Charizard (SSBU): Difference between revisions

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|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Ivysaur}}<br>{{SSBU|Squirtle}}
|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Ivysaur}}<br>{{SSBU|Squirtle}}
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A+
|tier = A-
|ranking = 23
|ranking = 24
}}
}}
<!--REMEMBER: Nintendo's official stance is that Charizard, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
<!--
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
'''Charizard''' ({{ja|リザードン|Rizādon}}, ''Lizardon'') is a character in ''[[Super Smash Bros. Ultimate]]''. Unlike in ''Super Smash Bros. 4'', Charizard is no longer a standalone character, and is back under the {{SSBU|Pokémon Trainer}}’s control. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Charizard is classified as [[Fighter number|Fighter #35]]. Shin'ichirō Miki reprises his voiced role as Charizard in all regions, providing new clips.
'''Charizard''' ({{ja|リザードン|Rizādon}}, ''Lizardon'') is a character in ''[[Super Smash Bros. Ultimate]]''. Unlike in ''Super Smash Bros. 4'', Charizard is no longer a standalone character, and is back under the {{SSBU|Pokémon Trainer}}’s control. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Charizard is classified as [[Fighter number|Fighter #35]]. Shin'ichirō Miki reprises his voiced role as Charizard in all regions, providing new clips.


Charizard, alongside the rest of the Pokémon Trainer's team, is ranked as 23rd out of 82 on the official ''Ultimate'' [[tier list]]. This is a significant improvement over its placement in ''SSB4'', where it was ranked 42nd out of 54.
Charizard, alongside the rest of the Pokémon Trainer's team, is ranked as 24th out of 82 on the official ''Ultimate'' [[tier list]]. This is a significant improvement over its placement in ''SSB4'', where it was ranked 42nd out of 54.


==How to unlock==
==How to unlock==
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==Attributes==
==Attributes==
<!--REMEMBER: Nintendo's official stance is that Charizard, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
<!--
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
Charizard is a super heavyweight fighter and one of the characters made playable from [[Pokémon Trainer]], alongside the likes of [[Squirtle]] and [[Ivysaur]]. While {{SSBU|Squirtle}} will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, pressing the [[Y button]] twice on the character select screen will toggle Charizard as first. In relation to [[Pokémon Change]], the order is always Charizard-Squirtle-{{SSBU|Ivysaur}}. If Ivysaur is [[KO]]d, Charizard will always appear on the next [[revival platform]].
Charizard is a super heavyweight fighter and one of the characters made playable from [[Pokémon Trainer]], alongside the likes of [[Squirtle]] and [[Ivysaur]]. While {{SSBU|Squirtle}} will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, pressing the [[Y button]] twice on the character select screen will toggle Charizard as first. In relation to [[Pokémon Change]], the order is always Charizard-Squirtle-{{SSBU|Ivysaur}}. If Ivysaur is [[KO]]d, Charizard will always appear on the next [[revival platform]].


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==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
<!--REMEMBER: Nintendo's official stance is that Charizard, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
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Previously the standalone character in ''Smash 4'' representing the trio of Pokémon in ''Brawl'', Charizard now returns as part of the {{SSBU|Pokémon Trainer}}'s crew. As expected, it has kept many of its changes from ''Smash 4'', and has also retained its function as the fastest and hardest-hitting member of the Pokémon Trainer's party. In the transition to ''Ultimate'', Charizard has received a mix of buffs and nerfs; while it was initially ambiguous to whether it was buffed or nerfed since both buffs and nerfs were equally notable, game updates have provided Charizard with useful buffs that have improved its options and fixed inconsistencies with its moveset. Because of this, Charizard has been buffed overall.
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
Previously the standalone character in ''SSB4'' representing the trio of Pokémon in ''Brawl'', Charizard now returns as part of the {{SSBU|Pokémon Trainer}}'s crew. As expected, it has kept many of its changes from ''SSB4'', and has also retained its function as the fastest and hardest-hitting member of the Pokémon Trainer's party. In the transition to ''Ultimate'', Charizard has received a mix of buffs and nerfs; while it was initially ambiguous to whether it was buffed or nerfed, game updates have provided Charizard with useful buffs that have improved its options and fixed inconsistencies with its moveset. Because of this, Charizard has been buffed overall.


