Greninja (SSB4): Difference between revisions

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|ranking = 26
|ranking = 26
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:{{cquote|Greninja Makes a Splash!|cite=Introduction Tagline}}
:{{cquote|''Greninja Makes a Splash!''|cite=Introduction Tagline}}
'''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, ''Gekkouga'') is a playable character in ''[[Super Smash Bros. 4]]''. It was revealed during the April 8th, 2014 [[Nintendo Direct|Super Smash Bros. Direct]], alongside fellow ''Pokémon'' fighter {{SSB4|Charizard}}. Greninja is voiced by Billy Bob Thompson in English and Yūji Ueda in Japanese, both having previously voiced {{iw|bulbapedia|Ash's Froakie}} in the ''Pokémon'' anime. Like numerous other Pokémon, it has different voice actors in the French and German versions due to name changes, similarly to {{SSB4|Jigglypuff}}.
'''Greninja''' ({{ja|ゲッコウガ|Gekkōga}}, ''Gekkouga'') is a playable character in ''[[Super Smash Bros. 4]]''. It was revealed during the April 8th, 2014 [[Nintendo Direct|Super Smash Bros. Direct]], alongside fellow ''Pokémon'' fighter {{SSB4|Charizard}}. Greninja is voiced by Billy Bob Thompson in English and Yūji Ueda in Japanese, both having previously voiced {{iw|bulbapedia|Ash's Froakie}} in the ''Pokémon'' anime. Like numerous other Pokémon, it has different voice actors in the French and German versions due to name changes, similarly to {{SSB4|Jigglypuff}}.


Greninja is ranked 26th out of 55 on the [[tier list]], placing it in the C tier. Greninja's greatest strength is its overall mobility: its [[walk]]ing speed, [[dash]]ing speed, [[air speed]], [[jump]] and [[double jump]] are each among the top 10 within their respective categories. It also has an impressive combo game courtesy of a number of moves, most notably its up and down tilts, its neutral and up aerials, and its down throw, all of which are decently fast. Its recovery is also above average, with [[Shadow Sneak]] being able to cover a noticeable amount of horizontal distance, while [[Hydro Pump]] is decently fast and maneuverable like [[Quick Attack]].
Greninja is ranked 26th out of 54 on the [[tier list]], placing it in the C tier. Greninja's greatest strength is its overall mobility: its [[walk]]ing speed, [[dash]]ing speed, [[air speed]], [[jump]] and [[double jump]] are each among the top 10 within their respective categories. It also has an impressive combo game courtesy of a number of moves, most notably its up and down tilts, its neutral and up aerials, and its down throw, all of which are decently fast. Its recovery is also above average, with [[Shadow Sneak]] being able to cover a noticeable amount of horizontal distance, while [[Hydro Pump]] is decently fast and maneuverable like [[Quick Attack]].


Greninja also boasts a decent projectile in [[Water Shuriken]] and a variable [[counterattack]] in [[Substitute]]. Water Shuriken functions as both a decent approach tool and boasts KO potential when fully charged against highly damaged opponents, while Substitute possesses combo, recovery and mindgame potential due to its unique ability to be aimed in various angles during the counterattack. Lastly, Greninja has some of the best smash attacks in regard to overall utility, with its up smash being one of the strongest in the game.
Greninja also boasts a decent projectile in [[Water Shuriken]] and a variable [[counterattack]] in [[Substitute]]. Water Shuriken functions as both a decent approach tool and boasts KO potential when fully charged against highly damaged opponents, while Substitute possesses combo, recovery and mindgame potential due to its unique ability to be aimed in various angles during the counterattack. Lastly, Greninja has some of the best smash attacks in regard to overall utility, with its up smash being one of the strongest in the game.
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'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Forward tilt deals 0.8% more damage|6.5%|7.3% and has decreased ending lag: FAF 42 33, improving its spacing potential.}}
*{{buff|Forward tilt has much less ending lag (FAF 42 → 33), greatly improving its spacing potential.}}
 
