Little Mac (SSB4): Difference between revisions

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{{Infobox Character
{{Infobox Character
|name = Little Mac
|name = Little Mac
|image = {{tabber|title1=Normal|tab1=[[File:Little Mac SSB4.png|x240px]]|title2=Wireframe|tab2=[[File:Little Mac Wireframe.png|x240px]]}}
|image = {{tabber|title1=Normal|content1=[[File:Little Mac SSB4.png|x240px]]|title2=Wireframe|content2=[[File:Little Mac Wireframe.png|x240px]]}}
|game = SSB4
|game = SSB4
|ssbgame1 = SSBU
|ssbgame1 = SSBU
Line 10: Line 10:
|ranking = 43
|ranking = 43
}}
}}
:{{cquote|Little Mac Punches In!|cite=Introduction Tagline}}
:{{cquote|''Little Mac Punches In!''|cite=Introduction Tagline}}
'''Little Mac''' ({{ja|リトル・マック|Ritoru Makku}}, ''Little Mac'') is a playable character and a newcomer in ''[[Super Smash Bros. 4]]'', making the jump from an [[Assist Trophy]] in ''[[Super Smash Bros. Brawl]]'' to a fully playable fighter. Little Mac was revealed during a [[Nintendo Direct]] on February 13th, 2014,<ref>[https://www.youtube.com/watch?v=BdQg43n2OaM Nintendo Direct 2.13.14]</ref> which coincided with the 30th anniversary of the North American release of ''[[wikipedia:Punch-Out!! (arcade game)|Punch-Out!!]]''<ref name="oldschool">[http://oldschool.tblog.com/post/1971214969 Back to the 80s: Punch-Out!! arcade game introduced in 1984]</ref> Instead of retaining ''Brawl''{{'}}s 3D version of his original design from the NES version of ''Punch-Out!!'', Little Mac now sports his updated design from the [[wikipedia:Punch-Out!! (Wii)|Wii version of ''Punch-Out!!'']].
'''Little Mac''' ({{ja|リトル・マック|Ritoru Makku}}, ''Little Mac'') is a playable character and a newcomer in ''[[Super Smash Bros. 4]]'', making the jump from an [[Assist Trophy]] in ''[[Super Smash Bros. Brawl]]'' to a fully playable fighter. Little Mac was revealed during a [[Nintendo Direct]] on February 13th, 2014,<ref>[https://www.youtube.com/watch?v=BdQg43n2OaM Nintendo Direct 2.13.14]</ref> which coincided with the 30th anniversary of the North American release of ''[[wikipedia:Punch-Out!! (arcade game)|Punch-Out!!]]''<ref name="oldschool">[http://oldschool.tblog.com/post/1971214969 Back to the 80s: Punch-Out!! arcade game introduced in 1984]</ref> Instead of retaining ''Brawl''{{'}}s 3D version of his original design from the NES version of ''Punch-Out!!'', Little Mac now sports his updated design from the [[wikipedia:Punch-Out!! (Wii)|Wii version of ''Punch-Out!!'']].


Rather than Matt Harty, who voiced him in that game, or Hisao Egawa, who voiced him as an Assist Trophy in ''Brawl'', Little Mac is voiced by Kōsuke Toriumi.
Rather than Matt Harty, who voiced him in that game, or Hisao Egawa, who voiced him as an Assist Trophy in ''Brawl'', Little Mac is voiced by Kōsuke Toriumi.


Little Mac is ranked 43rd out of 54 in the [[tier list]], placing him in the E tier. This also renders him as the second lowest ranking mid-tier character, and is his best placement in the series. Little Mac's greatest strength is the sheer effectiveness of his ground game; in addition to his outstanding grounded mobility, high [[traction]], and fast/long-ranged dodges, he possesses the overall fastest grounded moveset.
Little Mac is ranked 43rd out of 54 in the [[tier list]], placing him in the E tier as the second lowest ranking mid-tier character. Little Mac's greatest strength is the sheer effectiveness of his ground game; in addition to his outstanding grounded mobility, high [[traction]], and fast/long-ranged dodges, he possesses the overall fastest grounded moveset. By extension, Little Mac's grounded moveset is very potent in regard to both offense and defense: his respectable combo potential, overall high damage output, and outstanding KO potential make him very threatening, whereas his [[Priority#Moves_that_cannot_rebound|anti-rebounding priority]] and super [[armor]] enable him to go toe-to-toe against incoming attacks.<ref name="Direct"/> Lastly, his unique [[Power Meter]] allows him to quickly gain an advantage by KOing with a well-positioned [[Straight Lunge#KO Uppercut|KO Uppercut]] combo or read.


