}||An extremely powerful item. Its [[forward smash]] is among the most powerful attacks in all games, being a [[one-hit KO]] in every one. As a throwing item, it maintains its high knockback and is a [[semi-spike]]. In ''Brawl'', forward smash uses a unique animation. It becomes stronger when hit [[Sweetspot|on the tip]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{n}}
| {{y}}
|}
 
In ''[[Super Smash Bros. Brawl]]'', characters are able to move while shooting, the C-Stick can be used to fire while moving in the direction it's tilted, or throw the shooting item if it is out of ammo.
 
===Projectile Items===
 
Projectile items thrown at enemies, and are often explosives. They may stick to characters or surfaces, or even hang midair, but are always used by simply pressing A.
<!--These are mostly explosives/Projectile Items-->
 
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|[[Hothead]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Follows the contours of the stage once thrown. Grows in size and damage but lasts for a shorter time when hit by flame or [[electric]] attacks.||{{symbol|smb|16px}}{{uv|Mario}}
|-
|-
! Item
|[[Killer Eye]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||When placed, can fire energy beams in the direction it faces. Hitting it flips it around.||{{symbol|ki|16px}}{{uv|Kid Icarus}}
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
|-
| [[Green Shell]]s
|[[Killing Edge]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Battering||{{n}}||A sword that deals x2 more damage and knockback when glowing.||{{symbol|fe|16px}}{{uv|Fire Emblem}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Red Shell]]s
|[[Lightning Bolt]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||When touched, shrinks all opponents. Can backfire and shrink the user or enlarge all opponents.||{{symbol|smb|16px}}{{uv|Mario}}
| {{y}}
| {{y}}
| {{n}}
|-
|-
| [[Flipper]]s
|[[Lip's Stick]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering||{{n}}||[[Flower]]s opponents. Has a limited supply of short-range spore [[projectile]]s produced on f-tilt or f-smash.||{{symbol|other|16px}}{{uv|Panel de Pon}}
| {{n}}
| {{y}}
| {{n}}
|-
|-
| [[Freezie]]s
|[[Master Ball]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing/Summoning||{{n}}||Just like the Poké Ball, but it is guaranteed to release a rare or Legendary Pokémon.||{{symbol|pkmn|16px}}{{uv|Pokémon}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Mr. Saturn]]s
|[[Maxim Tomato]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||The third most powerful recovery item, healing up to 50% damage (in the original ''Super Smash Bros.'', it can heal up to 100% damage).||{{symbol|kirby|16px}}{{uv|Kirby}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Poké Ball]]s<ref name="DifferSSBMeleeBrawl" />
|[[Metal Box]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Turns the user metallic, increasing their weight and falling speed, while also reducing the chances of flinching. Can be activated by pickup or by direct attack; indirect attacks will either destroy it (in ''Melee'') or do nothing (other games).||{{symbol|smb|16px}}{{uv|Mario}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Bob-omb]]s
|[[Motion-Sensor Bomb]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Attaches to the stage once thrown; characters that approach it after a short time cause it to explode.||{{symbol|other|16px}}{{uv|GoldenEye}} / {{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Motion-Sensor Bomb]]s
|[[Mr. Saturn]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Walks around the stage and can be knocked about by attacks. Deals massive damage to shields when thrown, but only minor damage otherwise.||{{symbol|eb|16px}}{{uv|EarthBound}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Bumper]]s<ref name="DifferSSBMeleeBrawl" />
|[[Ore Club]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Battering||{{n}}||An extremely powerful club made of stone that produces tornadoes when swung. Grants super armor when used as a forward smash.||{{symbol|ki|16px}}{{uv|Kid Icarus}}
| {{y}}
| {{n}}
| {{y}}
|-
|-
| [[Barrel Cannon]]s<ref name="SSBnotitem">Appears in ''[[Super Smash Bros.]]'', but not as an item.</ref>
|[[Parasol]]||{{n}}||{{y}}||{{n}}||{{n}}'''*'''||{{n}}||Battering||{{n}}||Reduces the holder's falling speed, allowing them to glide slowly left and right, potentially improving recovery.||{{symbol|kirby|16px}}{{uv|Kirby}}
| {{n}}
| {{y}}
| {{n}}
|-
|-
| [[Gooey Bomb]]s
|[[Party Ball]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||Once activated by being thrown or damaged, it floats into the air and opens, dropping its items.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Pitfall]]s
|[[Pitfall]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Embeds itself into the ground once thrown; characters that approach it after a short time will be [[buried]] or [[Meteor Smash]]ed. Can also be thrown at an opponent directly for the same effect.||{{symbol|ac|16px}}{{uv|Animal Crossing}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Soccer Ball]]s
|[[Poison Mushroom]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Slides across the stage. When touched, shrinks the character.||{{symbol|smb|16px}}{{uv|Mario}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Banana Peel]]s
|[[Poké Ball]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing/Summoning||{{n}}||Once thrown and lands on the ground, unleashes a Pokémon to aid the user.||{{symbol|pkmn|16px}}{{uv|Pokémon}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Smart Bomb]]s
|[[POW Block]]||{{n}}'''**'''||{{n}}||{{n}}'''**'''||{{y}}||{{y}}||Throwing||{{n}}||When thrown, it causes an earthquake, launching all characters (including the player) straight up if on the ground. Can be used three times.||{{symbol|smb|16px}}{{uv|Mario}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Unira]]s
|[[Rage Blaster]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Fires a blast of energy. The higher the percent a user has, the more damage it does.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Smoke Ball]]s
|[[Ramblin' Evil Mushroom]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||A mushroom will grow on the opponent's head, reversing the left and right controls.||{{symbol|eb|16px}}{{uv|EarthBound}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Deku Nut]]s
|[[Ray Gun]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Fires blasts of energy that have infinite horizontal range.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Hothead]]s
|[[Red Shell]]||{{y}}||{{y}}||{{n}}||{{n}}||{{n}}||Throwing||{{n}}||When thrown, attacked, or landed on, slides across the stage and damages everything it hits. Aims for nearby characters and avoids sliding off edges.||{{symbol|smb|16px}}{{uv|Mario}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Spring]]s
|[[Rocket Belt]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Status||{{n}}||Can be equipped and used to increase upward momentum at will, similar to R.O.B.'s up-special.||{{symbol|pw|16px}}{{uv|Pilotwings}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Blast Box]]es
|[[Rolling Crate]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Container||{{y}}||When thrown, struck, or landing on a hill, it will roll across the stage and damage what it hits without breaking, though it will break with enough force. Can be stood on.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{n}}
| {{y}}
|}
 
