Squirtle (SSBU): Difference between revisions

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|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Ivysaur}}
|shareslot = {{SSBU|Pokémon Trainer}}<br>{{SSBU|Charizard}}<br>{{SSBU|Ivysaur}}
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|tier = A-
|ranking = 24
}}
}}
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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'''Squirtle''' ({{ja|ゼニガメ|Zenigame}}, ''Zenigame'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. It is part of {{SSBU|Pokémon Trainer}}'s rotation along with {{SSBU|Ivysaur}} and {{SSBU|Charizard}}. Along with the Pokémon Trainer, Squirtle is classified as [[Fighter number|Fighter #33]].
'''Squirtle''' ({{ja|ゼニガメ|Zenigame}}, ''Zenigame'') is a playable character in ''[[Super Smash Bros. Ultimate]]''. It was confirmed on June 12th, 2018. It is part of {{SSBU|Pokémon Trainer}}'s rotation along with {{SSBU|Ivysaur}} and {{SSBU|Charizard}}. Along with the Pokémon Trainer, Squirtle is classified as [[Fighter number|Fighter #33]].


{{s|bulbapedia|Michele Knotz}}, Rikako Aikawa and Klaus Münster reprise their roles as Squirtle from ''[[Super Smash Bros. Brawl]]'' in English, Japanese and German respectively, all with new voice clips, Jean-Marc Delhausse replaces Virginie Demians from ''Brawl''.
{{s|bulbapedia|Michele Knotz}}, Rikako Aikawa and Klaus Münster reprise their roles as Squirtle from ''[[Super Smash Bros. Brawl]]'' in English, Japanese and German respectively, all with new voice clips; in French, Jean-Marc Delhausse replaces Virginie Demians from ''Brawl''.
 
==How to unlock==
Unlocked as part of {{SSBU|Pokémon Trainer}} alongside {{SSBU|Ivysaur}} and {{SSBU|Charizard}}.


==Attributes==
==Attributes==
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REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
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{{incomplete|This section can be improved upon to better flesh out Squirtle's strengths and weaknesses}}
{{incomplete|This section can be improved upon to better flesh out Squirtle's strengths and weaknesses}}
Squirtle is the smallest and lightest out of the {{SSBU|Pokémon Trainer}}'s Pokémon, with it being tied with {{SSBU|Mr. Game & Watch}} for the 3rd-lightest character in the game. Squirtle will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, though this can be manually changed by pressing the [[Y button]] on the character select screen. In relation to [[Pokémon change]], the order is Squirtle-{{SSBU|Ivysaur}}-{{SSBU|Charizard}}. If Charizard is [[KO]]d, Squirtle will always appear on the next [[revival platform]].  
Squirtle is the smallest and lightest out of the {{SSBU|Pokémon Trainer}}'s Pokémon, with it being tied with {{SSBU|Mr. Game & Watch}} for the 3rd-lightest character in the game. Squirtle will automatically be the first Pokémon on-screen if Pokémon Trainer is selected, though this can be manually changed by pressing the [[Y button]] on the character select screen. In relation to [[Pokémon change]], the order is Squirtle-{{SSBU|Ivysaur}}-{{SSBU|Charizard}}. If Charizard is [[KO]]d, Squirtle will always appear on the next [[revival platform]].  


Squirtle's small size makes it a hard target to hit, but also gives its attacks (with the exception of its smash attacks) poor range. Squirtle has decent mobility overall, with average [[dash]]ing and [[air speed]]s, a fast [[walk]]ing speed, very high [[air acceleration]] (the eighth highest), high [[gravity]] and high jump height, but a below-average [[falling speed]] and low traction. Squirtle also has the ability to [[crawl]] and [[wall cling]].
Squirtle's small size makes it a hard target to hit, but also gives its attacks (with the exception of its smash attacks) poor range. Squirtle is the fastest of the three available Pokémon and has good mobility overall, with average [[dash]]ing and [[air speed]]s, a fast [[walk]]ing speed, very high [[air acceleration]] (the eighth highest), high [[gravity]] and high jump height, but a below-average [[falling speed]] and low traction. These attributes paired with its good out-of-shield options gives Squirtle a flexible game plan, either functioning as an effective bait-and-punish character or a quick rushdown character. Squirtle also has the ability to [[crawl]] and [[wall cling]].


