List of regional version differences (SSB): Difference between revisions

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→‎NTSC-J to NTSC-U changes: Just realized this exact info was already listed on the page, so removing this as I don't see a reason to list it twice.
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There are many differences between the Japanese and North American releases of ''[[Super Smash Bros.]]'', which are listed on this page. The regional differences are much more significant than in ''[[Melee]]'' or ''[[Brawl]]'', often resulting in considerable differences in matchups between characters.
There are many differences between all releases of ''[[Super Smash Bros.]]'', which are listed on this page. The North American version in particular received a large number of changes compared to the initial Japanese version, both in terms of aesthetics and gameplay. The regional differences are much more significant than in ''[[Super Smash Bros. Melee]]'' or ''[[Super Smash Bros. Brawl]]'', often resulting in considerable differences in matchups between characters.


==NTSC-J to NTSC-U changes==
==NTSC-J to NTSC-U changes==
===Names===
*"Dummy Corps" changed from "Fighting Polygon Team".
*Vs. Match changed from "Battle Royal" to "Free-for-all".
*The "New Comers" option in the Backup Clear section of the Option menu was changed to "Newcomers".
*Some terms in the VS Mode player settings, Item Switch menu, and Training Mode are different:
{| class="wikitable"
! Japan
! International
|-
| MAN || HMN
|-
| COM || CPU
|-
| NOT || N/A
|-
| Slow || Speed
|-
| Nothing || None
|-
| Escape || Evade
|-
| HomerunBat || HomeRunBat
|-
| Harisen || Fan
|-
| LayGun || RayGun
|-
| BombTrooper || Bob-omb
|-
| MonsterBall || PokéBall
|-
| Near || Close-up
|}
*English translations of the original names of the stages can be seen on the stage select screen in the Japanese version, though some stages gain additional subtitles or have a different translation than those used in international versions:
{| class="wikitable"
! Japanese Translation
! Stage
|-
| IN THE SKY OF<br /><center>CASTLE PEACH</center> || Peach's Castle
|-
| <center>SECTOR Z<br />ABORD A GREAT FOX</center> || Sector Z
|-
| <center>CLASSIC MUSHROOM<br />KINGDOM</center> || Mushroom Kingdom
|-
| <center>CASTLE OF HYRULE</center> || Hyrule Castle
|}
As a programming oversight, the first line in Peach's Castle Japanese translation is not centered.
===Menus===
*The "Characters" section of the Data menu mentioned the year and month a game was released in the "Works" section, like in future games, but this was removed; also, the last bracket after the name of a game was thinner in some biographies than it was in others, though they are always thin internationally.
**Additionally, Luigi's biography mentioned ''Super Mario USA'' in that section, but this was changed to ''Mario Kart 64''.
**Mario's biography mentioned ''Super Mario 64'', but this was also changed to ''Mario Kart 64''.
*The Nintendo 64 controller shown in the screen which appears when the game starts without any controller connected is slightly darker in the Japanese version. It also uses a pink tone in shaded areas, such as the circle around the D-Pad, that was changed to gray. A small pink circle on top of the A button was removed.
*The Training Mode menu does not have spacing between the letters in the meaning of the options, and the options themselves are closer to their meanings; the red arrows between the option have much less spacing. Translations of both the highlighted meaning and selected option are shown below the EXIT option.