===Performance Items===
These items take effect the instant a character picks them up and increase or change his or her natural abilities. They wear off after several seconds, depending on the item. Some affect the user, and others work on opponents.
 
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|[[Sandbag]]||{{n}}||{{n}}'''*'''||{{y}}||{{y}}||{{y}}||Special/Container||{{n}}||When attacked, produces items.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
|-
|-
! Item
|{{b|Screw Attack|item}}||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing/Status||{{n}}||Turns the holder's jumps into {{b|Screw Attack|move}}s. In ''Melee'', applies for as long as the holder keeps the item, and a forced Screw Attack will be applied to those the item is thrown at. In ''Brawl'', applies until the item wears off and does not need to be held in-hand once picked up.||{{symbol|metroid|16px}}{{uv|Metroid}}
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
|-
| [[Starman (item)|Starman]]
|[[Smart Bomb]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Produces a large explosion when thrown or attacked. Has a chance to be a dud, though it can still explode if hit or thrown again.||{{symbol|fox|16px}}{{uv|Star Fox}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Franklin Badge]]s
|[[Smash Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Flies around the stage. Characters must break in order to obtain. Once broken, player presses their neutral special button to use their [[Final Smash]]. Will fly off-stage after a short period if not obtained and used.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Warp Star]]s
|[[Smoke Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Once thrown, spews smoke around its immediate area. May stick to opponents.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Lightning Bolt]]s
|[[Soccer Ball]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Cannot be picked up. When attacked, it careens in the knockback direction with high damage and knockback.||{{symbol|smb|16px}}{{uv|Mario}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Dragoon]]s
|[[Special Flag]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Special||{{n}}||Can be held above the user's head for a long period to gain either a KO point in a timed match or a stock in a stock match. Unlike other items, this one will always be dropped if the user is hit while holding it.||{{symbol|other|16px}}{{uv|Rally-X}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Super Mushroom]]s
|[[Spiny Shell]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Commonly known as the 'Blue Shell'. Hovers above a player before dropping onto them and exploding. Can be dodged, or it can hit someone other than its intended target on descent.||{{symbol|smb|16px}}{{uv|Mario}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Poison Mushroom]]s
|[[Spring]]||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Throwing||{{n}}||When idle, repels characters when touched depending on whether it is upright or sideways.||{{symbol|dk|16px}}{{uv|Donkey Kong}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Screw Attack (item)|Screw Attack]]s<ref name="DifferSSBMeleeBrawl" /><ref name="SSBnotitem" />
|[[Staff]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Shoots a beam. The farther the opponent is, the more damage it deals.||{{symbol|ki|16px}}{{uv|Kid Icarus}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Metal Box]]es
|[[Star Rod]]||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Battering/Shooting||{{n}}||Has a limited supply of long-range star shots produced on f-tilt or f-smash.||{{symbol|kirby|16px}}{{uv|Kirby}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Bunny Hood]]s
|[[Steel Diver]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Shooting||{{n}}||A smaller gun-like version of the Steel Diver from the self-titled game for the Nintendo 3DS. Fires a torpedo which travels slowly at first. Deals no shield damage whatsoever.||{{symbol|other|16px}}{{uv|Steel Diver}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Cloaking Device]]s
|[[Super Launch Star]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Can be set in midair, where it will attract and launch any characters that get too close to it. The launch has the potential to KO fighters.||{{symbol|smb|16px}}{{uv|Mario}}
| {{n}}
| {{y}}
| {{n}}
|-
|-
| [[Superspicy Curry]]
|[[Super Leaf]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Status||{{n}}||Gives the user raccoon ears and tail. Allows the user to float in mid-air using the jump button.||{{symbol|smb|16px}}{{uv|Mario}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Timer]]s
|[[Super Mushroom]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Slides across the stage. When touched, enlarges the character.||{{symbol|smb|16px}}{{uv|Mario}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Smash Ball]]s <!--Since it temporarily adds a new attack/transformation, I'm considering this a Performance Item-->
|[[Super Scope]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Shooting||{{n}}||Can shoot a total of 48 small rapid-fire pulses of energy or charge 3 large blobs of energy.||{{symbol|other|16px}}''[[Nintendo]]''
| {{n}}
| {{n}}
| {{y}}
|}
 