One of Squirtle's strengths is its excellent frame data, as all of its attacks outside of its smash attacks come out before frame 10 and generally have low ending lag, also giving it a very strong combo game when combined with the low knockback on some of its moves. Starting with its normal ground moves, the first hit of its neutral attack comes out on frame 2; making it useful as a "get off me" option. Forward tilt is one of its most useful tools; the move's low end lag makes it safe on shields, can lead into grabs at lower percentages, and can set up [[Lock|jab locks]] or [[Tech-chasing|tech chases]] at higher percentages. Up tilt can combo into itself and set up aerial combos. Down tilt, while slow compared to its other moves (coming out at frame 8), has comparably better range and can be useful in [[Edge#2 frame punish|2-framing]] opponents. Finally, its dash attack can be used to set up combos at low to mid percentages due to its low lag and Squirtle's aforementioned frame data.
One of Squirtle's strengths is its excellent frame data, as all of its attacks outside of its smash attacks come out before frame 10 and generally have low ending lag, also giving it a very strong combo game when combined with the low knockback on some of its moves. Starting with its normal ground moves, the first hit of its neutral attack comes out on frame 2; making it useful as a "get off me" option. Forward tilt is one of its most useful tools; the move's low end lag makes it safe on shields, can lead into grabs at lower percentages, and can set up [[Lock|jab locks]] or [[Tech-chasing|tech chases]] at higher percentages. Up tilt can combo into itself and set up aerial combos. Down tilt, while slow compared to its other moves (coming out at frame 8), has comparably better range and can be useful in [[Edge#2 frame punish|2-framing]] opponents. Finally, its dash attack can be used to set up combos at low to mid percentages due to its low lag and Squirtle's aforementioned frame data.
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Finally, when it comes to Squirtle's special moves, its neutral special, [[Water Gun]] functions similarly to {{SSBU|Mario}}'s [[F.L.U.D.D.|down special]], being a move that pushes away opponents without making them flinch. The longer the move is charged, the higher the push back, making it a useful tool for [[edge guarding]] and controlling space. Its side special, [[Withdraw]], has Squirtle retreat in its shell and move across the stage at high speeds. It is immune to damage while using this move, which allows it to be used as an approaching tool. Finally, its up special, [[Waterfall]], is a multi-hitting move that covers a decent recovery distance and is useful for ending combos and hitting opponents [[out of shield]].
Finally, when it comes to Squirtle's special moves, its neutral special, [[Water Gun]] functions similarly to {{SSBU|Mario}}'s [[F.L.U.D.D.|down special]], being a move that pushes away opponents without making them flinch. The longer the move is charged, the higher the push back, making it a useful tool for [[edge guarding]] and controlling space. Its side special, [[Withdraw]], has Squirtle retreat in its shell and move across the stage at high speeds. It is immune to damage while using this move, which allows it to be used as an approaching tool. Finally, its up special, [[Waterfall]], is a multi-hitting move that covers a decent recovery distance and is useful for ending combos and hitting opponents [[out of shield]].


