Target Smash!: Difference between revisions
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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4-3=y}} | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4-3=y}} | ||
[[File:TargetTest1.png | [[File:TargetTest1.png|thumb|{{SSBB|Wolf}} in ''Brawl''{{'}}s Target Smash!! Lvl.1. Note the size of the targets compared to Wolf.]] | ||
[[File:Iceclimbertargettest.jpg | [[File:Iceclimbertargettest.jpg|thumb|Ice Climbers ''Melee'' Target Test.]] | ||
[[File:Captain Falcon Target Smash SSB.png|thumb | [[File:Captain Falcon Target Smash SSB.png|thumb|{{SSB|Captain Falcon}}'s target test in ''Smash 64''.]] | ||
'''Target Smash!!''' ({{ja|ターゲットをこわせ!!|Tāgetto wo Kowase!!}}, '''Break the Targets!!'''), known as '''Break the Targets!''' in ''[[Super Smash Bros.]]'' and '''Target Test''' in ''[[Super Smash Bros. Melee]]'', is a mini-game appearing in the first four installments of the ''Super Smash Bros.'' series. The goal of the game is to smash all 10 targets scattered throughout a special arena as quickly as possible. | '''Target Smash!!''' ({{ja|ターゲットをこわせ!!|Tāgetto wo Kowase!!}}, '''Break the Targets!!'''), known as '''Break the Targets!''' in ''[[Super Smash Bros.]]'' and '''Target Test''' in ''[[Super Smash Bros. Melee]]'', is a mini-game appearing in the first four installments of the ''Super Smash Bros.'' series. The goal of the game is to smash all 10 targets scattered throughout a special arena as quickly as possible. | ||
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==Target Test (''[[Super Smash Bros. Melee]]'')== | ==Target Test (''[[Super Smash Bros. Melee]]'')== | ||
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}} | {{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}} | ||
In ''Melee'', like ''SSB'', every character has their own Target Test. | In ''Melee'', like ''SSB'', every character has their own Target Test. Target Tests often require use of character-specific techniques, for example, {{SSBM|Ness}} is required to use his [[PK Thunder]] in order to complete the test. Some characters' Target Tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' Target Test resembling the levels in [[Ice Climber (game)|their game]], and {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s target test loosely resembling the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in Zelda/Sheik's stage and the [[Condor]] at the top of the Ice Climbers' stage). Like with the original ''Smash Bros.'', the level design may include motifs based on the character's archetype - for example, characters affiliated with royalty may feature Greek columns, and futuristic characters may feature metallic structures. | ||
In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name. | In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name. | ||
In Stadium mode, when starting or restarting the stage with a controller in port 1 while holding | In Stadium mode, when starting or restarting the stage with a controller in port 1 while holding either {{button|GCN|L}} or {{button|GCN|R}}, a song from the character's universe plays instead of the "Targets" theme. These songs also play for their respective characters during the end [[credits]] and after winning [[Tournament Mode (SSBM)|Tournament mode]]. | ||
===Layouts=== | ===Layouts=== | ||
{|class="wikitable" | |||
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!Character!!Image!!Notes | |||
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|{{SSBM|Mario}}||[[File:TMARI-NRML-SSBM.jpg|125px]]||Resembles 75m from the ''Donkey Kong'' arcade. | |||
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|{{SSBM|Dr. Mario}}||[[File:TDMAR-NRML-SSBM.jpg|125px]]|| | |||
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|{{SSBM|Luigi}}||[[File:TLUIG-NRML-SSBM.jpg|125px]]||Features a [[Nintendo GameCube]] as a starting platform. The model for the GameCube is identical to that of its [[List of SSBM trophies (Others)|corresponding trophy]] and features a variety of details that cannot be seen without an unrestricted camera hack, such as an [[wikipedia:ATI Technologies|ATI]] sticker on the front of it.<br> The stage takes place in a largely enclosed area, save for a small gap in the bottom middle part. | |||
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|{{SSBM|Peach}}||[[File:TPCH-NRML-SSBM.jpg|125px]]|| | |||
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|{{SSBM|Bowser}}||[[File:TBWSR-NRML-SSBM.jpg|125px]]|| | |||
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|{{SSBM|Yoshi}}||[[File:TYOSH-NRML-SSBM.jpg|125px]]||The design is made of cardboard material similar to [[Yoshi's Story]]. | |||
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|{{SSBM|Donkey Kong}}||[[File:TKONG-NRML-SSBM.jpg|125px]]||Has a section that resembles the first level of the ''Donkey Kong'' arcade. | |||
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|{{SSBM|Link}}||[[File:TLINK-NRML-SSBM.jpg|125px]]|| | |||
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|{{SSBM|Zelda}}/{{SSBM|Sheik}}||[[File:TZLDA-NRML-SSBM.jpg|125px]]||Features three [[Triforce]]s which are arranged to form another Triforce. | |||
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|{{SSBM|Ganondorf}}||[[File:TDORF-NRML-SSBM.png|125px]]||Resembles the interior to Ganon's Castle in ''[[The Legend of Zelda: Ocarina of Time]]. | |||
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|{{SSBM|Young Link}}||[[File:TYLNK-NRML-SSBM.jpg|125px]]||Resembles Kokiri Forest where Young Link first appears in ''The Legend of Zelda: Ocarina of Time''.<br>Requires [[Wall jump]]ing to get out of the starting point. | |||