===Recovery Items===
 
Recovery items will reduce the [[damage]] of the character who picks them up. In [[Super Smash Bros.]], a character may not pick up a healing item while holding another item; this was changed in [[Super Smash Bros. Melee]].
 
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|[[Super Star]]{{GameIcon|SSBB}}{{PAL}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}<br/>Starman{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{NTSC}}<br/>Star{{GameIcon|SSB}}||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Bounces across the stage, and makes whoever it touches invulnerable to all damage and knockback for a short time. Users can still be KO'd if they fall off the stage with it.||{{symbol|smb|16px}}{{uv|Mario}}
|-
|-
! Item
|[[Superspicy Curry]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status/Shooting||{{n}}||Causes the user to constantly shoot short-range fireballs and be incapable of walking slowly.||{{symbol|kirby|16px}}{{uv|Kirby}}
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
|-
| [[Food]]
|[[Team Healer]]||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Throwing/Recovery||{{n}}||Heals teammates when thrown at them. When thrown at opponents, can heal or damage them at random. Only appears during team battles.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Maxim Tomato]]es<ref name="DifferSSBMeleeBrawl" />
|[[Timer]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Status||{{n}}||Slows down all opponents. Can backfire and slow down the user, or slow down the entire game.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Heart Container]]s<ref name="DifferSSBMeleeBrawl" />
|[[Unira]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Attaches to the stage once thrown or attacked and pokes opponents that come near. Can be set or reset with a direct attack; indirect ones do nothing.||{{symbol|other|16px}}{{uv|Clu Clu Land}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Team Healer]]s
|[[Warp Star]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Special/Explosive||{{n}}||Once picked up, the user flies into the sky and then crashes down with an explosion. Can be steered slightly, and if there are platforms above, will land there instead of the starting point.||{{symbol|kirby|16px}}{{uv|Kirby}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
|[[X Bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Creates a cross-shaped explosion that spans most of the screen.||{{symbol|ki|16px}}{{uv|Kid Icarus}}
|}
|}


===Assist Trophies===
===Produced by other items===
Assist Trophies (called "Assist Figures" in Japan) are very much like Poke Balls (called "Monster Balls" in Japan) in that they summon random characters, however, instead of throwing them, they are automatically activated upon pickup. They only activate when standing; a character will continue to hold an Assist Trophy and he/she can even be knocked away if an opponent hits him before it takes effect.
These items can only be summoned through the use of other items. These items do not appear in the item switch list, and can only appear as frequently as its parent item (with the exception of banana peel, hammer and golden hammer).


{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
{|class="wikitable sortable"
|-
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
!Item
!width="24px"|{{GameIcon|SSB64|24px}}
!width="24px"|{{GameIcon|SSBM|24px}}
!width="24px"|{{GameIcon|SSBB|24px}}
!width="24px"|{{GameIcon|SSB4|24px}}
!width="24px"|{{GameIcon|SSBU|24px}}
!Type!!Heavy!!Notes
!width="150px"|Universe
|-
|-
! Item
|[[Banana Peel]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Players are left with a Banana Peel after using the [[Banana Gun]].||{{symbol|smb|16px}}{{uv|Mario}}
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
|-
| [[Assist Trophy|Assist Trophies]]
|[[Bonsly]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{y}}||Only appears from [[Poké Ball]]s. Can be thrown to deal heavy damage and knockback.||{{symbol|pkmn|16px}}{{uv|Pokémon}}
| {{n}}
| {{n}}
| {{y}}
|}
 
===Collectibles===
Collectibles are items that can only be picked up in the course of game play. They do not cause any direct or immediate change to a match. Stickers can be used during [[The Subspace Emissary]] to enhance a character's abilities. CDs add to the list of songs playable during matches. Trophies (called "figures" in Japan) give some background information about various elements in the game.
 