However, Squirtle does have some weaknesses. Squirtle's overall damage output is poor, and outside of its smash attacks (which are extremely slow and committal) and its back throw (which can have trouble killing away from the ledge), Squirtle lacks any reliable KO options, especially since some of its previous KO options were weakened, up aerial can only KO near the upper blast line and along with forward throw, requires rage to KO on its own, while its other aerials need edgeguarding to KO at all. Squirtle lacks reliable [[kill confirm]]s as well, making it very difficult for Squirtle to close out stocks on its own if it is incapable of edgeguarding the opponent. Squirtle's light weight and exploitable recovery also make its endurance very poor, and it is no longer resistant to fire attacks due to the removal of [[type effectiveness]], further hindering Squirtle's endurance in certain matchups. As previously mentioned, Squirtle has poor range throughout its attacks (save for its smash attacks), and it lacks a damaging projectile, making it very easy for Squirtle to be out-spaced by characters with superior range.
However, Squirtle does have some weaknesses. While Squirtle has high combo potential, the damage output from its individual attacks is poor overall, and outside of its smash attacks (which are extremely slow and committal) and its back throw (which can have trouble killing away from the ledge), Squirtle lacks any reliable KO options, especially since some of its previous KO options were weakened. Up aerial can only KO near the upper blast line and along with forward throw, requires rage to KO on its own, while its other aerials need edgeguarding to KO at all. Squirtle lacks reliable [[kill confirm]]s as well, making it very difficult for Squirtle to close out stocks on its own if it is incapable of edgeguarding the opponent. Squirtle's light weight and exploitable recovery also make its endurance very poor, and it is no longer resistant to fire attacks due to the removal of [[type effectiveness]], further hindering Squirtle's endurance in certain matchups. As previously mentioned, Squirtle has poor range throughout its attacks (save for its smash attacks), and it lacks a damaging projectile, making it very easy for Squirtle to be out-spaced by characters with superior range.


Squirtle's offstage game is also poor. While all of its aerial attacks can autocancel in a short hop, they are all very weak (barring neutral aerial) and cannot KO reliably on their own, while lacking range compared to other aerials. This flaw is further pronounced with the removal of meteor canceling due to Squirtle's very light weight, while it lacks a meteor smash of any kind unlike Ivysaur and Charizard. Finally, while Withdraw works well as a recovery option and mindgame tool, it has a unique flaw: if Squirtle is footstooled during the move's animation, it will be left unable to input any actions for 120 frames, leaving it extremely vulnerable both in the air and on the ground, requiring caution when using the move.
Squirtle's offstage game is also poor. While all of its aerial attacks can autocancel in a short hop, they are all very weak (barring neutral aerial) and cannot KO reliably on their own, while lacking range compared to other aerials. This flaw is further pronounced with the removal of meteor canceling due to Squirtle's very light weight, while it lacks a meteor smash of any kind unlike Ivysaur and Charizard. Finally, while Withdraw works well as a recovery option and mindgame tool, it has a unique flaw: if Squirtle is footstooled during the move's animation, it will be left unable to input any actions for 120 frames, leaving it extremely vulnerable both in the air and on the ground, requiring caution when using the move.
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==Changes from ''[[Super Smash Bros. Brawl]]''==
==Changes from ''[[Super Smash Bros. Brawl]]''==
Squirtle was previously considered the strongest party member of the {{SSBU|Pokémon Trainer}}'s team in ''Brawl'', due to a combination of its quick mobility, fast attacks, and excellent aerial game, which made it a potentially viable contender in competitive play. In the transition to ''Ultimate'', Squirtle has received a mix of buffs and nerfs, but it's unclear if it was buffed or nerfed overall. Unlike the other party Pokémon, a large part of its moveset has been altered as well, receiving several new moves.
<!--
REMINDER: Our Manual of Style states that all Pokémon are to use gender-neutral pronouns.
-->
Squirtle was previously considered the strongest party member of the {{SSBU|Pokémon Trainer}}'s team in ''Brawl'', due to a combination of its quick mobility, fast attacks, and excellent aerial game, which made it a potentially viable contender in competitive play; this made the team reliant on the character to achieve the most level of success possible. Likely in an attempt to create a higher balance within the team, Squirtle has received a mix of buffs and nerfs in the transition to ''Ultimate'', but while objectively nerfed, it benefits from many of the gameplay mechanics, helping compensate for its shortcomings while improving on its strengths. Because of this, Squirtle was slightly nerfed overall.


