Ray Gun: Difference between revisions

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{{Infobox Item
{{Infobox Item
| title        = Ray Gun
| title        = Ray Gun
| image        = {{tabber|title1=Ultimate|tab1=[[File:SSBURayGun.png|x300px]]|title3=Brawl|tab3=[[File:RayGunBrawl.jpg|x300px]]|title4=Melee|tab4=[[File:Ssbmitemsraygun.jpg|x300px]]|title5=64|tab5=[[File:RayGunIconSSB.png|x300px]]}}
| image        = {{tabber|title1=Ultimate|content1=[[File:SSBURayGun.png|x300px]]|title3=Brawl|content3=[[File:RayGunBrawl.jpg|x300px]]|title4=Melee|content4=[[File:Ssbmitemsraygun.jpg|x300px]]|title5=64|content5=[[File:RayGunIconSSB.png|x300px]]}}
| caption      = {{symbol|ssb}}<br>Artwork of the Ray Gun.
| caption      = {{symbol|ssb}}<br>Artwork of the Ray Gun.
| universe    = {{uv|Super Smash Bros.}}
| universe    = {{uv|Super Smash Bros.}}
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==Overview==
==Overview==
A Ray Gun can be shot 16 times before it runs out of ammunition. The shots can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. In the original ''[[Super Smash Bros.]]'' the shots deal 10% [[electric]] [[damage]] per shot, deals vertical [[knockback]], and can be fired every 30 [[frame]]s (0.5 seconds). In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'' each shot deals 4% without electricity, horizontal knockback, and can be fired every 30 frames. The horizontal knockback allows it to easily [[juggle]] opponents at low percents or to carry them to the [[blast line]] at mid percents. In ''[[Super Smash Bros. Ultimate]]'' the shots deal 5%, deals [[weight-independent]] vertical knockback, can be fired every 25 frames (0.41<span style="text-decoration:overline">6</span> seconds). The changes to knockback make it impractical for scoring [[KO]]s outside of [[gimp]]ing recoveries&mdash;being unable to KO on its own until 400%&mdash;but makes it better suited to racking up damage.
A Ray Gun can be shot 16 times before it runs out of ammunition. The shots can be reflected or absorbed, while the gun itself (when thrown) can only be reflected. In the original ''[[Super Smash Bros.]]'' the shots deal 10% [[electric]] [[damage]] per shot, vertical [[knockback]], and can be fired every 30 [[frame]]s (0.5 seconds). In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''[[Super Smash Bros. 4]]'' each shot deals 4% without electricity, horizontal knockback, and can be fired every 30 frames. The horizontal knockback allows it to easily [[juggle]] opponents at low percents or to carry them to the [[blast line]] at mid percents. In ''[[Super Smash Bros. Ultimate]]'' the shots deal 5%, [[weight-independent]] vertical knockback, can be fired every 25 frames (0.41<span style="text-decoration:overline">6</span> seconds). The changes to knockback make it impractical for scoring [[KO]]s outside of [[gimp]]ing recoveries&mdash;being unable to KO on its own until 400%&mdash;but makes it better suited to racking up damage.


Starting in ''Brawl'', (along with other shooting items) the Ray Gun can be fired while [[walk]]ing.
Starting in ''Brawl'', (along with other shooting items) the Ray Gun can be fired while [[walk]]ing.
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|image=Ray Gun Melee Trophy.png
|image=Ray Gun Melee Trophy.png
|desc=The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
|desc=The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
{{Trophy games|game1=Super Smash Bros. 4/99}}
|gamelist={{Trophy games|game1=Super Smash Bros.|release1=4/99}}
|game=Melee
|game=Melee
}}
}}
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|image=Ray Gun - Brawl Trophy.png
|image=Ray Gun - Brawl Trophy.png
|desc=A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it.
|desc=A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it.
{{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}
|gamelist={{Trophy games|console1=N64|game1=Super Smash Bros.|console2=Wii|game2=Super Smash Bros. Brawl}}
|game=Brawl
|game=Brawl
}}
}}
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|image-3ds=RayGunTrophy3DS.png
|image-3ds=RayGunTrophy3DS.png
|image-wiiu=RayGunTrophyWiiU.png
|image-wiiu=RayGunTrophyWiiU.png
|desc-ntsc=Grab one of these to instantly feel like you're fighting battles of the future! With the right timing, the rapid-fire green lasers can juggle fighters in the air, and they have the range to push foes off the stage. Unfortunately, even future weapons only have so much ammo. Make each shot count!
|desc-ntsc=Grab one of these to instantly feel like you're fighting the battles of the future! With the right timing, the rapid-fire green lasers can juggle fighters in the air, and they have the range to push foes off the stage. Unfortunately, even future weapons only have so much ammo. Make each shot count!
|desc-pal=Grab one of these to instantly feel like you could be fighting the battles of the future! The rapid-fire green lasers can be used to juggle fighters in the air if you've got good enough timing, and they've also got the range to push fighters off the stage from a distance. You get limited shots, though, so don't get too carried away by the future!
|desc-pal=Grab one of these to instantly feel like you could be fighting the battles of the future! The rapid-fire green lasers can be used to juggle fighters in the air if you've got good enough timing, and they've also got the range to push fighters off the stage from a distance. You get limited shots, though, so don't get too carried away by the future!
{{Trophy games|console1=N64|game1=Super Smash Bros. (04/1999)|console2=wiiu|game2=Super Smash Bros. for Wii U}}
|gamelist-ntsc={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=04/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
|gamelist-pal={{Trophy games|console1=N64|game1=Super Smash Bros.|release1=11/1999|console2=WiiU|game2=Super Smash Bros. for Wii U}}
}}
}}
{{clrl}}
{{clrl}}
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==Gallery==
==Gallery==
<gallery>
<gallery>
Ray gun smash 64 ingame.png|{{SSB|Kirby}} shooting a Ray Gun in ''Smash 64''.
Resetti Ugwah.jpg|{{SSBB|Lucas}} holding a Ray Gun next to [[Mr. Resetti]] in ''Brawl''.
Resetti Ugwah.jpg|{{SSBB|Lucas}} holding a Ray Gun next to [[Mr. Resetti]] in ''Brawl''.
SSB4RayGun.jpeg|Mario holding a Ray Gun and an unused Ray Gun in ''[[Super Smash Bros. 4]]''.
SSB4RayGun.jpeg|Mario holding a Ray Gun and an unused Ray Gun in ''[[Super Smash Bros. 4]]''.
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