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
|[[Electrode]]||{{n}}'''**'''||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Only appears from [[Poké Ball]]s and can only be grabbed before it's about to detonate. Explosion deals extremely high knockback. Has a chance to be a dud.||{{symbol|pkmn|16px}}{{uv|Pokémon}}
|-
|-
! Item
|[[Golden Hammer]]||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Special||{{n}}||One of the [[Tingle]]'s possible effects by [[Assist Trophy]].||{{symbol|wreckingcrew|16px}}{{uv|Wrecking Crew}}
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
|-
| [[CD]]s
|{{b|Hammer|item}}||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Special||{{n}}||One of the [[Tingle]]'s possible effects by [[Assist Trophy]]. ||{{symbol|dk|16px}}{{uv|Donkey Kong}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Sticker]]s
|[[Hammer Head]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||The Hammer may sometimes lose its head; the head can be picked up and thrown for massive damage.||{{symbol|dk|16px}}{{uv|Donkey Kong}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Trophy|Trophies]]
|[[Pyukumuku]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Only appears from [[Poké Ball]]s. When thrown to an opponent, it hits the opponent with its hand-like organ.||{{symbol|pkmn|16px}}{{uv|Pokémon}}
| {{n}}
| {{y}}
| {{y}}
|}
|}


===Adventure Mode: The Subspace Emissary===
==Uncontrollable items==
These items are only available in the [[The Subspace Emissary|Adventure Mode]] of ''[[Super Smash Bros. Brawl]]''. Trophy stands (called "smash plates" in Japan) are thrown at an enemy to transform it into a trophy ("figure" in Japan) after greatly weakening it.
These items are still available in matches, but never have any feature to turn them on or off. If items are turned on, they all can appear in the games they're in regardless of fighters being used, the stage, or presence of other items. Additionally, they don't have an effect during the battle and/or help the fighter. Notably, these items have an above average chance of being gifted by [[Mew]] when summoned.


{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
{|class="wikitable sortable"
|-
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
!Item
!width="24px"|{{GameIcon|SSB64|24px}}
!width="24px"|{{GameIcon|SSBM|24px}}
!width="24px"|{{GameIcon|SSBB|24px}}
!width="24px"|{{GameIcon|SSB4|24px}}
!width="24px"|{{GameIcon|SSBU|24px}}
!Type!!Notes
!width="150px"|Universe
|-
|-
! Item
|[[CD]]||{{n}}||{{n}}||{{y}}||{{y}}||{{n}}||Collectible||Unlocks a random piece of stage music when picked up. Disappears extremely quickly. Will stop appearing in game after all music is unlocked.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
|-
| [[Trophy Stand]]s
|[[Custom Part]]||{{n}}||{{n}}||{{n}}||{{y}}||{{n}}||Collectible||Adds customizable parts for characters.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Key]]s
|[[Sticker]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Collectible||Adds to the player's sticker collection.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Stock Ball]]s
|[[Trophy]]||{{n}}||{{y}}||{{y}}||{{y}}||{{n}}||Collectible||Adds to the player's trophy collection.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{n}}
| {{y}}
|-
| [[Auroros]]
| {{n}}
| {{n}}
| {{y}}
|}
|}


=== Other ===
===Produced by fighters===
Other items can be produced only by certain characters, stages, or other items. These include:
These items are only available to fighters as part of their moveset.  


{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
{|class="wikitable sortable"
|-
|-
! colspan="6" bgcolor="black" | <font color="white"><big>Item appearance</big></font>
!Item
!width="24px"|{{GameIcon|SSB64|24px}}
!width="24px"|{{GameIcon|SSBM|24px}}
!width="24px"|{{GameIcon|SSBB|24px}}
!width="24px"|{{GameIcon|SSB4|24px}}
!width="24px"|{{GameIcon|SSBU|24px}}
!Type!!Heavy!!Notes
!width="150px"|Universe
|-
|-
! Item
|[[Food|Apple]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Recovery||{{n}}||Produced by [[Villager]]'s [[down special move]] (This move has a very rare chance of dropping an edible apple which can be eaten to heal but it can damage opponents when its flying out of the tree). ||{{symbol|ac|16px}}{{uv|Animal Crossing}}
! ''[[Super Smash Bros.|SSB]]''
! ''[[Super Smash Bros. Melee|Melee]]''
! ''[[Super Smash Bros. Brawl|Brawl]]''
|-
|-
 
