Target Smash!: Difference between revisions

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==Break the Targets! (''[[Super Smash Bros.]]'')==
==Break the Targets! (''[[Super Smash Bros.]]'')==
Each character in ''SSB'' has their own target test. Retro characters use stages that are loosely based with old games (Donkey Kong and Mario's stages resemble the construction girders from the original ''{{b|Donkey Kong|game}}'', while Luigi's resembles the layout of the ''Mario Bros.'' arcade game). {{SSB|Jigglypuff}} and other non-ferocious animals (like {{SSB|Pikachu}} and {{SSB|Yoshi}}) use light-coloured blocks with grass. Futuristic characters (like {{SSB|Fox}}, {{SSB|Samus}}, and {{SSB|Captain Falcon}}) use grey metal, and other unique characters (like {{SSB|Link}}, {{SSB|Kirby}}, and {{SSB|Ness}}) use bricks. All target tests utilize the unique abilities of their character. For example, {{SSB|Mario}}'s requires him to use his [[Fireball]] to smash at least one target.
Each character in ''SSB'' has their own target test. Mario's and Donkey Kong's stages resemble the construction girders from the original ''{{b|Donkey Kong|game}}'', while Luigi's resembles the layout of the ''Mario Bros.'' arcade game. Yoshi, Pikachu, and Jigglypuff use light-coloured blocks with grass; futuristic characters use grey metal; and everyone else uses bricks. All target tests utilize the unique abilities of their character. For example, {{SSB|Mario}}'s requires him to use his [[Fireball]] to smash at least one target.


In [[1P Game]], during the first [[Bonus Stage]], this mode is announced as '''Bonus (Practice) 1: Break the Targets'''").
In [[1P Game]], during the first [[Bonus Stage]], this mode is announced as '''Bonus (Practice) 1: Break the Targets'''").
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==Target Test (''[[Super Smash Bros. Melee]]'')==
==Target Test (''[[Super Smash Bros. Melee]]'')==
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}}
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}}
In ''Melee'', like ''SSB'', every character has their own Target Test. Their target tests often require use of character-specific techniques, such as {{SSBM|Ness}} requiring to use his [[PK Thunder]]. Some characters' target tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' target test looking much like the levels in [[Ice Climber (game)|their game]], and {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s target test loosely resembling the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in Zelda/Sheik's stage and the [[Condor]] at the top of the Ice Climbers' stage). Like with the original ''Smash Bros.'', the level design can be based off of the character's genre, such as characters affiliated with royalty featuring Greek columns and futuristic characters featuring metallic structures.
In ''Melee'', like ''SSB'', every character has their own Target Test. Target Tests often require use of character-specific techniques, for example, {{SSBM|Ness}} is required to use his [[PK Thunder]] in order to complete the test. Some characters' Target Tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' Target Test resembling the levels in [[Ice Climber (game)|their game]], and {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s target test loosely resembling the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in Zelda/Sheik's stage and the [[Condor]] at the top of the Ice Climbers' stage). Like with the original ''Smash Bros.'', the level design may include motifs based on the character's archetype - for example, characters affiliated with royalty may feature Greek columns, and futuristic characters may feature metallic structures.
 
Some unique traits occur in each character's Target Test:
*When playing the Ice Climbers' test, only one Climber is present. Furthermore, it will always play the track "Icicle Mountain" instead of the usual track.
*{{SSBM|Captain Falcon}}'s test features a wall with a graphic of dolphins on it. This same graphic is also found in parts of the [[Big Blue]] stage in both this game and ''F-Zero X''.
*{{SSBM|Mr. Game & Watch}}'s test takes place on a modified form of [[Flat Zone]], making it the only Target Test to feature a normal stage. The [[blast line]]s also act as walls, making it impossible to fail by [[self-destruct]]ing. Unusually, the stage does not actually turn characters into 2D sprites like the actual stage.
*{{SSBM|Luigi}}'s test contains a lone platform in the shape of a [[Nintendo GameCube]]; the model for the GameCube is identical to that of its [[List of SSBM trophies (Others)|corresponding trophy]], and features a variety of details that cannot be seen without an unrestricted camera hack, such as an [[wikipedia:ATI Technologies|ATI]] sticker on the front of it. Plus, it takes place in a largely enclosed area, save for a small gap in the bottom middle part.
*{{SSBM|Young Link}}'s test requires use of [[wall jump]]ing in order to complete, making it the only test in the game to require such a technique.


In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name.
In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name.