When it comes to its grounded moveset, most of Charizard's finishers have become much more reliable; [[forward tilt]] has a better hitbox placement and more knockback, [[forward smash]] deals more damage and knockback, some of [[up smash]]'s hitboxes link more reliably and the second hit is faster and [[down smash]] no longer has sourspots. Charizard has also gained other finishers, with [[dash attack]] gaining more damage and knockback and [[forward throw]] dealing more knockback. [[Up tilt]]'s hitbox also covers more horizontal range, improving its already decent anti-air potential. On the other hand, in terms of its aerial moveset, Charizard's [[neutral aerial]] has much less ending lag and its animation is faster, making it a more effective air-to-air option and combo extender, and [[back aerial]] has better vertical range that overlaps, making the move's dangerous sweetspot easier to land. Its special moveset has also seen some improvements, with [[Flare Blitz]]'s hitbox now linking much more reliably into the explosion, which is stronger, and [[Fly]]'s ascending hits linking much more reliably, making both more reliable.
When it comes to its grounded moveset, most of Charizard's finishers have become much more reliable; [[forward tilt]] has a better hitbox placement and more knockback, [[forward smash]] deals more damage and knockback, some of [[up smash]]'s hitboxes link more reliably and the second hit is faster and [[down smash]] no longer has sourspots. Charizard has also gained other finishers, with [[dash attack]] gaining more damage and knockback and [[forward throw]] dealing more knockback. [[Up tilt]]'s hitbox also covers more horizontal range, improving its already decent anti-air potential. On the other hand, in terms of its aerial moveset, Charizard's [[neutral aerial]] has much less ending lag and its animation is faster, making it a more effective air-to-air option and combo extender, and [[back aerial]] has better vertical range that overlaps, making the move's dangerous sweetspot easier to land. Its special moveset has also seen some improvements, with [[Flare Blitz]]'s hitbox now linking much more reliably into the explosion, which is stronger, and [[Fly]]'s ascending hits linking much more reliably, making both more reliable.


The revamped game mechanics have brought mostly positive changes to Charizard. While the increased mobility has benefitted most characters, Charizard is one of the biggest recipients relative to the cast; its previously abysmal initial [[dash]] speed is now one of the fastest in the game (which allows Charizard to also benefit from the ability to [[run cancel|use any attack out of a run]]), its [[air speed]] is now substantially faster compared to ''Smash 4'', and its [[falling speed]] and [[fast fall]]ing speed are much higher, making it easier for Charizard to land while making its [[neutral game]] potentially more effective, and the universally faster jumpsquat significantly helps its buffed aerials. The changes to [[air dodge]]s help Charizard overall, allowing it to use a directional air dodge to escape combos and juggling more easily, while not making it much more susceptible to edgeguarding due to its multiple jumps and faster air speed. Its increased mobility also allows Charizard to catch opponents that could abuse directional air dodging with more ease. Finally, the increased [[shieldstun]] has further improved Charizard's ground game, making its moves safer on shield when properly spaced, most notably its sweetspotted forward tilt and down tilt.
The revamped game mechanics have brought mostly positive changes to Charizard. While the increased mobility has benefitted most characters, Charizard is one of the biggest recipients relative to the cast; its previously abysmal initial [[dash]] speed is now one of the fastest in the game (which allows Charizard to also benefit from the ability to [[run cancel|use any attack out of a run]]), its [[air speed]] is now substantially faster compared to ''SSB4'', and its [[falling speed]] and [[fast fall]]ing speed are much higher, making it easier for Charizard to land while making its [[neutral game]] potentially more effective, and the universally faster jumpsquat significantly helps its buffed aerials. The changes to [[air dodge]]s help Charizard overall, allowing it to use a directional air dodge to escape combos and juggling more easily, while not making it much more susceptible to edgeguarding due to its multiple jumps and faster air speed. Its increased mobility also allows Charizard to catch opponents that could abuse directional air dodging with more ease. Finally, the increased [[shieldstun]] has further improved Charizard's ground game, making its moves safer on shield when properly spaced, most notably its sweetspotted forward tilt and down tilt.


However, Charizard has also received equally notable nerfs, which particularly affect its former most effective tools. [[Neutral attack]]'s third hit has shorter range and the first two hits can no longer jab cancel, and [[down throw]] had its combo potential mitigated due to receiving more ending lag; both latter changes also worsen Charizard's combo game. Notably, the removal of [[Rock Smash]] to make way for [[Pokémon Change]] has eliminated a previous landing option and shield-pressuring tool from its moveset. However, Pokémon Change can be considered a strength to Pokémon Trainer as an aggregate if the player wishes to eject Charizard from any given situation and take advantage of {{SSBU|Squirtle}}'s small size and combo game. Charizard's most notable nerf, however, is that [[forward aerial]] no longer [[autocancel]]s in a short hop due to its faster falling speed and has reduced range on its furthest hitbox, which cripples one of Charizard's former most notable tools in the neutral game. Finally, while its higher fall speed has slightly improved Charizard's neutral game and landing issues, said change has also made it easier to combo.
However, Charizard has also received equally notable nerfs, which particularly affect its former most effective tools. [[Neutral attack]]'s third hit has shorter range and the first two hits can no longer jab cancel in exchange for their ability to [[lock]], and [[down throw]] had its combo potential mitigated due to receiving more ending lag; both latter changes also worsen Charizard's combo game. Notably, the removal of [[Rock Smash]] to make way for [[Pokémon Change]] has eliminated a previous landing option and shield-pressuring tool from its moveset. However, Pokémon Change can be considered a strength to Pokémon Trainer as an aggregate if the player wishes to eject Charizard from any given situation and take advantage of {{SSBU|Squirtle}}'s small size and combo game. Charizard's most notable nerf, however, is that [[forward aerial]] no longer [[autocancel]]s in a short hop due to its faster falling speed and has reduced range on its furthest hitbox, which cripples one of Charizard's former most notable tools in the neutral game. Finally, while its higher fall speed has slightly improved Charizard's neutral game and landing issues, said change has also made it easier to combo.