|[[Bow and Arrows|Arrow]]||{{n}}||{{n}}*||{{n}}*||{{n}}*||{{y}}||Throwing||{{n}}||Produced by {{SSBU|Link}}'s [[neutral special move]] in ''Ultimate'', [[Bow and Arrows]]. After being shot from the bow, arrows can be picked up from the ground and thrown. If Link uses his neutral special again while holding an arrow, he will fire two arrows at once.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
|-
|-
| [[Vegetable]]s
|[[Banana Peel]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||[[Diddy Kong]] can summon these by using his [[down special]], {{b|Banana Peel|move}}.||{{symbol|smb|16px}}{{uv|Mario}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Peanut]]s
|[[Beam Sword]]||{{n}}||{{y}}||{{y}}||{{n}}||{{n}}||Battering||{{n}}||Has a low probability of being produced by [[Vegetable]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Bomb (Link)|Bomb]]s<ref name="DifferSSBMeleeBrawl" />
|[[Bob-omb]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Has a low probability of being produced by [[Vegetable]].||{{symbol|smb|16px}}{{uv|Mario}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Apples]]
|{{b|Bomb|Link}}||{{y}}||{{y}}||{{y}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||A Bomb that can be thrown at opponents and explodes when hitting one or after a set time. Summoned by [[Link]] (except in ''Ultimate''), [[Young Link]], or [[Toon Link]].||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Electrode]]s<ref name="SSBnotitem" />
|[[Bonus Fruit]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by [[Pac-Man]]'s neutral special move. Damage, knockback, and flight pattern when thrown vary based on the fruit used.||{{symbol|pm|16px}}{{uv|Pac-Man}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Hammer head]]s
|[[Burst Grenade]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by [[Sheik]]'s side special move. If Sheik is hit before the grenade's vortex is activated, the grenade will drop to the ground and can then be picked up by any character and thrown, although it will not explode.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| Walking or flashing [[Bob-omb]]s
|[[Cardboard Box]]||{{n}}||{{n}}||{{y}}||{{n}}||{{y}}||Throwing||{{y}}||Produced by [[Snake]]'s [[taunt]]s. Automatically thrown once picked up, unless the user is [[Donkey Kong]], who can move around and jump with the box.||{{symbol|mg|16px}}{{uv|Metal Gear}}
| {{y}}
| {{y}}
| {{y}}
|-
|-
| [[Yoshi's Egg (item)|Yoshi's Egg]]s
|[[Crownerang]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Throwing||{{n}}||Produced by {{SSBU|King K. Rool}}'s side special move. Other fighters can pick it up and throw it once it touches the ground. King K. Rool can't use his own crown as an item, automatically putting it back up on his head if coming in contact with it.||{{symbol|dk|16px}}{{uv|Donkey Kong}}
| {{n}}
| {{y}}
| {{n}}
|-
|-
| Birdo's Eggs
|[[Daisy Blossom|Daisy]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Recovery||{{n}}||Produced by Daisy's Final Smash.||{{symbol|smb|16px}}{{uv|Mario}}
| {{n}}
| {{y}}
| {{n}}
|-
|-
| Invisible Bombs<ref name="glitch">Only appears as a glitch.</ref>
|[[Gyro]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by [[R.O.B.]]'s down special move. Lingers on the ground and damages opponents who touch it while it spins.||{{symbol|rob|16px}}{{uv|R.O.B.}}
| {{y}}
| {{n}}
| {{n}}
|-
|-
| [[Peach Blossom|Peaches]]
|[[Hand Grenade]]||{{n}}||{{n}}||{{y}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Snake]]'s [[neutral special move]]. Does not explode on contact. If Snake [[shield]]s, anyone who is holding one of his grenades instantly drops it.||{{symbol|mg|16px}}{{uv|Metal Gear}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
| [[Smash Coins and Bills]]
|[[Holy Water]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by the [[down special move]] of {{SSBU|Simon}} and {{SSBU|Richter}}. Normally, it is thrown onto surfaces in a low arc, which causes it to explode and leave a lingering flame. If the bottle is caught from its initial toss before it makes contact with an opponent or the ground, it can be held and thrown like a normal item, and will burst when it does make contact.||{{symbol|castlevania|16px}}{{uv|Castlevania}}
| {{n}}
| {{y}}
| {{y}}
|-
|-
| [[Power Suit Piece]]s
|[[Levin Sword]] and tomes||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by [[Robin]] after consuming all durability points for Levin Sword or a tome. The item will disappear after touching the ground or hitting an opponent, and Robin has to catch it after initially discarding.||{{symbol|fe|16px}}{{uv|Fire Emblem}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
|[[Hand Grenade|Grenade]]s
|[[Mechakoopa]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Bowser Jr.]]'s down special move. Walks around briefly before exploding.||{{symbol|smb|16px}}{{uv|Mario}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
|[[Cardboard Box]]es
|[[Metal Blade]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Can be thrown in 8 directions and pierces through enemies. If thrown into the ground it will be able to be grabbed and used by anyone including Mega Man.||{{symbol|megaman|16px}}{{uv|Mega Man}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
|[[Gyro]]s
|[[Mr. Saturn]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Low probability of being produced by [[Vegetable]].||{{symbol|eb|16px}}{{uv|EarthBound}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
|[[Wario Bike]]s and Wheels
|[[Peach Blossom|Peach]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Recovery||{{n}}||Produced by Peach's Final Smash.||{{symbol|smb|16px}}{{uv|Mario}}
| {{n}}
| {{n}}
| {{y}}
|-
|-
|[[Spring Jump|Sonic's Spring]]s
|[[Peanut]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing/Recovery (''Brawl'' only)||{{n}}||Produced by [[Diddy Kong]]'s [[Peanut Popgun]] and [[Rocketbarrel Barrage]]. Can be caught and re-thrown, or, in Brawl, left to hit the stage and possibly drop a food-like item.||{{symbol|dk|16px}}{{uv|Donkey Kong}}
| {{n}}
| {{n}}
| {{y}}
|-
|[[Pellet]]s
| {{n}}
| {{n}}
| {{y}}
|}
 
==== Enemies ====
The following [[enemy|enemies]] appear in {{g|Melee}} and will sometimes come out of containers. Some of them also appear in {{g|Brawl}} but they will not come out of containers.
* [[ReDead]]s
* [[Octorok]]s
* [[Goomba]]s
* [[Koopa Troopa]]s
* [[Koopa Paratroopa]]s
* [[Polar Bear]]s
* [[Topi]]s
* [[Like Like]]s
 
== Reflection ==
 
{{incomplete}}
 
This chart shows if an item itself can be reflected by the following characters. That means smashing Forward+Z to throw the item, not to shoot or batter.
 