*{{buff|Forward tilt deals more damage (6.5% 7.3%). The foot hitbox’s knockback scaling was not fully compensated (112 110), improving its KO potential.}}
*{{nerf|Forward tilt’s leg and body hitboxes deal less knockback 20 (base), 112 (scaling) → 30/90 (leg)/40/70 (body), hindering their KO potential.}}
**{{buff|However, their higher base knockback along with the move’s lower ending lag greatly improves their safety on hit, with the move no longer being punishable on hit at lower percents.}}
'''{{GameIcon|ssb4}} [[1.1.0]]'''
'''{{GameIcon|ssb4}} [[1.1.0]]'''
*{{nerf|Down throw deals 1% less damage|6%|5%.}}
*{{nerf|Down throw deals 1% less damage|6%|5%.}}
*{{buff|Down throw has decreased ending lag|FAF 50|43, and altered knockback: 65 base/50 growth → 53 base/75 scaling. Alongside the decreased damage, this grants it combo potential especially at low-mid percents.}}
*{{buff|Down throw has decreased ending lag (FAF 50 43), and altered knockback (65 base/50 growth → 53 base/75 scaling). Alongside the decreased damage, this grants it combo potential especially at low-mid percents.}}
*{{buff|Water Shuriken's startup lag decreased|frame 25|20.}}
*{{buff|Water Shuriken's startup lag decreased (frame 25 20).}}
*{{nerf|Fixed a glitch where Water Shuriken stalled Greninja in midair after a jump. This removes its recovery potential.}}
*{{bugfix|Fixed a glitch where Water Shuriken stalled Greninja in midair after a jump.}}
**{{nerf|This worsens its recovery potential.}}


'''{{GameIcon|ssb4}} [[1.1.1]]'''
'''{{GameIcon|ssb4}} [[1.1.1]]'''
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|uthrowdesc=Heaves the opponent upward. Possibly Greninja's most useful throw, as it can be followed up with up smash at low percents, up aerial at medium percents and can KO around 150%-200%, the latter of which depends on the opponent's DI and weight.
|uthrowdesc=Heaves the opponent upward. Possibly Greninja's most useful throw, as it can be followed up with up smash at low percents, up aerial at medium percents and can KO around 150%-200%, the latter of which depends on the opponent's DI and weight.
|dthrowname= 
|dthrowname= 
|dthrowdmg=6%
|dthrowdmg=5%
|dthrowdesc=Slams opponents onto the ground in front of itself. It can be followed reliably with forward tilt, forward smash or [[Shadow Sneak]] at low percents, or a full hopped forward aerial at high percents.
|dthrowdesc=Slams opponents onto the ground in front of itself. It can be followed reliably with forward tilt, forward smash or [[Shadow Sneak]] at low percents, or a full hopped forward aerial at high percents.
|floorfname= 
|floorfname= 
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|usc2desc=One single longer-ranged water stream is fired that can only go up, though it is slightly more powerful and flinches opponents.
|usc2desc=One single longer-ranged water stream is fired that can only go up, though it is slightly more powerful and flinches opponents.
|dsdefname=Substitute
|dsdefname=Substitute
|dsdefdmg=14%/13%/11%/13%/14% (based on position)
|dsdefdmg=14% (up or down), 13% (diagonally), 11% (left or right)
|dsdefdesc=Assumes a defensive stance. If attacked, Greninja disappears and [[counterattack]]s while leaving a [[bulbapedia:Substitute (move)|plush doll]] or a log in its place before counterattacking with a flying kick upon reappearing. Only one log/doll per Greninja can be active at once, but they can block attacks after being summoned. The kick's direction can be inputted while Greninja has vanished, which can result in mindgames due to the kick being able to function as a vertical KOing option, a semi-spike or even a meteor smash. It is unique as a counterattack due to its fixed damage, along with Greninja being vulnerable during the retaliating hit, allowing multi-hit moves to interrupt the counterattack.
|dsdefdesc=Assumes a defensive stance. If attacked, Greninja disappears and [[counterattack]]s while leaving a [[bulbapedia:Substitute (move)|plush doll]] or a log in its place before counterattacking with a flying kick upon reappearing. Only one log/doll per Greninja can be active at once, but they can block attacks after being summoned. The kick's direction can be inputted while Greninja has vanished, which can result in mindgames due to the kick being able to function as a vertical KOing option, a semi-spike or even a meteor smash. It is unique as a counterattack due to its fixed damage, along with Greninja being vulnerable during the retaliating hit, allowing multi-hit moves to interrupt the counterattack.
|dsc1name=Exploding Attack
|dsc1name=Exploding Attack
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|dsc1desc=Vanishes and reappears with an explosion around itself instead of counterattacking. Can still dodge attacks.
|dsc1desc=Vanishes and reappears with an explosion around itself instead of counterattacking. Can still dodge attacks.
|dsc2name=Substitute Ambush
|dsc2name=Substitute Ambush
|dsc2dmg=18%/17%/15%/17%/18% (based on position)
|dsc2dmg=18% (up or down), 17% (diagonally), 15% (left or right)
|dsc2desc=Disappears for a longer amount of time, but performs a stronger counterattack upon reappearing.
|dsc2desc=Disappears for a longer amount of time, but performs a stronger counterattack upon reappearing.
|fsname=Secret Ninja Attack
|fsname=Secret Ninja Attack
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|dtauntdmg=0.5%
|dtauntdmg=0.5%
|dtauntdesc=Poses upright and holds out arms to either side, releasing fountains of water from its palms. The water fountains deal vertical knockback to nearby opponents. It can even KO, though only at extremely high percents (in the 400%-600% range for most characters).<ref>[https://www.youtube.com/watch?v=2-0l0s5nKrc What Percentage Does Greninja's Taunt Kill At in Super Smash Bros Wii U]</ref> However, it is the only attack it can still use during [[Shadow Sneak]]. It is surprisingly effective in [[Multi-Man Smash]].
|dtauntdesc=Poses upright and holds out arms to either side, releasing fountains of water from its palms. The water fountains deal vertical knockback to nearby opponents. It can even KO, though only at extremely high percents (in the 400%-600% range for most characters).<ref>[https://www.youtube.com/watch?v=2-0l0s5nKrc What Percentage Does Greninja's Taunt Kill At in Super Smash Bros Wii U]</ref> However, it is the only attack it can still use during [[Shadow Sneak]]. It is surprisingly effective in [[Multi-Man Smash]].
}}
===Stats===
{{Attributes
|cast = 58
|weight = 94
|rweight = 33-36
|dash = 1.6
|rdash = 15-23
|run = 2.08
|rrun = 6
|walk = 1.43
|rwalk = 4
|trac = 0.045
|rtrac = 44-52
|airfric = 0.015
|rairfric = 6-19
|air = 1.18
|rair = 8
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.07
|raddaccel = 18-28
|gravity = 0.18
|rgravity = 2
|fall = 1.85
|rfall = 3
|ff = 2.96
|rff = 4
|jumpsquat = 4
|rjumpsquat = 1-13
|jumpheight = 46
|rjumpheight = 2
|shorthop = 22.114738
|rshorthop = 1
|djump = 46
|rdjump = 4
}}
}}


