Greninja (SSB4): Difference between revisions

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|ranking = 26
|ranking = 26
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:{{cquote|Greninja Makes a Splash!|cite=Introduction Tagline}}
:{{cquote|''Greninja Makes a Splash!''|cite=Introduction Tagline}}
'''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, ''Gekkouga'') is a playable character in ''[[Super Smash Bros. 4]]''. It was revealed during the April 8th, 2014 [[Nintendo Direct|Super Smash Bros. Direct]], alongside fellow ''Pokémon'' fighter {{SSB4|Charizard}}. Greninja is voiced by Billy Bob Thompson in English and Yūji Ueda in Japanese, both having previously voiced {{iw|bulbapedia|Ash's Froakie}} in the ''Pokémon'' anime. Like numerous other Pokémon, it has different voice actors in the French and German versions due to name changes, similarly to {{SSB4|Jigglypuff}}.
'''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, ''Gekkouga'') is a playable character in ''[[Super Smash Bros. 4]]''. It was revealed during the April 8th, 2014 [[Nintendo Direct|Super Smash Bros. Direct]], alongside fellow ''Pokémon'' fighter {{SSB4|Charizard}}. Greninja is voiced by Billy Bob Thompson in English and Yūji Ueda in Japanese, both having previously voiced {{iw|bulbapedia|Ash's Froakie}} in the ''Pokémon'' anime. Like numerous other Pokémon, it has different voice actors in the French and German versions due to name changes, similarly to {{SSB4|Jigglypuff}}.


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'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Forward tilt deals 0.8% more damage|6.5%|7.3% and has decreased ending lag: FAF 42 33, improving its spacing potential.}}
*{{buff|Forward tilt has much less ending lag (FAF 42 → 33), greatly improving its spacing potential.}}
 
*{{buff|Forward tilt deals more damage (6.5% 7.3%). The foot hitbox’s knockback scaling was not fully compensated (112 110), improving its KO potential.}}
*{{nerf|Forward tilt’s leg and body hitboxes deal less knockback 20 (base), 112 (scaling) → 30/90 (leg)/40/70 (body), hindering their KO potential.}}
**{{buff|However, their higher base knockback along with the move’s lower ending lag greatly improves their safety on hit, with the move no longer being punishable on hit at lower percents.}}
'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{nerf|Down throw deals 1% less damage|6%|5%.}}
*{{nerf|Down throw deals 1% less damage|6%|5%.}}
*{{buff|Down throw has decreased ending lag|FAF 50|43, and altered knockback: 65 base/50 growth → 53 base/75 scaling. Alongside the decreased damage, this grants it combo potential especially at low-mid percents.}}
*{{buff|Down throw has decreased ending lag (FAF 50 43), and altered knockback (65 base/50 growth → 53 base/75 scaling). Alongside the decreased damage, this grants it combo potential especially at low-mid percents.}}
*{{buff|Water Shuriken's startup lag decreased|frame 25|20.}}
*{{buff|Water Shuriken's startup lag decreased (frame 25 20).}}
*{{nerf|Fixed a glitch where Water Shuriken stalled Greninja in midair after a jump. This removes its recovery potential.}}
*{{bugfix|Fixed a glitch where Water Shuriken stalled Greninja in midair after a jump.}}
**{{nerf|This worsens its recovery potential.}}


