Great Bay: Difference between revisions

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|subtitle    = ''The Legend of Zelda: Majora's Mask''
|subtitle    = ''The Legend of Zelda: Majora's Mask''
|name        = [[Termina]]: Great Bay
|name        = [[Termina]]: Great Bay
|image        = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Great Bay.jpg|300px]]|title2=Melee|tab2=[[File:GTBAY-NRML-SSBM.jpg|300px]]}}
|image        = {{tabber|title1=Ultimate|content1=[[File:SSBU-Great Bay.jpg|300px]]|title2=Melee|content2=[[File:GTBAY-NRML-SSBM.jpg|300px]]}}
|caption      = [[File:ZeldaSymbol.svg|50px|class=invert]]<br>Great Bay as it appears in ''Smash''.
|caption      = [[File:ZeldaSymbol.svg|50px|class=invert]]<br>Great Bay as it appears in ''Smash''.
|universe    = {{uv|The Legend of Zelda}}
|universe    = {{uv|The Legend of Zelda}}
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|cratetype = Normal
|cratetype = Normal
|maxplayers  = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'')
|maxplayers  = 4 (''Melee'')<br>[[8-Player Smash|8]] (''Ultimate'')
|meleemusic = Main: ''{{MeleeMusic|Great Bay}}''<br>Alternate: ''{{MeleeMusic|Saria's Theme}}''<br>''{{MeleeMusic|Fire Emblem}}'' (when fighting {{SSBM|Marth}} in {{SSBM|Classic Mode}})
|meleemusic = Main: ''{{MeleeMusic|Great Bay}}''<br>Alternate: ''{{MeleeMusic|Saria's Theme}}''
|ultimatemusic = [[List of SSBU Music (The Legend of Zelda series)|''The Legend of Zelda'' series music]]<br>Main: ''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)|Termina Field}}''
|ultimatemusic = [[List of SSBU Music (The Legend of Zelda series)|''The Legend of Zelda'' series music]]<br>Main: ''{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda (Melee)}}''<br>Alternate: ''{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)|Termina Field}}''
|meleesingles = [[Banned stage|Banned]]
|meleesingles = [[Banned stage|Banned]]
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The left side of the stage consists of three platforms. The bottom ones have enough space for two fighters, and the left one floats and reacts to the fighters' weights by rocking. The raised platform, which has barely enough space for four characters, is solid: this can be exploited by [[throw]]ing opponents against its bottom to cause a [[stage spike]] and possibly an early [[KO]]. However, in ''Ultimate'', players [[swim]] on the water's surface, so it's more difficult to KO with a stage spike than in ''Melee''.
The left side of the stage consists of three platforms. The bottom ones have enough space for two fighters, and the left one floats and reacts to the fighters' weights by rocking. The raised platform, which has barely enough space for four characters, is solid: this can be exploited by [[throw]]ing opponents against its bottom to cause a [[stage spike]] and possibly an early [[KO]]. However, in ''Ultimate'', players [[swim]] on the water's surface, so it's more difficult to KO with a stage spike than in ''Melee''.


The right side is occupied by a large turtle which acts as a platform. When the battle starts, the turtle is present and looks to the left: after about 30 seconds it sinks, carrying away any fighters still on it. It periodically emerges and sinks again, and can either look left or towards the screen. The trees on its back act as further platforms. The parts not covered by grass have lower [[traction]], like ice and oil. Notably, when the turtle is absent the right [[blast line]] is very far from the stage: therefore, staying on the right is in this situation very advantageous.
The right side is occupied by a large turtle which acts as a platform. When the battle starts, the turtle is present and looks to the left: after about 30 seconds it sinks, carrying away any fighters still on it. It periodically emerges and sinks again, and can either look left or towards the screen. The trees on its back act as further platforms. The parts not covered by grass have lower [[traction]], like ice and oil. Notably, when the turtle is absent the right [[blast line]] is very far from the stage: therefore, staying on the right is in this situation very advantageous. In ''Ultimate'', however, the right blast line moves closer to the stage when the turtle sinks, reducing this effect somewhat.


[[File:Tingle Melee.png|thumb|left|[[Tingle]] standing in front of the {{iw|zeldawiki|Owl Statue}} in ''Melee''.]]
[[File:Tingle Melee.png|thumb|left|[[Tingle]] standing in front of the {{iw|zeldawiki|Owl Statue}} in ''Melee''.]]
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===Ω form and Battlefield form===
===Ω form and Battlefield form===
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set far above the water with the coast seen in the background. Tingle do not appeared. The main platform is the same structure that the Marine Research Laboratory is on, but resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are metallic and are unique to this form.
In ''Super Smash Bros. Ultimate'', the [[Ω form]] and [[Battlefield form]] are set far above the water with the coast seen in the background. Tingle does not appear. The main platform is the same structure that the Marine Research Laboratory is on, but resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three soft platforms of the Battlefield form are metallic and are unique to this form.
<gallery widths="200px">
<gallery widths="200px">
SSBU-Great BayOmega.png|Ω form in ''Super Smash Bros. Ultimate''  
SSBU-Great BayOmega.png|Ω form in ''Super Smash Bros. Ultimate''  
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|jaM=Great Bay
|jaM=Great Bay
|en=Great Bay
|en=Great Bay
|fr=Grande Baie {{gameIcon|melee|16px}}<br>Grand baie {{gameIcon|ultimate|16px}}
|fr=Grande Baie
|frM=Great Bay
|frM=Great Bay
|es=Gran Bahía
|es=Gran Bahía