Dr. Mario (SSBU): Difference between revisions

no edit summary
No edit summary
Line 17: Line 17:
Dr. Mario is currently ranked 78th out of 82 on the ''Ultimate'' [[tier list]], placing him in the lower half of D- tier and making him a bottom five character. Despite being buffed overall, this is a slight drop from his placement in ''Smash 4'', where he was ranked 48th out of 54, and is his worst placement in the series. Dr. Mario's playstyle is effectively a slower yet stronger version of Mario's. As a result, all of his moves possess better KO potential and/or damage output compared to Mario, while he keeps most of Mario's fast frame data, which allows him to perform short yet effective [[combo]]s. Dr. Mario's signature projectile in [[Megavitamin]] is an effective projectile for approaching and neutral, cannot be [[Absorption|absorbed]] and it also opens up combos and KO confirms at higher percents into most of his moves. In addition, he has several strong yet effective KO options in his arsenals, including [[Super Jump Punch]], [[Dr. Tornado]], most of his aerials, and back throw. This means players have to play more carefully when close to him, as a single whiff could lead into a deadly [[punish]].  
Dr. Mario is currently ranked 78th out of 82 on the ''Ultimate'' [[tier list]], placing him in the lower half of D- tier and making him a bottom five character. Despite being buffed overall, this is a slight drop from his placement in ''Smash 4'', where he was ranked 48th out of 54, and is his worst placement in the series. Dr. Mario's playstyle is effectively a slower yet stronger version of Mario's. As a result, all of his moves possess better KO potential and/or damage output compared to Mario, while he keeps most of Mario's fast frame data, which allows him to perform short yet effective [[combo]]s. Dr. Mario's signature projectile in [[Megavitamin]] is an effective projectile for approaching and neutral, cannot be [[Absorption|absorbed]] and it also opens up combos and KO confirms at higher percents into most of his moves. In addition, he has several strong yet effective KO options in his arsenals, including [[Super Jump Punch]], [[Dr. Tornado]], most of his aerials, and back throw. This means players have to play more carefully when close to him, as a single whiff could lead into a deadly [[punish]].  


However, Dr. Mario's weaknesses outmatch many of his strengths. His most notable weakness is his poor mobility, which cripples his neutral game and makes him vulnerable to camping. While Megavitamins are useful to his neutral game and important for his playstyle, he can't always rely on them, and his attacks have poor range overall. In addition, as his playstyle largely revolves around him getting close to his opponent, his poor mobility also makes it harder for him to avoid retaliation from opponents, as Dr. Mario's short range means he is vulnerable to moves with long range or disjoints. Finally, Dr. Mario's recovery, while improved, is still one of the worst in the game, as its short distance and his slow air mobility makes him vulnerable to gimping. Dr. Tornado can extend his recovery, but if he has already used his double jump, his recovery options are limited.
However, Dr. Mario's weaknesses outmatch many of his strengths. His most notable weakness is his poor mobility, which cripples his neutral game and makes him vulnerable to camping. While Megavitamins are useful to his neutral game and important for his playstyle, he can't always rely on them, and his attacks have poor range overall. In addition, as his playstyle largely revolves around him getting close to his opponent, his poor mobility also makes it harder for him to avoid retaliation from opponents, as Dr. Mario's short range means he is vulnerable to moves with long range or disjoints. Finally, Dr. Mario's recovery, while improved, is still one of the worst in the game, as its short distance and his slow air mobility makes him vulnerable to gimping. He can extend his recovery with Dr. Tornado, but if he has already used his double jump, his recovery options are limited.


Overall, Dr. Mario is a character that has good frame data and strong damage output and KO potential, but his sluggish movements cause him to rely more on a bait-and-punish playstyle. Although his representation has remained below average for most of the game's lifespan, he has nonetheless seen success from players such as {{Sm|JaZaR}} and {{Sm|Tsumusuto}}.
Overall, Dr. Mario is a character that has good frame data and strong damage output and KO potential, but his sluggish movements cause him to rely more on a bait-and-punish playstyle. Although his representation has remained below average for most of the game's lifespan, he has nonetheless seen success from players such as {{Sm|JaZaR}} and {{Sm|Tsumusuto}}.
Anonymous user