'''{{GameIcon|ssb4}} [[1.1.1]]'''
'''{{GameIcon|ssb4}} [[1.1.1]]'''
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|usc2desc=One single longer-ranged water stream is fired that can only go up, though it is slightly more powerful and flinches opponents.
|usc2desc=One single longer-ranged water stream is fired that can only go up, though it is slightly more powerful and flinches opponents.
|dsdefname=Substitute
|dsdefname=Substitute
|dsdefdmg=14%/13%/11%/13%/14% (based on position)
|dsdefdmg=14% (up or down), 13% (diagonally), 11% (left or right)
|dsdefdesc=Assumes a defensive stance. If attacked, Greninja disappears and [[counterattack]]s while leaving a [[bulbapedia:Substitute (move)|plush doll]] or a log in its place before counterattacking with a flying kick upon reappearing. Only one log/doll per Greninja can be active at once, but they can block attacks after being summoned. The kick's direction can be inputted while Greninja has vanished, which can result in mindgames due to the kick being able to function as a vertical KOing option, a semi-spike or even a meteor smash. It is unique as a counterattack due to its fixed damage, along with Greninja being vulnerable during the retaliating hit, allowing multi-hit moves to interrupt the counterattack.
|dsdefdesc=Assumes a defensive stance. If attacked, Greninja disappears and [[counterattack]]s while leaving a [[bulbapedia:Substitute (move)|plush doll]] or a log in its place before counterattacking with a flying kick upon reappearing. Only one log/doll per Greninja can be active at once, but they can block attacks after being summoned. The kick's direction can be inputted while Greninja has vanished, which can result in mindgames due to the kick being able to function as a vertical KOing option, a semi-spike or even a meteor smash. It is unique as a counterattack due to its fixed damage, along with Greninja being vulnerable during the retaliating hit, allowing multi-hit moves to interrupt the counterattack.
|dsc1name=Exploding Attack
|dsc1name=Exploding Attack
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|dsc1desc=Vanishes and reappears with an explosion around itself instead of counterattacking. Can still dodge attacks.
|dsc1desc=Vanishes and reappears with an explosion around itself instead of counterattacking. Can still dodge attacks.
|dsc2name=Substitute Ambush
|dsc2name=Substitute Ambush
|dsc2dmg=18%/17%/15%/17%/18% (based on position)
|dsc2dmg=18% (up or down), 17% (diagonally), 15% (left or right)
|dsc2desc=Disappears for a longer amount of time, but performs a stronger counterattack upon reappearing.
|dsc2desc=Disappears for a longer amount of time, but performs a stronger counterattack upon reappearing.
|fsname=Secret Ninja Attack
|fsname=Secret Ninja Attack
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|dtauntdmg=0.5%
|dtauntdmg=0.5%
|dtauntdesc=Poses upright and holds out arms to either side, releasing fountains of water from its palms. The water fountains deal vertical knockback to nearby opponents. It can even KO, though only at extremely high percents (in the 400%-600% range for most characters).<ref>[https://www.youtube.com/watch?v=2-0l0s5nKrc What Percentage Does Greninja's Taunt Kill At in Super Smash Bros Wii U]</ref> However, it is the only attack it can still use during [[Shadow Sneak]]. It is surprisingly effective in [[Multi-Man Smash]].
|dtauntdesc=Poses upright and holds out arms to either side, releasing fountains of water from its palms. The water fountains deal vertical knockback to nearby opponents. It can even KO, though only at extremely high percents (in the 400%-600% range for most characters).<ref>[https://www.youtube.com/watch?v=2-0l0s5nKrc What Percentage Does Greninja's Taunt Kill At in Super Smash Bros Wii U]</ref> However, it is the only attack it can still use during [[Shadow Sneak]]. It is surprisingly effective in [[Multi-Man Smash]].
}}
===Stats===
{{Attributes
|cast = 58
|weight = 94
|rweight = 33-36
|dash = 1.6
|rdash = 15-23
|run = 2.08
|rrun = 6
|walk = 1.43
|rwalk = 4
|trac = 0.045
|rtrac = 44-52
|airfric = 0.015
|rairfric = 6-19
|air = 1.18
|rair = 8
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.07
|raddaccel = 18-28
|gravity = 0.18
|rgravity = 2
|fall = 1.85
|rfall = 3
|ff = 2.96
|rff = 4
|jumpsquat = 4
|rjumpsquat = 1-13
|jumpheight = 46
|rjumpheight = 2
|shorthop = 22.114738
|rshorthop = 1
|djump = 46
|rdjump = 4
}}
}}