By extension, Little Mac's grounded moveset is very potent in regard to both offense and defense: his respectable combo potential, overall high damage output, and outstanding KO potential make him very threatening, whereas his [[Priority#Moves_that_cannot_rebound|anti-rebounding priority]] and super [[armor]] enable him to go toe-to-toe against incoming attacks.<ref name="Direct"/> Lastly, his unique [[Power Meter]] allows him to quickly gain an advantage by KOing with a well-positioned [[Straight Lunge#KO Uppercut|KO Uppercut]] combo or read.
However, Little Mac's notoriously poor aerial attributes give him little to no defense when airborne.<ref name="Direct"/> His poor aerial mobility and minimal utility of his aerial attacks makes his aerial combat extremely risky, while his status as a [[Falling speed#Fast-faller|fast-falling]] lightweight with low [[jump]]s and a weak [[recovery]] make him glaringly susceptible to [[gimp]]ing, [[juggling]], aggressive [[edge-guard]]ing, and combos, each of which can result in him being KO'd early. Despite its effectiveness, Little Mac's ground game is not fundamentally perfect. Aside from his downward angled forward smash and sweetspotted up smash, the remainder of his attacks deal minimal [[shield damage]] and generally lack [[shieldstun]]. Little Mac's average size also results in the majority of his [[range]] being short; this not only leaves him disadvantaged against characters that have disjointed ranges and/or projectiles, but also results in him having a linear [[neutral game]].
 
However, Little Mac's notoriously poor aerial attributes give him little to no defense when airborne.<ref name="Direct"/> His poor aerial mobility minimal utility of his aerial attacks makes his aerial combat extremely risky, while his status as a [[Falling speed#Fast-faller|fast-falling]] lightweight with low [[jump]]s and a weak [[recovery]] make him glaringly susceptible to [[gimp]]ing, [[juggling]], aggressive [[edge-guard]]ing, and combos, each of which can result in him being KO'd early.
 
Despite its effectiveness, Little Mac's ground game is not fundamentally perfect. Aside from his downward angled forward smash and sweetspotted up smash, the remainder of his attacks deal minimal [[shield damage]] and generally lack [[shieldstun]]. Little Mac's average size also results in the majority of his [[range]] being short; this not only leaves him disadvantaged against characters that have disjointed ranges and/or projectiles, but also results in him having a linear [[neutral game]].


Overall, Little Mac's strong ground game is not enough to compensate for his weaknesses, and has resulted in him maintaining only an average level of representation. Despite this, Little Mac has managed to achieve some success: {{Sm|Destany}} has won several local tournaments, while {{Sm|Sol}}, {{Sm|Vash}}, {{Sm|Alphicans}} and {{Sm|pu55yk1ng}} have each achieved a handful of respectable placings at regional and national tournaments.
Overall, Little Mac's strong ground game is not enough to compensate for his weaknesses, and has resulted in him maintaining only an average level of representation. Despite this, Little Mac has managed to achieve some success: {{Sm|Destany}} has won several local tournaments, while {{Sm|Sol}}, {{Sm|Vash}}, {{Sm|Alphicans}} and {{Sm|pu55yk1ng}} have each achieved a handful of respectable placings at regional and national tournaments.
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The Power Meter charges when Little Mac deals and/or receives damage. However, when he is attacked, the Power Meter will fill by double to quadruple the amount compared to if he hits an opponent. The Power Meter will also be maxed out if Mac receives exactly 100%. The uppercut can be canceled by another character's attack, blocked by a perfect shield (although it is [[unblockable]]) or dodged, meaning that it is necessary to catch opponents off-guard to guarantee it hits.
The Power Meter charges when Little Mac deals and/or receives damage. However, when he is attacked, the Power Meter will fill by double to quadruple the amount compared to if he hits an opponent. The Power Meter will also be maxed out if Mac receives exactly 100%. The uppercut can be canceled by another character's attack, blocked by a perfect shield (although it is [[unblockable]]) or dodged, meaning that it is necessary to catch opponents off-guard to guarantee it hits.
===Stats===
{{Attributes
|cast = 58
|weight = 82
|rweight = 46-47
|dash = 2.05
|rdash = 2
|run = 2.24
|rrun = 3
|walk = 1.32
|rwalk = 8
|trac = 0.07
|rtrac = 3-5
|airfric = 0.0075
|rairfric = 43-48
|air = 1.0
|rair = 31-34
|baseaccel = 0.01
|rbaseaccel = 10-54
|addaccel = 0.028
|raddaccel = 57
|gravity = 0.08
|rgravity = 41-43
|fall = 1.8
|rfall = 5-8
|ff = 2.88
|rff = 7-9
|jumpsquat = 5
|rjumpsquat = 14-41
|jumpheight = 26
|rjumpheight = 54-55
|shorthop = 12.526741
|rshorthop = 54
|djump = 26
|rdjump = 51-52
}}


===[[Announcer]] call===
===[[Announcer]] call===
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