===How to Play===
In the Japanese version, the on-screen movements for the "How to Play" tutorial video are less refined than in international versions and are often performed slightly out of sync with the controls shown directly below. International versions made the gameplay sync up more smoothly with the instructions as a result.
Some of the differences in the "How to Play" tutorial video include:
*Luigi does not fast-fall after jumping in the Japanese version.
*Luigi fights back more in the Japanese version.
*Luigi does not taunt after Mario grabs the ledge in the Japanese version.
*The Fire Flower does not fall off in the Japanese version.
*Luigi hits Mario by throwing the Fire Flower when they are showing off how to use items in the Japanese version.
*Mario and Luigi do not face each other when they are showing off how to jump in the Japanese version.
*Mario and Luigi dash sooner when they are showing off how to move in the Japanese version.
*Luigi techs while Mario is showing off the power moves in the Japanese version.
*Luigi does not duck before jumping in the Japanese version.
===Break the Targets!===
*At the very top of Link's Break the Targets stage, the platform that Link can stand on with the 3 targets above was placed to be lower in the NTSC release, possibly due to Link's jump height and his up-special height being changed.
===Character sizes===
*Mario and Luigi were made a little bigger in the international versions, though Metal Mario remained the same height.
*Kirby is a little smaller in the international versions.
===1P Game===
*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
*The Japanese version only shows the opening movie after completing the mode while all other versions have [[congratulations screen]]s.
====Point yield====
The point yield for most of the bonuses were altered between the Japanese and international versions.
{| class="wikitable"
! Bonus
! Japanese
! International
|-
!colspan=3|Normal bonuses
|-
|(Time remaining bonus<br>[excludes bonus stages])
|(100 per second)
|(50 per second)
|-
|Booby Trap
|8,000
|12,000
|-
|Bumper Clear
|3,000
|11,000
|-
|Comet Mystic
|7,000
|10,000
|-
|Hawk
|10,000
|18,000
|-
|Heartthrob
|8,000
|17,000
|-
|Heavy Damage
|10,000
|28,000
|-
|Item Strike
|10,000
|20,000
|-
|Item Throw
|10,000
|16,000
|-
|Jackpot
|5,000
|3,330
|-
|Judo Warrior
|4,000
|5,000
|-
|Last Second
|10,000
|8,000
|-
|Lucky 3
|8,000
|9,990
|-
|Mew Catch
|8,000
|15,000
|-
|Mystic
|6,000
|7,000
|-
|No Damage
|10,000
|15,000
|-
|No Item
|5,000
|1,000
|-
|No Miss
|1,500
|5,000
|-
|Pacifist
|30,000
|60,000
|-
|Pokémon Finish
|8,000
|11,000
|-
|Shield Breaker
|5,000
|8,000
|-
|Shooter
|5,000
|12,000
|-
|Smash Mania
|3,000
|3,500
|-
|Smash-less
|3,000
|5,000
|-
|Speedster
|8,000
|10,000
|-
|Star Clear
|8,000
|12,000
|-
|Star Finish
|2,000
|10,000
|-
|Trickster
|8,000
|11,000
|-
|Vegetarian
|5,000
|9,000
|-
!colspan=3|Stage-specific bonuses
|-
|Yoshi Rainbow
|15,000
|50,000
|-
|ARWING Clear
|3,000
|4,000
|-
|Bros. Calamity
|12,000
|25,000
|-
|Good Friend
|5,000
|8,000
|-
|True Friend
|30,000
|25,000
|-
|DK Defender
|7,000
|10,000
|-
|Kirby Ranks
|12,000
|25,000
|-
|Acid Clear
|1,000
|1,500
|-
|No Damage
|10,000
|15,000
|-
|Perfect
|10,000
|30,000
|-
!colspan=3|Completion bonuses
|-
|No Damage Clear
|300,000
|400,000
|-
|No Miss Clear
|40,000
|70,000
|-
|Speed Demon
|60,000
|80,000
|-
|Speed King
|20,000
|40,000
|-
|Very Easy Clear
|40,000
|70,000
|-
|Easy Clear
|80,000
|140,000
|-
|Normal Clear
|120,000
|210,000
|-
|Hard Clear
|160,000
|280,000
|-
|Very Hard Clear
|200,000
|350,000
|}