{| align="center" border="2" cellpadding="5" cellspacing="0" width="500px"
|-
|-
! colspan="10" bgcolor="black" | <font color="white"><big>Item reflection</big></font>
|[[Power Suit Piece]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Produced by the {{b|Zero Laser|Samus}} or by starting a match as {{SSBB|Zero Suit Samus}}.||{{symbol|metroid|16px}}{{uv|Metroid}}
|-
|-
! Item
|[[Power Pellet]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Recovery||{{n}}||Produced by [[Pac-Man]]. If Pac-Man's Power Pellet gets hit during the animation of his side special, it falls and can be eaten to recover.||{{symbol|pm|16px}}{{uv|Pac-Man}}
! [[Fox]]/[[Falco]]/[[Wolf]]
! [[Zelda]]
! [[Mario]]/[[Dr. Mario]]
! [[Mewtwo]]
! [[Ness]]
! [[Lucas]]
! colspan="2" | [[Pit]]
! [[R.O.B.]]
|-
|-
| ''Attack''
|[[Rear Egg]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by [[Banjo]] & [[Kazooie]]'s [[down special move]].||{{symbol|bk|16px}}{{uv|Banjo-Kazooie}}
| ''[[Reflector]]''
| ''[[Nayru's Love]]''
| ''[[Cape|Cape/Super Sheet]]''
| ''[[Confusion]]''
| ''Bat swing''
| ''Stick''
| ''[[Mirror Shield]]''
| ''[[Angel Ring]]''
| ''[[Arm Rotor]]''
|-
|-
| [[Ray Gun]]
|[[Remote Bomb]]||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Explosive/Throwing||{{n}}||Produced by {{SSBU|Link}}'s down special move in ''Ultimate''. They can be picked up and thrown by any character, but can only be detonated by Link when an opponent is not holding one.||{{symbol|zelda|16px}}{{uv|The Legend of Zelda}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| {{y}}
| ?
| {{y}}
|-
|-
| [[Super Scope]]
|[[Vegetable]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Throwing||{{n}}||Produced by Peach's and {{SSBU|Daisy}}'s [[down special move]]. Deals varying damage depending on its facial expression.||{{symbol|smb|16px}}{{uv|Mario}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| {{y}}
| {{y}}
| ?
|-
|-
| [[Fire Flower]]
|[[Wario Bike]]||{{n}}||{{n}}||{{y}}||{{y}}||{{y}}||Throwing||{{y}}||Produced by {{SSBB|Wario}}'s side special move when he falls off. Must be destroyed before Wario can use the move without being nearby.||{{symbol|wario|16px}}{{uv|Wario}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{n}}
| ?
| ?
| ?
| ?
|-
|-
| [[Beam Sword]]
|[[Wario Bike|Wario Bike wheels]]||{{n}}||{{n}}||{{y}}||{{n}}*||{{n}}*||Throwing||{{n}}||Produced by destroying the Wario Bike.||{{symbol|wario|16px}}{{uv|Wario}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| ?
| ?
| ?
|-
|-
| [[Home-Run Bat]]
|[[Timber|Wood chip]]||{{n}}||{{n}}||{{n}}||{{y}}||{{y}}||Throwing||{{n}}||Occasionally produced by [[Villager]]'s [[down special move]], [[Timber]]. Disappears as soon as it hits a solid surface, after it's first picked up.||{{symbol|ac|16px}}{{uv|Animal Crossing}}
| {{y}}
|}
| {{y}}
 
| {{y}}
===Only in particular stages or modes===
| {{y}}
These items are exculsive to certain stages and game modes, sometimes only under specific [[rules]]. Some of them may be impossible to obtain in normal matches without hacking, and require the player to play another gamemode to find them.
| {{y}}
 
