Pit (SSBU): Difference between revisions

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|utiltname=Anti-Air Kick ({{ja|アンチエアキック|Anchi Ea Kikku}})
|utiltname=Anti-Air Kick ({{ja|アンチエアキック|Anchi Ea Kikku}})
|utiltdmg=4% (hit 1), 5% (hit 2)
|utiltdmg=4% (hit 1), 5% (hit 2)
|utiltdesc=A stretch kick followed by a high-level roundhouse kick. Unlike in ''SSB4'', where its short range and high ending lag made it nearly useless outside of dealing damage, its much more favorable ending lag and knockback in ''Ultimate'' allow it to set up juggles reliably, as well as combo into neutral aerial at low percentages and into up aerial at low to medium percentages.
|utiltdesc=A stretch kick followed by a high-level roundhouse kick. Unlike in ''SSB4'', where its short range and high ending lag made it nearly useless outside of dealing damage, its much more favorable ending lag and knockback in ''Ultimate'' allow it to set up juggles reliably, as well as combo into neutral aerial at low percentages and into up aerial at low to medium percentages. The animation is similiar to a part of his melee combo when he uses Claws in ''Kid Icarus: Uprising''.
|dtiltname=Leg Cutter ({{ja|レッグカッター|Reggu Kattā}})
|dtiltname=Leg Cutter ({{ja|レッグカッター|Reggu Kattā}})
|dtiltdmg=6%
|dtiltdmg=6%
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|fsmashname=Dual Attack ({{ja|デュアルアタック|Duaru Atakku}})
|fsmashname=Dual Attack ({{ja|デュアルアタック|Duaru Atakku}})
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|10}} (hit 2)
|fsmashdmg={{ChargedSmashDmgSSBU|5}} (hit 1), {{ChargedSmashDmgSSBU|10}} (hit 2)
|fsmashdesc=Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash with the {{s|icaruspedia|Palutena Bow}}. Its first hit has low set knockback to connect reliably into its second hit. Due to it coming out on frame 10, it is also one of the fastest forward smashes in the game. The second hit can KO middleweights at ≈120% from the center of Final Destination.
|fsmashdesc=Performs a reverse gripped inward slash with a blade, then quickly reassembles the Palutena Bow in order to perform an outward slash with the {{s|icaruspedia|Palutena Bow}}. Its first hit has low set knockback to connect reliably into its second hit. Due to it coming out on frame 10, it is also one of the fastest forward smashes in the game. The second hit can KO middleweights at ≈120% from the center of Final Destination. It resembles the melee combo in ''Kid Icarus Uprising'' while using a Bow.
|usmashname=Angel Spin ({{ja|エンジェルスピン|Enjeru Supin}})
|usmashname=Angel Spin ({{ja|エンジェルスピン|Enjeru Supin}})
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hit 2), {{ChargedSmashDmgSSBU|8}} (hit 3)
|usmashdmg={{ChargedSmashDmgSSBU|3}} (hit 1), {{ChargedSmashDmgSSBU|2}} (hit 2), {{ChargedSmashDmgSSBU|8}} (hit 3)
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|nairname=Spinning Cycle ({{ja|スピニングサイクル|Supiningu Saikuru}})
|nairname=Spinning Cycle ({{ja|スピニングサイクル|Supiningu Saikuru}})
|nairdmg={{ShortHopDmgSSBU|0.7}} (hits 1-7), {{ShortHopDmgSSBU|4.5}} (hit 8)
|nairdmg={{ShortHopDmgSSBU|0.7}} (hits 1-7), {{ShortHopDmgSSBU|4.5}} (hit 8)
|nairdesc=While facing the screen, Pit twirls the Palutena Bow in front of himself to perform a buzzsaw-like series of slashes. It hits multiple times, with its last hit having high knockback scaling. Due to it coming out on frame 4, its startup is by far the fastest out of Pit's aerials. It also has long-lasting hitboxes and the ability to [[autocancel]] in a short hop quickly after the hitboxes cease, making it useful for approaching, [[edgeguarding]], and canceling out weak projectiles. It can also combo into a neutral attack when autocanceled from a fast fall. However, it has meager range, with small hitboxes that are placed very close to Pit's body; as a result, it is rather ineffective to use while Pit is in a disadvantaged state.
|nairdesc=While facing the screen, Pit twirls the Palutena Bow in front of himself to perform a buzzsaw-like series of slashes. It hits multiple times, with its last hit having high knockback scaling. Due to it coming out on frame 4, its startup is by far the fastest out of Pit's aerials. It also has long-lasting hitboxes and the ability to [[autocancel]] in a short hop quickly after the hitboxes cease, making it useful for approaching, [[edgeguarding]], and canceling out weak projectiles. It can also combo into a neutral attack when autocanceled from a fast fall. However, it has meager range, with small hitboxes that are placed very close to Pit's body and have poor coverage on the spinning bow; as a result, it is rather ineffective to use while Pit is in a disadvantaged state.
|fairname=Front Cycle ({{ja|フロントサイクル|Furonto Saikuru}})
|fairname=Front Cycle ({{ja|フロントサイクル|Furonto Saikuru}})
|fairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-2), {{ShortHopDmgSSBU|6}} (hit 3)
|fairdmg={{ShortHopDmgSSBU|2.5}} (hits 1-2), {{ShortHopDmgSSBU|6}} (hit 3)
|fairdesc=Lunges forward and twirls the Palutena Bow in order to perform a buzzsaw-like series of slashes. The last hit has high knockback scaling, KOing middleweights at ≈175% from the center of Final Destination, and at ≈130% at the edge, making it useful for edgeguarding at high percentages. Like neutral aerial, it also autocancels quickly in a short hop, but has comparatively longer horizontal range, so it is a safe approach option. However, it has moderate startup (frame 11) and minimal vertical range. Its horizontal range is also rather unimpressive for a disjointed hitbox, with the first two hits not fully covering the Palutena Bow as it spins; this makes it ineffective to use while Pit is in a disadvantaged state.
|fairdesc=Lunges forward and twirls the Palutena Bow in order to perform a buzzsaw-like series of slashes. The last hit has high knockback scaling, KOing middleweights at ≈175% from the center of Final Destination, and at ≈130% at the edge, making it useful for edgeguarding at high percentages. Like neutral aerial, it also autocancels quickly in a short hop, but has comparatively longer horizontal range, so it is a safe approach option. However, it has the slowest startup of Pit's entire standard moveset (frame 11) and minimal vertical range. Its horizontal range is also rather unimpressive for a disjointed hitbox, with the first two hits not fully covering the Palutena Bow as it spins; this makes it ineffective to use while Pit is in a disadvantaged state.
|bairname=Air Stab ({{ja|エアスタッブ|Ea Sutabbu}})
|bairname=Air Stab ({{ja|エアスタッブ|Ea Sutabbu}})
|bairdmg={{ShortHopDmgSSBU|12}} (tip), {{ShortHopDmgSSBU|8}} (base)
|bairdmg={{ShortHopDmgSSBU|12}} (tip), {{ShortHopDmgSSBU|8}} (base)
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