===Gameplay===
===Gameplay===
====Universal mechanics====
*The distance traveled by [[Smash DI]] is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable.
*The distance traveled by [[Smash DI]] is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable.
*All attacks have 1 extra frame of [[hitlag]]. The exact formula was changed from <code>&lfloor;&lfloor;&lfloor;d/3 + 4&rfloor; * e&rfloor; * c&rfloor;</code> to <code>&lfloor;&lfloor;&lfloor;d/3 + 5&rfloor; * e&rfloor; * c&rfloor;</code>
*All attacks have 1 extra frame of [[hitlag]]. The exact formula was changed from <code>&lfloor;&lfloor;&lfloor;d/3 + 4&rfloor; * e&rfloor; * c&rfloor;</code> to <code>&lfloor;&lfloor;&lfloor;d/3 + 5&rfloor; * e&rfloor; * c&rfloor;</code>
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*The [[momentum slide]] has been removed for all characters.
*The [[momentum slide]] has been removed for all characters.


===Aesthetics===
====Aesthetics====
*[[Beam Sword]] given an altered sound to sound less like a [[wikipedia:lightsaber|lightsaber]], presumably to prevent copyright infringement.
*[[Beam Sword]] given an altered sound to sound less like a [[wikipedia:lightsaber|lightsaber]], presumably to prevent copyright infringement.
*Vs. Match changed from "Battle Royal" to "Free-for-all."
*[[Title screen]] changed from 'Dairantou Smash Brothers' to "Super Smash Bros." and has a brighter logo.
*[[Title screen]] changed from 'Dairantou Smash Brothers' to "Super Smash Bros." and has a brighter logo.
*The punch and kick sound effects are completely different. The Japanese version has more violent hitting sounds, while the US/PAL versions have Bowling ball-like hitting sounds. Other hit sounds effects such as the "Slash" and [[Ping]] sound effects remain unchanged, although some moves had their hit sound effects changed.
*The punch and kick sound effects are completely different. The Japanese version has more violent hitting sounds, while the US/PAL versions have Bowling ball-like hitting sounds. Other hit sounds effects such as the "Slash" and [[Ping]] sound effects remain unchanged, although some moves had their hit sound effects changed.
**The [[Announcer|narrator]] has a few re-recorded lines in the Western version; samples such as "Fox", "Board The Platforms", and "Break the Targets" are spoken bolder and clearer. The re-recorded samples have a slightly different echo effect than the Japanese originals.
*The [[Announcer|narrator]] has a few re-recorded lines in the Western version; samples such as "Fox", "Board The Platforms", and "Break the Targets" are spoken bolder and clearer. The re-recorded samples have a slightly different echo effect than the Japanese originals.
*All of the [[crowd]] cheers were re-recorded to sound American and reflect the characters' American names.
*Stage Select screen has a rough English translation for stage names placed over the series icon in the Japanese version, this was removed in the US version.
*Stage Select screen has a rough English translation for stage names placed over the series icon in the Japanese version, this was removed in the US version.
*The sign on the side of the Silph Co. headquarters building in [[Saffron City]] reads "Silph" in the US version as opposed to the Japanese version's "Silf"; in addition, the banner on the background building to the left, which contained the typo "Got a Catch 'em All!", was corrected to "Gotta Catch 'em All!".
*The sign on the side of the Silph Co. headquarters building in [[Saffron City]] reads "Silph" in the US version as opposed to the Japanese version's "Silf"; in addition, the banner on the background building to the left, which contained the typo "Got a Catch 'em All!", was corrected to "Gotta Catch 'em All!". In the iQue version, the banner on the background building was changed to "{{rollover|抓,抓,抓!!!|Zhuā, Zhuā, Zhuā!!!|?}}" (lit. Catch, Catch, Catch!!!)


==={{SSB|Captain Falcon}}===
===={{SSB|Captain Falcon}}====
*{{buff|Captain Falcon [[run]]s faster (70 → 75).}}
*{{buff|Captain Falcon [[run]]s faster (70 → 75).}}
*{{nerf|Captain Falcon keeps less horizontal momentum from a grounded jump (0.35 → 0.31).}}
*{{nerf|Captain Falcon keeps less horizontal momentum from a grounded jump (0.35 → 0.31).}}
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*{{nerf|[[Falcon Dive]] covers less distance.}}
*{{nerf|[[Falcon Dive]] covers less distance.}}


==={{SSB|Donkey Kong}}===
===={{SSB|Donkey Kong}}====
*{{change|Donkey Kong is slightly heavier (0.84 → 0.83).}}
*{{change|Donkey Kong is slightly heavier (0.84 → 0.83). In later Smash games' terms, this would be 138 → 141}}
**In Later Smash games' terms: 138 → 141
*{{buff|Clean back aerial has increased base knockback (0 → 10).}}
*{{buff|Clean back aerial has increased base knockback (0 → 10).}}
*{{buff|Down aerial deals more knockback (10 (base), 80 (scaling) → 15/90).}}
*{{buff|Down aerial deals more knockback (10 (base), 80 (scaling) → 15/90).}}
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*{{buff|[[Spinning Kong]] has more vertical lift (676.32 → 809.72).}}
*{{buff|[[Spinning Kong]] has more vertical lift (676.32 → 809.72).}}