| ?
{|class="wikitable sortable"
| ?
| ?
| ?
|-
|-
| [[Fan]]
!Item
| {{n}}
!width="24px"|{{GameIcon|SSB64|24px}}
| {{n}}
!width="24px"|{{GameIcon|SSBM|24px}}
| {{n}}
!width="24px"|{{GameIcon|SSBB|24px}}
| {{n}}
!width="24px"|{{GameIcon|SSB4|24px}}
| {{n}}
!width="24px"|{{GameIcon|SSBU|24px}}
| ?
!Type!!Heavy!!Notes
| ?
!width="150px"|Universe
| ?
| ?
|-
|-
| [[Star Rod]]
|[[Apple]]||{{n}}||{{y}}||{{y}}||{{n}}||{{y}}||Throwing/Recovery||{{n}}||Produced by Whispy Woods on [[Green Greens]]. Each apple can be either a throwing item or a recovery item, and in rare cases may explode when thrown.|| {{symbol|kirby|16px}}{{uv|Kirby}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| ?
| ?
| ?
| ?
|-
|-
| [[Parasol]]
|[[Auroros]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Only appear in the Subspace Emissary. When Auroros dive and miss, they can be picked up and thrown at other enemies.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{n}}
| {{y}}
| {{y}}
| ?
| N/A
| N/A
| N/A
| N/A
|-
|-
| [[Lip's Stick]]
|[[Chest]]||{{n}}||{{n}}||{{n}}||{{gameIcon|SSB4-3DS|25px}}||{{n}}'''*'''||Special/Container||{{n}}||Opens when attacked; produces items or an enemy.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{n}}
| {{n}}
| {{n}}
| {{n}}
| ?
| ?
| ?
| ?
| ?
|-
|-
| [[Green Shell]]
|[[Egg]]||{{y}}||{{y}}||{{n}}||{{n}}||{{y}}||Container||{{n}}||Produced by [[Chansey]], [[Birdo]], and {{uv|Yoshi}} series stages. Essentially identical to Capsules.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| {{y}}
| ?
| ?
|-
|-
| [[Red Shell]]
|[[Key]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Only appears in specific [[Subspace Emissary]] stages. Unlocks doors when thrown at them or the holding character touches them. Returns to original spot if it remains idle on the ground.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| N/A
| N/A
| N/A
| N/A
|-
|-
| [[Flipper]]
|[[Pellet]]||{{n}}||{{n}}||{{y}}||{{gameIcon|SSB4-3DS|25px}}||{{y}}||Throwing||{{n}}||Produced by the Pellet Posies on [[Distant Planet]]. Can be thrown into stationary Onions to produce other items.||{{symbol|pikmin|16px}}{{uv|Pikmin}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| N/A
| N/A
| N/A
| N/A
|-
|-
| [[Freezie]]
|[[Red Shell]]||{{n}}||{{y}}||{{y}}||{{gameIcon|SSB4-3DS|25px}}||{{n}}||Throwing||{{n}}||A red shell can be obtained in [[Adventure Mode]] from a red [[Koopa Paratroopa]] but behaves like a green shell while being able to deal [[flame]] damage. It also appears in the [[Subspace Emissary]] and [[Smash Run]] by stomping on a red Koopa, but only functions like a green shell.||{{symbol|smb|16px}}{{uv|Mario}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| ?
| ?
| ?
|-
|-
| [[Mr. Saturn]]
|[[Sandbag]]||{{n}}||{{y}}||{{y}}||{{y}}||{{y}}||Special||{{n}}||Appears during [[Home-Run Contest]] and [[Online Practice Stage]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| ?
| ?
| ?
|-
|-
| [[Poké Ball]]
|[[Shellcreeper]] and [[Sidestepper]]||{{n}}||{{n}}||{{y}}||{{n}}||{{y}}||Throwing||{{n}}||Creatures that appear on the [[Mario Bros.]] stage. Can only be picked up when on their back. Color determines knockback strength.||{{symbol|smb|16px}}{{uv|Mario}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| ?
| ?
| ?
|-
|-
| [[Bob-omb]]
|Shooting Spirit gun||{{n}}||{{n}}||{{n}}||{{n}}||{{y}}||Shooting||{{n}}||Only appear after [[Spirit Board]] battle.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| ?
| ?
| ?
|-
|-
| [[Motion-Sensor Bomb]]
|[[Smash Coins and Bills]]||{{n}}||{{y}}||{{y}}||{{gameIcon|SSB4-U|25px}}||{{n}}||Collectible||{{n}}||Only appear in [[coin battle]]s. Adds to player's coin count. Bills first appeared in ''Brawl'', supplementing coins.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| ?
| ?
| ?
| ?
|-
|-
| [[Screw Attack (item)|Screw Attack]]
|[[Smash Run|Stat Boost]]||{{n}}||{{n}}||{{n}}||{{y}}||{{n}}||Status||{{n}}||Boosts the status of the character. Only appears in [[Smash Run]] and [[Smash Tour]]. ||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| N/A
| N/A
| N/A
| N/A
|-
|-
| [[Hammer Head]]
|[[Stock Ball]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Special||{{n}}||Only appears in specific [[Subspace Emissary]] stages at lower difficulties. Adds one [[stock]] to the player's total.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
| ?
| {{y}}
| ?
| ?
| ?
| ?
|-
|-
| [[Party Ball]]
|[[Target]]||{{y}}||{{y}}||{{y}}||{{y}}||{{n}}||Special||{{n}}||Only appear in [[Target Blast]], [[Target Smash!]] and [[Smash Run]].||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| ?
| ?
| ?
|-
|-
| [[Capsule]]
|[[Target Blast bomb]]||{{n}}||{{n}}||{{n}}||{{y}}||{{n}}||Explosive/Special||{{n}}||Only appear in [[Target Blast]]. Can't be picked up, only launched.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| ?
| ?
| ?
|-
|-
| [[Crate]]
|[[Tortimer Island|Tortimer Fruits]]||{{n}}||{{n}}||{{n}}||{{gameIcon|SSB4-3DS|25px}}||{{y}}||Throwing/Recovery||{{n}}||Produced on [[Tortimer Island]], each fruit can be either a throwing item or a recovery item, and in rare cases may explode when thrown, similar to apples from Green Greens.||{{symbol|ac|16px}}{{uv|Animal Crossing}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| ?
| ?
| ?
|-
|-
| [[Barrel]]
|[[Trophy Stand]]||{{n}}||{{n}}||{{y}}||{{n}}||{{n}}||Throwing||{{n}}||Only appears in the [[Subspace Emissary]]. Causes weak or low-health enemies to turn into trophies; merely damages strong and healthy enemies.||{{symbol|ssb|16px}}{{uv|Super Smash Bros.}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| {{y}}
| ?
| ?
| ?
| ?
|-
|-
| [[Egg]]
|{{b|Yoshi's Egg|item}}||{{n}}'''*'''||{{y}}||{{n}}'''*'''||{{n}}'''*'''||{{n}}'''*'''||Throwing||{{n}}||Only appears in [[Event 13: Yoshi's Egg]]. The event ends in failure if it breaks.||{{symbol|yoshi|16px}}{{uv|Yoshi}}
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
| ?
|}
|}