In Stadium mode, when starting or restarting the stage with a controller in port 1 while holding onto either L or R, a song from the character's universe plays instead of the "Targets" theme. These songs also play for their respective characters during the end [[credits]] and after winning [[Tournament Mode (SSBM)|Tournament mode]].
In Stadium mode, when starting or restarting the stage with a controller in port 1 while holding either {{button|GCN|L}} or {{button|GCN|R}}, a song from the character's universe plays instead of the "Targets" theme. These songs also play for their respective characters during the end [[credits]] and after winning [[Tournament Mode (SSBM)|Tournament mode]].


===Layouts===
===Layouts===
<gallery>
{|class="wikitable"
TBWSR-NRML-SSBM.jpg|{{SSBM|Bowser}}
|-
TFLCN-NRML-SSBM.jpg|{{SSBM|Captain Falcon}}
!Character!!Image!!Notes
TKONG-NRML-SSBM.jpg|{{SSBM|Donkey Kong}}
|-
TDMAR-NRML-SSBM.jpg|{{SSBM|Dr. Mario}}
|{{SSBM|Mario}}||[[File:TMARI-NRML-SSBM.jpg|125px]]||Resembles 75m from the ''Donkey Kong'' arcade.
TFLCO-NRML-SSBM.jpg|{{SSBM|Falco}}
|-
TFOX-NRML-SSBM.jpg|{{SSBM|Fox}}
|{{SSBM|Dr. Mario}}||[[File:TDMAR-NRML-SSBM.jpg|125px]]||
TDORF-NRML-SSBM.png|{{SSBM|Ganondorf}}
|-
TCLMB-NRML-SSBM.png|{{SSBM|Ice Climbers}}
|{{SSBM|Luigi}}||[[File:TLUIG-NRML-SSBM.jpg|125px]]||Features a [[Nintendo GameCube]] as a starting platform. The model for the GameCube is identical to that of its [[List of SSBM trophies (Others)|corresponding trophy]] and features a variety of details that cannot be seen without an unrestricted camera hack, such as an [[wikipedia:ATI Technologies|ATI]] sticker on the front of it.<br> The stage takes place in a largely enclosed area, save for a small gap in the bottom middle part.
TPUFF-NRML-SSBM.jpg|{{SSBM|Jigglypuff}}
|-
TKIRB-NRML-SSBM.jpg|{{SSBM|Kirby}}
|{{SSBM|Peach}}||[[File:TPCH-NRML-SSBM.jpg|125px]]||
TLINK-NRML-SSBM.jpg|{{SSBM|Link}}
|-
TLUIG-NRML-SSBM.jpg|{{SSBM|Luigi}}
|{{SSBM|Bowser}}||[[File:TBWSR-NRML-SSBM.jpg|125px]]||
TMARI-NRML-SSBM.jpg|{{SSBM|Mario}}
|-
TMRTH-NRML-SSBM.jpg|{{SSBM|Marth}}
|{{SSBM|Yoshi}}||[[File:TYOSH-NRML-SSBM.jpg|125px]]||The design is made of cardboard material similar to [[Yoshi's Story]].
TMTWO-NRML-SSBM.jpg|{{SSBM|Mewtwo}}
|-
TMRGW-NRML-SSBM.png|{{SSBM|Mr. Game & Watch}}
|{{SSBM|Donkey Kong}}||[[File:TKONG-NRML-SSBM.jpg|125px]]||Has a section that resembles the first level of the ''Donkey Kong'' arcade.
TNESS-NRML-SSBM.jpg|{{SSBM|Ness}}
|-
TPCH-NRML-SSBM.jpg|{{SSBM|Peach}}
|{{SSBM|Link}}||[[File:TLINK-NRML-SSBM.jpg|125px]]||
TPCHU-NRML-SSBM.jpg|{{SSBM|Pichu}}
|-
TPIKA-NRML-SSBM.jpg|{{SSBM|Pikachu}}
|{{SSBM|Zelda}}/{{SSBM|Sheik}}||[[File:TZLDA-NRML-SSBM.jpg|125px]]||Features three [[Triforce]]s which are arranged to form another Triforce.
TROY-NRML-SSBM.jpg|{{SSBM|Roy}}
|-
TSMUS-NRML-SSBM.jpg|{{SSBM|Samus}}
|{{SSBM|Ganondorf}}||[[File:TDORF-NRML-SSBM.png|125px]]||Resembles the interior to Ganon's Castle in ''[[The Legend of Zelda: Ocarina of Time]].
TYOSH-NRML-SSBM.jpg|{{SSBM|Yoshi}}
|-
TYLNK-NRML-SSBM.jpg|{{SSBM|Young Link}}
|{{SSBM|Young Link}}||[[File:TYLNK-NRML-SSBM.jpg|125px]]||Resembles Kokiri Forest where Young Link first appears in ''The Legend of Zelda: Ocarina of Time''.<br>Requires [[Wall jump]]ing to get out of the starting point.
TZLDA-NRML-SSBM.jpg|{{SSBM|Zelda}}/{{SSBM|Sheik}}
|-
</gallery>
|{{SSBM|Samus}}||[[File:TSMUS-NRML-SSBM.jpg|125px]]||Resembles one of the corridors in the {{uv|Metroid}} series.
|-
|{{SSBM|Kirby}}||[[File:TKIRB-NRML-SSBM.jpg|125px]]||The design resembles [[Green Greens]] from the {{uv|Kirby}} series.
|-
|{{SSBM|Fox}}||[[File:TFOX-NRML-SSBM.jpg|125px]]||
|-
|{{SSBM|Falco}}||[[File:TFLCO-NRML-SSBM.jpg|125px]]||Features a hazard resembling a [[Reflector (disambiguation)|Reflector]] albeit in the shape of an Octagon.
|-
|{{SSBM|Pikachu}}||[[File:TPIKA-NRML-SSBM.jpg|125px]]||Features the same soft platforms from [[Pokémon Stadium]].
|-
|{{SSBM|Pichu}}||[[File:TPCHU-NRML-SSBM.jpg|125px]]||Features swinging platforms with [[Poké Ball]]s on them.
|-
|{{SSBM|Jigglypuff}}||[[File:TPUFF-NRML-SSBM.jpg|125px]]||The design features a color scheme resembling that of a Poké Ball.
|-
|{{SSBM|Mewtwo}}||[[File:TMTWO-NRML-SSBM.jpg|125px]]||Features red hazards which deal [[Fire]] damage and blue hazards which deal [[Slash]] damage as a possible nod to ''Pokémon Red'' and ''Pokémon Blue'' respectively.
|-
|{{SSBM|Captain Falcon}}||[[File:TFLCN-NRML-SSBM.jpg|125px]]||Features a track from [[Mute City]]. It also features an image of a pair of dolphins, the same as the one found in [[Big Blue]] and in ''F-Zero X''.
|-
|{{SSBM|Ness}}||[[File:TNESS-NRML-SSBM.jpg|125px]]||
|-
|{{SSBM|Ice Climbers}}||[[File:TCLMB-NRML-SSBM.png|125px]]||Based off of a level in ''{{b|Ice Climber|game}}''. A condor carries one of the targets as a nod to how grabbing it completes the bonus stage in the game.<br>Only one Ice Climber is present.<br>The ''Icicle Mountain'' theme plays instead of the usual ''Targets'' theme.
|-
|{{SSBM|Marth}}||[[File:TMRTH-NRML-SSBM.jpg|125px]]||The platform textures resemble tile sprites from palaces in the {{uv|Fire Emblem}} series.
|-
|{{SSBM|Roy}}||[[File:TROY-NRML-SSBM.jpg|125px]]||The platform textures resemble tile sprites from palaces in the {{uv|Fire Emblem}} series.
|-
|{{SSBM|Mr. Game & Watch}}||[[File:TMRGW-NRML-SSBM.png|125px]]||Takes place on a modified form of [[Flat Zone]], making it the only Target Test to feature a normal stage.<br>The [[blast line]]s also act as walls, making it impossible to fail by [[self-destruct]]ing.<br>Unusually, the stage does not actually turn characters into 2D sprites like the actual stage.
|}