==={{SSB|Fox}}===
===={{SSB|Fox}}====
*{{buff|Down tilt deals 2% more damage (10% → 12%) and has increased base knockback (0 → 25).}}
*{{buff|Down tilt deals 2% more damage (10% → 12%) and has increased base knockback (0 → 25).}}
*{{change|Down smash has a horizontal knockback angle instead of a vertical knockback angle (70° → 25°), making it worse for combos but better at edge guarding.}}
*{{change|Down smash has a horizontal knockback angle instead of a vertical knockback angle (70° → 25°), making it worse for combos but better at edge guarding.}}
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*{{buff|[[Reflector (Fox)|Reflector]] has an increased reflection multiplier (1.5x → 1.8x).}}
*{{buff|[[Reflector (Fox)|Reflector]] has an increased reflection multiplier (1.5x → 1.8x).}}


==={{SSB|Jigglypuff}}===
===={{SSB|Jigglypuff}}====
*{{change|Jigglypuff has all new voice clips due to its name change from "Purin" to "Jigglypuff".}}
*{{change|Jigglypuff has all new voice clips due to its name change from "Purin" to "Jigglypuff".}}
*{{change|Jigglypuff has a different blinking pattern while [[taunt]]ing.}}
*{{change|Jigglypuff has a different blinking pattern while [[taunt]]ing.}}
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*{{change|Rest now makes the [[ping]] sound effect when it connects rather than a heavy kick sound.}}
*{{change|Rest now makes the [[ping]] sound effect when it connects rather than a heavy kick sound.}}


==={{SSB|Kirby}}===
===={{SSB|Kirby}}====
*{{buff|Kirby is about 3% smaller (0.94 → 0.91) This gives his attacks less range but also makes him harder to hit (granted he has not performed the bigger Kirby glitch).}}
*{{change|Kirby is about 3% smaller (0.94 → 0.91) This gives his attacks less range but also makes him harder to hit (granted he has not performed the bigger Kirby glitch).}}
*{{nerf|[[Roll]]s are shorter (without the bigger Kirby glitch) due to Kirby's smaller size.}}
*{{nerf|[[Roll]]s are shorter (without the bigger Kirby glitch) due to Kirby's smaller size.}}
*{{change|Neutral attack's second hit now uses a weak punch sound instead of a medium punch sound.}}
*{{change|Neutral attack's second hit now uses a weak punch sound instead of a medium punch sound.}}
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*{{nerf|[[Stone]] deals 2% less damage (22% → 20%) and has decreased knockback scaling (78 → 70).}}
*{{nerf|[[Stone]] deals 2% less damage (22% → 20%) and has decreased knockback scaling (78 → 70).}}


==={{SSB|Link}}===
===={{SSB|Link}}====
*{{nerf|Link's Master Sword is slightly shorter, worsening his range.}}
*{{nerf|Link walks slightly slower (0.4 → 0.37).}}
*{{nerf|Link walks slightly slower (0.4 → 0.37).}}
*{{nerf|Link's [[gravity]] is higher (3.2 → 3.4). While this does improve his vertical endurance and his ability to land, it also makes him more susceptible to combos and more notably, it reduces the height of his jumps and his Spin Attack, hindering his recovery.}}
*{{nerf|Link's [[gravity]] is higher (3.2 → 3.4). While this does improve his vertical endurance and his ability to land, it also makes him more susceptible to combos and more notably, it reduces the height of his jumps and his Spin Attack, hindering his recovery.}}
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*{{nerf|Up tilt has smaller hitboxes (120u/90u → 100u/80u) and the far hitbox has been moved closer to Link (z offset: 260 → 240).}}
*{{nerf|Up tilt has smaller hitboxes (120u/90u → 100u/80u) and the far hitbox has been moved closer to Link (z offset: 260 → 240).}}
*{{nerf|Up smash's first two hits deal 1% damage (8% (hit 1)/4% (hit 2) → 7%/3%) making it deal 2% less damage overall (24% → 22%).}}
*{{nerf|Up smash's first two hits deal 1% damage (8% (hit 1)/4% (hit 2) → 7%/3%) making it deal 2% less damage overall (24% → 22%).}}
*{{nerf|Down aerial deals 2% less damage (18% → 16%), and has decreased base knockback (30 → 25), hindering its KO potential and reducing its shieldstun.}}
*{{nerf|Down aerial deals 2% less damage (18% → 16%), and has lower base knockback (30 → 25), hindering its KO potential and reducing its shieldstun.}}
*{{nerf|Down aerial's tip has a smaller hitbox (180u → 150u).}}  
*{{nerf|Down aerial's tip has a smaller hitbox (180u → 150u).}}  
*{{nerf|[[Boomerang]] covers less distance.}}
*{{nerf|[[Spin Attack]] grants less height due to Link's higher gravity.}}
*{{nerf|[[Spin Attack]] deals 1% less damage in spots and covers less distance in the air, worsening his recovery.}}
*{{nerf|[[Bomb]]s deal less damage when they explode (8% → 5%).}}  
*{{nerf|[[Bomb]]s deal less damage when they explode (8% → 5%).}}  
*{{buff|Bombs deal more damage when thrown (4% → 5%).}}
*{{buff|Bombs deal more damage when thrown (4% → 5%).}}
*{{buff|Bombs deal more knockback when they explode, improving their combo potential.}}
*{{buff|Bombs deal more knockback when they explode, improving their combo potential.}}