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However, updates [[1.1.3]] and [[1.1.5]] gave Greninja noteworthy buffs, with an increase to its KO power and combo options, as well as reduced landing lag on some of its aerial moves. With these buffs, Greninja began to see higher representation and some players began to realize its potential once again, largely due to the work of {{Sm|DarkAura}}, {{Sm|Eddy}}, {{Sm|Oisiitofu}}, {{Sm|Some}}, {{Sm|Venia}}, and most notably {{Sm|iStudying}}, who achieved 2nd place at [[B.E.A.S.T 6]]. These results allowed it to rise to 21st on the second tier list.
However, updates [[1.1.3]] and [[1.1.5]] gave Greninja noteworthy buffs, with an increase to its KO power and combo options, as well as reduced landing lag on some of its aerial moves. With these buffs, Greninja began to see higher representation and some players began to realize its potential once again, largely due to the work of {{Sm|DarkAura}}, {{Sm|Eddy}}, {{Sm|Oisiitofu}}, {{Sm|Some}}, {{Sm|Venia}}, and most notably {{Sm|iStudying}}, who achieved 2nd place at [[B.E.A.S.T 6]]. These results allowed it to rise to 21st on the second tier list.


Despite its slightly rare results, Greninja was ranked 22nd on the third tier list, and is seen to be a viable option in tournaments, while also being backed by excellent tournament representation. After Some placed 9th at [[Frostbite 2017]], however, Greninja's results dropped once again. Greninja was once again thought to not be as great as initially, esecially after [[2GGC: Greninja Saga]] saw it placing rather inconsistently (this is largely attributed to the Greninja players eliminating themselves during the top 48 part of the bracket). Despite an explosion of Greninja's results appearing recently in tournaments, voting for its tier placement was already done, resulting on Greninja being ranked at 26th on the fourth and final tier list, its lowest placement so far. Regardless, it is generally agreed that this burst of good tournament results could cause Greninja's placement on a future tier list to rise, although this remains to be seen.
Despite its slightly rare results, Greninja was ranked 22nd on the third tier list, and is seen to be a viable option in tournaments, while also being backed by excellent tournament representation. After Some placed 9th at [[Frostbite 2017]], however, Greninja's results dropped once again. Greninja was once again thought to not be as great as initially, esecially after [[2GGC: Greninja Saga]] saw it placing rather inconsistently (this is largely attributed to the Greninja players eliminating themselves during the top 48 part of the bracket). Despite an explosion of Greninja's results appearing recently in tournaments, voting for its tier placement was already done, resulting on Greninja being ranked at 26th on the fourth and final tier list, its lowest placement so far. Regardless, it was generally agreed that this burst of good tournament results could cause Greninja's placement on a future tier list, although this ultimately didn’t happen.
 
===[[Official Custom Moveset Project]]===
===[[Official Custom Moveset Project]]===
{{OfficialCustomMoves
{{OfficialCustomMoves