Squirtle benefits significantly from the transition from '' Brawl'' to '' Ultimate'' and the new mechanics, like weakening of [[hitstun canceling]], increased [[shieldstun]] and the universally decreased [[landing lag]], with its [[up tilt]], [[up throw|up]] and [[down throw]]s, and all [[aerial attack]]s having increased combo potential at a wide range of percents, and its fast frame data has been retained and improved, with reduced ending lag in several attacks; this turns Squirtle into a heavily combo-based character, much like {{SSBU|Mario}} and {{SSBU|Sheik}}. Some of its KO options have been improved as well, with its new [[forward smash|forward]] and [[down smash]]es having increased range with much lower ending lag, and the former, along with its new [[back throw]] having increased knockback. Squirtle's specials are all more effective for punishes and stage control, as [[Water Gun]] has less ending lag with a substantially increased push force, [[Withdraw]] travels faster and is much stronger on hit, and [[Waterfall]] connects much more reliably and has increased knockback. The removal of the [[Pokémon Change#Stamina|Stamina]] mechanic also eliminates Squirtle's biggest limiting factor from ''Brawl'', as it can now stay in battle for as long as the player wishes with no penalty, provided it is not KO'd. Lastly, like afromentioned, the general mechanic changes to ''Ultimate'' heavily benefit Squirtle, as in addition to the weakened hitstun canceling, it is no longer vulnerable to [[chain grab]]s or aerial [[grab release]] combos, and the increased [[shieldstun]] makes several of its attacks safer on shield, most notably its [[forward tilt]] and new smash attacks.
A large part of Squirtle's moveset has been altered, receiving several new moves. Among its most notorious ones, its new [[neutral attack]] is faster all-around and retains its ability to [[lock]]; [[dash attack]] has better stage control and combo capabilities; and [[neutral aerial]] has better combo potential thanks to its new angle (though at the cost of power). Many of Squirtle's moves have been streamlined due to various changes to knockback angles, utility and power, with [[forward tilt|forward]] and [[up tilt]]s, [[back aerial|back]], [[up aerial|up]] and [[down aerial]]s, and [[up throw|up]] and [[down throw]]s, now being excellent combo starters and/or finishers in their own right at a wide range of percents. Squirtle's KO options have been improved as well, with its new [[forward smash|forward]] and [[down smash]]es having increased range with much lower ending lag, and the former, along with its new [[back throw]] having increased knockback. Squirtle's specials are all more effective for punishes and stage control, as [[Water Gun]] has less ending lag with a substantially increased push force, [[Withdraw]] travels faster and is much stronger on hit, and [[Waterfall]] connects much more reliably and has increased knockback.


However, Squirtle has received some major nerfs. While its grounded movement is technically much faster, it has lost its multiple unique [[advanced technique]]s, such as [[DACUS]] and most notably [[shellshifting]] (due to the change to its turnaround animation), hindering its versatility. Squirtle's excellent aerial mobility has also been toned down (especially when relative to the cast), as unlike most returning veterans, its [[air speed]] has been reduced, going from among the highest in ''Brawl'' to merely average in ''Ultimate''. Additionally, while Squirtle's [[neutral aerial]], forward smash, and down smash have more range, the majority of its other attacks have less range, namely its [[neutral attack]], all [[tilt]]s, [[dash attack]], all other aerials except [[back aerial]], [[grab]]s, and [[Waterfall]], requiring it to take better advantage of its mobility to land them. Squirtle's overall damage output and knockback are lower, especially in moves such as its [[forward aerial]], [[up aerial]], and [[throw]]s except forward and back throws (especially [[down throw]], which is no longer one of the strongest in the game), thus losing some of its KO options, while its improved ones remain generally hard to land; as a result, Squirtle mantains a glaring weakness in its lack of KO potential, and now heavily depends on exploiting its greater combo ability and speedy attacks to rack up damage and bring opponents to KO percents. Lastly, the removal of [[type effectiveness]] hinders Squirtle more than the rest of its party, greatly worsening its survivability in certain matchups, as it previously had a disproportionate resistance to [[flame]] attacks compared to the other Pokémon's respective weaknesses.
Squirtle benefits significantly from '' Ultimate''{{'}}s new mechanics. The neutering of [[hitstun canceling]] further benefits Squirtle's aforementioned combo-centric moves. The universally decreased [[landing lag]] makes Squirtle's approach safer, which combines well with its fast frame data, which has been retained and, in some cases, improved. The increased [[shieldstun]] makes several of its attacks safer on shield, most notably its [[forward tilt]] and new smash attacks. The removal of the [[Pokémon Change#Stamina|Stamina]] mechanic also eliminates Squirtle's biggest limiting factor from ''Brawl'', as it can now stay in battle for as long as the player wishes with no penalty, provided it is not KO'd. Finally, the removal of [[chain grab]]bing and neutering of aerial [[grab release]] combos vastly improves Squirtle's survivability.