==={{SSB|Luigi}}===
===={{SSB|Luigi}}====
*{{change|Luigi is bigger (1.0x → 1.12x). This improves his range but makes him easier to hit.}}
*{{change|Luigi is bigger (1.0x → 1.12x). This improves his range but makes him easier to hit.}}
*{{buff|Luigi's head hurtbox dimensions are marginally smaller ({155,200,150} → {155,160,150}).}}
*{{buff|Luigi's head hurtbox dimensions are marginally smaller ({155,200,150} → {155,160,150}).}}
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*{{buff|Super Jump Punch covers more distance due to Luigi's larger size.}}
*{{buff|Super Jump Punch covers more distance due to Luigi's larger size.}}


==={{SSB|Mario}}===
===={{SSB|Mario}}====
*{{change|Mario is bigger (1.0x → 1.12x). This improves his range but makes him easier to hit.}}
*{{change|Mario is bigger (1.0x → 1.12x). This improves his range but makes him easier to hit.}}
*{{buff|Mario's head hurtbox dimensions are marginally smaller ({148,160,138} → {148,140,138}).}}
*{{buff|Mario's head hurtbox dimensions are marginally smaller ({148,160,138} → {148,140,138}).}}
*{{buff|Rolls travel farther.}}
*{{buff|Rolls travel farther.}}
*{{buff|Fireballs deal more damage (6% → 7%).}}
*{{buff|Fireballs deal more damage (6% → 7%).}}
*{{nerf|Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25) and travel a shorter distance.}}
*{{buff|Fireballs travel a longer distance.}}
*{{buff|Super Jump Punch covers more distance due to Mario's larger size.}}
*{{nerf|Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25).}}
*{{buff|Super Jump Punch covers more distance.}}


==={{SSB|Ness}}===
===={{SSB|Ness}}====
*{{nerf|Up tilt deals less damage (8% → 7%) and has increased base knockback (70 → 80), hindering its combo potential when stale.}}
*{{nerf|Up tilt deals less damage (8% → 7%) and has increased base knockback (70 → 80), hindering its combo potential when stale.}}
*{{buff|Up tilt's angle has been altered (96° → 100°) improving its combo potential.}}
*{{buff|Up tilt's angle has been altered (96° → 100°) improving its combo potential.}}
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*{{nerf|PK Thunder 2 has a shorter duration (frames 1-28 → 1-18), less [[invincibility]] (frames 1-17 → 1-9), and more landing lag (30 frames → 42).}}
*{{nerf|PK Thunder 2 has a shorter duration (frames 1-28 → 1-18), less [[invincibility]] (frames 1-17 → 1-9), and more landing lag (30 frames → 42).}}


==={{SSB|Pikachu}}===
===={{SSB|Pikachu}}====
*{{change|Neutral attack has decreased base knockback (8 → 4).}}
*{{change|Neutral attack has decreased base knockback (8 → 4).}}
*{{buff|Up angled forward tilt deals more damage (9% → 11%).}}
*{{buff|Up angled forward tilt deals more damage (9% → 11%).}}
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*{{nerf|Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).}}
*{{nerf|Thunder Jolt deals less knockback (30 (base), 50 (scaling) → 50/30 (clean), 20/50 → 10/20 (late)).}}


