Falco (SSBU): Difference between revisions

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Mark Lund reprises his role from ''[[Super Smash Bros. 4]]'' with new voice clips, sounding more akin to his appearances in ''Star Fox Zero'' and ''Starlink: Battle for Atlas''. In the Japanese version, Falco is now voiced by Kōsuke Takaguchi, reprising his role from ''Star Fox 64 3D'' and ''Star Fox Zero'' and who also voiced {{SSBU|Wolf}}, replacing Hisao Egawa from ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''Smash 4''.
Mark Lund reprises his role from ''[[Super Smash Bros. 4]]'' with new voice clips, sounding more akin to his appearances in ''Star Fox Zero'' and ''Starlink: Battle for Atlas''. In the Japanese version, Falco is now voiced by Kōsuke Takaguchi, reprising his role from ''Star Fox 64 3D'' and ''Star Fox Zero'' and who also voiced {{SSBU|Wolf}}, replacing Hisao Egawa from ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and ''Smash 4''.


Falco is ranked 35th out of 82 on the current [[tier list]], placing him in the B+ tier. This is a significant improvement over his 46th out of 54 placement in ''SSB4''. Falco, unlike his fellow ''Star Fox'' brethren, is more centered on combos and advantage state. His up tilt is one of the best combo starters in the game, courtesy of him having the highest jump and vertical mobility in the game along with excellent aerial followups. Falco's edgeguarding is also very effective due to his aerials having either long-lasting hitboxes (neutral aerial and forward aerial) or being strong KO tools (back aerial and down aerial). His [[Blaster]] helps to force approaches and can aid with some defensive play and [[Falco Phantasm]] serves as a solid burst option to surprise opponents. His [[Reflector (Falco)|Reflector]] is his main anti-zoning tool, which can also help set up niche edgeguards and combos.  
Falco is ranked 35th out of 82 on the current [[tier list]], placing him in the B+ tier. This is a significant improvement over his low tier placement in ''SSB4'', where he was ranked 46th out of 54 characters. Falco, unlike his fellow ''Star Fox'' brethren, is more centered on combos and advantage state. His up tilt is one of the best combo starters in the game, courtesy of him having the highest jump and vertical mobility in the game along with excellent aerial followups. Falco's edgeguarding is also very effective due to his aerials having either long-lasting hitboxes (neutral aerial and forward aerial) or being strong KO tools (back aerial and down aerial). His [[Blaster]] helps to force approaches and can aid with some defensive play and [[Falco Phantasm]] serves as a solid burst option to surprise opponents. His [[Reflector (Falco)|Reflector]] is his main anti-zoning tool, which can also help set up niche edgeguards and combos.  


Despite these strengths, Falco has some weaknesses. Like Fox and Wolf, his endurance is not the greatest; in Falco's case, he is a lightweight character with the same predictable recovery issues as the other space animals due to [[Fire Bird]] and Falco Phantasm's linear angles. Falco's neutral is also lacking, as he lacks the speed of Fox and the overall effectiveness of Wolf's Blaster; since he is a slower run-up combo-oriented character, most opponents can play around his combo starters by playing more defensively against him. While his combo game is strong, he lacks strong KO moves, making him reliant on moves such as down tilt, back air, or edgeguarding.
Despite these strengths, Falco has some weaknesses. Like Fox and Wolf, his endurance is not the greatest; in Falco's case, he is a lightweight character with the same predictable recovery issues as the other space animals due to [[Fire Bird]] and Falco Phantasm's linear angles. Falco's neutral is also lacking, as he lacks the speed of Fox and the overall effectiveness of Wolf's Blaster; since he is a slower run-up combo-oriented character, most opponents can play around his combo starters by playing more defensively against him. While his combo game is strong, he lacks strong KO moves, making him reliant on moves such as down tilt, back air, or edgeguarding.
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