Overall, Squirtle's combo game has been improved drastically, giving it an excellent damage racking ability, but its main weaknesses, including its poor range and KO power, have been further exacerbated, resulting in Squirtle being retooled to fit more in line with the speedy, combo-centric playstyle it used to represent in the Pokémon Trainer's team. As of now, it is exactly unknown how Squirtle fares on its own compared to the rest of the cast, although it is generally agreed upon that it is no longer the Pokémon Trainer's best Pokémon by a large margin.
However, Squirtle has also received some noticeable nerfs. While its grounded movement is technically much faster, it has lost its multiple unique [[advanced technique]]s, such as [[dash attack canceled up smash|DACUS]] and, most notably, [[shellshifting]] (due to the change to its turnaround animation), hindering its versatility. Squirtle's excellent aerial mobility has also been toned down (especially when relative to the cast), as unlike most returning veterans, its [[air speed]] has been reduced, going from among the highest in ''Brawl'' to merely average in ''Ultimate''. Additionally, while Squirtle's neutral aerial, forward smash, and down smash have more range, the majority of its other attacks have less range, namely its neutral attack, all tilts, dash attack, all other aerials except [[back aerial]], [[grab]]s, and [[Waterfall]], requiring Squirtle to take better advantage of its mobility to land them.
 
Squirtle's overall damage output and knockback are lower, especially in moves such as its forward and up aerials, and all [[throw]]s except forward and back throws (especially down throw, which is no longer one of the strongest in the game), thus losing some of its KO options, and its improved ones are generally hard to land; as a result, Squirtle mantains a glaring weakness in its lack of KO potential. Lastly, the removal of [[type effectiveness]] hinders Squirtle more than the rest of its party, greatly worsening its survivability in certain matchups, as it previously had a disproportionate resistance to [[flame]] attacks compared to the other Pokémon's respective weaknesses.
 
Overall, Squirtle's combo game has been improved drastically, giving it an excellent damage racking ability, but its main weaknesses, including its poor range and KO power, have been further exacerbated, resulting in Squirtle being retooled to fit more in line with the speedy, combo-centric playstyle it represents in the Pokémon Trainer's team, exploiting its combo ability and speedy attacks to rack up damage and bring opponents to KO percents for its partner Pokémon. As a result, though it remains a very effective character, it is generally agreed upon that Squirtle is no longer the Pokémon Trainer's best Pokémon by a large margin.


{{SSB4 to SSBU changelist|char=Squirtle}}
{{SSB4 to SSBU changelist|char=Squirtle}}


==Update history==
==Update history==
Squirtle only received one change throughout ''Ultimate's'' game updates; a near-universal buff to shield sizes. Due to this, he was the least affected Pokémon Trainer Pokémon by a large margin.
Squirtle only received one change throughout ''Ultimate''{{'}}s game updates; a near-universal buff to shield sizes. Due to this, it was the least affected of the Pokémon Trainer's Pokémon by a large margin, and arguably the least affected playable character in the whole game.