==={{SSB|Samus}}===
===={{SSB|Samus}}====
*{{change|The second hit of neutral attack now has a medium punch sound instead of a heavy punch.}}
*{{change|The second hit of neutral attack now has a medium punch sound instead of a heavy punch.}}
*{{buff|Up smash has increased base knockback (10 → 22).}}
*{{buff|Up smash has increased base knockback (10 → 22).}}
*{{buff|Up smash's near hitbox is larger (185u → 200u), allowing it to hit grounded opponents more reliably.}}
*{{buff|Up smash's near hitbox is larger (185u → 200u), allowing it to hit grounded opponents more reliably.}}
*{{buff|Up smash's hitboxes have a longer duration (2 frames → 3).}}
*{{buff|Up smash's hitboxes have a longer duration, except for the last hitbox (2 frames → 3).}}
**{{buff|Altogether, these changes make up smash connect more reliably, especially at lower percents.}}
**{{buff|Altogether, these changes make up smash connect more reliably, especially at lower percents.}}
*{{nerf|Grounded Screw Attack has fewer invincibility frames on startup (frames 1-11 → 1-5 frames).}}
*{{nerf|Grounded Screw Attack has fewer invincibility frames on startup (frames 1-11 → 1-5 frames).}}
*{{change|Screw Attack's loop hits now have a weak kick sound instead of a medium kick.}}
*{{change|Screw Attack's loop hits now have a weak kick sound instead of a medium kick.}}


==={{SSB|Yoshi}}===
===={{SSB|Yoshi}}====
*{{buff|Yoshi's double-jump has increased armor (110 → 140).}}
*{{buff|Yoshi's double-jump has increased armor (110 → 140).}}
*{{buff|Yoshi's double-jump has increased horizontal velocity (0.35 → 0.4).}}
*{{buff|Yoshi's double-jump has increased horizontal velocity (0.35 → 0.4).}}
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==NTSC-U to PAL (AUS) changes==
==NTSC-U to PAL (AUS) changes==
===Aesthetics===
===Aesthetics===
*Kirby's Fun Pak referred to as Kirby's FAN PAK ('FAN' being a typo); ''Kirby's Fun Pak'' was the official PAL region title for ''Kirby Super Star''
*Kirby Super Star referred to as Kirby's FAN PAK ('FAN' being a typo); ''Kirby's Fun Pak'' was the official PAL region title for ''Kirby Super Star''
*Star Fox referred to as STARWING; ''Starwing'' was the game's official PAL region title
*Star Fox referred to as STARWING; ''Starwing'' was the game's official PAL region title
*Star Fox 64 referred to as LYLATWARS; ''Lylat Wars'' was the game's official PAL region title
*Star Fox 64 referred to as LYLATWARS; ''Lylat Wars'' was the game's official PAL region title
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===General===
===General===
*The language can be set to English, French, or German. When set to French or German, the announcer is replaced with a French/German announcer.  
*The language can be set to English, French, or German. When set to French or German, the announcer is replaced with a French/German announcer.  
*When the language is set to German, the German announcer does not have separate voice clips for "Captain Falcon", "Computer Player" or "Team Battle". Instead, the English announcer voice clips “Captain Falcon”, “Computer Player” and “Team Battle” are used.
*When the language is set to German, the German announcer does not have separate voice clips for "Captain Falcon", "Computer Player" or "Team Battle". Instead, the English announcer voice clips are used.
*When the language is set to German, the German actor does not have a separate voice clip for "Goldeen". Instead, the English actor voice clip is used.


===Gameplay===
===Gameplay===
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==={{SSB|Jigglypuff}}===
==={{SSB|Jigglypuff}}===
*{{change|Jigglypuff has all new voice clips when the game is set to French or German due to its name change from "Jigglypuff" to "Rondoudou" and "Pummeluff" respectively.}}
*{{change|Jigglypuff has all new voice clips when the game is set to French or German due to its name change from "Jigglypuff" to "Rondoudou" and "Pummeluff" respectively. It also has new crowd cheers to reflect the name differences.}}


===Stage names===
===Stage names===