*[[Mario]]/[[Dr. Mario]] can explode a [[Bob-omb]] with the [[Cape|Cape/Super Sheet]], but it doesn't reflect or hurt them.
<small>''*'' Appears in ''Smash'' games but not as an item.</small>
*When [[Mewtwo]] reflects with [[Confusion]], it still counts as the thrower's item and doesn't hurt them. For example, if a character throws a [[Poké Ball]] at Mewtwo and Mewtwo reflects it, the Poké Ball will not hit the thrower when reflected. When it lands, the thrower gets the Pokémon and not Mewtwo. This applies to all items that Mewtwo can reflect (but explosives can still hurt the thrower if they land at the thrower's feet).
 
*All of the question marks have not been tested yet.
<small>''**'' Appears in ''Smash'' games but as a stage hazard.</small>
*When [[Fox (SSB)|Fox]] reflects a [[Poké Ball]] in ''[[Super Smash Bros.]]'', the original thrower of the [[Poké Ball]] gets it.
 
*[[Egg]] will always break when it gets reflected by anything, or explode if it was boobytrapped for that matter.
<small>{{gameIcon|SSB4-3DS}} Only appears in ''Super Smash Bros for Nintendo 3DS''.</small>
 
<small>{{gameIcon|SSB4-U}} Only appears in ''Super Smash Bros for Wii U''.</small>
 
==In competitive play==
All items that can be turned off or avoided are banned in most [[Tournament legal|tournament rulesets]] due to the randomness of spawning and the usually unfair advantage the item user receives. This is done by setting random item spawn to "Off" in the [[Item Switch]] menu. All items spawned by fighters are allowed as they are effectively a part of the fighter's moveset and cannot be avoided without banning the fighter outright. All stages that spawn unique items are currently [[stage legality|banned]], and said items are often a major factor for the ban. While the ability to toggle stage hazards in ''Ultimate'' removes most of these items, the stages remain banned due to other factors.


==See also==
==Trivia==
*[[Sticker]]s
*If all recovery items are turned off in ''[[Super Smash Bros. Melee]]'', the chance of naturally occurring items like the [[apple]]s dropped by [[Whispy Woods]] on [[Green Greens]] and [[Chansey]]'s [[egg]]s recovering health is eliminated; the apples will all be projectiles and the eggs will either be explosives or drop other items. In ''[[Super Smash Bros. Brawl]]'' the same is true regarding the apples (since Chansey does not appear). Additionally, the {{b|vegetables|Ice Climber}} on [[Summit]] will not appear if [[food]] is turned off.
*In ''Ultimate''{{'}}s Training Mode, if "Fixed Damage" is enabled, characters will never drop items when taking damage.
*In ''Ultimate'', there is a universal item limit where no more than 64 items can appear on a stage at once. This produces interesting results when the limit is reached:
**Pac-Man's [[Bonus Fruit]] will charge, but without the fruits physically appearing, and the sound effects will be bugged. Additionally, the [[Power Pellet]] will not spawn in, but the move will still function as normal, with Pac-Man "eating" the non-existent pellet.
**R.O.B. will charge up his [[Gyro]] as normal, but as soon as he attempts to fire it, its model will disappear, as the Gyro item cannot spawn.
**Wario's [[Wario Bike]] will appear as normal, but when he attempts to dismount the bike, which turns the bike into an item, the game will [[crash]].
**Snake can hold his [[grenade]] holding animation forever due to no grenade spawning that will explode and interrupt the animation.
**King K. Rool will lose his crown permanently if it touches the ground and he will be unable to perform [[Crownerang]] again.
**Steve cannot place blocks, but will still use resources when attempting to do so.
**Any move that starts as a projectile will behave normally, then disappear if it transitions into an item.
**Several other characters will perform the normal animation for the moves that summon items, rather than the special animation when the move is on a cooldown, but no item will appear.
*Some of the characters’ animations when holding Battering items are references to their home franchises:
**Kirby swings items in ways that resemble his Sword copy abilities.
**Sora rests his Keyblade on his shoulder, resembling his {{iw|khwiki|Valor form}}.


==Footnotes==
{{SSBItems}}
<references/>
{{SSBMItems}}
{{SSBBItems}}
{{SSB4Items}}
{{SSBUItems}}


[[Category:Items]]
[[Category:Items| ]]
[[Category:Gameplay]]
5,552

edits