'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|7.0.0}}'''
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|fsdmg=0.5% (Hydro Pump, close), 1.0% (Hydro Pump, far)
|fsdmg=0.5% (Hydro Pump, close), 1.0% (Hydro Pump, far)
|fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Ivysaur}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Squirtle's contribution to the attack, it uses {{iw|bulbapedia|Hydro Pump|move}}, a large cone-shaped vortex of water that pulls nearby opponents into the attack. Has much less horizontal range than Ivysaur and Charizard, but has a lot of vertical range for catching opponents who try to jump over or run under the attack. Deals damage every 20 frames.
|fsdesc=The {{SSBU|Pokémon Trainer}} sends out both {{SSBU|Ivysaur}} and {{SSBU|Charizard}}, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Squirtle's contribution to the attack, it uses {{iw|bulbapedia|Hydro Pump|move}}, a large cone-shaped vortex of water that pulls nearby opponents into the attack. Has much less horizontal range than Ivysaur and Charizard, but has a lot of vertical range for catching opponents who try to jump over or run under the attack. Deals damage every 20 frames.
}}
===Stats===
{{Attributes
| cast=89
| weight=75 | rweight=86-87
| dash=1.936 | rdash=38-43
| run=1.76 | rrun=37-41
| walk=1.281 | rwalk=16
| trac=0.088 | rtrac=73-74
| airfric=0.018 | rairfric=7
| air=1.01 | rair=56-57
| baseaccel=0.01 | rbaseaccel=15-87
| addaccel=0.095 | raddaccel=6
| gravity=0.128 | rgravity=10
| fall=1.35 | rfall=71-74
| ff=2.16 | rff=71-74
| jumpsquat=3 | rjumpsquat=1-88
| jumpheight=35.35 | rjumpheight=21
| shorthop=17.03 | rshorthop=28
| djump=35.35 | rdjump=32
}}
}}


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*Leans forward and waggles its arms in front of itself.
*Leans forward and waggles its arms in front of itself.
<gallery>
<gallery>
SSBUSquirtleIdle1.gif|Squirtle's first idle pose
SSBUSquirtleIdle1.gif|Squirtle's first idle pose.
SSBUSquirtleIdle2.gif|Squirtle's second idle pose
SSBUSquirtleIdle2.gif|Squirtle's second idle pose.
</gallery>
</gallery>


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</center>
</center>


==In Spirit battles==
==In Spirit Battles==
===As the main opponent===
===As the main opponent===
{|class="wikitable sortable" style="width:100%;"
{|class="wikitable sortable" style="width:100%;"
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|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|{{SSBUMusicLink|Other|Electroplankton (Remix)}}
|
|
|-
|1,523
|{{SpiritTableName|Terapagos|size=64}}
|''Pokémon'' Series
|•Giant Gold {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}<br>•Giant Metal {{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|9,400
|[[Fountain of Dreams]]
|•Sudden Final Smash
|•The enemy will suddenly have a Final Smash when the enemy's at high damage<br>•The enemy's FS Meter charges quickly<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|Pokémon|Battle! (Champion) - Pokémon X / Pokémon Y}}
|Squirtle: {{iw|bulbapedia|Terapagos}}<br>Giant Metal: Terapagos (Terastal form)<br>Giant Gold: Terapagos (Stellar form)
|}
|}


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|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|{{SSBUMusicLink|Pokémon|Road to Viridian City - Pokémon Red / Pokémon Blue}}
|{{pkmn|Sobble}}
|{{pkmn|Sobble}}
|-
|1,524
|{{SpiritTableName|Sprigatito, Fuecoco, & Quaxly|size=64}}
|''Pokémon'' Series
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=White}}<br>•{{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Neutral}}
|3,700
|[[Delfino Plaza]] (Courtyard)
|N/A
|•The enemy favors side specials
|{{SSBUMusicLink|Pokémon|Battle! (Trainer) - Pokémon Sun / Pokémon Moon}}
|{{iw|bulbapedia|Quaxly}}
|}
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
Squirtle amiibo.png|Squirtle's [[amiibo]].
SSBU Pokémon Trainer Number.png|Squirtle in Pokémon Trainer's fighter card.
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
Pokémon Smash Bros.png|Artwork of all playable Pokémon characters and Poké Ball Pokémon, as posted by the official Pokémon Twitter account.
SSBU Pokémon Trainer Number.png|Squirtle in Pokémon Trainer's fighter card.
Squirtle amiibo.png|Squirtle's [[amiibo]].
SSBUWebsitePokémonTrainer2.jpg|Squirtle taunting on {{SSBU|Battlefield}}.
SSBUWebsitePokémonTrainer2.jpg|Squirtle taunting on {{SSBU|Battlefield}}.
SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]].
SSBUWebsitePokémonTrainer4.jpg|With {{SSBU|Ivysaur}}, {{SSBU|Charizard}}, and a [[Burrowing Snagret]] on [[The Great Cave Offensive]].
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