Some of the changes to game mechanics have also hindered Charizard. The increased startup on grabs [[out of shield]] after blocking an attack has worsened Charizard's out of shield game (despite options such as up smash and Fly), and when combined with down throw's lost combo potential, Charizard's grab game has been worsened overall (though it still remains flexible). The universal reductions to [[landing lag]] have overall hindered Charizard, as they allow characters to space their moves on shield more easily, though while they have significantly improved its landing options (most notably its neutral, up and down aerials), some of Charizard's aerials still remain highly punishable; this change also further compounds the loss of forward aerial as an option in neutral, its slightly worsened out of shield game, and its vulnerability to combos. Lastly, while Charizard's faster initial dash is unquestionably beneficial, the changes to initial dash mechanics cause Charizard's microspacing abilities to be weakened, especially through the use of moves like forward tilt.
Some of the changes to game mechanics have also hindered Charizard. The increased startup on grabs [[out of shield]] after blocking an attack has worsened Charizard's out of shield game (despite options such as up smash and Fly), and when combined with down throw's lost combo potential, Charizard's grab game has been worsened overall (though it still remains flexible in terms of power). The universal reductions to [[landing lag]] have overall hindered Charizard, as they allow characters to space their moves on shield more easily, though while they have significantly improved its landing options (most notably its neutral, up and down aerials), some of Charizard's aerials still remain highly punishable; this change also further compounds the loss of forward aerial as an option in neutral, its slightly worsened out of shield game, and its vulnerability to combos. Lastly, while Charizard's faster initial dash is unquestionably beneficial, the changes to initial dash mechanics cause Charizard's microspacing abilities to be weakened, especially through the use of moves like forward tilt.


Overall, both Charizard's strengths and weaknesses have been further defined. While it has much better mobility and power, both points are now counterbalanced by new flaws from its moveset and changes to the game engine, such as a more polarized neutral game due to the streamlining of its previously most powerful tools and a higher vulnerability to combos. As such, while Charizard fares slightly better than he did in its solo appearance in ''SSB4'' based on its direct changes, it is debatable how much Charizard has improved compared relative to the cast. However, given Pokémon Trainer's widely accepted top-tier standing, Charizard is particularly more useful as part of the aggregate Pokémon Trainer because it allows them to adapt to situations where its recovery, endurance and/or KO power are needed, and may now replace itself with Squirtle or {{SSBU|Ivysaur}} in cases where Charizard's weaknesses can be exploited and Squirtle's or Ivysaur's cannot. This is especially true after patch 4.0.0, which nerfed some of the more notorious tools in Ivysaur's kit while buffing Charizard in return.
Overall, both Charizard's strengths and weaknesses have been further defined. While it has much better mobility and power, both points are now counterbalanced by new flaws from its moveset and changes to the game engine, such as a more polarized neutral game due to the streamlining of its previously most powerful tools and a higher vulnerability to combos. Game updates, however, have buffed Charizard as a standalone character, alleviating a few of its issues. As such, while Charizard fares slightly better than it did in its solo appearance in ''SSB4'', it has been retooled to fit more in-line with the "heavyweight" character among its partners, letting Charizard adapt to situations where its recovery, speed, endurance and/or KO power are needed, and may now replace itself with {{SSBU|Squirtle}} or {{SSBU|Ivysaur}} in cases where Charizard's weaknesses can be exploited and Squirtle's or Ivysaur's cannot.