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< | |{{SSBM|Samus}}||[[File:TSMUS-NRML-SSBM.jpg|125px]]||Resembles one of the corridors in the {{uv|Metroid}} series. | ||
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|{{SSBM|Kirby}}||[[File:TKIRB-NRML-SSBM.jpg|125px]]||The design resembles [[Green Greens]] from the {{uv|Kirby}} series. | |||
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|{{SSBM|Fox}}||[[File:TFOX-NRML-SSBM.jpg|125px]]|| | |||
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|{{SSBM|Falco}}||[[File:TFLCO-NRML-SSBM.jpg|125px]]||Features a hazard resembling a [[Reflector (disambiguation)|Reflector]] albeit in the shape of an Octagon. | |||
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|{{SSBM|Pikachu}}||[[File:TPIKA-NRML-SSBM.jpg|125px]]||Features the same soft platforms from [[Pokémon Stadium]]. | |||
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|{{SSBM|Pichu}}||[[File:TPCHU-NRML-SSBM.jpg|125px]]||Features swinging platforms with [[Poké Ball]]s on them. | |||
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|{{SSBM|Jigglypuff}}||[[File:TPUFF-NRML-SSBM.jpg|125px]]||The design features a color scheme resembling that of a Poké Ball. | |||
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|{{SSBM|Mewtwo}}||[[File:TMTWO-NRML-SSBM.jpg|125px]]||Features red hazards which deal [[Fire]] damage and blue hazards which deal [[Slash]] damage as a possible nod to ''Pokémon Red'' and ''Pokémon Blue'' respectively. | |||
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|{{SSBM|Captain Falcon}}||[[File:TFLCN-NRML-SSBM.jpg|125px]]||Features a track from [[Mute City]]. It also features an image of a pair of dolphins, the same as the one found in [[Big Blue]] and in ''F-Zero X''. | |||
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|{{SSBM|Ness}}||[[File:TNESS-NRML-SSBM.jpg|125px]]|| | |||
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|{{SSBM|Ice Climbers}}||[[File:TCLMB-NRML-SSBM.png|125px]]||Based off of a level in ''{{b|Ice Climber|game}}''. A condor carries one of the targets as a nod to how grabbing it completes the bonus stage in the game.<br>Only one Ice Climber is present.<br>The ''Icicle Mountain'' theme plays instead of the usual ''Targets'' theme. | |||
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|{{SSBM|Marth}}||[[File:TMRTH-NRML-SSBM.jpg|125px]]||The platform textures resemble tile sprites from palaces in the {{uv|Fire Emblem}} series. | |||
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|{{SSBM|Roy}}||[[File:TROY-NRML-SSBM.jpg|125px]]||The platform textures resemble tile sprites from palaces in the {{uv|Fire Emblem}} series. | |||
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|{{SSBM|Mr. Game & Watch}}||[[File:TMRGW-NRML-SSBM.png|125px]]||Takes place on a modified form of [[Flat Zone]], making it the only Target Test to feature a normal stage.<br>The [[blast line]]s also act as walls, making it impossible to fail by [[self-destruct]]ing.<br>Unusually, the stage does not actually turn characters into 2D sprites like the actual stage. | |||
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===Unlockables=== | ===Unlockables=== | ||
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====Level 1==== | ====Level 1==== | ||
[[File:Target Smash 1 SSBB.png|thumb|190px|Level 1]] | [[File:Target Smash 1 SSBB.png|thumb|190px|Level 1]] | ||
This is a simple course, with very large blue targets, all near each other. It appears to be set in [[The Lake]]. | This is a simple course, with very large blue targets, all near each other. It appears to be set in [[The Lake Shore]]. | ||
{{clr}} | {{clr}} | ||
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====Level 5==== | ====Level 5==== | ||
[[File:Target Smash 5 SSBB.png|thumb|190px|Level 5]] | [[File:Target Smash 5 SSBB.png|thumb|190px|Level 5]] | ||
This is the final Target Smash level. It has small targets, spikes, springs, items, and moving platforms. It appears to be set in [[the Ruins]]. | This is the final Target Smash level. It has small red targets, spikes, springs, items, and moving platforms. It appears to be set in [[The Path to the Ruins]]. | ||
{{clr}} | {{clr}} | ||
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==Trivia== | ==Trivia== | ||
[[File:TSEAK-NRML-SSBM.png|thumb|Sheik's early SSBM Target Test]] | [[File:TSEAK-NRML-SSBM.png|thumb|Sheik's early SSBM Target Test]] | ||
[[File:TargetTestWilds.png|thumb | [[File:TargetTestWilds.png|thumb|200px|The background of level 2, with the section of The Wilds visible]] | ||
[[File:TheWildsTargetTest.png|thumb | [[File:TheWildsTargetTest.png|thumb|200px|The section of The Wilds where the background came from. Note the different skybox, and added obstacles.]] | ||
*In ''Melee'' and ''Brawl'', when played from the [[Stadium]] menu, the timer runs even when the game is [[pause]]d. | *In ''Melee'' and ''Brawl'', when played from the [[Stadium]] menu, the timer runs even when the game is [[pause]]d. | ||
*In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match. | *In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match. | ||
*In ''Brawl'', Target Smash level 2 takes place in [[The Wilds]], and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed. | *In ''Brawl'', Target Smash level 2 takes place in [[The Wilds]], and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed. | ||
*Masahiro Sakurai stated in a [[YouTube]] video that he created Break the Targets! as an indirect tutorial to play the characters in lieu of a proper tutorial mode.<ref>[https://www.youtube.com/watch?v=Icl-jMlz1iY Teaching Players How to Play <nowiki>[Design Specifics]</nowiki>]</ref> | |||
==References== | ==References== |