===Unlockables===
===Unlockables===
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====Level 1====
====Level 1====
[[File:Target Smash 1 SSBB.png|thumb|190px|Level 1]]
[[File:Target Smash 1 SSBB.png|thumb|190px|Level 1]]
This is a simple course, with very large blue targets, all near each other. It appears to be set in [[The Lake]].
This is a simple course, with very large blue targets, all near each other. It appears to be set in [[The Lake Shore]].
{{clr}}
{{clr}}


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====Level 5====
====Level 5====
[[File:Target Smash 5 SSBB.png|thumb|190px|Level 5]]
[[File:Target Smash 5 SSBB.png|thumb|190px|Level 5]]
This is the final Target Smash level. It has small red targets, spikes, springs, items, and moving platforms. It appears to be set in [[the Ruins]].
This is the final Target Smash level. It has small red targets, spikes, springs, items, and moving platforms. It appears to be set in [[The Path to the Ruins]].
{{clr}}
{{clr}}


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*In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match.
*In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match.
*In ''Brawl'', Target Smash level 2 takes place in [[The Wilds]], and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed.
*In ''Brawl'', Target Smash level 2 takes place in [[The Wilds]], and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed.
*Masahiro Sakurai stated in a [[YouTube]] video that he created Break the Targets! as an indirect tutorial to play the characters in lieu of a proper tutorial mode.<ref>[https://www.youtube.com/watch?v=Icl-jMlz1iY Teaching Players How to Play <nowiki>[Design Specifics]</nowiki>]</ref>


==References==
==References==
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