{{SSB4 to SSBU changelist|char=Charizard}}
{{SSB4 to SSBU changelist|char=Charizard}}


==Update history==
==Update history==
<!--REMEMBER: Nintendo's official stance is that Charizard, like all Pokémon, go by gender-neutral pronouns. Be sure to use "it" instead of "he" or "she".-->
<!--
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
As a result of Charizard being considered to be the worst Pokémon Trainer Pokémon at launch, it was buffed in updates. Charizard would only receive small but helpful buffs throughout update 2.0.0 and 3.1.0, slightly improving its consistency and KO power. It wasn't until update 4.0.0 where Charizard would gain some considerable buffs. Said update made its forward tilt and forward smash much stronger, Charizard's neutral aerial was given two more active frames on its hitboxes, on top of having less landing lag, making it safer on shield and easier to combo into other moves more reliably out of fast fall. Forward throw was given more knockback and Flare Blitz is now able to grab the ledge substantially earlier. Charizard also benefited from the near-universal buff to shield sizes granted in 7.0.0. Update 9.0.0 buffed the consistency of Flare Blitz and Fly, making the two moves connect more reliably than they once did before.
As a result of Charizard being considered to be the worst Pokémon Trainer Pokémon at launch, it was buffed in updates. Charizard would only receive small but helpful buffs throughout update 2.0.0 and 3.1.0, slightly improving its consistency and KO power. It wasn't until update 4.0.0 where Charizard would gain some considerable buffs. Said update made its forward tilt and forward smash much stronger, Charizard's neutral aerial was given two more active frames on its hitboxes, on top of having less landing lag, making it safer on shield and easier to combo into other moves more reliably out of fast fall. Forward throw was given more knockback and Flare Blitz is now able to grab the ledge substantially earlier. Charizard also benefited from the near-universal buff to shield sizes granted in 7.0.0. Update 9.0.0 buffed the consistency of Flare Blitz and Fly, making the two moves connect more reliably than they once did before.


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|fsdmg=5% (Fire Blast, first four), 7.5% (Fire Blast, final)
|fsdmg=5% (Fire Blast, first four), 7.5% (Fire Blast, final)
|fsdesc={{SSBU|Squirtle}} and {{SSBU|Ivysaur}} are sent out alongside Charizard, and all three Pokémon perform a synchronized team attack directly in front of them. Charizard expels five {{iw|bulbapedia|Fire Blast|move}}s in a row, with the last one having the highest power.
|fsdesc={{SSBU|Squirtle}} and {{SSBU|Ivysaur}} are sent out alongside Charizard, and all three Pokémon perform a synchronized team attack directly in front of them. Charizard expels five {{iw|bulbapedia|Fire Blast|move}}s in a row, with the last one having the highest power.
}}
===Stats===
{{Attributes
| cast=89
| weight=116 | rweight=6-7
| dash=2.288 | rdash=5
| run=2.2 | rrun=10-11
| walk=1.187 | rwalk=32
| trac=0.11 | rtrac=39-47
| airfric=0.008 | rairfric=57-66
| air=1.103 | rair=35-37
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.05 | raddaccel=53-64
| gravity=0.11 | rgravity=23-26
| fall=1.52 | rfall=57-58
| ff=2.432 | rff=55-56
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=32 | rjumpheight=51-52
| shorthop=15.43 | rshorthop=55
| djump=36 | rdjump=26
}}
}}


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*Turns its head to the side and quickly spits fire towards the ground.
*Turns its head to the side and quickly spits fire towards the ground.
<gallery>
<gallery>
SSBUCharizardIdle1.gif|Charizard's first idle pose
SSBUCharizardIdle1.gif|Charizard's first idle pose.
SSBUCharizardIdle2.gif|Charizard's second idle pose
SSBUCharizardIdle2.gif|Charizard's second idle pose.
</gallery>
</gallery>


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|-
|-
|style="background-color:#EEE;"|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Rathalos Helm, Rathalos Mail)<ref group="SB" name="DLC"/>
|style="background-color:#EEE;"|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Blurring Blade|3]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Rathalos Helm, Rathalos Mail)<ref group="SB" name="DLC"/>
|-
|1,521
|{{SpiritTableName|Koraidon & Miraidon|size=64}}
|''Pokémon'' Series
|•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Meta}}
|{{SpiritType|Attack}}
|13,100
|{{SSBU|Final Destination}}
|•Attack Power ↑<br>•Hazard: Zap Floor
|•The floor is electrified<br>•The enemy has increased attack power<br>•The enemy loves to jump
|{{SSBUMusicLink|Pokémon|Battle! (Reshiram / Zekrom)}}
|{{iw|bulbapedia|Koraidon}}
|}
|}
<references group="SB">
<references group="SB">
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|{{SSBUMusicLink|Fire Emblem|The Apex of the World}}
|{{SSBUMusicLink|Fire Emblem|The Apex of the World}}
|{{s|fireemblem|The Immaculate One}}
|{{s|fireemblem|The Immaculate One}}
|-
|1,514
|{{SpiritTableName|Rauru|iw=zeldawiki|size=64}}
|''The Legend of Zelda'' Series
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}} (100 HP)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}} (70 HP)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (70 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} (60 HP)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (60 HP)<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}} (60 HP)<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} (60 HP)
|{{SpiritType|Neutral}}
|13,000
|[[Temple]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy favors neutral specials<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|[[zeldawiki:Sage of Fire#Tears of the Kingdom|Goron Sage of Fire]]
|}
|}


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